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    Sebastian Taugerbeck, M.A.

    taugerbeck
    Mail: sebastian.taugerbeck(at)uni-siegen.de

    Raum: US-D 102

    Telefon: +49 (0) 271/ 740 – 2970

    Sprechstunde: Nach Vereinbarung

    Vita

    Sebastian Taugerbeck ist seit April 2018 wissenschaftlicher Mitarbeiter am Lehrstuhl für Wirtschaftsinformatik und Neue Medien der Universität Siegen. Von Mai 2018 bis April 2019 arbeitete er im Forschungsprojekt „ASUP – Anwenderorientierte Smarte Umweltinformationssysteme in Praxis“, das sich mit der Entwicklung von Nachhaltigkeits-Innovationen im Living Lab beschäftigte. Zudem leitete er von Mai 2019 bis April 2022 das EFRE-Projekt „sustainKMU“, in dem er die Potenziale mitarbeiterzentrierter Qualifizierungsmaßnahmen und digitaler Assistenztools zur Steigerung der Energie- und Resourceneffizienz in KMU untersuchte. Weiterhin unterstützte er von Juni bis Dezember 2021 das Projekt „C3H – Caritas Computer Club Heckersberg“ als wissenschaftliche Begleitung. Derzeit arbeitet er als Netzwerkmanager im Mittelstand-Digital Zentrum Ländliche Regionen.

    Nach einer beruflichen Ausbildung zum Siebdrucker und einem anschließenden Arbeitsverhältnis als Siebdrucker-Geselle (2002-2005), studierte er ab 2009 den Bachelor Sozialwissenschaften mit dem Ergänzungsfach Sprache und Kommunikation an der Universität Siegen. Diesen schloss er 2013 mit seiner Bachelorthesis „Klassenwahlverhalten in Deutschland. Klassenlage, Parteineigung und Wahlentscheidung“ bei Prof. Dr. Spier ab, die des Weiteren für den Preis der Sozialwissenschaften nominiert wurde. Nach seinem Abschluss begann er 2015 den Masterstudiengang Bildung und Soziale Arbeit an der Universität Siegen, den er im März 2018 mit der Arbeit „Digitale Teilhabe und Strafvollzug. Eine wissenssoziologische Analyse des öffentlichen Diskurses zur Nutzung digitaler Medien durch Gefängnisinsassen unter besonderer Berücksichtigung des Wandels zur digitalen Wissensgesellschaft“ mit sehr gutem Erfolg absolvierte.

    Im universitären Betrieb unterstützte er das Forschungsprojekt „BaSiGo – Bausteine für die Sicherheit von Großveranstaltungen“ (2013) am Institut für Medienforschung, das Projekt „NEPS – National Educational Panel Study“ (2013 – 2015) an der Professur für Soziologie und Empirische Sozialforschung, das DFG-Projekt „The effects of regional and neighbourhood contexts on young people’s aspirations and access to vocational education and training in Germany“ (2015), das Projekt „SmartLive“ (2015 – 2016) am Lehrstuhl für Wirtschaftsinformatik und Neue Medien und das Teilprojekt B05 „Frühe Kindheit und Smartphone – Familiäre Interaktionsordnung, Lernprozesse und Kooperation“ (2016 – 2017) des Sonderforschungsbereiches Medien der Kooperation in seiner Funktion als studentische Hilfskraft. Zudem war er als wissenschaftliche Hilfskraft in der AG „Allgemeine Pädagogik“ angestellt (2016 – 2017) und arbeitete als Technische Koordination im Sonderforschungsbereich „Medien der Kooperation“ (2017).

    Seine Forschungsinteressen liegen im Bereich der qualitativen Methoden empirischer Sozial- und Bildungsforschung. Aus einer sozio-informatischen Perspektive interessieren ihn vor allem die Thematiken des nachhaltigen und zukunftssicheren Projektmanagements in sensiblen sozialen Bereichen und der damit verbundenen (potenziellen) Nutzung digitaler (Kommunikations-)Medien in organisationellen Kontexten Totaler Institutionen.

    Forschungsprojekte

    Publikationen

    2023


    • Taugerbeck, S., Ahmadi, M., Schorch, M., Bohn, N. & Wulf, V. (2023)Navigating the Challenges of Remote Research in Times of Crisis and Beyond

      [BibTeX] [Abstract] [Download PDF]

      Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these …

      @inproceedings{taugerbeck_navigating_2023,
      title = {Navigating the {Challenges} of {Remote} {Research} in {Times} of {Crisis} and {Beyond}},
      url = {https://dl.eusset.eu/handle/20.500.12015/5007},
      abstract = {Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these ...},
      language = {en},
      urldate = {2023-10-05},
      author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Bohn, Nino and Wulf, Volker},
      year = {2023},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Heinemann, S., Manavi, M., Taugerbeck, S., Bräuer, J., Wolf, A., Colak, C., Müller, D., Sauerwald, J., Unbehaun, D. & Wulf, V. (2023)The Narrative Future of (digital) Care – Envisioning Care Fiction(s) in Education-based and professional Care Settings

      [BibTeX] [Abstract] [Download PDF]

      This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With …

      @article{heinemann_narrative_2023,
      title = {The {Narrative} {Future} of (digital) {Care} – {Envisioning} {Care} {Fiction}(s) in {Education}-based and professional {Care} {Settings}},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/5030},
      abstract = {This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With ...},
      language = {en},
      urldate = {2023-10-05},
      author = {Heinemann, Sonja and Manavi, Mehrbod and Taugerbeck, Sebastian and Bräuer, Julia and Wolf, Andrea and Colak, Cem and Müller, Dorothee and Sauerwald, Julia and Unbehaun, David and Wulf, Volker},
      year = {2023},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }

    2022


    • Ahmadi, M., Taugerbeck, S., Meurer, J., Randall, D. & Wulf, V. (2022)Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts

      IN Interacting with Computers doi:10.1093/iwc/iwac024
      [BibTeX] [Abstract] [Download PDF]

      Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.

