Dr. David Unbehaun

Mail: david.unbehaun(at)uni-siegen.de
Raum: US-E 102
Telefon: +49 (0) 271/ 740 – 3432
Sprechstunde: Nach Vereinbarung
Vita
Dr. David Unbehaun arbeitet am Lehrstuhl für Wirtschaftsinformatik und Neue Medien der Universität Siegen und im Mittelstand 4.0-Kompetenzzentrum Siegen. Im Rahmen verschiedener nationaler und internationaler Projekttätigkeiten und Forschungsaktivitäten verfolgt er konsequent einen praxis- und nutzerorientierten Gestaltungsansatz in den Bereichen der Entwicklung von Assistenztechnologien (Human-Computer Interaction, Computer Supported Cooperative Work, Human-Robotic Interaction, Participatory Design) als auch in den Querschnittsfeldern des Ambient Assisted Living (AAL) und der Altersmedienforschung.
Nach seiner Ausbildung zum Gesundheits- und Krankenpfleger in Düsseldorf sowie unternehmerischen Erfahrungen im Bereich der Pflegewirtschaft studierte er Betriebs- und Volkswirtschaft an der Universität Halle-Wittenberg und der Universität Siegen. Seit 2013 arbeitet er in unterschiedlichen interdisziplinären & sozio-informatischen Drittmittelprojekten. Dazu gehören u.a. Projekte mit dem Fokus auf bedarfsgerechten Gestaltung von IT-Einsatz in der Unterstützung von Menschen mit Demenz und deren sozialer Netzwerke (BMBF-Projekt MobiAssist), der Entwicklung von Assistenztechnologien (IKT, Wearables, Serious Games und Sensortechnologien) für den häuslichen Lebensbereich in städtischen und ländlichen Kontexten (EU-Projekt My-AHA; EU-Projekt iStoppFalls), des Designs assistenz- und anwendungsnaher Robotik zur Erarbeitung von partizipativen Ansätzen zukünftiger Arbeitswelten in der Pflege (BMBF-Projekt ARiA), sowie der Konzeption IT-unterstützter Kollaboration und Partizipation, visuelle Immersion & Kommunikation, Musikmodulation und Stimulation in verschiedenen privaten und beruflichen Kontexten (BMBF-Projekt Go, WannaGO).
Der wissenschaftliche Fokus liegt in den Projekten auf einer nutzer- und praxiszentrierten Erforschung, Gestaltung, Entwicklung, Implementierung und Aneignung von IT-gestützten Prozessen und Produkten, die jeweils in die Betrachtung sozialer, gesellschaftlicher, gesundheitsbezogener als auch ethischer Diskurse eingebettet sind.
Publikationen
2022
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Krüger, M., Gerbracht, M., Vitt, N., Kudic, M., Ahmadi, M., Boden, A., Offergeld, F., Stein, M., Kotthaus, C., Unbehaun, D. & Wulf, V. (2022)Travelling Artefacts: Lessons Learned from Interventions in a Regional Innovation Ecosystem
doi:10.48340/ecscw2022_ep06
[BibTeX] [Abstract] [Download PDF]Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.
@article{kruger_travelling_2022, title = {Travelling {Artefacts}: {Lessons} {Learned} from {Interventions} in a {Regional} {Innovation} {Ecosystem}}, issn = {2510-2591}, shorttitle = {Travelling {Artefacts}}, url = {https://dl.eusset.eu/handle/20.500.12015/4351}, doi = {10.48340/ecscw2022_ep06}, abstract = {Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.}, language = {en}, urldate = {2022-06-20}, author = {Krüger, Max and Gerbracht, Marc and Vitt, Nico and Kudic, Muhamed and Ahmadi, Michael and Boden, Alexander and Offergeld, Felicitas and Stein, Martin and Kotthaus, Christoph and Unbehaun, David and Wulf, Volker}, year = {2022}, note = {Accepted: 2022-06-14T07:23:56Z Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
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Unbehaun, D., Mall, C., Ellinger, J., Coskun, A., Jensen, J., Aal, K., Rüller, S., Moritz, E., Meixner, C., Plangger, U. & Wulf, V. (2022)Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations
doi:10.48340/ecscw2022_p07
[BibTeX] [Abstract] [Download PDF]This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.
