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    Dr. Rainer Wieching, deputy professorship

    rainer_wieching

    Prof. (Subst.) for Business Informatics

    Divisional Director Health and Prevention

    Mail: rainer.wieching(at)uni-siegen.de

    Room: US-E 118

    Phone: +49 (0)271/ 740 – 3019

    Office hours: On appointment

    Vitae

    Dr. Rainer Wieching
    (Dr. Sportwiss. Dipl. Sportlehrer, physiologist, project leader and coordinator).
    In the context of his work in the health sector, he has coordinated several successful national and international EU and BMBF research projects in the field of health, care and prevention. Dr. Rainer Wieching teaches in the field of social robotics and innovation management.

    Robotics and AI
    Current research projects focus on the use of robotic systems in care and home contexts in an intercultural comparison between Germany and Japan:
    International R&D project e-VITA (European-Japanese Virtual Coach for Smart Aging), (EU 2021-2023) is a cooperative R&D project commissioned by the EU and the Japanese Ministry of Research with 22 partners from Europe and Japan, investigating or developing AI and voice-based robotics applications for prevention use at home.
    Project HAPPIER (Healthy Ageing Program with Personalized Interactive Empathetic Robots), (DAAD 2018-2019) with the Robotics Institute of Waseda University Tokyo and Project ARiA (Application-Oriented Robotics in Elderly Care in the Working Worlds of the Future), (BMBF 2018) in Science Year 2018.

    ICT-based prevention
    The EU project my-AHA (my active and healthy aging), (H2020, EU, 2016-2020) serves to develop an improvement of early detection as well as risk limitation of physical frailty and cognitive impairment, depression and falls in old age. In the field of self-learning adaptive systems, he is involved in the Cognitive Village project (VDI/VDE, BMBF, 2015-2018).
    The iStoppFalls project (EU FP7, 2011-2014) focuses on fall prevention and movement promotion for seniors using ICT-based training programs. The MobiAssist project (VDI/VDE, BMBF, 2015-2018) is developing a mobilization assistant for the care of people with dementia and their relatives.

    Corporate Governance
    15 years of his professional career he founded and managed a healthcare SME, responsible for technical, medical and scientific aspects of global pharmaceutical marketing for cardiovascular and oncology. Focusing on pharmaceutical marketing, certified medical education (CME), ICT-based communication and information systems on evidence-based medicine (clinical trials and national/international guidelines) and medical technology (ultrasound).

    Other professional activities
    Furthermore, based on his 8-year employment in an engineering company, he has extensive experience in system analysis, data modeling and programming of complex real-time process control systems in the energy industry (data model, topology and network calculation).

    Study and training
    As part of his studies and doctorate, he has researched and worked in the performance physiology laboratory of the Physiological Institute of the German Sport University Cologne (DSHS Cologne) and in the pulmonary function and performance testing laboratory of the pediatric clinic of the University Hospital Aachen (RWTH Aachen), responsible for performance testing, biosignal analysis, data management, computer algorithms and statistical analysis.

    Publications

    2024


    • Naccarelli, R., D’Agresti, F., Roelen, S. D., Jokinen, K., Casaccia, S., Revel, G. M., Maggio, M., Azimi, Z., Alam, M. M., Saleem, Q., Mohammed, A. H., Napolitano, G., Szczepaniak, F., Hariz, M., Chollet, G., Lohr, C., Boudy, J., Wieching, R. & Ogawa, T. (2024)Empowering Smart Aging: Insights into the Technical Architecture of the e-VITA Virtual Coaching System for Older Adults

      IN Sensors, Vol. 24, Pages: 638 doi:10.3390/s24020638
      [BibTeX] [Abstract] [Download PDF]

      With a substantial rise in life expectancy throughout the last century, society faces the imperative of seeking inventive approaches to foster active aging and provide adequate aging care. The e-VITA initiative, jointly funded by the European Union and Japan, centers on an advanced virtual coaching methodology designed to target essential aspects of promoting active and healthy aging. This paper describes the technical framework underlying the e-VITA virtual coaching system platform and presents preliminary feedback on its use. At its core is the e-VITA Manager, a pivotal component responsible for harmonizing the seamless integration of various specialized devices and modules. These modules include the Dialogue Manager, Data Fusion, and Emotional Detection, each making distinct contributions to enhance the platform’s functionalities. The platform’s design incorporates a multitude of devices and software components from Europe and Japan, each built upon diverse technologies and standards. This versatile platform facilitates communication and seamless integration among smart devices such as sensors and robots while efficiently managing data to provide comprehensive coaching functionalities.

      @article{naccarelli_empowering_2024,
      title = {Empowering {Smart} {Aging}: {Insights} into the {Technical} {Architecture} of the e-{VITA} {Virtual} {Coaching} {System} for {Older} {Adults}},
      volume = {24},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      issn = {1424-8220},
      shorttitle = {Empowering {Smart} {Aging}},
      url = {https://www.mdpi.com/1424-8220/24/2/638},
      doi = {10.3390/s24020638},
      abstract = {With a substantial rise in life expectancy throughout the last century, society faces the imperative of seeking inventive approaches to foster active aging and provide adequate aging care. The e-VITA initiative, jointly funded by the European Union and Japan, centers on an advanced virtual coaching methodology designed to target essential aspects of promoting active and healthy aging. This paper describes the technical framework underlying the e-VITA virtual coaching system platform and presents preliminary feedback on its use. At its core is the e-VITA Manager, a pivotal component responsible for harmonizing the seamless integration of various specialized devices and modules. These modules include the Dialogue Manager, Data Fusion, and Emotional Detection, each making distinct contributions to enhance the platform’s functionalities. The platform’s design incorporates a multitude of devices and software components from Europe and Japan, each built upon diverse technologies and standards. This versatile platform facilitates communication and seamless integration among smart devices such as sensors and robots while efficiently managing data to provide comprehensive coaching functionalities.},
      language = {en},
      number = {2},
      urldate = {2024-01-23},
      journal = {Sensors},
      author = {Naccarelli, Riccardo and D’Agresti, Francesca and Roelen, Sonja Dana and Jokinen, Kristiina and Casaccia, Sara and Revel, Gian Marco and Maggio, Martino and Azimi, Zohre and Alam, Mirza Mohtashim and Saleem, Qasid and Mohammed, Abrar Hyder and Napolitano, Giulio and Szczepaniak, Florian and Hariz, Mossaab and Chollet, Gérard and Lohr, Christophe and Boudy, Jérôme and Wieching, Rainer and Ogawa, Toshimi},
      month = jan,
      year = {2024},
      note = {Number: 2
      Publisher: Multidisciplinary Digital Publishing Institute},
      keywords = {older adults, virtual coach, sensors, active and healthy aging, smart aging, technical architecture},
      pages = {638},
      }

    2023


    • Hille, N., Bürvenich, B., Carros, F., Manavi, M., Wieching, R., Matsumoto, Y. & Wulf, V. (2023)The Effects of Android Robots Displaying Emotion on Humans: Interactions between Older Adults and Android Robots

      , Publisher: arXiv doi:10.48550/arXiv.2303.13624
      [BibTeX] [Abstract] [Download PDF]

      Often robots are seen as a means to an end to fulfill a logical objective task. Android robots, on the other hand, provide new possibilities to fulfill emotional tasks and could therefore be integrated into assistive scenarios. We explored this possibility by letting older adults and stakeholders have a conversation with an android robot capable of expressing emotion through facial expressions. The study was carried out with a wizard-of-oz approach and data collected with a mixed methods approach. We found that the participants were encouraged to speak more with the robot due to its smile. Simultaneously, many ethical questions were raised about transparency and manipulation. Our research can give valuable insight into the reaction of older adults to android robots that show emotions.

      @misc{hille_effects_2023,
      title = {The {Effects} of {Android} {Robots} {Displaying} {Emotion} on {Humans}: {Interactions} between {Older} {Adults} and {Android} {Robots}},
      shorttitle = {The {Effects} of {Android} {Robots} {Displaying} {Emotion} on {Humans}},
      url = {http://arxiv.org/abs/2303.13624},
      doi = {10.48550/arXiv.2303.13624},
      abstract = {Often robots are seen as a means to an end to fulfill a logical objective task. Android robots, on the other hand, provide new possibilities to fulfill emotional tasks and could therefore be integrated into assistive scenarios. We explored this possibility by letting older adults and stakeholders have a conversation with an android robot capable of expressing emotion through facial expressions. The study was carried out with a wizard-of-oz approach and data collected with a mixed methods approach. We found that the participants were encouraged to speak more with the robot due to its smile. Simultaneously, many ethical questions were raised about transparency and manipulation. Our research can give valuable insight into the reaction of older adults to android robots that show emotions.},
      urldate = {2023-03-30},
      publisher = {arXiv},
      author = {Hille, Nora and Bürvenich, Berenike and Carros, Felix and Manavi, Mehrbod and Wieching, Rainer and Matsumoto, Yoshio and Wulf, Volker},
      month = mar,
      year = {2023},
      note = {arXiv:2303.13624 [cs]},
      keywords = {Computer Science - Human-Computer Interaction, Computer Science - Robotics},
      annote = {Comment: 6 pages, 1 figure, CHI 2023},
      }


    • Weber, P., Mahmood, F., Ahmadi, M., von Jan, V., Ludwig, T. & Wieching, R. (2023)Fridolin: participatory design and evaluation of a nutrition chatbot for older adults

      IN i-com doi:10.1515/icom-2022-0042
      [BibTeX] [Abstract] [Download PDF]

      In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.

