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    Fab Lab Siegen

    Bildschirmfoto 2016-06-10 um 13.38.58
    Laufzeit: seit 2014

    Förderung: Universität Siegen

    Ansprechpartner:

    Das Fab Lab Siegen ist eine für alle offene, interdisziplinäre (Kreativ-)Werkstatt, in der das gemeinschaftliche Arbeiten und Experimentieren mit der Fabrikation (fast) beliebiger Dinge im Vordergrund steht. Fab Labs (Fabrication Laboratories, dt. Fabrikationslabore) sollen Menschen also – unabhängig von Expertise, Ausbildung und Hintergrund – nützlich sein, um Projekte in Austausch und Zusammenarbeit mit anderen planen und umsetzen zu können. Genau diese Möglichkeiten des Austauschen, des Teilens von Wissen sowie die Community sind die mit Abstand wichtigsten Angebote und Ziele eines solchen Labs, von denen es weltweit mittlerweile hunderte gibt. Fab Labs sind eng verwandt mit Hack- und Makerspaces oder, allgemeiner, Innovation Hubs und stehen gerade auch mit der in den Medien in letzter Zeit zunehmend thematisierten Maker-Kultur in Zusammenhang, in der es ebenfalls um Do-It-Yourself und die kreative Nutzung von Technologie geht.

    Community & Mitmachen

    Das Fab Lab Siegen soll eine Infrastruktur für alle werden, die Interesse haben, sie zu nutzen, aktiv mitzugestalten, Veranstaltungen anzubieten oder Aktivitäten wissenschaftlich zu begleiten. Der Aufbau und die rechtliche sowie versicherungstechnische Ausgestaltung eines solchen Labs an einer Universität ist jedoch Neuland, nicht trivial und aufwändig. Aus diesem Grund wird das Lab derzeit nur für Forschungszwecke experimentell genutzt, was die Daten- und Erfahrungsbasis für die weitere Öffnung liefert. Parallel dazu bieten wir immer wieder experimentelle, aber im Studium anrechenbare Lehrveranstaltungen, externe Workshops, Vorträge, und ähnliches in der Region sowie bundesweit an und arbeiten mit Schulen, Unternehmen, Lehrstühlen und andere Organisationen zu digitaler und verteilter Fabrikation zusammen. Diese Forschungs- und Aufbauphase soll ab Ende August 2016 auch durch offene Tage und Zeiten für alle, regelmäßige, interdisziplinär und interfakultativ offene Lehrveranstaltungen und Workshops im Fab Lab und mehr ausgebaut werden.

    Forschung

    Das Fab Lab Siegen ist ein Forschungsprojekt der ischool, wobei der Lehrstuhl für Computerunterstützte Gruppenarbeit und Sozialer Medien das Projekt koordiniert.

    Das Lab sieht sich als offene Forschungs- und Lehrinfrastruktur, die auch von weiteren KollegInnen sehr gerne aktiv mitgenutzt, mitgetragen und mitgestaltet werden sollte. Erste Beispiele für Siegener Forschungsprojekte, die ein Fab Lab als Infrastruktur und auch als Forschungsgegenstand explizit mitberücksichtigen, sind z.B. ZEIT.RAUM Siegen und YALLAH, aber auch bestehende Projekte können produktiv mit dem Fab Lab zusammenarbeiten, wie aktuelle Gespräche zur Einrichtung eines come_IN Computerclubs im Lab erkennen lassen. Nicht zuletzt stellt auch das Lab selbst einen wichtigen Forschungsgegegstand dar, denn der Aufbau, Betrieb sowie das Finden tragfähiger Organisations-, Finanz- und Lehrmodelle für Fab Labs in Universitäten ist immer noch absolutes Neuland.

    Weitere Informationen unter http://fablab-siegen.de/

    Publikationen

    2021


    • Ludwig, T., Stickel, O., Tolmie, P. & Sellmer, M. (2021)shARe-IT: Ad hoc Remote Troubleshooting through Augmented Reality

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-021-09393-5
      [BibTeX] [Abstract] [Download PDF]

      10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.