@article{unbehaun_augmented-reality_2022, title = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}: {Early} {Empirical} {Insights} explored from and designed with with {Sport} {Associations}}, issn = {2510-2591}, shorttitle = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}}, url = {https://dl.eusset.eu/handle/20.500.12015/4392}, doi = {10.48340/ecscw2022_p07}, abstract = {This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.}, language = {en}, urldate = {2022-06-27}, author = {Unbehaun, David and Mall, Christoph and Ellinger, Jan and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Moritz, Eckehard and Meixner, Charlotte and Plangger, Urban and Wulf, Volker}, year = {2022}, note = {Accepted: 2022-06-22T04:27:27Z Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
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Unbehaun, D., Coskun, A., Jensen, J., Aal, K., Rüller, S. & Wulf, V. (2022)Designing Multimodal Augmented- Reality Approaches in Sports: Collaborative and Competitive Scenarios for Individual and Group-based Outdoor Interaction
doi:10.48340/ecscw2022_p06
[BibTeX] [Abstract] [Download PDF]This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System’s innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.
@article{unbehaun_designing_2022, title = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}: {Collaborative} and {Competitive} {Scenarios} for {Individual} and {Group}-based {Outdoor} {Interaction}}, issn = {2510-2591}, shorttitle = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}}, url = {https://dl.eusset.eu/handle/20.500.12015/4391}, doi = {10.48340/ecscw2022_p06}, abstract = {This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System's innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.}, language = {en}, urldate = {2022-06-27}, author = {Unbehaun, David and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Wulf, Volker}, year = {2022}, note = {Accepted: 2022-06-22T04:27:27Z Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
2021
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Unbehaun, D., Wulf, V., Schädler, J., Lewkowicz, M., Bassetti, C. & Ackerman, M. (2021)The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions
CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–2 doi:10.1145/3464385.3467686
[BibTeX] [Abstract] [Download PDF]Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as – geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.
@inproceedings{unbehaun_role_2021, address = {New York, NY, USA}, series = {{CHItaly} '21}, title = {The {Role} of {Digitalization} in {Improving} the {Quality} of {Live} in {Rural} ({Industrialized}) {Regions}}, isbn = {978-1-4503-8977-8}, url = {https://doi.org/10.1145/3464385.3467686}, doi = {10.1145/3464385.3467686}, abstract = {Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as - geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.}, urldate = {2021-07-20}, booktitle = {{CHItaly} 2021: 14th {Biannual} {Conference} of the {Italian} {SIGCHI} {Chapter}}, publisher = {Association for Computing Machinery}, author = {Unbehaun, David and Wulf, Volker and Schädler, Johannes and Lewkowicz, Myriam and Bassetti, Chiara and Ackerman, Mark}, month = jul, year = {2021}, keywords = {digitalization, industrial transition, rural regions}, pages = {1--2}, }
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Unbehaun, D., Aal, K., Richert, V. & Wulf, V. (2021)CareFox: An Interactive Learning Application for Care-Students
doi:10.18420/IHC2021_003
[BibTeX] [Abstract] [Download PDF]Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.
@article{unbehaun_david_carefox_2021, title = {{CareFox}: {An} {Interactive} {Learning} {Application} for {Care}-{Students}}, issn = {2510-2591}, shorttitle = {{CareFox}}, url = {https://dl.eusset.eu/handle/20.500.12015/4188}, doi = {10.18420/IHC2021_003}, abstract = {Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.}, language = {en}, urldate = {2021-09-27}, author = {Unbehaun, David and Aal, Konstantin and Richert, Viktoria and Wulf, Volker}, year = {2021}, note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
2020
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Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers
IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
[BibTeX] [Abstract] [Download PDF]This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.
@article{unbehaun_notes_2020, title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers}, volume = {0}, issn = {0737-0024}, shorttitle = {Notes of memories}, url = {https://doi.org/10.1080/07370024.2020.1746910}, doi = {10.1080/07370024.2020.1746910}, abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.}, number = {0}, urldate = {2021-04-16}, journal = {Human–Computer Interaction}, author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker}, month = jun, year = {2020}, note = {Publisher: Taylor \& Francis \_eprint: https://doi.org/10.1080/07370024.2020.1746910}, keywords = {exergame, participatory design, videogame, ICT, activity, care, Dementia, memories, music, reminiscence, social interaction, a-paper}, pages = {1--34}, }
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Carros, F., Meurer, J., Löffler, D., Unbehaun, D., Matthies, S., Koch, I., Wieching, R., Randall, D., Hassenzahl, M. & Wulf, V. (2020)Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–12 doi:10.1145/3313831.3376402
[BibTeX] [Abstract] [Download PDF]Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.
