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    Publikationen

    2023


    • Walther, M., Jakobi, T., Watson, S. J. & Stevens, G. (2023)A systematic literature review about the consumers’ side of fake review detection – Which cues do consumers use to determine the veracity of online user reviews?

      IN Computers in Human Behavior Reports, Vol. 10, Pages: 100278 doi:10.1016/j.chbr.2023.100278
      [BibTeX] [Abstract] [Download PDF]

      Background Consumers rely heavily on online user reviews when shopping online and cybercriminals produce fake reviews to manipulate consumer opinion. Much prior research focuses on the automated detection of these fake reviews, which are far from perfect. Therefore, consumers must be able to detect fake reviews on their own. In this study we survey the research examining how consumers detect fake reviews online. Methods We conducted a systematic literature review over the research on fake review detection from the consumer-perspective. We included academic literature giving new empirical data. We provide a narrative synthesis comparing the theories, methods and outcomes used across studies to identify how consumers detect fake reviews online. Results We found only 15 articles that met our inclusion criteria. We classify the most often used cues identified into five categories which were (1) review characteristics (2) textual characteristics (3) reviewer characteristics (4) seller characteristics and (5) characteristics of the platform where the review is displayed. Discussion We find that theory is applied inconsistently across studies and that cues to deception are often identified in isolation without any unifying theoretical framework. Consequently, we discuss how such a theoretical framework could be developed.

      @article{walther_systematic_2023,
      title = {A systematic literature review about the consumers’ side of fake review detection – {Which} cues do consumers use to determine the veracity of online user reviews?},
      volume = {10},
      issn = {2451-9588},
      url = {https://www.sciencedirect.com/science/article/pii/S2451958823000118},
      doi = {10.1016/j.chbr.2023.100278},
      abstract = {Background
      Consumers rely heavily on online user reviews when shopping online and cybercriminals produce fake reviews to manipulate consumer opinion. Much prior research focuses on the automated detection of these fake reviews, which are far from perfect. Therefore, consumers must be able to detect fake reviews on their own. In this study we survey the research examining how consumers detect fake reviews online.
      Methods
      We conducted a systematic literature review over the research on fake review detection from the consumer-perspective. We included academic literature giving new empirical data. We provide a narrative synthesis comparing the theories, methods and outcomes used across studies to identify how consumers detect fake reviews online.
      Results
      We found only 15 articles that met our inclusion criteria. We classify the most often used cues identified into five categories which were (1) review characteristics (2) textual characteristics (3) reviewer characteristics (4) seller characteristics and (5) characteristics of the platform where the review is displayed.
      Discussion
      We find that theory is applied inconsistently across studies and that cues to deception are often identified in isolation without any unifying theoretical framework. Consequently, we discuss how such a theoretical framework could be developed.},
      language = {en},
      urldate = {2023-03-02},
      journal = {Computers in Human Behavior Reports},
      author = {Walther, Michelle and Jakobi, Timo and Watson, Steven James and Stevens, Gunnar},
      month = may,
      year = {2023},
      keywords = {Fake review cues, Fake review detection, Human review fraud detection, Opinion scam, Review scam, User-perspective},
      pages = {100278},
      }


    • Lawo, D., Neifer, T., Esau-Held, M. & Stevens, G. (2023)Digital Sovereignty: What it is and why it matters for HCI

      Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–7 doi:10.1145/3544549.3585834
      [BibTeX] [Abstract] [Download PDF]

      In recent years, digital sovereignty has become a central term in digital policy discourses. Both authoritarian and democratic states use digital sovereignty as a base for their digital policy, although, the individual interpretation and resulting policy and power balance might be quite different. Given the importance of this term, the HCI community and the users as the core of our research would benefit from taking up the discussion by finding own definitions of human-centred digital sovereignty, contributing to policy discourses, and to strengthening the position of users under non-sovereign conditions. This paper aims to initiate and provoke such discourse within the community by (1) introducing the policy term to HCI and providing an overview of how it is used, (2) arguing for the relevancy of the term, and (3) proposing possible ways forward.

      @inproceedings{lawo_digital_2023,
      address = {New York, NY, USA},
      series = {{CHI} {EA} '23},
      title = {Digital {Sovereignty}: {What} it is and why it matters for {HCI}},
      isbn = {978-1-4503-9422-2},
      shorttitle = {Digital {Sovereignty}},
      url = {https://dl.acm.org/doi/10.1145/3544549.3585834},
      doi = {10.1145/3544549.3585834},
      abstract = {In recent years, digital sovereignty has become a central term in digital policy discourses. Both authoritarian and democratic states use digital sovereignty as a base for their digital policy, although, the individual interpretation and resulting policy and power balance might be quite different. Given the importance of this term, the HCI community and the users as the core of our research would benefit from taking up the discussion by finding own definitions of human-centred digital sovereignty, contributing to policy discourses, and to strengthening the position of users under non-sovereign conditions. This paper aims to initiate and provoke such discourse within the community by (1) introducing the policy term to HCI and providing an overview of how it is used, (2) arguing for the relevancy of the term, and (3) proposing possible ways forward.},
      urldate = {2023-04-24},
      booktitle = {Extended {Abstracts} of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Lawo, Dennis and Neifer, Thomas and Esau-Held, Margarita and Stevens, Gunnar},
      month = apr,
      year = {2023},
      keywords = {Consumer Protection, Digital Sovereignty, Individual Empowerment, Policy, Privacy},
      pages = {1--7},
      }