      @article{weber_fridolin_2023,
      title = {Fridolin: participatory design and evaluation of a nutrition chatbot for older adults},
      issn = {2196-6826},
      shorttitle = {Fridolin},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2022-0042/html},
      doi = {10.1515/icom-2022-0042},
      abstract = {In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.},
      language = {en},
      urldate = {2023-03-15},
      journal = {i-com},
      author = {Weber, Philip and Mahmood, Faisal and Ahmadi, Michael and Jan, Vanessa von and Ludwig, Thomas and Wieching, Rainer},
      month = mar,
      year = {2023},
      note = {Publisher: Oldenbourg Wissenschaftsverlag},
      keywords = {participatory design, chatbot, nutrition},
      }


    • McTear, M., Jokinen, K., Alam, M. M., Saleem, Q., Napolitano, G., Szczepaniak, F., Hariz, M., Chollet, G., Lohr, C., Boudy, J., Azimi, Z., Roelen, S. D. & Wieching, R. (2023)Interaction with a Virtual Coach for Active and Healthy Ageing

      IN Sensors, Vol. 23, Pages: 2748 doi:10.3390/s23052748
      [BibTeX] [Abstract] [Download PDF]

      Since life expectancy has increased significantly over the past century, society is being forced to discover innovative ways to support active aging and elderly care. The e-VITA project, which receives funding from both the European Union and Japan, is built on a cutting edge method of virtual coaching that focuses on the key areas of active and healthy aging. The requirements for the virtual coach were ascertained through a process of participatory design in workshops, focus groups, and living laboratories in Germany, France, Italy, and Japan. Several use cases were then chosen for development utilising the open-source Rasa framework. The system uses common representations such as Knowledge Bases and Knowledge Graphs to enable the integration of context, subject expertise, and multimodal data, and is available in English, German, French, Italian, and Japanese.

      @article{mctear_interaction_2023,
      title = {Interaction with a {Virtual} {Coach} for {Active} and {Healthy} {Ageing}},
      volume = {23},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      issn = {1424-8220},
      url = {https://www.mdpi.com/1424-8220/23/5/2748},
      doi = {10.3390/s23052748},
      abstract = {Since life expectancy has increased significantly over the past century, society is being forced to discover innovative ways to support active aging and elderly care. The e-VITA project, which receives funding from both the European Union and Japan, is built on a cutting edge method of virtual coaching that focuses on the key areas of active and healthy aging. The requirements for the virtual coach were ascertained through a process of participatory design in workshops, focus groups, and living laboratories in Germany, France, Italy, and Japan. Several use cases were then chosen for development utilising the open-source Rasa framework. The system uses common representations such as Knowledge Bases and Knowledge Graphs to enable the integration of context, subject expertise, and multimodal data, and is available in English, German, French, Italian, and Japanese.},
      language = {en},
      number = {5},
      urldate = {2024-01-23},
      journal = {Sensors},
      author = {McTear, Michael and Jokinen, Kristiina and Alam, Mirza Mohtashim and Saleem, Qasid and Napolitano, Giulio and Szczepaniak, Florian and Hariz, Mossaab and Chollet, Gérard and Lohr, Christophe and Boudy, Jérôme and Azimi, Zohre and Roelen, Sonja Dana and Wieching, Rainer},
      month = jan,
      year = {2023},
      note = {Number: 5
      Publisher: Multidisciplinary Digital Publishing Institute},
      keywords = {participatory design, active and healthy ageing, dialogue system, knowledge sources, sensors},
      pages = {2748},
      }


    • Janböcke, S., Ogawa, T., Langendorf, J., Kobayashi, K., Browne, R., Wieching, R. & Taki, Y. (2023)Human Coach Technology Reactance Factors and their Influence on End-Users’ Acceptance of e-Health Applications

      IN International Journal of Advanced Computer Science and Applications, Vol. 14
      [BibTeX] [Abstract] [Download PDF]

      Project e-VITA is a joined research force from Europe and Japan that examines various cutting-edge e-health applications for older adult care. Those specific users do not necessarily feel technology savvy or secure enough to open up for innovative home tech systems. Thus, it is essential to provide the support that is virtual and human beside each other. Human coaches will provide this support to fulfill this role as a mediator between the technological system and the end-user. Reactance towards the system from the mediator’s role could lead to the system’s failure with the end user, thus failing the development. The effect of technology reactance in the integration process of a technological system can be the decisive factor in evaluating the success and failure of a technological system. We used part-standardized, problem-centered interviews to understand the human coaches’ challenges. The sample included people who act as the mediator role between the user and the technological system in the test application in the study centers. The interviews focused on experienced or imagined hurdles in the communication process with the user and the mediator role as well as the later relationship dynamic between the mediator, end-user, and technological system. The described technological challenges during the testing phase led the human coaches to responsibility, diffusion and uncertainty within their role. Furthermore, they led to a feeling of not fulfilling role expectations, which in the long term could indicate missing self-efficacy for the human coaches. We describe possible solutions mentioned by the interviewees and deepen the understanding of decisive factors for sustainable system integration for e-health applications.

      @article{janbocke_human_2023,
      title = {Human {Coach} {Technology} {Reactance} {Factors} and their {Influence} on {End}-{Users}' {Acceptance} of e-{Health} {Applications}},
      volume = {14},
      url = {https://www.proquest.com/scholarly-journals/human-coach-technology-reactance-factors-their/docview/2893796819/se-2},
      abstract = {Project e-VITA is a joined research force from Europe and Japan that examines various cutting-edge e-health applications for older adult care. Those specific users do not necessarily feel technology savvy or secure enough to open up for innovative home tech systems. Thus, it is essential to provide the support that is virtual and human beside each other. Human coaches will provide this support to fulfill this role as a mediator between the technological system and the end-user. Reactance towards the system from the mediator's role could lead to the system's failure with the end user, thus failing the development. The effect of technology reactance in the integration process of a technological system can be the decisive factor in evaluating the success and failure of a technological system. We used part-standardized, problem-centered interviews to understand the human coaches’ challenges. The sample included people who act as the mediator role between the user and the technological system in the test application in the study centers. The interviews focused on experienced or imagined hurdles in the communication process with the user and the mediator role as well as the later relationship dynamic between the mediator, end-user, and technological system. The described technological challenges during the testing phase led the human coaches to responsibility, diffusion and uncertainty within their role. Furthermore, they led to a feeling of not fulfilling role expectations, which in the long term could indicate missing self-efficacy for the human coaches. We describe possible solutions mentioned by the interviewees and deepen the understanding of decisive factors for sustainable system integration for e-health applications.},
      language = {English},
      number = {10},
      journal = {International Journal of Advanced Computer Science and Applications},
      author = {Janböcke, Sarah and Ogawa, Toshimi and Langendorf, Johanna and Kobayashi, Koki and Browne, Ryan and Wieching, Rainer and Taki, Yasuyuki},
      year = {2023},
      note = {ISBN: 2158107X},
      keywords = {active aging, Aging, Computer science, digital health, e-health, Ecosystems, Electronic health records, Health services, healthcare information technology introduction, healthy aging, human coach, human-machine-interface, Medical records, Older people, Reactance, Research, Sciences: Comprehensive Works, Technology, Technology acceptance, technology leverage, technology mediator, technology reactance, virtual coach, Web portals},
      annote = {Copyright - © 2023. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License; Zuletzt aktualisiert - 2023-12-05},
      }

    2022


    • Carros, F., Schwaninger, I., Preussner, A., Randall, D., Wieching, R., Fitzpatrick, G. & Wulf, V. (2022)Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home

      CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3491102.3517435
      [BibTeX] [Abstract] [Download PDF]

      Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.