      @article{ludwig_share-it_2021-1,
      title = {{shARe}-{IT}: {Ad} hoc {Remote} {Troubleshooting} through {Augmented} {Reality}},
      issn = {0925-9724},
      url = {http://link.springer.com/10.1007/s10606-021-09393-5},
      doi = {10.1007/s10606-021-09393-5},
      abstract = {10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.},
      number = {Cicourel 1990},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Ludwig, Thomas and Stickel, Oliver and Tolmie, Peter and Sellmer, Malte},
      month = feb,
      year = {2021},
      note = {Publisher: Computer Supported Cooperative Work (CSCW)},
      keywords = {CSCW, Augmented reality, Expertise sharing, Fab lab, Remote troubleshooting, fablab},
      }

    2020


    • Jasche, F. & Ludwig, T. (2020)PrintARface: Supporting the Exploration of Cyber-Physical Systems through Augmented Reality

      Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. New York, NY, USA, Publisher: Association for Computing Machinery doi:10.1145/3419249.3420162
      [BibTeX] [Abstract] [Download PDF]

      The increasing functionalities and close integration of hardware and software of modern cyber-physical systems present users with distinct challenges in applying and, especially, appropriating those systems within their practices. Existing approaches to design for appropriation and the development of sociable technologies that might support users seeking to understand how to make such technologies work in a specific practice, often lack appropriate user interfaces to explain the internal and environment-related behavior of a technology. By taking the example of 3D printing, we examine how augmented reality can be used as a novel human–machine interface to ease the way for hardware-related appropriation support. Within this paper we designed, implemented and evaluated a prototype called PrintARface, that extends a physical 3D printer by incorporating virtual components. Reflections upon the evaluation of our prototype are used to provide insights that foster the development of hardware-related appropriation support by encompassing augmented reality-based human–machine interfaces.

      @inproceedings{jasche_printarface_2020,
      address = {New York, NY, USA},
      series = {{NordiCHI} '20},
      title = {{PrintARface}: {Supporting} the {Exploration} of {Cyber}-{Physical} {Systems} through {Augmented} {Reality}},
      isbn = {978-1-4503-7579-5},
      url = {https://doi.org/10.1145/3419249.3420162},
      doi = {10.1145/3419249.3420162},
      abstract = {The increasing functionalities and close integration of hardware and software of modern cyber-physical systems present users with distinct challenges in applying and, especially, appropriating those systems within their practices. Existing approaches to design for appropriation and the development of sociable technologies that might support users seeking to understand how to make such technologies work in a specific practice, often lack appropriate user interfaces to explain the internal and environment-related behavior of a technology. By taking the example of 3D printing, we examine how augmented reality can be used as a novel human–machine interface to ease the way for hardware-related appropriation support. Within this paper we designed, implemented and evaluated a prototype called PrintARface, that extends a physical 3D printer by incorporating virtual components. Reflections upon the evaluation of our prototype are used to provide insights that foster the development of hardware-related appropriation support by encompassing augmented reality-based human–machine interfaces.},
      booktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},
      publisher = {Association for Computing Machinery},
      author = {Jasche, Florian and Ludwig, Thomas},
      year = {2020},
      keywords = {appropriation, sociable technologies, augmented reality, 3D printing, Human–machine interface, fablab},
      }

    2019


    • Jasche, F. & Ludwig, T. (2019)Appropriating 3D Printers in Augmented Reality

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: ACM, Pages: 901–903 doi:10.1145/3340764.3345377
      [BibTeX] [Abstract] [Download PDF]

      Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.

      @inproceedings{jasche_appropriating_2019-1,
      address = {New York, NY, USA},
      title = {Appropriating {3D} {Printers} in {Augmented} {Reality}},
      isbn = {978-1-4503-7198-8},
      url = {http://dl.acm.org/citation.cfm?doid=3340764.3345377 https://dl.acm.org/doi/10.1145/3340764.3345377},
      doi = {10.1145/3340764.3345377},
      abstract = {Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {ACM},
      author = {Jasche, Florian and Ludwig, Thomas},
      month = sep,
      year = {2019},
      keywords = {Appropriation, Human-Computer-Interaction, Sociable Technologies, 3D Printer, Augmented Reality, fablab},
      pages = {901--903},
      }


    • Ludwig, T., Döll, M. & Kotthaus, C. (2019)„The Printer is Telling Me about Itself“

      Proceedings of the 2019 on Designing Interactive Systems Conference. New York, NY, USA, Publisher: ACM, Pages: 331–344 doi:10.1145/3322276.3322342
      [BibTeX] [Download PDF]