    • Liu, J., Wang, X., Tolmie, P. & Wulf, V. (2023)Articulation Work and the Management of Intersubjectivity Disjunctures in Offshored Production

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 25:1–25:34 doi:10.1145/3579458
      [BibTeX] [Abstract] [Download PDF]

      Since the move away from integrated value chains in production in the 1980s, the outsourcing and offshoring of various aspects of manufacturing has become commonplace. This has led to global production and marketing relationships between enterprises in numerous different countries, a prominent axis being between Europe and Asia. This paper reports on a study of one such offshoring relationship between a German SME (Small and Medium Enterprise) and their Chinese subsidiary, the trials and tribulations of the collaboration between them, and the implications of this for our understanding of how articulation work might be best supported in the context of global production. We also look at how a separate entity, which we term an ‚articulation hub‘, was established to support articulation between the sites. While a number of studies have looked at articulation work in Global Software Development (GSD), there are very few ethnographic studies of offshored manufacturing, despite the unique challenges it presents. We find here that issues arise not only because of differences in technology environments, infrastructures, and cultural expectations, but also because of differing development strategies and business philosophies. The core problem confronting articulation work in offshored production is the difficulty of arriving at a mutually-grounded intersubjectivity, where shared assumptions about working practices and their relative importance and value can be trusted to apply, leading to what we term ‚intersubjectivity disjunctures‘. These disjunctures have a number of important implications for accomplishing articulation work. This paper offers a number of contributions to CSCW. First, it adds to a very thin corpus of CSCW-relevant ethnographic studies of global manufacturing. Second, it finds that articulation work in offshored production is less closely-coupled than it is in other distributed settings, making conventionally promoted solutions, such as knowledge sharing and relationship building, less relevant. Third, it reveals how differences in moral reasoning can result in different sites assigning very different priorities to articulation work. Finally, while articulation work is typically seen to be invisible work in CSCW, we argue that, in this context, there are a number of ways in which using a separate hub to actively render articulation work visible may be the best solution.

      @article{liu_articulation_2023,
      title = {Articulation {Work} and the {Management} of {Intersubjectivity} {Disjunctures} in {Offshored} {Production}},
      volume = {7},
      url = {https://dl.acm.org/doi/10.1145/3579458},
      doi = {10.1145/3579458},
      abstract = {Since the move away from integrated value chains in production in the 1980s, the outsourcing and offshoring of various aspects of manufacturing has become commonplace. This has led to global production and marketing relationships between enterprises in numerous different countries, a prominent axis being between Europe and Asia. This paper reports on a study of one such offshoring relationship between a German SME (Small and Medium Enterprise) and their Chinese subsidiary, the trials and tribulations of the collaboration between them, and the implications of this for our understanding of how articulation work might be best supported in the context of global production. We also look at how a separate entity, which we term an 'articulation hub', was established to support articulation between the sites. While a number of studies have looked at articulation work in Global Software Development (GSD), there are very few ethnographic studies of offshored manufacturing, despite the unique challenges it presents. We find here that issues arise not only because of differences in technology environments, infrastructures, and cultural expectations, but also because of differing development strategies and business philosophies. The core problem confronting articulation work in offshored production is the difficulty of arriving at a mutually-grounded intersubjectivity, where shared assumptions about working practices and their relative importance and value can be trusted to apply, leading to what we term 'intersubjectivity disjunctures'. These disjunctures have a number of important implications for accomplishing articulation work. This paper offers a number of contributions to CSCW. First, it adds to a very thin corpus of CSCW-relevant ethnographic studies of global manufacturing. Second, it finds that articulation work in offshored production is less closely-coupled than it is in other distributed settings, making conventionally promoted solutions, such as knowledge sharing and relationship building, less relevant. Third, it reveals how differences in moral reasoning can result in different sites assigning very different priorities to articulation work. Finally, while articulation work is typically seen to be invisible work in CSCW, we argue that, in this context, there are a number of ways in which using a separate hub to actively render articulation work visible may be the best solution.},
      number = {CSCW1},
      urldate = {2023-04-20},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Liu, Jingjing and Wang, Xun and Tolmie, Peter and Wulf, Volker},
      month = apr,
      year = {2023},
      keywords = {SME, ethnography, articulation work, offshoring, German-Chinese collaboration, HQ-subsidiary interaction, industrial production, intersubjectivity},
      pages = {25:1--25:34},
      }


    • Weibert, A., Oertel Ribeiro, N., Krüger, M., Alkhatib, A., Muntean, M., Aal, K. & Randall, D. (2023)Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 70:1–70:29 doi:10.1145/3579503
      [BibTeX] [Abstract] [Download PDF]

      This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one’s own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.