      @inproceedings{carros_care_2022,
      address = {New York, NY, USA},
      series = {{CHI} '22},
      title = {Care {Workers} {Making} {Use} of {Robots}: {Results} of a {Three}-{Month} {Study} on {Human}-{Robot} {Interaction} within a {Care} {Home}},
      isbn = {978-1-4503-9157-3},
      shorttitle = {Care {Workers} {Making} {Use} of {Robots}},
      url = {https://doi.org/10.1145/3491102.3517435},
      doi = {10.1145/3491102.3517435},
      abstract = {Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.},
      urldate = {2022-04-28},
      booktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Carros, Felix and Schwaninger, Isabel and Preussner, Adrian and Randall, Dave and Wieching, Rainer and Fitzpatrick, Geraldine and Wulf, Volker},
      month = apr,
      year = {2022},
      keywords = {CSCW, Participatory Design, HCI, a-paper, Appropriation, Care Robot, Care Work, Covid-19, Empirical Study, Empowerment, HRI, Humanoid, Long-term, Nurse, Pandemic, Practice-based, Residential Care, Robotic Support, Social Robot, Social Service, Sustainable Technology Integration, Usage Patterns, Work Practices},
      pages = {1--15},
      }


    • Kokubun, K., Ogawa, T., Browne, R., Shinada, T., Granrath, L., Moeller, J., Tram, N., Wieching, R. & Taki, Y. (2022)Social Capital Mediates the Association between the ICT Usage and Well-Being of Older People in Japan: Implication for a New Design Paradigm

      IN Sustainability, Vol. 14, Pages: 4148 doi:10.3390/su14074148
      [BibTeX] [Abstract] [Download PDF]

      As the population ages, the question of how to prevent isolation among older people and increase their well-being becomes a social issue. It has often been argued that Information and Communication Technology (ICT) usage can be a solution to these challenges, but empirical studies have not shown consistent results. Moreover, there are even fewer studies targeting older people in Japan, which is the most aging country in the world. Therefore, using the psychological comprehensive data of Japanese people aged 60 and over recorded in World Values Survey Wave 7, we conducted a study to clarify the relationship between the ICT usage, social capital, and well-being of older people to make a meaningful contribution to policymakers and the scientific community. As a result of the analysis, it was shown that ICT usage indirectly enhances well-being by increasing social capital. This indicates that for older people, ICT usage does not have a large effect on enhancing well-being, but becomes sufficiently large only through the improvement of social capital. The pros and cons of such modern communication means should be utilized as a reference when considering the development of future communication means and a human coach—a person who supports the use of communication means by older people. In other words, to think about the spread of communication means to community-dwelling older people in the future, it is always necessary to think about technology usage emphasizing the relationship between older people and society.

      @article{kokubun_social_2022,
      title = {Social {Capital} {Mediates} the {Association} between the {ICT} {Usage} and {Well}-{Being} of {Older} {People} in {Japan}: {Implication} for a {New} {Design} {Paradigm}},
      volume = {14},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      issn = {2071-1050},
      shorttitle = {Social {Capital} {Mediates} the {Association} between the {ICT} {Usage} and {Well}-{Being} of {Older} {People} in {Japan}},
      url = {https://www.mdpi.com/2071-1050/14/7/4148},
      doi = {10.3390/su14074148},
      abstract = {As the population ages, the question of how to prevent isolation among older people and increase their well-being becomes a social issue. It has often been argued that Information and Communication Technology (ICT) usage can be a solution to these challenges, but empirical studies have not shown consistent results. Moreover, there are even fewer studies targeting older people in Japan, which is the most aging country in the world. Therefore, using the psychological comprehensive data of Japanese people aged 60 and over recorded in World Values Survey Wave 7, we conducted a study to clarify the relationship between the ICT usage, social capital, and well-being of older people to make a meaningful contribution to policymakers and the scientific community. As a result of the analysis, it was shown that ICT usage indirectly enhances well-being by increasing social capital. This indicates that for older people, ICT usage does not have a large effect on enhancing well-being, but becomes sufficiently large only through the improvement of social capital. The pros and cons of such modern communication means should be utilized as a reference when considering the development of future communication means and a human coach—a person who supports the use of communication means by older people. In other words, to think about the spread of communication means to community-dwelling older people in the future, it is always necessary to think about technology usage emphasizing the relationship between older people and society.},
      language = {en},
      number = {7},
      urldate = {2022-10-31},
      journal = {Sustainability},
      author = {Kokubun, Keisuke and Ogawa, Toshimi and Browne, Ryan and Shinada, Takamitsu and Granrath, Lorenz and Moeller, Johanna and Tram, Nhu and Wieching, Rainer and Taki, Yasuyuki},
      month = jan,
      year = {2022},
      note = {Number: 7
      Publisher: Multidisciplinary Digital Publishing Institute},
      keywords = {social capital, ICT usage, Japan, older people, well-being},
      pages = {4148},
      }


    • Carros, F., Bürvenich, B., Browne, R., Matsumoto, Y., Trovato, G., Manavi, M., Homma, K., Ogawa, T., Wieching, R. & Wulf, V. (2022)Not that Uncanny After All? An Ethnographic Study on Android Robots Perception of Older Adults in Germany and Japan

      Social Robotics. Cham, Publisher: Springer Nature Switzerland, Pages: 574–586 doi:10.1007/978-3-031-24670-8_51
      [BibTeX] [Abstract] [Download PDF]

      Intercultural studies are scarce but yet insightful to better understand reactions of older adults to human-like Android robot behavior. They help to see which reactions of participants are universal and which are country specific. Research with android robots and older adults has many results that are based on online research with pictures or on research that has been carried out in labs in one country. Within a Japanese-European research project, we had the rare occasion to work with an android robot in both countries and compare the results. We collected data from 19 participants that were invited in a Living Lab at two universities in Japan and Germany. The data contains interviews, videos and questionnaires and was analyzed with a mixed method approach. Results indicate that the android robots of this study are not in the valley of the uncanny valley theory. We could observe that the older adults and stakeholders from both countries were open to talk to the robot, some even about private topics, while others preferred to use the robot to retrieve information. German participants wished for more gestures, while Japanese participants were keen on the relatively little number of gestures. With this work we contribute to a broader understanding on how older adults perceive android robots and could show that an android robot with its human-like appearance is not seen as uncanny.

      @inproceedings{carros_not_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Computer} {Science}},
      title = {Not that {Uncanny} {After} {All}? {An} {Ethnographic} {Study} on {Android} {Robots} {Perception} of {Older} {Adults} in {Germany} and {Japan}},
      isbn = {978-3-031-24670-8},
      shorttitle = {Not that {Uncanny} {After} {All}?},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/02/069-Not-that-uncanny-after-all_-Camera-Ready_v2.pdf},
      doi = {10.1007/978-3-031-24670-8_51},
      abstract = {Intercultural studies are scarce but yet insightful to better understand reactions of older adults to human-like Android robot behavior. They help to see which reactions of participants are universal and which are country specific. Research with android robots and older adults has many results that are based on online research with pictures or on research that has been carried out in labs in one country. Within a Japanese-European research project, we had the rare occasion to work with an android robot in both countries and compare the results. We collected data from 19 participants that were invited in a Living Lab at two universities in Japan and Germany. The data contains interviews, videos and questionnaires and was analyzed with a mixed method approach. Results indicate that the android robots of this study are not in the valley of the uncanny valley theory. We could observe that the older adults and stakeholders from both countries were open to talk to the robot, some even about private topics, while others preferred to use the robot to retrieve information. German participants wished for more gestures, while Japanese participants were keen on the relatively little number of gestures. With this work we contribute to a broader understanding on how older adults perceive android robots and could show that an android robot with its human-like appearance is not seen as uncanny.},
      language = {en},
      booktitle = {Social {Robotics}},
      publisher = {Springer Nature Switzerland},
      author = {Carros, Felix and Bürvenich, Berenike and Browne, Ryan and Matsumoto, Yoshio and Trovato, Gabriele and Manavi, Mehrbod and Homma, Keiko and Ogawa, Toshimi and Wieching, Rainer and Wulf, Volker},
      editor = {Cavallo, Filippo and Cabibihan, John-John and Fiorini, Laura and Sorrentino, Alessandra and He, Hongsheng and Liu, Xiaorui and Matsumoto, Yoshio and Ge, Shuzhi Sam},
      year = {2022},
      keywords = {Appropriation, HRI, Older adults, Ethnography, Android robot, Assisted living, Living lab, NLP, Self-disclosure, Social robot, Uncanny valley, Wizard-of-Oz},
      pages = {574--586},
      }


    • Bevilacqua, R., Soraci, L., Stara, V., Riccardi, G. R., Corsonello, A., Pelliccioni, G., Lattanzio, F., Casaccia, S., Möller, J., Wieching, R., Ogawa, T., Watanabe, S., Kokobun, K., Kondo, I., Takano, E. & Maranesi, E. (2022)A systematic review of multidomain and lifestyle interventions to support the intrinsic capacity of the older population

      IN Frontiers in Medicine, Vol. 9
      [BibTeX] [Abstract] [Download PDF]

      IntroductionThe focus on intrinsic capacity (IC) could help clinicians to design interventions to improve the health of the older population. This review aims to map the current state of the art in the field of multi-domain interventions based on the IC framework, to allow health professionals in identifying personalized clinical interventions, oriented to empower the older people with a holistic and positive approach.MethodsA systematic review of the literature was conducted in July 2021 analyzing manuscripts and articles of the last 10.5 years from PubMed, Scopus, Embase, Google Scholar and Elsevier databases. A total of 12 papers were included.ResultsThe majority of successful interventions are based on a goal setting approach where the older people are involved in the definition of the strategy to follow to remain active and independent. None of the study have used the IC as a framework to design a clinical intervention.ConclusionTo the best of our knowledge, no other reviews are reported in the literature regarding the IC. Our study offers several research directions, which may take the existing debates to the next level.