@inproceedings{carros_exploring_2020, address = {New York, NY, USA}, series = {{CHI} '20}, title = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}: {Results} from a {Ten}-{Week} {Case} {Study} in a {Care} {Home}}, isbn = {978-1-4503-6708-0}, shorttitle = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}}, url = {https://doi.org/10.1145/3313831.3376402}, doi = {10.1145/3313831.3376402}, abstract = {Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.}, urldate = {2021-04-15}, booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {Association for Computing Machinery}, author = {Carros, Felix and Meurer, Johanna and Löffler, Diana and Unbehaun, David and Matthies, Sarah and Koch, Inga and Wieching, Rainer and Randall, Dave and Hassenzahl, Marc and Wulf, Volker}, month = apr, year = {2020}, keywords = {ethics, user studies, elderly care, social robots, a-paper}, pages = {1--12}, }
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Unbehaun, D., Aal, K., Vaziri, D. D., Tolmie, P. D., Wieching, R., Randall, D. & Wulf, V. (2020)Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376648
[BibTeX] [Abstract] [Download PDF]There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.
@inproceedings{unbehaun_social_2020, address = {New York, NY, USA}, series = {{CHI} '20}, title = {Social {Technology} {Appropriation} in {Dementia}: {Investigating} the {Role} of {Caregivers} in {Engaging} {People} with {Dementia} with a {Videogame}-based {Training} {System}}, isbn = {978-1-4503-6708-0}, shorttitle = {Social {Technology} {Appropriation} in {Dementia}}, url = {https://doi.org/10.1145/3313831.3376648}, doi = {10.1145/3313831.3376648}, abstract = {There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.}, urldate = {2021-04-15}, booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {Association for Computing Machinery}, author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Tolmie, Peter David and Wieching, Rainer and Randall, David and Wulf, Volker}, month = apr, year = {2020}, keywords = {appropriation, dementia, exergame, caregiver, ICT, care, a-paper}, pages = {1--15}, }
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Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R. & Wulf, V. (2020)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers
IN Brankaert, R. & Kenning, G. (Eds.), HCI and Design in the Context of Dementia Cham doi:10.1007/978-3-030-32835-1_18
[BibTeX] [Abstract] [Download PDF]As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.
@incollection{unbehaun_insights_2020, address = {Cham}, series = {Human–{Computer} {Interaction} {Series}}, title = {Insights from an {Exergame}-{Based} {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}}, isbn = {978-3-030-32835-1}, url = {https://doi.org/10.1007/978-3-030-32835-1_18}, abstract = {As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.}, language = {en}, urldate = {2021-04-16}, booktitle = {{HCI} and {Design} in the {Context} of {Dementia}}, publisher = {Springer International Publishing}, author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Wulf, Volker}, editor = {Brankaert, Rens and Kenning, Gail}, year = {2020}, doi = {10.1007/978-3-030-32835-1_18}, pages = {289--301}, }
2019
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Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
[BibTeX] [Abstract] [Download PDF]Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.
@article{taugerbeck_digital_2019, title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}}, volume = {3}, url = {https://doi.org/10.1145/3361114}, doi = {10.1145/3361114}, abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.}, number = {GROUP}, urldate = {2021-04-16}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker}, month = dec, year = {2019}, keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods}, pages = {233:1--233:26}, }
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Lehmann, J., Carros, F., Unbehaun, D., Wieching, R. & Lüssem, J. (2019)Einsatzfelder der sozialen Robotik in der Pflege
Digitale Transformation im Krankenhaus., Pages: pp. 88–113
[BibTeX] [Download PDF]@inproceedings{lehmann_einsatzfelder_2019, title = {Einsatzfelder der sozialen {Robotik} in der {Pflege}}, url = {https://www.lehmanns.de/shop/medizin-pharmazie/48102343-9783947566754-digitale-transformation-im-krankenhaus}, booktitle = {Digitale {Transformation} im {Krankenhaus}}, author = {Lehmann, Jasmin and Carros, Felix and Unbehaun, David and Wieching, Rainer and Lüssem, Jens}, editor = {Stoffers, Christian and Krämer, Nicolas and Heitmann, Christian}, year = {2019}, pages = {pp. 88--113}, }
