Sebastian Taugerbeck, M.A.

Mail: sebastian.taugerbeck(at)uni-siegen.de
Room: US-D 102
Phone: +49 (0)271/ 740 – 2970
Office hours: On appointment
Vita
I have been a research associate at the Chair of Business Informatics and New Media at the University of Siegen since April 2018. From May 2018 to April 2019, I worked on the research project “ASUP – User-Oriented Smart Environmental Information Systems in Practice.” Additionally, I led the ERDF project “sustainKMU” from May 2019 to April 2022, investigating the potential of employee-centered qualification measures and digital assistance tools to enhance energy and resource efficiency in SMEs. Furthermore, I provided scientific support to the “C3H – Caritas Computer Club Heckersberg” project from June to December 2021. Currently, I am a Network Manager at the Mittelstand-Digital Center for Rural Regions.
After completing vocational training as a screen printer (2002-2005), I pursued a Bachelor’s degree in Social Sciences with a supplementary focus on Language and Communication at the University of Siegen from 2009 to 2013. My thesis, supervised by Prof. Dr. Spier, was titled “Class Voting Behavior in Germany: Class Position, Party Preference, and Voting Decision.” Following this, I undertook a Master’s degree program in Education and Social Work at the University of Siegen from 2015 to 2018. My master’s thesis, “Digital Participation and Penal Institutions: A Knowledge Sociological Analysis of the Public Discourse on the Use of Digital Media by Prison Inmates with Special Consideration of the Shift towards the Digital Knowledge Society,” was completed.
During my time in academia, I contributed to various projects and roles, including being a student assistant in the research project “BaSiGo – Building Blocks for the Security of Major Events” (2013), the “NEPS – National Educational Panel Study” project (2013 – 2015) at the Chair of Sociology and Empirical Social Research, the DFG project “The effects of regional and neighborhood contexts on young people’s aspirations and access to vocational education and training in Germany” (2015), the “SmartLive” project (2015 – 2016), and the subproject “Early Childhood and Smartphones” (2016 – 2017). Additionally, I held positions as a research assistant in the “General Pedagogy” working group (2016 – 2017) and as a Technical Coordinator in the Collaborative Research Center “Media of Cooperation” (2017).
My research interests revolve around qualitative methods in empirical social and educational research. From a socio-informatics perspective, I am particularly intrigued by topics related to sustainable project management in sensitive domains and the (potential) use of digital media in organizational contexts of total institutions.
Publications
2023
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Taugerbeck, S., Ahmadi, M., Schorch, M., Bohn, N. & Wulf, V. (2023)Navigating the Challenges of Remote Research in Times of Crisis and Beyond
[BibTeX] [Abstract] [Download PDF]
Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these …
@inproceedings{taugerbeck_navigating_2023, title = {Navigating the {Challenges} of {Remote} {Research} in {Times} of {Crisis} and {Beyond}}, url = {https://dl.eusset.eu/handle/20.500.12015/5007}, abstract = {Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these ...}, language = {en}, urldate = {2023-10-05}, author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Bohn, Nino and Wulf, Volker}, year = {2023}, note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
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Heinemann, S., Manavi, M., Taugerbeck, S., Bräuer, J., Wolf, A., Colak, C., Müller, D., Sauerwald, J., Unbehaun, D. & Wulf, V. (2023)The Narrative Future of (digital) Care – Envisioning Care Fiction(s) in Education-based and professional Care Settings
[BibTeX] [Abstract] [Download PDF]
This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With …
@article{heinemann_narrative_2023, title = {The {Narrative} {Future} of (digital) {Care} – {Envisioning} {Care} {Fiction}(s) in {Education}-based and professional {Care} {Settings}}, issn = {2510-2591}, url = {https://dl.eusset.eu/handle/20.500.12015/5030}, abstract = {This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With ...}, language = {en}, urldate = {2023-10-05}, author = {Heinemann, Sonja and Manavi, Mehrbod and Taugerbeck, Sebastian and Bräuer, Julia and Wolf, Andrea and Colak, Cem and Müller, Dorothee and Sauerwald, Julia and Unbehaun, David and Wulf, Volker}, year = {2023}, note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
2022
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Ahmadi, M., Taugerbeck, S., Meurer, J., Randall, D. & Wulf, V. (2022)Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts
IN Interacting with Computers doi:10.1093/iwc/iwac024
[BibTeX] [Abstract] [Download PDF]Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.