      @article{bevilacqua_systematic_2022,
      title = {A systematic review of multidomain and lifestyle interventions to support the intrinsic capacity of the older population},
      volume = {9},
      issn = {2296-858X},
      url = {https://www.frontiersin.org/articles/10.3389/fmed.2022.929261},
      abstract = {IntroductionThe focus on intrinsic capacity (IC) could help clinicians to design interventions to improve the health of the older population. This review aims to map the current state of the art in the field of multi-domain interventions based on the IC framework, to allow health professionals in identifying personalized clinical interventions, oriented to empower the older people with a holistic and positive approach.MethodsA systematic review of the literature was conducted in July 2021 analyzing manuscripts and articles of the last 10.5 years from PubMed, Scopus, Embase, Google Scholar and Elsevier databases. A total of 12 papers were included.ResultsThe majority of successful interventions are based on a goal setting approach where the older people are involved in the definition of the strategy to follow to remain active and independent. None of the study have used the IC as a framework to design a clinical intervention.ConclusionTo the best of our knowledge, no other reviews are reported in the literature regarding the IC. Our study offers several research directions, which may take the existing debates to the next level.},
      urldate = {2022-10-31},
      journal = {Frontiers in Medicine},
      author = {Bevilacqua, Roberta and Soraci, Luca and Stara, Vera and Riccardi, Giovanni Renato and Corsonello, Andrea and Pelliccioni, Giuseppe and Lattanzio, Fabrizia and Casaccia, Sara and Möller, Johanna and Wieching, Rainer and Ogawa, Toshimi and Watanabe, Suichiro and Kokobun, Keisuke and Kondo, Izumi and Takano, Eiko and Maranesi, Elvira},
      year = {2022},
      }


    • McTear, M., Jokinen, K., Dubey, M., Chollet, G., Boudy, J., Lohr, C., Roelen, S. D., Mössing, W. & Wieching, R. (2022)Empowering Well-Being Through Conversational Coaching for Active and Healthy Ageing

      Participative Urban Health and Healthy Aging in the Age of AI. Cham, Publisher: Springer International Publishing, Pages: 257–265 doi:10.1007/978-3-031-09593-1_21
      [BibTeX] [Abstract]

      With life expectancy growing rapidly over the past century, societies are being increasingly faced with a need to find smart living solutions for elderly care and active ageing. The e-VITA project, which is a joint European (H2020) and Japanese (MIC) funded project, is based on an innovative approach to virtual coaching that addresses the crucial domains of active and healthy ageing. In this paper we describe the role of spoken dialogue technology in the project. Requirements for the virtual coach were elicited through a process of participatory design in workshops, focus groups, and living labs, and a number of use cases were identified for development using the open-source RASA framework. Knowledge Graphs are used as a shared representation within the system, enabling an integration of multimodal data, context, and domain knowledge.

      @inproceedings{mctear_empowering_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Computer} {Science}},
      title = {Empowering {Well}-{Being} {Through} {Conversational} {Coaching} for {Active} and {Healthy} {Ageing}},
      isbn = {978-3-031-09593-1},
      doi = {10.1007/978-3-031-09593-1_21},
      abstract = {With life expectancy growing rapidly over the past century, societies are being increasingly faced with a need to find smart living solutions for elderly care and active ageing. The e-VITA project, which is a joint European (H2020) and Japanese (MIC) funded project, is based on an innovative approach to virtual coaching that addresses the crucial domains of active and healthy ageing. In this paper we describe the role of spoken dialogue technology in the project. Requirements for the virtual coach were elicited through a process of participatory design in workshops, focus groups, and living labs, and a number of use cases were identified for development using the open-source RASA framework. Knowledge Graphs are used as a shared representation within the system, enabling an integration of multimodal data, context, and domain knowledge.},
      language = {en},
      booktitle = {Participative {Urban} {Health} and {Healthy} {Aging} in the {Age} of {AI}},
      publisher = {Springer International Publishing},
      author = {McTear, Michael and Jokinen, Kristiina and Dubey, Mohnish and Chollet, Gérard and Boudy, Jérôme and Lohr, Christophe and Roelen, Sonja Dana and Mössing, Wanja and Wieching, Rainer},
      editor = {Aloulou, Hamdi and Abdulrazak, Bessam and de Marassé-Enouf, Antoine and Mokhtari, Mounir},
      year = {2022},
      keywords = {Participatory design, Active and healthy ageing, Dialogue system, Knowledge graphs},
      pages = {257--265},
      }


    • Carros, F., Langendorf, J., Randall, D., Wieching, R. & Wulf, V. (2022)Citizen Participation in Social Robotics Research

      IN Meaningful Futures with Robots—Designing a New Coexistence
      [BibTeX] [Abstract]

      Citizen Participation in Social Robotics Research – 1

      @incollection{carros_citizen_2022,
      title = {Citizen {Participation} in {Social} {Robotics} {Research}},
      isbn = {978-1-00-328744-5},
      abstract = {Citizen Participation in Social Robotics Research - 1},
      booktitle = {Meaningful {Futures} with {Robots}—{Designing} a {New} {Coexistence}},
      publisher = {Chapman and Hall/CRC},
      author = {Carros, Felix and Langendorf, Johanna and Randall, Dave and Wieching, Rainer and Wulf, Volker},
      year = {2022},
      note = {Num Pages: 12},
      }


    • Carros, F., Eilers, H., Langendorf, J., Gözler, M., Wieching, R. & Lüssem, J. (2022)Roboter als intelligente Assistenten in Betreuung und Pflege – Grenzen und Perspektiven im Praxiseinsatz

      IN Pfannstiel, M. A. (Ed.), Künstliche Intelligenz im Gesundheitswesen: Entwicklungen, Beispiele und Perspektiven Wiesbaden doi:10.1007/978-3-658-33597-7_38
      [BibTeX] [Abstract] [Download PDF]

      Soziale Roboter, die primär konzipiert sind, um mit menschlichen Akteuren zu interagieren, müssen sich an die Bedarfe und Anforderungen dieser menschlichen Akteure anpassen können. Für den Einsatz in der Pflege bedeutet dies, dass diese Assistenzroboter durch Pflegekräfte individuell an Bedarfe von Pflegebedürftigen adaptiert werden können und diese Roboter in der Lage sein müssen, aus der Interaktion mit Pflegebedürftigen, wie auch mit Pflegekräften zu lernen. Unter Verwendung eines partizipativen Designansatzes entwickeln und detaillieren wir Einsatzszenarien und diskutieren deren Möglichkeiten und Grenzen mit den wesentlichen Stakeholdern. Aus den so charakterisierten Einsatzszenarien leiten wir die Anforderungen an KI-Elemente ab und können so jeweils einen Minimalkatalog erforderlicher Fähigkeiten des robotischen Systems bestimmen. Auf diese Weise können einerseits die Hürden bzgl. eines Einsatzes robotischer Systeme gesenkt und andererseits die zugedachte Rolle des Roboters als Assistenzsystem für Pflegekräfte entschiedener manifestiert werden.

      @incollection{carros_roboter_2022,
      address = {Wiesbaden},
      title = {Roboter als intelligente {Assistenten} in {Betreuung} und {Pflege} – {Grenzen} und {Perspektiven} im {Praxiseinsatz}},
      isbn = {978-3-658-33597-7},
      url = {https://doi.org/10.1007/978-3-658-33597-7_38},
      abstract = {Soziale Roboter, die primär konzipiert sind, um mit menschlichen Akteuren zu interagieren, müssen sich an die Bedarfe und Anforderungen dieser menschlichen Akteure anpassen können. Für den Einsatz in der Pflege bedeutet dies, dass diese Assistenzroboter durch Pflegekräfte individuell an Bedarfe von Pflegebedürftigen adaptiert werden können und diese Roboter in der Lage sein müssen, aus der Interaktion mit Pflegebedürftigen, wie auch mit Pflegekräften zu lernen. Unter Verwendung eines partizipativen Designansatzes entwickeln und detaillieren wir Einsatzszenarien und diskutieren deren Möglichkeiten und Grenzen mit den wesentlichen Stakeholdern. Aus den so charakterisierten Einsatzszenarien leiten wir die Anforderungen an KI-Elemente ab und können so jeweils einen Minimalkatalog erforderlicher Fähigkeiten des robotischen Systems bestimmen. Auf diese Weise können einerseits die Hürden bzgl. eines Einsatzes robotischer Systeme gesenkt und andererseits die zugedachte Rolle des Roboters als Assistenzsystem für Pflegekräfte entschiedener manifestiert werden.},
      language = {de},
      urldate = {2022-03-21},
      booktitle = {Künstliche {Intelligenz} im {Gesundheitswesen}: {Entwicklungen}, {Beispiele} und {Perspektiven}},
      publisher = {Springer Fachmedien},
      author = {Carros, Felix and Eilers, Hannes and Langendorf, Johanna and Gözler, Murat and Wieching, Rainer and Lüssem, Jens},
      editor = {Pfannstiel, Mario A.},
      year = {2022},
      doi = {10.1007/978-3-658-33597-7_38},
      pages = {793--819},
      }