      @inproceedings{ludwig_printer_2019-1,
      address = {New York, NY, USA},
      title = {"{The} {Printer} is {Telling} {Me} about {Itself}"},
      isbn = {978-1-4503-5850-7},
      url = {http://dl.acm.org/citation.cfm?doid=3322276.3322342 https://dl.acm.org/doi/10.1145/3322276.3322342},
      doi = {10.1145/3322276.3322342},
      booktitle = {Proceedings of the 2019 on {Designing} {Interactive} {Systems} {Conference}},
      publisher = {ACM},
      author = {Ludwig, Thomas and Döll, Michael and Kotthaus, Christoph},
      month = jun,
      year = {2019},
      keywords = {fablab},
      pages = {331--344},
      }


    • Stickel, O., Stilz, M., Brocker, A., Borchers, J. & Pipek, V. (2019)Fab:UNIverse – Makerspaces, Fab Labs and Lab Managers in Academia

      Proceedings of the FabLearn Europe 2019 Conference. New York, NY, USA, Publisher: ACM, Pages: 19:1–19:2 doi:10.1145/3335055.3335074
      [BibTeX] [Download PDF]

      @inproceedings{stickel_fabuniverse_2019,
      address = {New York, NY, USA},
      series = {{FabLearn} {Europe} '19},
      title = {Fab:{UNIverse} - {Makerspaces}, {Fab} {Labs} and {Lab} {Managers} in {Academia}},
      isbn = {978-1-4503-6266-5},
      url = {http://doi.acm.org/10.1145/3335055.3335074},
      doi = {10.1145/3335055.3335074},
      booktitle = {Proceedings of the {FabLearn} {Europe} 2019 {Conference}},
      publisher = {ACM},
      author = {Stickel, Oliver and Stilz, Melanie and Brocker, Anke and Borchers, Jan and Pipek, Volkmar},
      year = {2019},
      keywords = {FabLab, Digital Fabrication, Education, Makerspaces, University},
      pages = {19:1--19:2},
      }


    • Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, K., Gäckle, K., Wulf, V. & Marsden, N. (2019)Designing for Openness in Making: Lessons Learned from a Digital Project Week

      Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: ACM, Pages: 160–171 doi:10.1145/3328320.3328376
      [BibTeX] [Download PDF]

      @inproceedings{ahmadi_designing_2019,
      address = {New York, NY, USA},
      series = {C\&\#38;{T} '19},
      title = {Designing for {Openness} in {Making}: {Lessons} {Learned} from a {Digital} {Project} {Week}},
      isbn = {978-1-4503-7162-9},
      url = {http://doi.acm.org/10.1145/3328320.3328376},
      doi = {10.1145/3328320.3328376},
      booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}},
      publisher = {ACM},
      author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Konstantin and Gäckle, Kristian and Wulf, Volker and Marsden, Nicola},
      year = {2019},
      keywords = {FabLab, Community, Diversity, DIY, Gender, Hacking, Maker Culture, Makerspace, Making, Openness},
      pages = {160--171},
      }

    2018


    • Ludwig, T., Kotthaus, C. & Döll, M. (2018)Nutzung von Projection Mapping zur Unterstützung von Hardware-Aneignung

      IN Mensch und Computer 2018-Tagungsband doi:10.18420/muc2018-mci-0256
      [BibTeX]

      @article{ludwig_nutzung_2018-1,
      title = {Nutzung von {Projection} {Mapping} zur {Unterstützung} von {Hardware}-{Aneignung}},
      doi = {10.18420/muc2018-mci-0256},
      number = {September 2018},
      journal = {Mensch und Computer 2018-Tagungsband},
      author = {Ludwig, Thomas and Kotthaus, Christoph and Döll, Michael},
      year = {2018},
      note = {Publisher: Mensch und Computer 2017},
      keywords = {fablab},
      }

    2017


    • Ludwig, T., Boden, A. & Pipek, V. (2017)3D Printers as Sociable Technologies

      IN ACM Transactions on Computer-Human Interaction, Vol. 24, Pages: 1–28 doi:10.1145/3007205
      [BibTeX] [Abstract] [Download PDF]

