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    Dr. David Unbehaun

    unbehaun
    Mail: david.unbehaun(at)uni-siegen.de

    Room: US-E 102

    Phone: +49 (0) 271/ 740 – 3432

    Office hours: On appointment

    Vitae

    David Unbehaun is a post-doctoral researcher in the Information Systems and New Media Chair at the University of Siegen. His current research is about designing, implementing and evaluating ICT-based systems in the field of Active and healthy aging, cognitive and physical frailty, age related diseases and especially in the field of dementia. After a 3 years’ apprenticeship in professional nursing in Düsseldorf, he worked in different health care companies that were specialized in home and institutional care, being responsible for project management, quality management and developing innovations in the health care sector. David Unbehaun graduated in the field of business and public economics at the University of Halle-Wittenberg and Siegen. This was followed by a PhD in Socio-Informatics, focussing on Designing Assistive Technologies to Engage People with Dementia and their Caregivers. Since 2016, he is involved in several national and international health related projects, focussing on aspects of human-computer interaction, computer supported collaborative work and long-term social and ethical implications.

    Publications

    2023


    • Unbehaun, D., Ahmadi, M., Aal, K., Jensen, J., Wulf, V., Ellinger, J., Mall, C. & Coskun, A. (2023)Designing for Health, Engagement and Social-Interaction: A Multimodal and AR-based Sport System to facilitate digital Connectedness over Distances

      doi:10.48340/ihc2023_p007
      [BibTeX] [Abstract]

      This work presents a prototype for a multimodal and augmented-reality (AR) based system designed to facilitate individual and social activities, promote health and well-being and support participation for various people. A practice-based design and research approach was used to explore requirements, to conceptualize, design and develop AR-based activities for a multimodal interaction. We have interviewed members from seven different sports associations and conducted design workshops to understand how to design AR-applications to promote an active lifestyle and at the same time to build a bridge for new sustainable societies and active communities. The prototype and approach presented here will serve to discuss and reflect future research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.

      @inproceedings{unbehaun_designing_2023,
      title = {Designing for {Health}, {Engagement} and {Social}-{Interaction}: {A} {Multimodal} and {AR}-based {Sport} {System} to facilitate digital {Connectedness} over {Distances}},
      shorttitle = {Designing for {Health}, {Engagement} and {Social}-{Interaction}},
      doi = {10.48340/ihc2023_p007},
      abstract = {This work presents a prototype for a multimodal and augmented-reality (AR) based
      system designed to facilitate individual and social activities, promote health and well-being and
      support participation for various people. A practice-based design and research approach was
      used to explore requirements, to conceptualize, design and develop AR-based activities for a
      multimodal interaction. We have interviewed members from seven different sports associations
      and conducted design workshops to understand how to design AR-applications to promote an
      active lifestyle and at the same time to build a bridge for new sustainable societies and active
      communities. The prototype and approach presented here will serve to discuss and reflect future
      research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.},
      author = {Unbehaun, David and Ahmadi, Michael and Aal, Konstantin and Jensen, Jule and Wulf, Volker and Ellinger, Jan and Mall, Christoph and Coskun, Aydin},
      month = sep,
      year = {2023},
      }


    • Raß, E., Unbehaun, D., Wulf, V., Lüssem, J., Eilers, H., Lenz, G., Tandler, J., Afzali, S. N. & Eroglu, B. (2023)Investigating the Potential and Impacts of Social Robots to Engage People with Advanced Dementia and their Caregivers: Early Insights from an Exploratory Ethnographic Study within a Protected Care Environment

      Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 272–278 doi:10.1145/3594806.3594826
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study that examined the social impact of a social robot with a suite of different robotic-based exergames for people with dementia and their caregivers. Qualitative data was collected over a period of two months, during which time we explored the daily life of 12 people with advanced dementia and their social and professional caregivers. We focus on the experiential aspects of the system and examine its social impact when integrated into the daily routines of both people with dementia themselves and their care-ecosystem. Our findings indicate that the use of social robots could provide a socio-emotional value for people living with advanced dementia in terms of variety and engagement in meaningful and playful activities. Results suggest that the system enhanced social-interaction, invigorated relationships, and improved the empowerment of people with dementia and their caregivers to face daily challenges.