    2021


    • Papke, B., Schädler, J., Reichstein, M. F., Strünck, C., Wieching, R., Wulf, V., Bertelmann, L., Mayerle, M., Freese, B., Krüger, M., Weibert, A., Randall, D., de Leal, D. C., Foelske, L., Danz, D., Pinatti, F., Bittenbinder, S., Müller, C., Roder, S., Konieczny, E., Windisch, M., Hering, S. & Kappeler, M. (2021)Schwerpunkt: Partizipation verwirklichen – Zur Weiterentwicklung Sozialer Dienste im analogen und digitalen Raum

      IN SIEGEN:SOZIAL – Analysen, Berichte, Kontroversen (SI:SO) Jg. 26, H. 1-2, 2021 doi:10.25819/ubsi/10368
      [BibTeX] [Abstract] [Download PDF]

      Digitale Informations- und Kommunikationstechnologien gewinnen als fester Bestandteil zunehmend Bedeutung in den alltäglichen Lebenswelten einer wachsenden Zahl von Menschen. Ihre Entwicklung und selbstverständliche Nutzung schreiten in einem immer rasanteren Tempo voran; die vielfältigen Anwendungsmöglichkeiten adressieren längst alle Lebensbereiche. Während der Digitalisierung von Kommunikationsprozessen zuweilen demokratisierende Kräfte zugesprochen werden, scheint eine kritische Reflexion möglicher Potentiale und Auswirkungen digitaler Informations- und Kommunikationstechnologien auf Teilhabedynamiken in unterschiedlichen Lebensbereichen dringend erforderlich. Die Autorinnen und Autoren möchten mit dieser SI:SO-Schwerpunktausgabe einen Beitrag zu einer kritischen Reflexion digitaler Innovationen und ihrer Auswirkungen auf die zukünftige Gestaltung sozialer Dienste leisten. Mit der zweisprachigen Ausgabe ist zudem die Hoffnung verbunden, diesen Beitrag auch einem europäischen und weltweiten Publikum zugänglich zu machen.

      @article{papke_schwerpunkt_2021,
      title = {Schwerpunkt: {Partizipation} verwirklichen - {Zur} {Weiterentwicklung} {Sozialer} {Dienste} im analogen und digitalen {Raum}},
      issn = {4672-5768},
      shorttitle = {Schwerpunkt},
      url = {https://dspace.ub.uni-siegen.de/handle/ubsi/2576},
      doi = {10.25819/ubsi/10368},
      abstract = {Digitale Informations- und Kommunikationstechnologien gewinnen als fester Bestandteil zunehmend Bedeutung in den alltäglichen Lebenswelten einer wachsenden Zahl von Menschen. Ihre Entwicklung und selbstverständliche Nutzung schreiten in einem immer rasanteren Tempo voran; die vielfältigen Anwendungsmöglichkeiten adressieren längst alle Lebensbereiche. Während der Digitalisierung von Kommunikationsprozessen zuweilen demokratisierende Kräfte zugesprochen werden, scheint eine kritische Reflexion möglicher Potentiale und Auswirkungen digitaler Informations- und Kommunikationstechnologien auf Teilhabedynamiken in unterschiedlichen Lebensbereichen dringend erforderlich. Die Autorinnen und Autoren möchten mit dieser SI:SO-Schwerpunktausgabe einen Beitrag zu einer kritischen Reflexion digitaler Innovationen und ihrer Auswirkungen auf die zukünftige Gestaltung sozialer Dienste leisten. Mit der zweisprachigen Ausgabe ist zudem die Hoffnung verbunden, diesen Beitrag auch einem europäischen und weltweiten Publikum zugänglich zu machen.},
      language = {de},
      urldate = {2023-10-25},
      journal = {SIEGEN:SOZIAL - Analysen, Berichte, Kontroversen (SI:SO) Jg. 26, H. 1-2, 2021},
      author = {Papke, Birgit and Schädler, Johannes and Reichstein, Martin F. and Strünck, Christoph and Wieching, Rainer and Wulf, Volker and Bertelmann, Lena and Mayerle, Michael and Freese, Benjamin and Krüger, Max and Weibert, Anne and Randall, Dave and Leal, Debora de Castro and Foelske, Laura and Danz, Dominic and Pinatti, Fabiano and Bittenbinder, Sven and Müller, Claudia and Roder, Sascha and Konieczny, Eva and Windisch, Marcus and Hering, Sabine and Kappeler, Manfred},
      year = {2021},
      note = {Accepted: 2023-08-02T13:36:24Z},
      }

    2020


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {a-paper, participatory design, ICT, exergame, videogame, care, activity, Dementia, memories, music, reminiscence, social interaction},
      pages = {1--34},
      }


    • Störzinger, T., Carros, F., Wierling, A., Misselhorn, C. & Wieching, R. (2020)Categorizing Social Robots with Respect to Dimensions Relevant to Ethical, Social and Legal Implications

      IN i-com, Vol. 19, Pages: 47–57 doi:10.1515/icom-2020-0005
      [BibTeX] [Abstract] [Download PDF]

      The aim of this paper is to suggest a framework for categorizing social robots with respect to four dimensions relevant to an ethical, legal and social evaluation. We argue that by categorizing them thusly, we can circumvent problematic evaluations of social robots that are often based on overly broad and abstract considerations. Instead of questioning, for example, whether social robots are ethically good or bad in general, we instead propose that different configurations of (and combinations thereof) the suggested dimensions entail different paradigmatic challenges with respect to ethical, legal and social issues (ELSI). We therefore encourage practitioners to consider these paradigmatic challenges when designing social robots to find creative design solutions.

      @article{storzinger_categorizing_2020,
      title = {Categorizing {Social} {Robots} with {Respect} to {Dimensions} {Relevant} to {Ethical}, {Social} and {Legal} {Implications}},
      volume = {19},
      issn = {2196-6826},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2020-0005/html},
      doi = {10.1515/icom-2020-0005},
      abstract = {The aim of this paper is to suggest a framework for categorizing social robots with respect to four dimensions relevant to an ethical, legal and social evaluation. We argue that by categorizing them thusly, we can circumvent problematic evaluations of social robots that are often based on overly broad and abstract considerations. Instead of questioning, for example, whether social robots are ethically good or bad in general, we instead propose that different configurations of (and combinations thereof) the suggested dimensions entail different paradigmatic challenges with respect to ethical, legal and social issues (ELSI). We therefore encourage practitioners to consider these paradigmatic challenges when designing social robots to find creative design solutions.},
      language = {en},
      number = {1},
      urldate = {2021-04-16},
      journal = {i-com},
      author = {Störzinger, Tobias and Carros, Felix and Wierling, Anne and Misselhorn, Catrin and Wieching, Rainer},
      month = apr,
      year = {2020},
      note = {Publisher: De Gruyter Oldenbourg
      Section: i-com},
      pages = {47--57},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Tolmie, P. D., Wieching, R., Randall, D. & Wulf, V. (2020)Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376648
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.

      @inproceedings{unbehaun_social_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Social {Technology} {Appropriation} in {Dementia}: {Investigating} the {Role} of {Caregivers} in {Engaging} {People} with {Dementia} with a {Videogame}-based {Training} {System}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Social {Technology} {Appropriation} in {Dementia}},
      url = {https://doi.org/10.1145/3313831.3376648},
      doi = {10.1145/3313831.3376648},
      abstract = {There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Tolmie, Peter David and Wieching, Rainer and Randall, David and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {appropriation, a-paper, ICT, dementia, exergame, caregiver, care},
      pages = {1--15},
      }


    • Carros, F., Meurer, J., Löffler, D., Unbehaun, D., Matthies, S., Koch, I., Wieching, R., Randall, D., Hassenzahl, M. & Wulf, V. (2020)Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–12 doi:10.1145/3313831.3376402
      [BibTeX] [Abstract] [Download PDF]

      Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.

      @inproceedings{carros_exploring_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}: {Results} from a {Ten}-{Week} {Case} {Study} in a {Care} {Home}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}},
      url = {https://doi.org/10.1145/3313831.3376402},
      doi = {10.1145/3313831.3376402},
      abstract = {Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Carros, Felix and Meurer, Johanna and Löffler, Diana and Unbehaun, David and Matthies, Sarah and Koch, Inga and Wieching, Rainer and Randall, Dave and Hassenzahl, Marc and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {a-paper, user studies, ethics, elderly care, social robots},
      pages = {1--12},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R. & Wulf, V. (2020)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers

      IN Brankaert, R. & Kenning, G. (Eds.), HCI and Design in the Context of Dementia Cham doi:10.1007/978-3-030-32835-1_18
      [BibTeX] [Abstract] [Download PDF]

      As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.