      3D printers have become continuously more present and are a perspicuous example of how technologies are becoming more complex and ubiquitous. To some extent, the emerging technological infrastructures around them exemplify ways how digitalization will change production machines and lines, in general, in the Internet of Things (IoT). From an End-User Development perspective, the main question is how users can be supported in managing those complex digital production lines. To reach a better understanding, we carefully analyzed 3D printers as an example of highly digitalized production machines with regard to the creative activities of their users that help them to make these machines work for their practices. In our study of appropriation processes, we are concerned with situational and social aspects of the configuration and practice challenges associated with making digitalization work and how IoT technologies can support these collaborative appropriation activities of end users by making these machines more “sociable.” We therefore conceptualize the idea of “Sociable Technologies” and implement a prototype that provides hardware-integrated affordances for communicating and documenting practices of usage. Based on the findings of our evaluation, we derive lessons learnt when aiming at making complex technologies more usable.

      @article{ludwig_3d_2017-1,
      title = {{3D} {Printers} as {Sociable} {Technologies}},
      volume = {24},
      issn = {1073-0516},
      url = {https://dl.acm.org/doi/10.1145/3007205},
      doi = {10.1145/3007205},
      abstract = {3D printers have become continuously more present and are a perspicuous example of how technologies are becoming more complex and ubiquitous. To some extent, the emerging technological infrastructures around them exemplify ways how digitalization will change production machines and lines, in general, in the Internet of Things (IoT). From an End-User Development perspective, the main question is how users can be supported in managing those complex digital production lines. To reach a better understanding, we carefully analyzed 3D printers as an example of highly digitalized production machines with regard to the creative activities of their users that help them to make these machines work for their practices. In our study of appropriation processes, we are concerned with situational and social aspects of the configuration and practice challenges associated with making digitalization work and how IoT technologies can support these collaborative appropriation activities of end users by making these machines more “sociable.” We therefore conceptualize the idea of “Sociable Technologies” and implement a prototype that provides hardware-integrated affordances for communicating and documenting practices of usage. Based on the findings of our evaluation, we derive lessons learnt when aiming at making complex technologies more usable.},
      number = {2},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Ludwig, Thomas and Boden, Alexander and Pipek, Volkmar},
      month = may,
      year = {2017},
      keywords = {fablab},
      pages = {1--28},
      }


    • Stickel, O., Aal, K., Fuchsberger, V., Tscheligi, M., Rüller, S., Wenzelmann, V., Pipek, V. & Wulf, V. (2017)3D printing/digital fabrication for education and the common good Workshop for C&T2017

      Workshop at the 8th international conference on Communities and Technologies. Troyes
      [BibTeX]

      @inproceedings{stickel_3d_2017,
      address = {Troyes},
      title = {{3D} printing/digital fabrication for education and the common good {Workshop} for {C}\&{T2017}},
      booktitle = {Workshop at the 8th international conference on {Communities} and {Technologies}},
      author = {Stickel, Oliver and Aal, Konstantin and Fuchsberger, Verena and Tscheligi, Manfred and Rüller, Sarah and Wenzelmann, Victoria and Pipek, Volkmar and Wulf, Volker},
      year = {2017},
      keywords = {CSCW, FabLab, yallah},
      }


    • Stickel, O., Aal, K., Schorch, M., Pipek, V., Hornung, D., Boden, A. & Wulf, V. (2017)Computerclubs und Flüchtlingslager – Ein Diskussionsbeitrag zur Forschungs- und Bildungsarbeit aus praxistheoretischer Perspektive

      Tagungsband Do it! Yourself? Fragen zu (Forschungs-)Praktiken des Selbermachens. Wien doi:https://doi.org/10.14361/9783839433508
      [BibTeX] [Download PDF]

      @inproceedings{stickel_computerclubs_2017,
      address = {Wien},
      title = {Computerclubs und {Flüchtlingslager} - {Ein} {Diskussionsbeitrag} zur {Forschungs}- und {Bildungsarbeit} aus praxistheoretischer {Perspektive}},
      url = {https://www.degruyter.com/view/books/9783839433508/9783839433508-008/9783839433508-008.xml},
      doi = {https://doi.org/10.14361/9783839433508},
      booktitle = {Tagungsband {Do} it! {Yourself}? {Fragen} zu ({Forschungs}-){Praktiken} des {Selbermachens}},
      author = {Stickel, Oliver and Aal, Konstantin and Schorch, Marén and Pipek, Volkmar and Hornung, Dominik and Boden, Alexander and Wulf, Volker},
      year = {2017},
      keywords = {CSCW, FabLab},
      }