      @inproceedings{ras_investigating_2023,
      address = {New York, NY, USA},
      series = {{PETRA} '23},
      title = {Investigating the {Potential} and {Impacts} of {Social} {Robots} to {Engage} {People} with {Advanced} {Dementia} and their {Caregivers}: {Early} {Insights} from an {Exploratory} {Ethnographic} {Study} within a {Protected} {Care} {Environment}},
      isbn = {9798400700699},
      shorttitle = {Investigating the {Potential} and {Impacts} of {Social} {Robots} to {Engage} {People} with {Advanced} {Dementia} and their {Caregivers}},
      url = {https://dl.acm.org/doi/10.1145/3594806.3594826},
      doi = {10.1145/3594806.3594826},
      abstract = {This paper presents the outcomes of an exploratory study that examined the social impact of a social robot with a suite of different robotic-based exergames for people with dementia and their caregivers. Qualitative data was collected over a period of two months, during which time we explored the daily life of 12 people with advanced dementia and their social and professional caregivers. We focus on the experiential aspects of the system and examine its social impact when integrated into the daily routines of both people with dementia themselves and their care-ecosystem. Our findings indicate that the use of social robots could provide a socio-emotional value for people living with advanced dementia in terms of variety and engagement in meaningful and playful activities. Results suggest that the system enhanced social-interaction, invigorated relationships, and improved the empowerment of people with dementia and their caregivers to face daily challenges.},
      urldate = {2023-08-20},
      booktitle = {Proceedings of the 16th {International} {Conference} on {PErvasive} {Technologies} {Related} to {Assistive} {Environments}},
      publisher = {Association for Computing Machinery},
      author = {Raß, Elisabeth and Unbehaun, David and Wulf, Volker and Lüssem, Jens and Eilers, Hannes and Lenz, Gaby and Tandler, Jutta and Afzali, Seyed Nima and Eroglu, Beyza},
      month = aug,
      year = {2023},
      keywords = {care facility, people living with advanced dementia, protected care environment},
      pages = {272--278},
      }


    • Heinemann, S., Manavi, M., Taugerbeck, S., Bräuer, J., Wolf, A., Colak, C., Müller, D., Sauerwald, J., Unbehaun, D. & Wulf, V. (2023)The Narrative Future of (digital) Care – Envisioning Care Fiction(s) in Education-based and professional Care Settings

      [BibTeX] [Abstract] [Download PDF]

      This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With …

      @article{heinemann_narrative_2023,
      title = {The {Narrative} {Future} of (digital) {Care} – {Envisioning} {Care} {Fiction}(s) in {Education}-based and professional {Care} {Settings}},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/5030},
      abstract = {This paper explores future opportunities for care through practice-based inter-ventions in real care settings and the use of design fiction as a method. Based on real innovation spaces within care-schools, we applied a design fiction approach to conceptualize and envision future care scenarios that include prototypical so-lutions for a digital transformation for both, people who in care contexts and people in need of care. We reflect on the content and implications of care fictions developed in collaboration with care-schools for shaping future systems of care and health in rural areas. With ...},
      language = {en},
      urldate = {2023-10-05},
      author = {Heinemann, Sonja and Manavi, Mehrbod and Taugerbeck, Sebastian and Bräuer, Julia and Wolf, Andrea and Colak, Cem and Müller, Dorothee and Sauerwald, Julia and Unbehaun, David and Wulf, Volker},
      year = {2023},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }

    2022


    • Unbehaun, D., Coskun, A., Jensen, J., Aal, K., Rüller, S. & Wulf, V. (2022)Designing Multimodal Augmented- Reality Approaches in Sports: Collaborative and Competitive Scenarios for Individual and Group-based Outdoor Interaction

      doi:10.48340/ecscw2022_p06
      [BibTeX] [Abstract] [Download PDF]

      This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System’s innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.