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Unbehaun, D., Aal, K., Carros, F., Wieching, R. & Wulf, V. (2019)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work-Demos and Posters., Publisher: European Society for Socially Embedded Technologies (EUSSET)
[BibTeX]@inproceedings{unbehaun_creative_2019, title = {Creative and {Cognitive} {Activities} in {Social} {Assistive} {Robots} and {Older} {Adults}: {Results} from an {Exploratory} {Field} {Study} with {Pepper}}, booktitle = {Proceedings of the 17th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}-{Demos} and {Posters}}, publisher = {European Society for Socially Embedded Technologies (EUSSET)}, author = {Unbehaun, David and Aal, Konstantin and Carros, Felix and Wieching, Rainer and Wulf, Volker}, year = {2019}, }
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Vaziri, D. D., Anslinger, M., Unbehaun, D., Wieching, R., Randall, D., Schreiber, D. & Wulf, V. (2019)Mobile health platforms for active and healthy ageing support in older adults Design ideas from a participatory design study
International Reports on Socio-Informatics (IRSI)., Pages: Vol. 16, Iss. 2, pp. 3–29
[BibTeX] [Download PDF]@inproceedings{vaziri_mobile_2019, title = {Mobile health platforms for active and healthy ageing support in older adults {Design} ideas from a participatory design study}, url = {https://www.iisi.de/wp-content/uploads/2019/06/Irsi_V16I2.pdf}, booktitle = {International {Reports} on {Socio}-{Informatics} ({IRSI})}, author = {Vaziri, Daryoush Daniel and Anslinger, Melanie and Unbehaun, David and Wieching, Rainer and Randall, David and Schreiber, Dirk and Wulf, Volker}, editor = {Pipek, Volkmar and Rohde, Markus}, year = {2019}, pages = {Vol. 16, Iss. 2, pp. 3--29}, }
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Vaziri, D. D., Unbehaun, D., Aal, K., Shklovski, I., Wieching, R., Schreiber, D. & Wulf, V. (2019)Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing
IN Journal of Enabling Technologies, Vol. 13, Pages: 40–50
[BibTeX]@article{vaziri_negotiating_2019, title = {Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing}, volume = {13}, number = {1}, journal = {Journal of Enabling Technologies}, author = {Vaziri, Daryoush Daniel and Unbehaun, David and Aal, Konstantin and Shklovski, Irina and Wieching, Rainer and Schreiber, Dirk and Wulf, Volker}, year = {2019}, pages = {40--50}, }
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Unbehaun, D., Aal, K., Wieching, R., Wulf, V., Vaziri, D. D., Jahnke, S. & Wulf, B. (2019)Development of an ICT-based Training System for People with Dementia
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. New York, NY, USA, Publisher: ACM, Pages: 65–68 doi:10.1145/3301019.3325153
[BibTeX] [Download PDF]@inproceedings{unbehaun_development_2019, address = {New York, NY, USA}, series = {{DIS} '19 {Companion}}, title = {Development of an {ICT}-based {Training} {System} for {People} with {Dementia}}, isbn = {978-1-4503-6270-2}, url = {http://doi.acm.org/10.1145/3301019.3325153}, doi = {10.1145/3301019.3325153}, booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}}, publisher = {ACM}, author = {Unbehaun, David and Aal, Konstantin and Wieching, Rainer and Wulf, Volker and Vaziri, Daryoush Daniel and Jahnke, Stefan and Wulf, Bruno}, year = {2019}, keywords = {dementia, exergame, ict, videogame, design, hci, kinect}, pages = {65--68}, }
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Brankaert, R., Kenning, G., Welsh, D., Foley, S., Hodge, J. & Unbehaun, D. (2019)Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion., Publisher: ACM, Pages: 357–360
[BibTeX]@inproceedings{brankaert_intersections_2019, title = {Intersections in {HCI}, {Design} and {Dementia}: {Inclusivity} in {Participatory} {Approaches}}, booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}}, publisher = {ACM}, author = {Brankaert, Rens and Kenning, Gail and Welsh, Daniel and Foley, Sarah and Hodge, James and Unbehaun, David}, year = {2019}, pages = {357--360}, }
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Dickel, M., Unbehaun, D. & Müller, C. (2019)Living Labs als Gestaltungs- und Aneignungsarena IKT-basierter Anwendungen im Gesundheits- und Pflegekontext. Implikationen partizipativer Entwicklung.