    2016


    • Stickel, O. & Pipek, V. (2016)Infrastructuring & Digital Fabrication

      INFORMATIK 2016. Klagenfurt
      [BibTeX]

      @inproceedings{stickel_infrastructuring_2016,
      address = {Klagenfurt},
      title = {Infrastructuring \& {Digital} {Fabrication}},
      booktitle = {{INFORMATIK} 2016},
      author = {Stickel, Oliver and Pipek, Volkmar},
      year = {2016},
      keywords = {CSCW, FabLab},
      }


    • Stickel, O. & Pipek, V. (2016)Infrastructuring & Digital Fabrication

      INFORMATIK 2016. Klagenfurt
      [BibTeX]

      @inproceedings{stickel_infrastructuring_2016-1,
      address = {Klagenfurt},
      title = {Infrastructuring \& {Digital} {Fabrication}},
      booktitle = {{INFORMATIK} 2016},
      author = {Stickel, Oliver and Pipek, Volkmar},
      year = {2016},
      keywords = {CSCW, FabLab},
      }

    2015


    • Stickel, O., Hornung, D., Aal, K., Rohde, M. & Wulf, V. (2015)3D Printing with Marginalized Children – An Exploration in a Palestinian Refugee Camp

      ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015, Oslo, Norway., Publisher: Springer, Pages: 83–102 doi:10.1007/978-3-319-20499-4_5
      [BibTeX] [Download PDF]

      @inproceedings{stickel_3d_2015,
      title = {{3D} {Printing} with {Marginalized} {Children} - {An} {Exploration} in a {Palestinian} {Refugee} {Camp}},
      url = {http://dx.doi.org/10.1007/978-3-319-20499-4_5},
      doi = {10.1007/978-3-319-20499-4_5},
      booktitle = {{ECSCW} 2015: {Proceedings} of the 14th {European} {Conference} on {Computer} {Supported} {Cooperative} {Work}, 19-23 {September} 2015, {Oslo}, {Norway}},
      publisher = {Springer},
      author = {Stickel, Oliver and Hornung, Dominik and Aal, Konstantin and Rohde, Markus and Wulf, Volker},
      editor = {Boulus-Rødje, Nina and Ellingsen, Gunnar and Bratteteig, Tone and Aanestad, Margunn and Bjørn, Pernille},
      year = {2015},
      keywords = {CSCW, FabLab, yallah, Come\_In},
      pages = {83--102},
      }


    • Ludwig, T., Stickel, O., Boden, A., Pipek, V. & Wulf, V. (2015)Appropriating Digital Fabrication Technologies – A comparative study of two 3D Printing Communities

      iConference 2015 Proceedings. Newport Beach, California
      [BibTeX] [Download PDF]

      @inproceedings{ludwig_appropriating_2015,
      address = {Newport Beach, California},
      title = {Appropriating {Digital} {Fabrication} {Technologies} - {A} comparative study of two {3D} {Printing} {Communities}},
      url = {https://www.ideals.illinois.edu/bitstream/handle/2142/73674/67_ready.pdf},
      booktitle = {{iConference} 2015 {Proceedings}},
      author = {Ludwig, Thomas and Stickel, Oliver and Boden, Alexander and Pipek, Volkmar and Wulf, Volker},
      year = {2015},
      keywords = {CSCW, FabLab},
      }


    • Ludwig, T. & Pipek, V. (2015)Sociable Technologies for Supporting End-Users in Handling 3D Printers.

      IN International Reports on Socio-Informatics, Vol. 12 Iss. 2, Proceedings of the CHI 2015 – Workshop on End User Development in the Internet of Things Era, Vol. 12, Pages: 33–38
      [BibTeX] [Abstract]

      Recently, digital fabrication technologies such as 3D printers have become more and more common at semi-or non-professional settings, such as university or private households. Such technologies show a high complexity and the close link between hardware and software in this field pose challenges for users how to operate them. With this paper we present first steps towards Sociable Technologies, a concept that encompass hardware with an integrated appropriation infrastructure, for supporting end users in using and understanding such rising 3D printing technologies.