      @article{unbehaun_designing_2022,
      title = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}: {Collaborative} and {Competitive} {Scenarios} for {Individual} and {Group}-based {Outdoor} {Interaction}},
      issn = {2510-2591},
      shorttitle = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4391},
      doi = {10.48340/ecscw2022_p06},
      abstract = {This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System's innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Unbehaun, D., Mall, C., Ellinger, J., Coskun, A., Jensen, J., Aal, K., Rüller, S., Moritz, E., Meixner, C., Plangger, U. & Wulf, V. (2022)Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations

      doi:10.48340/ecscw2022_p07
      [BibTeX] [Abstract] [Download PDF]

      This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.

      @article{unbehaun_augmented-reality_2022,
      title = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}: {Early} {Empirical} {Insights} explored from and designed with with {Sport} {Associations}},
      issn = {2510-2591},
      shorttitle = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4392},
      doi = {10.48340/ecscw2022_p07},
      abstract = {This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Mall, Christoph and Ellinger, Jan and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Moritz, Eckehard and Meixner, Charlotte and Plangger, Urban and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Krüger, M., Gerbracht, M., Vitt, N., Kudic, M., Ahmadi, M., Boden, A., Offergeld, F., Stein, M., Kotthaus, C., Unbehaun, D. & Wulf, V. (2022)Travelling Artefacts: Lessons Learned from Interventions in a Regional Innovation Ecosystem

      doi:10.48340/ecscw2022_ep06
      [BibTeX] [Abstract] [Download PDF]

      Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.

      @article{kruger_travelling_2022,
      title = {Travelling {Artefacts}: {Lessons} {Learned} from {Interventions} in a {Regional} {Innovation} {Ecosystem}},
      issn = {2510-2591},
      shorttitle = {Travelling {Artefacts}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4351},
      doi = {10.48340/ecscw2022_ep06},
      abstract = {Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.},
      language = {en},
      urldate = {2022-06-20},
      author = {Krüger, Max and Gerbracht, Marc and Vitt, Nico and Kudic, Muhamed and Ahmadi, Michael and Boden, Alexander and Offergeld, Felicitas and Stein, Martin and Kotthaus, Christoph and Unbehaun, David and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-14T07:23:56Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }

    2021


    • Unbehaun, D., Wulf, V., Schädler, J., Lewkowicz, M., Bassetti, C. & Ackerman, M. (2021)The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions

      CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–2 doi:10.1145/3464385.3467686
      [BibTeX] [Abstract] [Download PDF]

      Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as – geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.

      @inproceedings{unbehaun_role_2021,
      address = {New York, NY, USA},
      series = {{CHItaly} '21},
      title = {The {Role} of {Digitalization} in {Improving} the {Quality} of {Live} in {Rural} ({Industrialized}) {Regions}},
      isbn = {978-1-4503-8977-8},
      url = {https://doi.org/10.1145/3464385.3467686},
      doi = {10.1145/3464385.3467686},
      abstract = {Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as - geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.},
      urldate = {2021-07-20},
      booktitle = {{CHItaly} 2021: 14th {Biannual} {Conference} of the {Italian} {SIGCHI} {Chapter}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Wulf, Volker and Schädler, Johannes and Lewkowicz, Myriam and Bassetti, Chiara and Ackerman, Mark},
      month = jul,
      year = {2021},
      keywords = {digitalization, industrial transition, rural regions},
      pages = {1--2},
      }


    • Unbehaun, D., Aal, K., Richert, V. & Wulf, V. (2021)CareFox: An Interactive Learning Application for Care-Students

      doi:10.18420/IHC2021_003
      [BibTeX] [Abstract] [Download PDF]

      Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.