      @incollection{unbehaun_insights_2020,
      address = {Cham},
      series = {Human–{Computer} {Interaction} {Series}},
      title = {Insights from an {Exergame}-{Based} {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-3-030-32835-1},
      url = {https://doi.org/10.1007/978-3-030-32835-1_18},
      abstract = {As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.},
      language = {en},
      urldate = {2021-04-16},
      booktitle = {{HCI} and {Design} in the {Context} of {Dementia}},
      publisher = {Springer International Publishing},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Wulf, Volker},
      editor = {Brankaert, Rens and Kenning, Gail},
      year = {2020},
      doi = {10.1007/978-3-030-32835-1_18},
      pages = {289--301},
      }

    2019


    • Vaziri, D. D., Anslinger, M., Unbehaun, D., Wieching, R., Randall, D., Schreiber, D. & Wulf, V. (2019)Mobile health platforms for active and healthy ageing support in older adults Design ideas from a participatory design study

      International Reports on Socio-Informatics (IRSI)., Pages: Vol. 16, Iss. 2, pp. 3–29
      [BibTeX] [Download PDF]

      @inproceedings{vaziri_mobile_2019,
      title = {Mobile health platforms for active and healthy ageing support in older adults {Design} ideas from a participatory design study},
      url = {https://www.iisi.de/wp-content/uploads/2019/06/Irsi_V16I2.pdf},
      booktitle = {International {Reports} on {Socio}-{Informatics} ({IRSI})},
      author = {Vaziri, Daryoush Daniel and Anslinger, Melanie and Unbehaun, David and Wieching, Rainer and Randall, David and Schreiber, Dirk and Wulf, Volker},
      editor = {Pipek, Volkmar and Rohde, Markus},
      year = {2019},
      pages = {Vol. 16, Iss. 2, pp. 3--29},
      }


    • Lehmann, J., Carros, F., Unbehaun, D., Wieching, R. & Lüssem, J. (2019)Einsatzfelder der sozialen Robotik in der Pflege

      Digitale Transformation im Krankenhaus., Pages: pp. 88–113
      [BibTeX] [Download PDF]

      @inproceedings{lehmann_einsatzfelder_2019,
      title = {Einsatzfelder der sozialen {Robotik} in der {Pflege}},
      url = {https://www.lehmanns.de/shop/medizin-pharmazie/48102343-9783947566754-digitale-transformation-im-krankenhaus},
      booktitle = {Digitale {Transformation} im {Krankenhaus}},
      author = {Lehmann, Jasmin and Carros, Felix and Unbehaun, David and Wieching, Rainer and Lüssem, Jens},
      editor = {Stoffers, Christian and Krämer, Nicolas and Heitmann, Christian},
      year = {2019},
      pages = {pp. 88--113},
      }


    • Unbehaun, D., Aal, K., Carros, F., Wieching, R. & Wulf, V. (2019)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper

      Proceedings of the 17th European Conference on Computer-Supported Cooperative Work-Demos and Posters., Publisher: European Society for Socially Embedded Technologies (EUSSET)
      [BibTeX]

      @inproceedings{unbehaun_creative_2019,
      title = {Creative and {Cognitive} {Activities} in {Social} {Assistive} {Robots} and {Older} {Adults}: {Results} from an {Exploratory} {Field} {Study} with {Pepper}},
      booktitle = {Proceedings of the 17th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}-{Demos} and {Posters}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Unbehaun, David and Aal, Konstantin and Carros, Felix and Wieching, Rainer and Wulf, Volker},
      year = {2019},
      }


    • Vaziri, D. D., Unbehaun, D., Aal, K., Shklovski, I., Wieching, R., Schreiber, D. & Wulf, V. (2019)Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing

      IN Journal of Enabling Technologies, Vol. 13, Pages: 40–50
      [BibTeX]

      @article{vaziri_negotiating_2019,
      title = {Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing},
      volume = {13},
      number = {1},
      journal = {Journal of Enabling Technologies},
      author = {Vaziri, Daryoush Daniel and Unbehaun, David and Aal, Konstantin and Shklovski, Irina and Wieching, Rainer and Schreiber, Dirk and Wulf, Volker},
      year = {2019},
      pages = {40--50},
      annote = {Publisher: Emerald Publishing Limited},
      }


    • Unbehaun, D., Aal, K., Wieching, R., Wulf, V., Vaziri, D. D., Jahnke, S. & Wulf, B. (2019)Development of an ICT-based Training System for People with Dementia

      Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. New York, NY, USA, Publisher: ACM, Pages: 65–68 doi:10.1145/3301019.3325153
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_development_2019,
      address = {New York, NY, USA},
      series = {{DIS} '19 {Companion}},
      title = {Development of an {ICT}-based {Training} {System} for {People} with {Dementia}},
      isbn = {978-1-4503-6270-2},
      url = {http://doi.acm.org/10.1145/3301019.3325153},
      doi = {10.1145/3301019.3325153},
      booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}},
      publisher = {ACM},
      author = {Unbehaun, David and Aal, Konstantin and Wieching, Rainer and Wulf, Volker and Vaziri, Daryoush Daniel and Jahnke, Stefan and Wulf, Bruno},
      year = {2019},
      keywords = {design, hci, dementia, exergame, ict, kinect, videogame},
      pages = {65--68},
      }

    2018


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R., Tolmie, P. & Wulf, V. (2018)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study

      IN Proc. ACM Hum.-Comput. Interact., Vol. 2, Pages: 175:1–175:23 doi:10.1145/3274444
      [BibTeX] [Download PDF]

      @article{unbehaun_facilitating_2018,
      title = {Facilitating {Collaboration} and {Social} {Experiences} with {Videogames} in {Dementia}: {Results} and {Implications} from a {Participatory} {Design} {Study}},
      volume = {2},
      issn = {2573-0142},
      url = {http://doi.acm.org/10.1145/3274444},
      doi = {10.1145/3274444},
      number = {CSCW},
      journal = {Proc. ACM Hum.-Comput. Interact.},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      month = nov,
      year = {2018},
      keywords = {qualitative research, A-Paper, participatory design, dementia, exergame, ict, videogame},
      pages = {175:1--175:23},
      annote = {Place: New York, NY, USA Publisher: ACM},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_qualitative_2018,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      pages = {68},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)MobiAssist – empirische Ergebnisse eines interdisziplinären Forschungsprojekts zur Mobilisierung von Menschen mit Demenz und der Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_mobiassist_2018-1,
      title = {{MobiAssist} – empirische {Ergebnisse} eines interdisziplinären {Forschungsprojekts} zur {Mobilisierung} von {Menschen} mit {Demenz} und der {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      keywords = {mobiassist},
      pages = {68},
      }


    • Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
      [BibTeX]

      @article{unbehaun_qualitative_2018-1,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      journal = {Demenz und Medien (Medien \& Altern Heft 12 )},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2018},
      pages = {96},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)Video-game Based Exergames for People with Dementia and Their Caregivers

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 401–405 doi:10.1145/3148330.3154506
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_video-game_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {Video-game {Based} {Exergames} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154506},
      doi = {10.1145/3148330.3154506},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict},
      pages = {401--405},
      }


    • Lehmann, J., Unbehaun, D., Jakobi, T., Wieching, R. & Wulf, V. (2018)Ethische Perspektiven AAL-und Monitoring-basierter Technologien im Pflegekontext

      [BibTeX]

      @article{lehmann_ethische_2018,
      title = {Ethische {Perspektiven} {AAL}-und {Monitoring}-basierter {Technologien} im {Pflegekontext}},
      author = {Lehmann, Jasmin and Unbehaun, David and Jakobi, Timo and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      }


    • Habscheid, S., Hrncal, C., Lüssem, J., Wieching, R., Carros, F. & Wulf, V. (2018)Robotics and Emotion – Stereotypes vs. everyday situations

      [BibTeX] [Download PDF]

      @book{habscheid_robotics_2018,
      title = {Robotics and {Emotion} - {Stereotypes} vs. everyday situations},
      url = {https://www.europenowjournal.org/2018/07/01/robotics-and-emotion/},
      urldate = {2020-05-04},
      author = {Habscheid, Stephan and Hrncal, Christine and Lüssem, Jens and Wieching, Rainer and Carros, Felix and Wulf, Volker},
      year = {2018},
      }


    • Unbehaun, D., Vaziri, D. D., Aal, K., Wieching, R., Tolmie, P. & Wulf, V. (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers

      Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., Publisher: ACM, Pages: 62
      [BibTeX]

      @inproceedings{unbehaun_exploring_2018,
      title = {Exploring the {Potential} of {Exergames} to affect the {Social} and {Daily} {Life} of {People} with {Dementia} and their {Caregivers}},
      booktitle = {Proceedings of the 2018 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush Daniel and Aal, Konstantin and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      year = {2018},
      keywords = {A-Paper},
      pages = {62},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)MobiAssist – ICT-based Training System for People with Dementia and Their Caregivers: Results from a Field Study

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 122–126 doi:10.1145/3148330.3154513
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_mobiassist_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {{MobiAssist} - {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}: {Results} from a {Field} {Study}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154513},
      doi = {10.1145/3148330.3154513},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict, mobiassist},
      pages = {122--126},
      }