      @article{ludwig_sociable_2015-1,
      title = {Sociable {Technologies} for {Supporting} {End}-{Users} in {Handling} {3D} {Printers}.},
      volume = {12},
      abstract = {Recently, digital fabrication technologies such as 3D printers have become more and more common at semi-or non-professional settings, such as university or private households. Such technologies show a high complexity and the close link between hardware and software in this field pose challenges for users how to operate them. With this paper we present first steps towards Sociable Technologies, a concept that encompass hardware with an integrated appropriation infrastructure, for supporting end users in using and understanding such rising 3D printing technologies.},
      journal = {International Reports on Socio-Informatics, Vol. 12 Iss. 2, Proceedings of the CHI 2015 - Workshop on End User Development in the Internet of Things Era},
      author = {Ludwig, Thomas and Pipek, Volkmar},
      year = {2015},
      keywords = {fablab},
      pages = {33--38},
      }


    • Ludwig, T., Stickel, O., Boden, A., Pipek, V. & Wulf, V. (2015)Appropriating Digital Fabrication Technologies — A comparative study of two 3D Printing Communities

      IN iConference 2015 Proceedings
      [BibTeX] [Abstract] [Download PDF]

      yes

      @article{ludwig_appropriating_2015-1,
      title = {Appropriating {Digital} {Fabrication} {Technologies} — {A} comparative study of two {3D} {Printing} {Communities}},
      url = {http://hdl.handle.net/2142/73674},
      abstract = {yes},
      journal = {iConference 2015 Proceedings},
      author = {Ludwig, Thomas and Stickel, Oliver and Boden, Alexander and Pipek, Volkmar and Wulf, Volker},
      year = {2015},
      keywords = {knowledge management, qualitative research methods, fablab},
      }

    2014


    • Ludwig, T., Stickel, O., Boden, A. & Pipek, V. (2014)Towards sociable technologies

      Proceedings of the 2014 conference on Designing interactive systems. New York, NY, USA, Publisher: ACM, Pages: 835–844 doi:10.1145/2598510.2598528
      [BibTeX] [Abstract] [Download PDF]

      Over the last years, digital fabrication technologies such as 3D printers have become more and more common at universities and small businesses as well as in communities of hobbyist makers. The high complexity of such technologies, the rapid technological progress and the close link between hardware and software in this field poses challenges for users and communities learning how to operate these machines, especially in the contexts of existing (and changing) practices. We present an empirical study on the appropriation of 3D printers in two different communities and derive design implications and challenges for building appropriation infrastructures to help users face those challenges and making technologies more sociable. Copyright © 2014 ACM.

      @inproceedings{ludwig_towards_2014-1,
      address = {New York, NY, USA},
      title = {Towards sociable technologies},
      volume = {1},
      isbn = {978-1-4503-2902-6},
      url = {https://dl.acm.org/doi/10.1145/2598510.2598528},
      doi = {10.1145/2598510.2598528},
      abstract = {Over the last years, digital fabrication technologies such as 3D printers have become more and more common at universities and small businesses as well as in communities of hobbyist makers. The high complexity of such technologies, the rapid technological progress and the close link between hardware and software in this field poses challenges for users and communities learning how to operate these machines, especially in the contexts of existing (and changing) practices. We present an empirical study on the appropriation of 3D printers in two different communities and derive design implications and challenges for building appropriation infrastructures to help users face those challenges and making technologies more sociable. Copyright © 2014 ACM.},
      booktitle = {Proceedings of the 2014 conference on {Designing} interactive systems},
      publisher = {ACM},
      author = {Ludwig, Thomas and Stickel, Oliver and Boden, Alexander and Pipek, Volkmar},
      month = jun,
      year = {2014},
      note = {Issue: 1},
      keywords = {Infrastructuring, 3D printing, Empirical study, Appropriation infrastructure, Hardware-related context, Sociable technologies, User-centered design, fablab},
      pages = {835--844},
      }


    • Aal, K., Yerousis, G., Schubert, K., Hornung, D., Stickel, O. & Wulf, V. (2014)Come_in@Palestine: Adapting a German Computer Club Concept to a Palestinian Refugee Camp

      Proceedings of the 5th ACM International Conference on Collaboration Across Boundaries: Culture, Distance & Technology. New York, NY, USA, Publisher: ACM, Pages: 111–120 doi:10.1145/2631488.2631498
      [BibTeX] [Download PDF]