      @article{weibert_literacy_2023,
      title = {Literacy and the {Process} of {Becoming} {Home}: {Learnings} from an {Interactive} {Storytelling}-{Initiative}},
      volume = {7},
      shorttitle = {Literacy and the {Process} of {Becoming} {Home}},
      url = {https://dl.acm.org/doi/10.1145/3579503},
      doi = {10.1145/3579503},
      abstract = {This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one's own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.},
      number = {CSCW1},
      urldate = {2023-04-24},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Weibert, Anne and Oertel Ribeiro, Nora and Krüger, Max and Alkhatib, Ahmad and Muntean, Marcela and Aal, Konstantin and Randall, Dave},
      month = apr,
      year = {2023},
      keywords = {arrival literacy, community, home, interactive storytelling, migration, neighborhood},
      pages = {70:1--70:29},
      }


    • Krings, K., Bohn, N. S., Hille, N. A. L. & Ludwig, T. (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction

      Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Hamburg Germany, Publisher: ACM, Pages: 1–13 doi:10.1145/3544548.3581436
      [BibTeX] [Download PDF]

      @inproceedings{krings_what_2023,
      address = {Hamburg Germany},
      title = {“{What} if everyone is able to program?” – {Exploring} the {Role} of {Software} {Development} in {Science} {Fiction}},
      isbn = {978-1-4503-9421-5},
      shorttitle = {“{What} if everyone is able to program?},
      url = {https://dl.acm.org/doi/10.1145/3544548.3581436},
      doi = {10.1145/3544548.3581436},
      language = {en},
      urldate = {2023-04-21},
      booktitle = {Proceedings of the 2023 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM},
      author = {Krings, Kevin and Bohn, Nino S. and Hille, Nora Anna Luise and Ludwig, Thomas},
      month = apr,
      year = {2023},
      pages = {1--13},
      }


    • Paluch, R., Aal, T., Cerna, K., Randall, D. & Müller, C. (2023)Heteromated Decision-Making: Integrating Socially Assistive Robots in Care Relationships

      , Publisher: arXiv doi:10.48550/arXiv.2304.10116
      [BibTeX] [Abstract] [Download PDF]

      Technological development continues to advance, with consequences for the use of robots in health care. For this reason, this workshop contribution aims at consideration of how socially assistive robots can be integrated into care and what tasks they can take on. This also touches on the degree of autonomy of these robots and the balance of decision support and decision making in different situations. We want to show that decision making by robots is mediated by the balance between autonomy and safety. Our results are based on Design Fiction and Zine-Making workshops we conducted with scientific experts. Ultimately, we show that robots‘ actions take place in social groups. A robot does not typically decide alone, but its decision-making is embedded in group processes. The concept of heteromation, which describes the interconnection of human and machine actions, offers fruitful possibilities for exploring how robots can be integrated into caring relationships.

      @misc{paluch_heteromated_2023,
      title = {Heteromated {Decision}-{Making}: {Integrating} {Socially} {Assistive} {Robots} in {Care} {Relationships}},
      shorttitle = {Heteromated {Decision}-{Making}},
      url = {http://arxiv.org/abs/2304.10116},
      doi = {10.48550/arXiv.2304.10116},
      abstract = {Technological development continues to advance, with consequences for the use of robots in health care. For this reason, this workshop contribution aims at consideration of how socially assistive robots can be integrated into care and what tasks they can take on. This also touches on the degree of autonomy of these robots and the balance of decision support and decision making in different situations. We want to show that decision making by robots is mediated by the balance between autonomy and safety. Our results are based on Design Fiction and Zine-Making workshops we conducted with scientific experts. Ultimately, we show that robots' actions take place in social groups. A robot does not typically decide alone, but its decision-making is embedded in group processes. The concept of heteromation, which describes the interconnection of human and machine actions, offers fruitful possibilities for exploring how robots can be integrated into caring relationships.},
      urldate = {2023-04-21},
      publisher = {arXiv},
      author = {Paluch, Richard and Aal, Tanja and Cerna, Katerina and Randall, Dave and Müller, Claudia},
      month = apr,
      year = {2023},
      note = {arXiv:2304.10116 [cs]},
      keywords = {Computer Science - Human-Computer Interaction, Computer Science - Robotics},
      }