    2017


    • Vaziri, D., Aal, K., Gschwind, Y. J., Delbaere, K., Weibert, A., Annegarn, J., de Rosario, H., Wieching, R., Randall, D. & Wulf, V. (2017)Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults

      IN International Journal of Human-Computer Studies, Vol. 106, Pages: 10–25 doi:10.1016/j.ijhcs.2017.05.004
      [BibTeX]

      @article{vaziri_analysis_2017,
      title = {Analysis of effects and usage indicators for a {ICT}-based fall prevention system in community dwelling older adults},
      volume = {106},
      doi = {10.1016/j.ijhcs.2017.05.004},
      number = {February},
      journal = {International Journal of Human-Computer Studies},
      author = {Vaziri, Daryoush and Aal, Konstantin and Gschwind, Yves J and Delbaere, Kim and Weibert, Anne and Annegarn, Janneke and de Rosario, Helios and Wieching, Rainer and Randall, David and Wulf, Volker},
      year = {2017},
      keywords = {Older adults, Exergames, Fall prevention, ICT Design, Wearables},
      pages = {10--25},
      annote = {Publisher: Elsevier Ltd},
      }


    • Brodie, M. A., Coppens, M. J., Ejupi, A., Gschwind, Y. J., Annegarn, J., Schoene, D., Wieching, R., Lord, S. R. & Delbaere, K. (2017)Comparison between clinical gait and daily-life gait assessments of fall risk in older people

      IN Geriatrics & gerontology international, Vol. 17, Pages: 2274–2282
      [BibTeX]

      @article{brodie_comparison_2017,
      title = {Comparison between clinical gait and daily-life gait assessments of fall risk in older people},
      volume = {17},
      number = {11},
      journal = {Geriatrics \& gerontology international},
      author = {Brodie, Matthew A and Coppens, Milou J and Ejupi, Andreas and Gschwind, Yves J and Annegarn, Janneke and Schoene, Daniel and Wieching, Rainer and Lord, Stephen R and Delbaere, Kim},
      year = {2017},
      pages = {2274--2282},
      annote = {Publisher: Wiley Online Library},
      }

    2016


    • Ogonowski, C., Aal, K., Vaziri, D., Rekowski, T. V., Randall, D., Schreiber, D., Wieching, R. & Wulf, V. (2016)ICT-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study

      IN ACM Trans. Comput.-Hum. Interact., Vol. 23, Pages: 29:1–29:33 doi:10.1145/2967102
      [BibTeX] [Download PDF]

      @article{ogonowski_ict-based_2016,
      title = {{ICT}-{Based} {Fall} {Prevention} {System} for {Older} {Adults}: {Qualitative} {Results} from a {Long}-{Term} {Field} {Study}},
      volume = {23},
      issn = {1073-0516},
      url = {http://doi.acm.org/10.1145/2967102},
      doi = {10.1145/2967102},
      number = {5},
      journal = {ACM Trans. Comput.-Hum. Interact.},
      author = {Ogonowski, Corinna and Aal, Konstantin and Vaziri, Daryoush and Rekowski, Thomas Von and Randall, Dave and Schreiber, Dirk and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      keywords = {qualitative research, Living Lab, Exergame, fall prevention, fall risk, long-term study, older adults},
      pages = {29:1--29:33},
      annote = {Place: New York, NY, USA Publisher: ACM},
      }


    • Vaziri, D., Aal, K., Ogonowski, C., Thomas von Rekowski, M. K., Marston, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R. & Wulf, V. (2016)Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,

      IN European Review of Aging and Physical Activity, Vol. 13, Pages: 1–9
      [BibTeX]

      @article{vaziri_exploring_2016,
      title = {Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,},
      volume = {13},
      number = {6},
      journal = {European Review of Aging and Physical Activity},
      author = {Vaziri, Daryoush and Aal, Konstantin and Ogonowski, Corinna and Thomas von Rekowski, Michael Kroll and Marston, Hannah and Poveda, Rakel and Gschwind, Yves and Delbaere, Kim and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      pages = {1--9},
      }


    • Vaziri, D., Aal, K., Ogonowski, C., von Rekowski, T., Kroll, M., Marston, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R. & Wulf, V. (2016)Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,

      IN European Review of Aging and Physical Activity, Vol. 13, Pages: 1–9
      [BibTeX]

      @article{vaziri_exploring_2016-1,
      title = {Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,},
      volume = {13},
      number = {6},
      journal = {European Review of Aging and Physical Activity},
      author = {Vaziri, Daryoush and Aal, Konstantin and Ogonowski, Corinna and von Rekowski, Thomas and Kroll, Michael and Marston, Hannah and Poveda, Rakel and Gschwind, Yves and Delbaere, Kim and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      keywords = {PRAXLABS, iStoppFalls},
      pages = {1--9},
      }

    2015


    • Gschwind, Y. J., Eichberg, S., Ejupi, A., de Rosario, H., Kroll, M., Marston, H. R., Drobics, M., Annegarn, J., Wieching, R., Lord, S. R., Aal, K., Vaziri, D., Woodbury, A., Fink, D. & Delbaere, K. (2015)ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial

      IN European Review of Aging and Physical Activity, Vol. 12, Pages: 10 doi:10.1186/s11556-015-0155-6
      [BibTeX] [Abstract] [Download PDF]

      Falls and fall-related injuries are a serious public health issue. Exercise programs can effectively reduce fall risk in older people. The iStoppFalls project developed an Information and Communication Technology-based system to deliver an unsupervised exercise program in older people’s homes. The primary aims of the iStoppFalls randomized controlled trial were to assess the feasibility (exercise adherence, acceptability and safety) of the intervention program and its effectiveness on common fall risk factors.

      @article{gschwind_ict-based_2015,
      title = {{ICT}-based system to predict and prevent falls ({iStoppFalls}): results from an international multicenter randomized controlled trial},
      volume = {12},
      issn = {1861-6909},
      url = {https://doi.org/10.1186/s11556-015-0155-6},
      doi = {10.1186/s11556-015-0155-6},
      abstract = {Falls and fall-related injuries are a serious public health issue. Exercise programs can effectively reduce fall risk in older people. The iStoppFalls project developed an Information and Communication Technology-based system to deliver an unsupervised exercise program in older people's homes. The primary aims of the iStoppFalls randomized controlled trial were to assess the feasibility (exercise adherence, acceptability and safety) of the intervention program and its effectiveness on common fall risk factors.},
      number = {1},
      journal = {European Review of Aging and Physical Activity},
      author = {Gschwind, Yves J and Eichberg, Sabine and Ejupi, Andreas and de Rosario, Helios and Kroll, Michael and Marston, Hannah R and Drobics, Mario and Annegarn, Janneke and Wieching, Rainer and Lord, Stephen R and Aal, Konstantin and Vaziri, Daryoush and Woodbury, Ashley and Fink, Dennis and Delbaere, Kim},
      month = nov,
      year = {2015},
      pages = {10},
      }


    • Marston, H. R., Woodbury, A., Gschwind, Y. J., Kroll, M., Fink, D., Eichberg, S., Kreiner, K., Ejupi, A., Annegarn, J., de Rosario, H., Wienholtz, A., Wieching, R. & Delbaere, K. (2015)The design of a purpose-built exergame for fall prediction and prevention for older people

      IN European Review of Aging and Physical Activity, Vol. 12, Pages: 13 doi:10.1186/s11556-015-0157-4
      [BibTeX] [Abstract] [Download PDF]

      Falls in older people represent a major age-related health challenge facing our society. Novel methods for delivery of falls prevention programs are required to increase effectiveness and adherence to these programs while containing costs. The primary aim of the Information and Communications Technology-based System to Predict and Prevent Falls (iStoppFalls) project was to develop innovative home-based technologies for continuous monitoring and exercise-based prevention of falls in community-dwelling older people. The aim of this paper is to describe the components of the iStoppFalls system.

      @article{marston_design_2015,
      title = {The design of a purpose-built exergame for fall prediction and prevention for older people},
      volume = {12},
      issn = {1861-6909},
      url = {https://doi.org/10.1186/s11556-015-0157-4},
      doi = {10.1186/s11556-015-0157-4},
      abstract = {Falls in older people represent a major age-related health challenge facing our society. Novel methods for delivery of falls prevention programs are required to increase effectiveness and adherence to these programs while containing costs. The primary aim of the Information and Communications Technology-based System to Predict and Prevent Falls (iStoppFalls) project was to develop innovative home-based technologies for continuous monitoring and exercise-based prevention of falls in community-dwelling older people. The aim of this paper is to describe the components of the iStoppFalls system.},
      number = {1},
      journal = {European Review of Aging and Physical Activity},
      author = {Marston, Hannah R and Woodbury, Ashley and Gschwind, Yves J and Kroll, Michael and Fink, Denis and Eichberg, Sabine and Kreiner, Karl and Ejupi, Andreas and Annegarn, Janneke and de Rosario, Helios and Wienholtz, Arno and Wieching, Rainer and Delbaere, Kim},
      year = {2015},
      pages = {13},
      }

    2014


    • Gschwind, Y. J., Eichberg, S., Marston, H., Ejupi, A., de Rosario, H., Kroll, M., Drobics, M., Annegarn, J., Wieching, R., Lord, S. R., Aal, K. & Delbaere, K. (2014)ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial.