      @inproceedings{aal_come_inpalestine_2014,
      address = {New York, NY, USA},
      series = {{CABS} '14},
      title = {Come\_in@{Palestine}: {Adapting} a {German} {Computer} {Club} {Concept} to a {Palestinian} {Refugee} {Camp}},
      isbn = {978-1-4503-2557-8},
      url = {http://doi.acm.org/10.1145/2631488.2631498},
      doi = {10.1145/2631488.2631498},
      booktitle = {Proceedings of the 5th {ACM} {International} {Conference} on {Collaboration} {Across} {Boundaries}: {Culture}, {Distance} \& {Technology}},
      publisher = {ACM},
      author = {Aal, Konstantin and Yerousis, George and Schubert, Kai and Hornung, Dominik and Stickel, Oliver and Wulf, Volker},
      year = {2014},
      keywords = {CSCW, PRAXLABS, FabLab, yallah, Come\_In, computer club, children, communities, integration, international collaboration},
      pages = {111--120},
      }


    • Ludwig, T., Stickel, O. & Pipek, V. (2014)3D Printers as Potential Boundary Negotiating Artifacts for Third Places

      Workshop Proceedings of the Designing Interactive Systems Conference (DIS 2014). Vancouver, Canada
      [BibTeX] [Download PDF]

      @inproceedings{ludwig_3d_2014,
      address = {Vancouver, Canada},
      title = {{3D} {Printers} as {Potential} {Boundary} {Negotiating} {Artifacts} for {Third} {Places}},
      url = {http://www.tholud.de/wp-content/uploads/2014/06/WS_ThirdPlaces-V2.pdf},
      booktitle = {Workshop {Proceedings} of the {Designing} {Interactive} {Systems} {Conference} ({DIS} 2014)},
      author = {Ludwig, Thomas and Stickel, Oliver and Pipek, Volkmar},
      year = {2014},
      keywords = {CSCW, FabLab},
      }


    • Stickel, O., Ludwig, T. & Pipek, V. (2014)Computer im Grünen: IT-Systeme zur Unterstützung urbaner Gärten

      Mensch & Computer: Tagungsband., Publisher: De Gruyter Oldenbourg, Pages: 303–306
      [BibTeX] [Download PDF]

      @inproceedings{stickel_computer_2014,
      title = {Computer im {Grünen}: {IT}-{Systeme} zur {Unterstützung} urbaner {Gärten}},
      url = {http://dl.mensch-und-computer.de/handle/123456789/3827 http://www.tholud.de/wp-content/uploads/2014/08/CSUG-MuC-2014-camera-ready.pdf},
      booktitle = {Mensch \& {Computer}: {Tagungsband}},
      publisher = {De Gruyter Oldenbourg},
      author = {Stickel, Oliver and Ludwig, Thomas and Pipek, Volkmar},
      editor = {Butz, Andreas and Koch, Michael and Schlichter, Johann H},
      year = {2014},
      keywords = {CSCW, FabLab},
      pages = {303--306},
      }


    • Stickel, O., Hornung, D., Pipek, V. & Wulf, V. (2014)Come_IN: Expanding Computer Clubs Towards Tinkering and Making

      Workshop on „Teaching to Tinker“ at NordiCHI 2014..
      [BibTeX] [Download PDF]

      @inproceedings{stickel_come_in_2014,
      title = {Come\_IN: {Expanding} {Computer} {Clubs} {Towards} {Tinkering} and {Making}},
      url = {https://www.researchgate.net/publication/267481683_Come_IN_Expanding_Computer_Clubs_Towards_Tinkering_and_Making},
      booktitle = {Workshop on "{Teaching} to {Tinker}" at {NordiCHI} 2014.},
      author = {Stickel, Oliver and Hornung, Dominik and Pipek, Volkmar and Wulf, Volker},
      year = {2014},
      keywords = {CSCW, FabLab, Come\_In},
      }


    • Ludwig, T., Stickel, O., Boden, A. & Pipek, V. (2014)Towards sociable technologies: an empirical study on designing appropriation infrastructures for 3D printing

      Designing Interactive Systems Conference 2014, DIS ’14, Vancouver, BC, Canada, June 21-25, 2014., Publisher: ACM, Pages: 835–844 doi:10.1145/2598510.2598528
      [BibTeX] [Download PDF]