      @article{unbehaun_david_carefox_2021,
      title = {{CareFox}: {An} {Interactive} {Learning} {Application} for {Care}-{Students}},
      issn = {2510-2591},
      shorttitle = {{CareFox}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4188},
      doi = {10.18420/IHC2021_003},
      abstract = {Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.},
      language = {en},
      urldate = {2021-09-27},
      author = {Unbehaun, David and Aal, Konstantin and Richert, Viktoria and Wulf, Volker},
      year = {2021},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }

    2020


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {a-paper, participatory design, ICT, exergame, videogame, care, activity, Dementia, memories, music, reminiscence, social interaction},
      pages = {1--34},
      }


    • Carros, F., Meurer, J., Löffler, D., Unbehaun, D., Matthies, S., Koch, I., Wieching, R., Randall, D., Hassenzahl, M. & Wulf, V. (2020)Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–12 doi:10.1145/3313831.3376402
      [BibTeX] [Abstract] [Download PDF]

      Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.

      @inproceedings{carros_exploring_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}: {Results} from a {Ten}-{Week} {Case} {Study} in a {Care} {Home}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}},
      url = {https://doi.org/10.1145/3313831.3376402},
      doi = {10.1145/3313831.3376402},
      abstract = {Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Carros, Felix and Meurer, Johanna and Löffler, Diana and Unbehaun, David and Matthies, Sarah and Koch, Inga and Wieching, Rainer and Randall, Dave and Hassenzahl, Marc and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {a-paper, user studies, ethics, elderly care, social robots},
      pages = {1--12},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Tolmie, P. D., Wieching, R., Randall, D. & Wulf, V. (2020)Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376648
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.

      @inproceedings{unbehaun_social_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Social {Technology} {Appropriation} in {Dementia}: {Investigating} the {Role} of {Caregivers} in {Engaging} {People} with {Dementia} with a {Videogame}-based {Training} {System}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Social {Technology} {Appropriation} in {Dementia}},
      url = {https://doi.org/10.1145/3313831.3376648},
      doi = {10.1145/3313831.3376648},
      abstract = {There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Tolmie, Peter David and Wieching, Rainer and Randall, David and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {appropriation, a-paper, ICT, dementia, exergame, caregiver, care},
      pages = {1--15},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R. & Wulf, V. (2020)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers

      IN Brankaert, R. & Kenning, G. (Eds.), HCI and Design in the Context of Dementia Cham doi:10.1007/978-3-030-32835-1_18
      [BibTeX] [Abstract] [Download PDF]

      As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.

      @incollection{unbehaun_insights_2020,
      address = {Cham},
      series = {Human–{Computer} {Interaction} {Series}},
      title = {Insights from an {Exergame}-{Based} {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-3-030-32835-1},
      url = {https://doi.org/10.1007/978-3-030-32835-1_18},
      abstract = {As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.},
      language = {en},
      urldate = {2021-04-16},
      booktitle = {{HCI} and {Design} in the {Context} of {Dementia}},
      publisher = {Springer International Publishing},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Wulf, Volker},
      editor = {Brankaert, Rens and Kenning, Gail},
      year = {2020},
      doi = {10.1007/978-3-030-32835-1_18},
      pages = {289--301},
      }

    2019


    • Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
      [BibTeX] [Abstract] [Download PDF]

      Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.

      @article{taugerbeck_digital_2019,
      title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}},
      volume = {3},
      url = {https://doi.org/10.1145/3361114},
      doi = {10.1145/3361114},
      abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods},
      pages = {233:1--233:26},
      }


    • Dickel, M., Unbehaun, D. & Müller, C. (2019)Living Labs als Gestaltungs- und Aneignungsarena IKT-basierter Anwendungen im Gesundheits- und Pflegekontext. Implikationen partizipativer Entwicklung.