, Berlin, Germany
[BibTeX]@book{dickel_living_2019, address = {Berlin, Germany}, title = {Living {Labs} als {Gestaltungs}- und {Aneignungsarena} {IKT}-basierter {Anwendungen} im {Gesundheits}- und {Pflegekontext}. {Implikationen} partizipativer {Entwicklung}.}, author = {Dickel, Martin and Unbehaun, David and Müller, Claudia}, year = {2019}, keywords = {italg}, }
2018
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Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige
IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
[BibTeX] [Download PDF]@article{unbehaun_qualitative_2018, title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}}, volume = {51}, issn = {0948-6704}, url = {http://link.springer.com/10.1007/s00391-018-1435-3}, doi = {10.1007/s00391-018-1435-3}, number = {S1}, journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie}, author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer}, month = sep, year = {2018}, pages = {68}, }
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Dornhöfer, M., Nasiri, S., Zenkert, J., Unbehaun, D. & Fathi, M. (2018)Tablet-basiertes Wissens- und Ausbildungssystem zur Unterstützung von Menschen mit Demenz und deren Angehörige
IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
[BibTeX] [Download PDF]@article{dornhofer_tablet-basiertes_2018, title = {Tablet-basiertes {Wissens}- und {Ausbildungssystem} zur {Unterstützung} von {Menschen} mit {Demenz} und deren {Angehörige}}, volume = {51}, issn = {0948-6704}, url = {http://link.springer.com/10.1007/s00391-018-1435-3}, doi = {10.1007/s00391-018-1435-3}, number = {S1}, journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie}, author = {Dornhöfer, Mareike and Nasiri, Sara and Zenkert, Johannes and Unbehaun, David and Fathi, Madjid}, month = sep, year = {2018}, pages = {68}, }
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Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)MobiAssist – empirische Ergebnisse eines interdisziplinären Forschungsprojekts zur Mobilisierung von Menschen mit Demenz und der Angehörige
IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
[BibTeX] [Download PDF]@article{unbehaun_mobiassist_2018, title = {{MobiAssist} – empirische {Ergebnisse} eines interdisziplinären {Forschungsprojekts} zur {Mobilisierung} von {Menschen} mit {Demenz} und der {Angehörige}}, volume = {51}, issn = {0948-6704}, url = {http://link.springer.com/10.1007/s00391-018-1435-3}, doi = {10.1007/s00391-018-1435-3}, number = {S1}, journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie}, author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer}, month = sep, year = {2018}, keywords = {mobiassist}, pages = {68}, }
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Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R., Tolmie, P. & Wulf, V. (2018)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study
IN Proc. ACM Hum.-Comput. Interact., Vol. 2, Pages: 175:1–175:23 doi:10.1145/3274444
[BibTeX] [Download PDF]@article{unbehaun_facilitating_2018, title = {Facilitating {Collaboration} and {Social} {Experiences} with {Videogames} in {Dementia}: {Results} and {Implications} from a {Participatory} {Design} {Study}}, volume = {2}, issn = {2573-0142}, url = {http://doi.acm.org/10.1145/3274444}, doi = {10.1145/3274444}, number = {CSCW}, journal = {Proc. ACM Hum.-Comput. Interact.}, author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Tolmie, Peter and Wulf, Volker}, month = nov, year = {2018}, keywords = {A-Paper, dementia, exergame, ict, participatory design, qualitative research, videogame}, pages = {175:1--175:23}, }
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Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)Video-game Based Exergames for People with Dementia and Their Caregivers
Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 401–405 doi:10.1145/3148330.3154506
[BibTeX] [Download PDF]@inproceedings{unbehaun_video-game_2018, address = {New York, NY, USA}, series = {{GROUP} '18}, title = {Video-game {Based} {Exergames} for {People} with {Dementia} and {Their} {Caregivers}}, isbn = {978-1-4503-5562-9}, url = {http://doi.acm.org/10.1145/3148330.3154506}, doi = {10.1145/3148330.3154506}, booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}}, publisher = {ACM}, author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker}, year = {2018}, keywords = {dementia, exergame, ict, participatory design}, pages = {401--405}, }
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Lehmann, J., Unbehaun, D., Jakobi, T., Wieching, R. & Wulf, V. (2018)Ethische Perspektiven AAL-und Monitoring-basierter Technologien im Pflegekontext
@article{lehmann_ethische_2018, title = {Ethische {Perspektiven} {AAL}-und {Monitoring}-basierter {Technologien} im {Pflegekontext}}, author = {Lehmann, Jasmin and Unbehaun, David and Jakobi, Timo and Wieching, Rainer and Wulf, Volker}, year = {2018}, }