      @inproceedings{ludwig_towards_2014,
      title = {Towards sociable technologies: an empirical study on designing appropriation infrastructures for {3D} printing},
      isbn = {978-1-4503-2902-6},
      url = {http://doi.acm.org/10.1145/2598510.2598528},
      doi = {10.1145/2598510.2598528},
      booktitle = {Designing {Interactive} {Systems} {Conference} 2014, {DIS} '14, {Vancouver}, {BC}, {Canada}, {June} 21-25, 2014},
      publisher = {ACM},
      author = {Ludwig, Thomas and Stickel, Oliver and Boden, Alexander and Pipek, Volkmar},
      editor = {Wakkary, Ron and Harrison, Steve and Neustaedter, Carman and Bardzell, Shaowen and Paulos, Eric},
      year = {2014},
      keywords = {CSCW, FabLab},
      pages = {835--844},
      }


    • von Rekowski, T., Boden, A., Stickel, O., Hornung, D. & Stevens, G. (2014)Playful, collaborative approaches to 3D modeling and 3D printing

      Mensch & Computer: Tagungsband., Publisher: De Gruyter Oldenbourg, Pages: 363–366
      [BibTeX] [Download PDF]

      @inproceedings{von_rekowski_playful_2014,
      title = {Playful, collaborative approaches to {3D} modeling and {3D} printing},
      url = {http://dl.mensch-und-computer.de/handle/123456789/3845},
      booktitle = {Mensch \& {Computer}: {Tagungsband}},
      publisher = {De Gruyter Oldenbourg},
      author = {von Rekowski, Thomas and Boden, Alexander and Stickel, Oliver and Hornung, Dominik and Stevens, Gunnar},
      editor = {Butz, Andreas and Koch, Michael and Schlichter, Johann H},
      year = {2014},
      keywords = {CSCW, FabLab, Come\_In},
      pages = {363--366},
      }


    • Stickel, O. & Ludwig, T. (2014)Computer Supported Urban Gardening

      Proceedings of the 2014 Companion Publication on Designing Interactive Systems. New York, NY, USA, Publisher: ACM, Pages: 77–80 doi:10.1145/2598784.2602786
      [BibTeX] [Download PDF]

      @inproceedings{stickel_computer_2014-1,
      address = {New York, NY, USA},
      series = {{DIS} {Companion} '14},
      title = {Computer {Supported} {Urban} {Gardening}},
      isbn = {978-1-4503-2903-3},
      url = {http://doi.acm.org/10.1145/2598784.2602786 http://hci-siegen.de/wp-uploads/2014/05/3-draft-urban-gardening-paper.pdf},
      doi = {10.1145/2598784.2602786},
      booktitle = {Proceedings of the 2014 {Companion} {Publication} on {Designing} {Interactive} {Systems}},
      publisher = {ACM},
      author = {Stickel, Oliver and Ludwig, Thomas},
      year = {2014},
      keywords = {CSCW, PRAXLABS, FabLab, diy, bottom-up culture, community building, computer supported cooperative work, information technology, maker, urban/community gardening},
      pages = {77--80},
      }


    • Stickel, O., Boden, A., Stevens, G., Pipek, V. & Wulf, V. (2014)Bottom-Up Kultur in Siegen: Ein Bericht über aktuelle Strukturen, Entwicklungen und Umnutzungsprozesse

      IN Diagonal, Vol. 35, Pages: 55–70 doi:10.14220/digo.2014.35.1.55
      [BibTeX] [Download PDF]

      @article{stickel_bottom-up_2014,
      title = {Bottom-{Up} {Kultur} in {Siegen}: {Ein} {Bericht} über aktuelle {Strukturen}, {Entwicklungen} und {Umnutzungsprozesse}},
      volume = {35},
      issn = {0938-7161},
      url = {http://www.vr-elibrary.de/doi/abs/10.14220/digo.2014.35.1.55},
      doi = {10.14220/digo.2014.35.1.55},
      number = {1},
      journal = {Diagonal},
      author = {Stickel, Oliver and Boden, Alexander and Stevens, Gunnar and Pipek, Volkmar and Wulf, Volker},
      year = {2014},
      keywords = {CSCW, FabLab},
      pages = {55--70},
      }