      @article{ahmadi_addressing_2022,
      title = {Addressing {Values} in {Co}-{Design} {Projects}: {Lessons} {Learned} {From} {Two} {Case} {Studies} in {Sensitive} {Contexts}},
      issn = {1873-7951},
      shorttitle = {Addressing {Values} in {Co}-{Design} {Projects}},
      url = {https://doi.org/10.1093/iwc/iwac024},
      doi = {10.1093/iwc/iwac024},
      abstract = {Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.},
      urldate = {2022-09-12},
      journal = {Interacting with Computers},
      author = {Ahmadi, Michael and Taugerbeck, Sebastian and Meurer, Johanna and Randall, Dave and Wulf, Volker},
      month = sep,
      year = {2022},
      }

    2021


    • Castelli, N., de Carvalho, A. F. P., Vitt, N., Taugerbeck, S., Randall, D., Tolmie, P., Stevens, G. & Wulf, V. (2021)On technology-assisted energy saving: challenges of digital plumbing in industrial settings

      IN Human–Computer Interaction, Pages: 1–29 doi:10.1080/07370024.2020.1855589
      [BibTeX] [Download PDF]

      @article{castelli_technology-assisted_2021,
      title = {On technology-assisted energy saving: challenges of digital plumbing in industrial settings},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {On technology-assisted energy saving},
      url = {https://doi.org/10.1080/07370024.2020.1855589},
      doi = {10.1080/07370024.2020.1855589},
      number = {0},
      urldate = {2021-04-15},
      journal = {Human–Computer Interaction},
      author = {Castelli, Nico and Carvalho, Aparecido Fabiano Pinatti de and Vitt, Nico and Taugerbeck, Sebastian and Randall, Dave and Tolmie, Peter and Stevens, Gunnar and Wulf, Volker},
      month = jan,
      year = {2021},
      keywords = {Digital Energy Management, Digital Plumbing, Socio Informatics},
      pages = {1--29},
      annote = {Publisher: Taylor \& Francis \_eprint: https://doi.org/10.1080/07370024.2020.1855589},
      }

    2020


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {a-paper, participatory design, ICT, exergame, videogame, care, activity, Dementia, memories, music, reminiscence, social interaction},
      pages = {1--34},
      }


    • Castelli, N., Taugerbeck, S., Stein, M., Jakobi, T., Stevens, G. & Wulf, V. (2020)Eco-InfoVis at Work: Role-based Eco-Visualizations for the Industrial Context

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 02:1–02:27 doi:10.1145/3375182
      [BibTeX] [Abstract] [Download PDF]

      Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.

      @article{castelli_eco-infovis_2020,
      title = {Eco-{InfoVis} at {Work}: {Role}-based {Eco}-{Visualizations} for the {Industrial} {Context}},
      volume = {4},
      shorttitle = {Eco-{InfoVis} at {Work}},
      url = {https://doi.org/10.1145/3375182},
      doi = {10.1145/3375182},
      abstract = {Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.},
      number = {GROUP},
      urldate = {2021-04-15},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Castelli, Nico and Taugerbeck, Sebastian and Stein, Martin and Jakobi, Timo and Stevens, Gunnar and Wulf, Volker},
      month = jan,
      year = {2020},
      keywords = {a-paper, eco-feedback, data visualization, iiot, iot, sid},
      pages = {02:1--02:27},
      }

    2019


    • Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
      [BibTeX] [Abstract] [Download PDF]

      Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.

      @article{taugerbeck_digital_2019,
      title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}},
      volume = {3},
      url = {https://doi.org/10.1145/3361114},
      doi = {10.1145/3361114},
      abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods},
      pages = {233:1--233:26},
      }


    • Aal, T., Taugerbeck, S., Esau, M., Aal, K., Tolmie, P. & Wulf, V. (2019)The Social Mile – How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 248:1–248:31 doi:10.1145/3370270
      [BibTeX] [Abstract] [Download PDF]

      There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.

      @article{aal_social_2019,
      title = {The {Social} {Mile} - {How} ({Psychosocial}) {ICT} can {Help} to {Promote} {Resocialization} and to {Overcome} {Prison}},
      volume = {3},
      url = {https://doi.org/10.1145/3370270},
      doi = {10.1145/3370270},
      abstract = {There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Aal, Tanja and Taugerbeck, Sebastian and Esau, Margarita and Aal, Konstantin and Tolmie, Peter and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {italg, ai-infused, cscw, digital participation, prison, prisoners, psychosocial ict, qualitative research, smart mirror, social participation, voice-based technology},
      pages = {248:1--248:31},
      }