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Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige
IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
[BibTeX]@article{unbehaun_qualitative_2018-1, title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}}, journal = {Demenz und Medien (Medien \& Altern Heft 12 )}, author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker}, month = jun, year = {2018}, pages = {96}, }
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Unbehaun, D., Vaziri, D. D., Aal, K., Wieching, R., Tolmie, P. & Wulf, V. (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., Publisher: ACM, Pages: 62
[BibTeX]@inproceedings{unbehaun_exploring_2018, title = {Exploring the {Potential} of {Exergames} to affect the {Social} and {Daily} {Life} of {People} with {Dementia} and their {Caregivers}}, booktitle = {Proceedings of the 2018 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {ACM}, author = {Unbehaun, David and Vaziri, Daryoush Daniel and Aal, Konstantin and Wieching, Rainer and Tolmie, Peter and Wulf, Volker}, year = {2018}, keywords = {A-Paper}, pages = {62}, }
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Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)MobiAssist – ICT-based Training System for People with Dementia and Their Caregivers: Results from a Field Study
Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 122–126 doi:10.1145/3148330.3154513
[BibTeX] [Download PDF]@inproceedings{unbehaun_mobiassist_2018-1, address = {New York, NY, USA}, series = {{GROUP} '18}, title = {{MobiAssist} - {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}: {Results} from a {Field} {Study}}, isbn = {978-1-4503-5562-9}, url = {http://doi.acm.org/10.1145/3148330.3154513}, doi = {10.1145/3148330.3154513}, booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}}, publisher = {ACM}, author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker}, year = {2018}, keywords = {dementia, exergame, ict, participatory design, mobiassist}, pages = {122--126}, }
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Unbehaun, D. (2018)Designing an ICT-based Training System for People with Dementia and Their Caregivers
Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 388–392 doi:10.1145/3148330.3152700
[BibTeX] [Download PDF]@inproceedings{unbehaun_designing_2018, address = {New York, NY, USA}, series = {{GROUP} '18}, title = {Designing an {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}}, isbn = {978-1-4503-5562-9}, url = {http://doi.acm.org/10.1145/3148330.3152700}, doi = {10.1145/3148330.3152700}, booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}}, publisher = {ACM}, author = {Unbehaun, David}, year = {2018}, keywords = {dementia, exergame, ict, participatory design}, pages = {388--392}, }
2017
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Weibert, A., Aal, K., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland Ältere Migrant/-innen und Medien
IN Medien & Altern Heft 11, Pages: 94
[BibTeX]@article{weibert_geteilt_2017, title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland} Ältere {Migrant}/-innen und {Medien}}, journal = {Medien \& Altern Heft 11}, author = {Weibert, Anne and Aal, Konstantin and Unbehaun, David and Wulf, Volker}, month = nov, year = {2017}, pages = {94}, }
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Aal, K., Weibert, A., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland
Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland
@incollection{aal_geteilt_2017, title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland}}, shorttitle = {Geteilt vernetzt}, abstract = {Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland}, author = {Aal, Konstantin and Weibert, Anne and Unbehaun, David and Wulf, Volker}, month = nov, year = {2017}, pages = {75--91}, }
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Müller, C., Unbehaun, D., Ertl, T. & Wulf, V. Digitale Medien in Caring Communities – Gemeinsame Fachtagung der Sektion III und IV der DGGG
@misc{muller_digitale_nodate, title = {Digitale {Medien} in {Caring} {Communities} - {Gemeinsame} {Fachtagung} der {Sektion} {III} und {IV} der {DGGG}}, url = {https://dggg-ft2021.aey-congresse.de/programm/session/digitale-medien-in-caring-communities.html}, urldate = {2021-09-28}, journal = {(Neue) Lebensformen im Alter}, author = {Müller, Claudia and Unbehaun, David and Ertl, Tanja and Wulf, Volker}, }
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Unbehaun, D. & Carros, F. Exergames and Dementia: Discussing and Reflecting Preliminary Results from an Exploratory Field Study
, Pages: 4
[BibTeX]@article{unbehaun_exergames_nodate, title = {Exergames and {Dementia}: {Discussing} and {Reflecting} {Preliminary} {Results} from an {Exploratory} {Field} {Study}}, language = {en}, author = {Unbehaun, David and Carros, Felix}, pages = {4}, }