      , Berlin, Germany
      [BibTeX]

      @book{dickel_living_2019,
      address = {Berlin, Germany},
      title = {Living {Labs} als {Gestaltungs}- und {Aneignungsarena} {IKT}-basierter {Anwendungen} im {Gesundheits}- und {Pflegekontext}. {Implikationen} partizipativer {Entwicklung}.},
      author = {Dickel, Martin and Unbehaun, David and Müller, Claudia},
      year = {2019},
      keywords = {italg},
      }


    • Vaziri, D. D., Anslinger, M., Unbehaun, D., Wieching, R., Randall, D., Schreiber, D. & Wulf, V. (2019)Mobile health platforms for active and healthy ageing support in older adults Design ideas from a participatory design study

      International Reports on Socio-Informatics (IRSI)., Pages: Vol. 16, Iss. 2, pp. 3–29
      [BibTeX] [Download PDF]

      @inproceedings{vaziri_mobile_2019,
      title = {Mobile health platforms for active and healthy ageing support in older adults {Design} ideas from a participatory design study},
      url = {https://www.iisi.de/wp-content/uploads/2019/06/Irsi_V16I2.pdf},
      booktitle = {International {Reports} on {Socio}-{Informatics} ({IRSI})},
      author = {Vaziri, Daryoush Daniel and Anslinger, Melanie and Unbehaun, David and Wieching, Rainer and Randall, David and Schreiber, Dirk and Wulf, Volker},
      editor = {Pipek, Volkmar and Rohde, Markus},
      year = {2019},
      pages = {Vol. 16, Iss. 2, pp. 3--29},
      }


    • Lehmann, J., Carros, F., Unbehaun, D., Wieching, R. & Lüssem, J. (2019)Einsatzfelder der sozialen Robotik in der Pflege

      Digitale Transformation im Krankenhaus., Pages: pp. 88–113
      [BibTeX] [Download PDF]

      @inproceedings{lehmann_einsatzfelder_2019,
      title = {Einsatzfelder der sozialen {Robotik} in der {Pflege}},
      url = {https://www.lehmanns.de/shop/medizin-pharmazie/48102343-9783947566754-digitale-transformation-im-krankenhaus},
      booktitle = {Digitale {Transformation} im {Krankenhaus}},
      author = {Lehmann, Jasmin and Carros, Felix and Unbehaun, David and Wieching, Rainer and Lüssem, Jens},
      editor = {Stoffers, Christian and Krämer, Nicolas and Heitmann, Christian},
      year = {2019},
      pages = {pp. 88--113},
      }


    • Unbehaun, D., Aal, K., Carros, F., Wieching, R. & Wulf, V. (2019)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper

      Proceedings of the 17th European Conference on Computer-Supported Cooperative Work-Demos and Posters., Publisher: European Society for Socially Embedded Technologies (EUSSET)
      [BibTeX]

      @inproceedings{unbehaun_creative_2019,
      title = {Creative and {Cognitive} {Activities} in {Social} {Assistive} {Robots} and {Older} {Adults}: {Results} from an {Exploratory} {Field} {Study} with {Pepper}},
      booktitle = {Proceedings of the 17th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}-{Demos} and {Posters}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Unbehaun, David and Aal, Konstantin and Carros, Felix and Wieching, Rainer and Wulf, Volker},
      year = {2019},
      }


    • Vaziri, D. D., Unbehaun, D., Aal, K., Shklovski, I., Wieching, R., Schreiber, D. & Wulf, V. (2019)Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing

      IN Journal of Enabling Technologies, Vol. 13, Pages: 40–50
      [BibTeX]

      @article{vaziri_negotiating_2019,
      title = {Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing},
      volume = {13},
      number = {1},
      journal = {Journal of Enabling Technologies},
      author = {Vaziri, Daryoush Daniel and Unbehaun, David and Aal, Konstantin and Shklovski, Irina and Wieching, Rainer and Schreiber, Dirk and Wulf, Volker},
      year = {2019},
      pages = {40--50},
      annote = {Publisher: Emerald Publishing Limited},
      }


    • Unbehaun, D., Aal, K., Wieching, R., Wulf, V., Vaziri, D. D., Jahnke, S. & Wulf, B. (2019)Development of an ICT-based Training System for People with Dementia

      Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. New York, NY, USA, Publisher: ACM, Pages: 65–68 doi:10.1145/3301019.3325153
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_development_2019,
      address = {New York, NY, USA},
      series = {{DIS} '19 {Companion}},
      title = {Development of an {ICT}-based {Training} {System} for {People} with {Dementia}},
      isbn = {978-1-4503-6270-2},
      url = {http://doi.acm.org/10.1145/3301019.3325153},
      doi = {10.1145/3301019.3325153},
      booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}},
      publisher = {ACM},
      author = {Unbehaun, David and Aal, Konstantin and Wieching, Rainer and Wulf, Volker and Vaziri, Daryoush Daniel and Jahnke, Stefan and Wulf, Bruno},
      year = {2019},
      keywords = {design, hci, dementia, exergame, ict, kinect, videogame},
      pages = {65--68},
      }


    • Brankaert, R., Kenning, G., Welsh, D., Foley, S., Hodge, J. & Unbehaun, D. (2019)Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches

      Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion., Publisher: ACM, Pages: 357–360
      [BibTeX]

      @inproceedings{brankaert_intersections_2019,
      title = {Intersections in {HCI}, {Design} and {Dementia}: {Inclusivity} in {Participatory} {Approaches}},
      booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}},
      publisher = {ACM},
      author = {Brankaert, Rens and Kenning, Gail and Welsh, Daniel and Foley, Sarah and Hodge, James and Unbehaun, David},
      year = {2019},
      pages = {357--360},
      }

    2018


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R., Tolmie, P. & Wulf, V. (2018)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study

      IN Proc. ACM Hum.-Comput. Interact., Vol. 2, Pages: 175:1–175:23 doi:10.1145/3274444
      [BibTeX] [Download PDF]

      @article{unbehaun_facilitating_2018,
      title = {Facilitating {Collaboration} and {Social} {Experiences} with {Videogames} in {Dementia}: {Results} and {Implications} from a {Participatory} {Design} {Study}},
      volume = {2},
      issn = {2573-0142},
      url = {http://doi.acm.org/10.1145/3274444},
      doi = {10.1145/3274444},
      number = {CSCW},
      journal = {Proc. ACM Hum.-Comput. Interact.},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      month = nov,
      year = {2018},
      keywords = {qualitative research, A-Paper, participatory design, dementia, exergame, ict, videogame},
      pages = {175:1--175:23},
      annote = {Place: New York, NY, USA Publisher: ACM},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_qualitative_2018,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      pages = {68},
      }


    • Dornhöfer, M., Nasiri, S., Zenkert, J., Unbehaun, D. & Fathi, M. (2018)Tablet-basiertes Wissens- und Ausbildungssystem zur Unterstützung von Menschen mit Demenz und deren Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{dornhofer_tablet-basiertes_2018,
      title = {Tablet-basiertes {Wissens}- und {Ausbildungssystem} zur {Unterstützung} von {Menschen} mit {Demenz} und deren {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Dornhöfer, Mareike and Nasiri, Sara and Zenkert, Johannes and Unbehaun, David and Fathi, Madjid},
      month = sep,
      year = {2018},
      pages = {68},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)MobiAssist – empirische Ergebnisse eines interdisziplinären Forschungsprojekts zur Mobilisierung von Menschen mit Demenz und der Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_mobiassist_2018-1,
      title = {{MobiAssist} – empirische {Ergebnisse} eines interdisziplinären {Forschungsprojekts} zur {Mobilisierung} von {Menschen} mit {Demenz} und der {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      keywords = {mobiassist},
      pages = {68},
      }


    • Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
      [BibTeX]

      @article{unbehaun_qualitative_2018-1,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      journal = {Demenz und Medien (Medien \& Altern Heft 12 )},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2018},
      pages = {96},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)Video-game Based Exergames for People with Dementia and Their Caregivers

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 401–405 doi:10.1145/3148330.3154506
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_video-game_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {Video-game {Based} {Exergames} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154506},
      doi = {10.1145/3148330.3154506},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict},
      pages = {401--405},
      }


    • Lehmann, J., Unbehaun, D., Jakobi, T., Wieching, R. & Wulf, V. (2018)Ethische Perspektiven AAL-und Monitoring-basierter Technologien im Pflegekontext