@article{ahmadi_addressing_2022, title = {Addressing {Values} in {Co}-{Design} {Projects}: {Lessons} {Learned} {From} {Two} {Case} {Studies} in {Sensitive} {Contexts}}, issn = {1873-7951}, shorttitle = {Addressing {Values} in {Co}-{Design} {Projects}}, url = {https://doi.org/10.1093/iwc/iwac024}, doi = {10.1093/iwc/iwac024}, abstract = {Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.}, urldate = {2022-09-12}, journal = {Interacting with Computers}, author = {Ahmadi, Michael and Taugerbeck, Sebastian and Meurer, Johanna and Randall, Dave and Wulf, Volker}, month = sep, year = {2022}, }
2021
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Castelli, N., de Carvalho, A. F. P., Vitt, N., Taugerbeck, S., Randall, D., Tolmie, P., Stevens, G. & Wulf, V. (2021)On technology-assisted energy saving: challenges of digital plumbing in industrial settings
IN Human–Computer Interaction, Pages: 1–29 doi:10.1080/07370024.2020.1855589
[BibTeX] [Download PDF]@article{castelli_technology-assisted_2021, title = {On technology-assisted energy saving: challenges of digital plumbing in industrial settings}, volume = {0}, issn = {0737-0024}, shorttitle = {On technology-assisted energy saving}, url = {https://doi.org/10.1080/07370024.2020.1855589}, doi = {10.1080/07370024.2020.1855589}, number = {0}, urldate = {2021-04-15}, journal = {Human–Computer Interaction}, author = {Castelli, Nico and Carvalho, Aparecido Fabiano Pinatti de and Vitt, Nico and Taugerbeck, Sebastian and Randall, Dave and Tolmie, Peter and Stevens, Gunnar and Wulf, Volker}, month = jan, year = {2021}, keywords = {Digital Energy Management, Digital Plumbing, Socio Informatics}, pages = {1--29}, }
2020
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Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers
IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
[BibTeX] [Abstract] [Download PDF]This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.
@article{unbehaun_notes_2020, title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers}, volume = {0}, issn = {0737-0024}, shorttitle = {Notes of memories}, url = {https://doi.org/10.1080/07370024.2020.1746910}, doi = {10.1080/07370024.2020.1746910}, abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.}, number = {0}, urldate = {2021-04-16}, journal = {Human–Computer Interaction}, author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker}, month = jun, year = {2020}, note = {Publisher: Taylor \& Francis \_eprint: https://doi.org/10.1080/07370024.2020.1746910}, keywords = {a-paper, participatory design, ICT, exergame, videogame, care, activity, Dementia, memories, music, reminiscence, social interaction}, pages = {1--34}, }
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Castelli, N., Taugerbeck, S., Stein, M., Jakobi, T., Stevens, G. & Wulf, V. (2020)Eco-InfoVis at Work: Role-based Eco-Visualizations for the Industrial Context
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 02:1–02:27 doi:10.1145/3375182
[BibTeX] [Abstract] [Download PDF]Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.
@article{castelli_eco-infovis_2020, title = {Eco-{InfoVis} at {Work}: {Role}-based {Eco}-{Visualizations} for the {Industrial} {Context}}, volume = {4}, shorttitle = {Eco-{InfoVis} at {Work}}, url = {https://doi.org/10.1145/3375182}, doi = {10.1145/3375182}, abstract = {Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.}, number = {GROUP}, urldate = {2021-04-15}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Castelli, Nico and Taugerbeck, Sebastian and Stein, Martin and Jakobi, Timo and Stevens, Gunnar and Wulf, Volker}, month = jan, year = {2020}, keywords = {a-paper, eco-feedback, data visualization, iiot, iot, sid}, pages = {02:1--02:27}, }
2019
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Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
[BibTeX] [Abstract] [Download PDF]Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.
@article{taugerbeck_digital_2019, title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}}, volume = {3}, url = {https://doi.org/10.1145/3361114}, doi = {10.1145/3361114}, abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.}, number = {GROUP}, urldate = {2021-04-16}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker}, month = dec, year = {2019}, keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods}, pages = {233:1--233:26}, }
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Aal, T., Taugerbeck, S., Esau, M., Aal, K., Tolmie, P. & Wulf, V. (2019)The Social Mile – How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 248:1–248:31 doi:10.1145/3370270
[BibTeX] [Abstract] [Download PDF]There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.
@article{aal_social_2019, title = {The {Social} {Mile} - {How} ({Psychosocial}) {ICT} can {Help} to {Promote} {Resocialization} and to {Overcome} {Prison}}, volume = {3}, url = {https://doi.org/10.1145/3370270}, doi = {10.1145/3370270}, abstract = {There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.}, number = {GROUP}, urldate = {2021-04-16}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Aal, Tanja and Taugerbeck, Sebastian and Esau, Margarita and Aal, Konstantin and Tolmie, Peter and Wulf, Volker}, month = dec, year = {2019}, keywords = {italg, ai-infused, cscw, digital participation, prison, prisoners, psychosocial ict, qualitative research, smart mirror, social participation, voice-based technology}, pages = {248:1--248:31}, }