      IN BMC geriatrics, Vol. 14, Pages: 91 doi:10.1186/1471-2318-14-91
      [BibTeX] [Abstract] [Download PDF]

      BACKGROUND: Falls are very common, especially in adults aged 65 years and older. Within the current international European Commission’s Seventh Framework Program (FP7) project ‘iStoppFalls’ an Information and Communication Technology (ICT) based system has been developed to regularly assess a person’s risk of falling in their own home and to deliver an individual and tailored home-based exercise and education program for fall prevention. The primary aims of iStoppFalls are to assess the feasibility and acceptability of the intervention program, and its effectiveness to improve balance, muscle strength and quality of life in older people. METHODS/DESIGN: This international, multicenter study is designed as a single-blinded, two-group randomized controlled trial. A total of 160 community-dwelling older people aged 65 years and older will be recruited in Germany (n = 60), Spain (n = 40), and Australia (n = 60) between November 2013 and May 2014. Participants in the intervention group will conduct a 16-week exercise program using the iStoppFalls system through their television set at home. Participants are encouraged to exercise for a total duration of 180 minutes per week. The training program consists of a variety of balance and strength exercises in the form of video games using exergame technology. Educational material about a healthy lifestyle will be provided to each participant. Final reassessments will be conducted after 16 weeks. The assessments include physical and cognitive tests as well as questionnaires assessing health, fear of falling, quality of life and psychosocial determinants. Falls will be followed up for six months by monthly falls calendars. DISCUSSION: We hypothesize that the regular use of this newly developed ICT-based system for fall prevention at home is feasible for older people. By using the iStoppFalls sensor-based exercise program, older people are expected to improve in balance and strength outcomes. In addition, the exercise training may have a positive impact on quality of life by reducing the risk of falls. Taken together with expected cognitive improvements, the individual approach of the iStoppFalls program may provide an effective model for fall prevention in older people who prefer to exercise at home. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry Trial ID: ACTRN12614000096651.International Standard Randomised Controlled Trial Number: ISRCTN15932647.

      @article{gschwind_ict-based_2014,
      title = {{ICT}-based system to predict and prevent falls ({iStoppFalls}): study protocol for an international multicenter randomized controlled trial.},
      volume = {14},
      issn = {1471-2318},
      url = {http://bmcgeriatr.biomedcentral.com/articles/10.1186/1471-2318-14-91 http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=4145835%7B&%7Dtool=pmcentrez%7B&%7Drendertype=abstract},
      doi = {10.1186/1471-2318-14-91},
      abstract = {BACKGROUND: Falls are very common, especially in adults aged 65 years and older. Within the current international European Commission's Seventh Framework Program (FP7) project 'iStoppFalls' an Information and Communication Technology (ICT) based system has been developed to regularly assess a person's risk of falling in their own home and to deliver an individual and tailored home-based exercise and education program for fall prevention. The primary aims of iStoppFalls are to assess the feasibility and acceptability of the intervention program, and its effectiveness to improve balance, muscle strength and quality of life in older people. METHODS/DESIGN: This international, multicenter study is designed as a single-blinded, two-group randomized controlled trial. A total of 160 community-dwelling older people aged 65 years and older will be recruited in Germany (n = 60), Spain (n = 40), and Australia (n = 60) between November 2013 and May 2014. Participants in the intervention group will conduct a 16-week exercise program using the iStoppFalls system through their television set at home. Participants are encouraged to exercise for a total duration of 180 minutes per week. The training program consists of a variety of balance and strength exercises in the form of video games using exergame technology. Educational material about a healthy lifestyle will be provided to each participant. Final reassessments will be conducted after 16 weeks. The assessments include physical and cognitive tests as well as questionnaires assessing health, fear of falling, quality of life and psychosocial determinants. Falls will be followed up for six months by monthly falls calendars. DISCUSSION: We hypothesize that the regular use of this newly developed ICT-based system for fall prevention at home is feasible for older people. By using the iStoppFalls sensor-based exercise program, older people are expected to improve in balance and strength outcomes. In addition, the exercise training may have a positive impact on quality of life by reducing the risk of falls. Taken together with expected cognitive improvements, the individual approach of the iStoppFalls program may provide an effective model for fall prevention in older people who prefer to exercise at home. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry Trial ID: ACTRN12614000096651.International Standard Randomised Controlled Trial Number: ISRCTN15932647.},
      number = {1},
      journal = {BMC geriatrics},
      author = {Gschwind, Yves J and Eichberg, Sabine and Marston, Hannah and Ejupi, Andreas and de Rosario, Helios and Kroll, Michael and Drobics, Mario and Annegarn, Janneke and Wieching, Rainer and Lord, Stephen R and Aal, Konstantin and Delbaere, Kim},
      month = jan,
      year = {2014},
      pmid = {25141850},
      keywords = {PRAXLABS, iStopFalls},
      pages = {91},
      annote = {ISBN: 978-1-4673-7300-5},
      }


    • Müller, C., Schorch, M. & Wieching, R. (2014)PraxLabs as a Setting for Participatory Technology Research and Design in the Field of HRI and Demography

      Proceedings of the Workshop “Socially Assistive Robots for the Aging Population: Are we trapped in Stereotypes?”, Human Robot Interaction Conference. Bielefeld, Publisher: Bielefeld University
      [BibTeX]

      @inproceedings{muller_praxlabs_2014,
      address = {Bielefeld},
      title = {{PraxLabs} as a {Setting} for {Participatory} {Technology} {Research} and {Design} in the {Field} of {HRI} and {Demography}},
      booktitle = {Proceedings of the {Workshop} "{Socially} {Assistive} {Robots} for the {Aging} {Population}: {Are} we trapped in {Stereotypes}?", {Human} {Robot} {Interaction} {Conference}},
      publisher = {Bielefeld University},
      author = {Müller, Claudia and Schorch, Marén and Wieching, Rainer},
      year = {2014},
      keywords = {italg, CSCW, iStopFalls},
      }


    • Aal, K., Ogonowski, C., Rekowski, T. V., Wieching, R. & Wulf, V. (2014)A Fall Preventive iTV Solution for Older Adults

      Proceedings of TVX’14, Demo Presentation., Pages: 1–2
      [BibTeX]

      @inproceedings{aal_fall_2014,
      title = {A {Fall} {Preventive} {iTV} {Solution} for {Older} {Adults}},
      isbn = {978-1-4503-2838-8},
      booktitle = {Proceedings of {TVX}'14, {Demo} {Presentation}},
      author = {Aal, Konstantin and Ogonowski, Corinna and Rekowski, Thomas Von and Wieching, Rainer and Wulf, Volker},
      year = {2014},
      keywords = {PRAXLABS, iStopFalls, praxlabs},
      pages = {1--2},
      }

    2012


    • Meurer, J. & Wieching, R. (2012)Motivating Elderly People to Use Fall Preventive Exercise Training Games at Home: Are Community Based ICT Features Always a Good Choice?

      IN Designing for Inter/Generational Communities, Vol. 28
      [BibTeX]

      @article{meurer_motivating_2012,
      title = {Motivating {Elderly} {People} to {Use} {Fall} {Preventive} {Exercise} {Training} {Games} at {Home}: {Are} {Community} {Based} {ICT} {Features} {Always} a {Good} {Choice}?},
      volume = {28},
      journal = {Designing for Inter/Generational Communities},
      author = {Meurer, Johanna and Wieching, Rainer},
      year = {2012},
      keywords = {iStopFalls},
      }


    • Meurer, J., Schöning, S. & Wieching, R. (2012)Empirical analysis of end-user requirements: Designing ICT artifacts for the elderly exercising at home.

      IN Journal of Aging and Physical Activity, Vol. 20
      [BibTeX]

      @article{meurer_empirical_2012,
      title = {Empirical analysis of end-user requirements: {Designing} {ICT} artifacts for the elderly exercising at home.},
      volume = {20},
      journal = {Journal of Aging and Physical Activity},
      author = {Meurer, Johanna and Schöning, Sima and Wieching, Rainer},
      year = {2012},
      keywords = {iStopFalls},
      }

    1996


    • Wieching, R. (1996)Untersuchung der VO2-Kinetik bei Kindern und Jugendlichen sowie Patienten mit Mukoviszidose

      , Publisher: Cuvillier
      [BibTeX]

      @book{wieching_untersuchung_1996,
      title = {Untersuchung der {VO2}-{Kinetik} bei {Kindern} und {Jugendlichen} sowie {Patienten} mit {Mukoviszidose}},
      publisher = {Cuvillier},
      author = {Wieching, Rainer},
      year = {1996},
      }