      [BibTeX]

      @article{lehmann_ethische_2018,
      title = {Ethische {Perspektiven} {AAL}-und {Monitoring}-basierter {Technologien} im {Pflegekontext}},
      author = {Lehmann, Jasmin and Unbehaun, David and Jakobi, Timo and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      }


    • Unbehaun, D. (2018)Designing an ICT-based Training System for People with Dementia and Their Caregivers

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 388–392 doi:10.1145/3148330.3152700
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_designing_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {Designing an {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3152700},
      doi = {10.1145/3148330.3152700},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict},
      pages = {388--392},
      }


    • Unbehaun, D., Vaziri, D. D., Aal, K., Wieching, R., Tolmie, P. & Wulf, V. (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers

      Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., Publisher: ACM, Pages: 62
      [BibTeX]

      @inproceedings{unbehaun_exploring_2018,
      title = {Exploring the {Potential} of {Exergames} to affect the {Social} and {Daily} {Life} of {People} with {Dementia} and their {Caregivers}},
      booktitle = {Proceedings of the 2018 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush Daniel and Aal, Konstantin and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      year = {2018},
      keywords = {A-Paper},
      pages = {62},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)MobiAssist – ICT-based Training System for People with Dementia and Their Caregivers: Results from a Field Study

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 122–126 doi:10.1145/3148330.3154513
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_mobiassist_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {{MobiAssist} - {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}: {Results} from a {Field} {Study}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154513},
      doi = {10.1145/3148330.3154513},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict, mobiassist},
      pages = {122--126},
      }

    2017


    • Weibert, A., Aal, K., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland Ältere Migrant/-innen und Medien

      IN Medien & Altern Heft 11, Pages: 94
      [BibTeX]

      @article{weibert_geteilt_2017,
      title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland} Ältere {Migrant}/-innen und {Medien}},
      journal = {Medien \& Altern Heft 11},
      author = {Weibert, Anne and Aal, Konstantin and Unbehaun, David and Wulf, Volker},
      month = nov,
      year = {2017},
      pages = {94},
      }


    • Aal, K., Weibert, A., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland

      [BibTeX] [Abstract]

      Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland

      @incollection{aal_geteilt_2017,
      title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland}},
      shorttitle = {Geteilt vernetzt},
      abstract = {Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten
      Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche
      Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge
      unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien
      (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung
      moderner Technologien und der Verbreitung sozialer Medien sind die konkreten
      Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel
      begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen
      des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in
      Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene
      als ausgleichende Faktoren wirken können.
      Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland},
      author = {Aal, Konstantin and Weibert, Anne and Unbehaun, David and Wulf, Volker},
      month = nov,
      year = {2017},
      pages = {75--91},
      }


    • Müller, C., Unbehaun, D., Aal, T. & Wulf, V. Digitale Medien in Caring Communities – Gemeinsame Fachtagung der Sektion III und IV der DGGG

      [BibTeX] [Download PDF]

      @misc{muller_digitale_nodate,
      title = {Digitale {Medien} in {Caring} {Communities} - {Gemeinsame} {Fachtagung} der {Sektion} {III} und {IV} der {DGGG}},
      url = {https://dggg-ft2021.aey-congresse.de/programm/session/digitale-medien-in-caring-communities.html},
      urldate = {2021-09-28},
      journal = {(Neue) Lebensformen im Alter},
      author = {Müller, Claudia and Unbehaun, David and Aal, Tanja and Wulf, Volker},
      }


    • Unbehaun, D. & Carros, F. Exergames and Dementia: Discussing and Reflecting Preliminary Results from an Exploratory Field Study

      , Pages: 4
      [BibTeX]

      @article{unbehaun_exergames_nodate,
      title = {Exergames and {Dementia}: {Discussing} and {Reflecting} {Preliminary} {Results} from an {Exploratory} {Field} {Study}},
      language = {en},
      author = {Unbehaun, David and Carros, Felix},
      pages = {4},
      }