    • Engelbutzeder, P., Randell, D., Landwehr, M., Aal, K., Stevens, G. & Wulf, V. (2023)From surplus and scarcity towards abundance: Understanding the use of ICT in food resource sharing practices: “Give a man a fish, and you feed him for a day; teach a man to fish, and you feed him for a lifetime.” – Lao Tsu

      IN ACM Transactions on Computer-Human Interaction doi:10.1145/3589957
      [BibTeX] [Abstract] [Download PDF]

      Food practices have become an important context for questions around sustainability. Within HCI, Sustainable HCI and Human-Food-Interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These ‘glocal’ endeavors recognize the complexity of prosumption practices and foster aspirations for ‘deep change’ in food systems.

      @article{engelbutzeder_surplus_2023,
      title = {From surplus and scarcity towards abundance: {Understanding} the use of {ICT} in food resource sharing practices: “{Give} a man a fish, and you feed him for a day; teach a man to fish, and you feed him for a lifetime.” – {Lao} {Tsu}},
      issn = {1073-0516},
      shorttitle = {From surplus and scarcity towards abundance},
      url = {https://dl.acm.org/doi/10.1145/3589957},
      doi = {10.1145/3589957},
      abstract = {Food practices have become an important context for questions around sustainability. Within HCI, Sustainable HCI and Human-Food-Interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These ‘glocal’ endeavors recognize the complexity of prosumption practices and foster aspirations for ‘deep change’ in food systems.},
      urldate = {2023-04-11},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Engelbutzeder, Philip and Randell, Dave and Landwehr, Marvin and Aal, Konstantin and Stevens, Gunnar and Wulf, Volker},
      month = apr,
      year = {2023},
      note = {Just Accepted},
      keywords = {Sustainability, Grassroots, HFI, Sustainable HCI, Abundance, Sharing Economy, Surplus},
      }


    • Alizadeh, F., Stevens, G., Jakobi, T. & Krüger, J. (2023)Catch Me if You Can : „Delaying“ as a Social Engineering Technique in the Post-Attack Phase

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 32:1–32:25 doi:10.1145/3579465
      [BibTeX] [Abstract] [Download PDF]

      Much is known about social engineering strategies (SE) during the attack phase, but little is known about the post-attack period. To address this gap, we conducted 17 narrative interviews with victims of cyber fraud. We found that while it was seen to be important for victims to act immediately and to take countermeasures against attack, they often did not do so. In this paper, we describe this „delay“ in victims‘ responses as entailing a period of doubt and trust in good faith. The delay in victim response is a direct consequence of various SE techniques, such as exploiting prosocial behavior with subsequent negative effects on emotional state and interpersonal relationships. Our findings contribute to shaping digital resistance by helping people identify and overcome delay techniques to combat their inaction and paralysis.

      @article{alizadeh_catch_2023,
      title = {Catch {Me} if {You} {Can} : "{Delaying}" as a {Social} {Engineering} {Technique} in the {Post}-{Attack} {Phase}},
      volume = {7},
      shorttitle = {Catch {Me} if {You} {Can}},
      url = {https://dl.acm.org/doi/10.1145/3579465},
      doi = {10.1145/3579465},
      abstract = {Much is known about social engineering strategies (SE) during the attack phase, but little is known about the post-attack period. To address this gap, we conducted 17 narrative interviews with victims of cyber fraud. We found that while it was seen to be important for victims to act immediately and to take countermeasures against attack, they often did not do so. In this paper, we describe this "delay" in victims' responses as entailing a period of doubt and trust in good faith. The delay in victim response is a direct consequence of various SE techniques, such as exploiting prosocial behavior with subsequent negative effects on emotional state and interpersonal relationships. Our findings contribute to shaping digital resistance by helping people identify and overcome delay techniques to combat their inaction and paralysis.},
      number = {CSCW1},
      urldate = {2023-04-20},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Alizadeh, Fatemeh and Stevens, Gunnar and Jakobi, Timo and Krüger, Jana},
      month = apr,
      year = {2023},
      keywords = {comping strategies, cybercrime, digital resilience, post-attack, social computing, social engineering, usable security, user behavior, victim's vulnerabilities},
      pages = {32:1--32:25},
      }


    • Berkholz, J., Esau-Held, M., Boden, A., Stevens, G. & Tolmie, P. (2023)Becoming an Online Wine Taster: An Ethnographic Study on the Digital Mediation of Taste

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 26:1–26:26 doi:10.1145/3579459
      [BibTeX] [Abstract] [Download PDF]

      There has been a growing interest in taste research in the HCI and CSCW communities. However, the focus is more on stimulating the senses, while the socio-cultural aspects have received less attention. However, individual taste perception is mediated through social interaction and collective negotiation and is not only dependent on physical stimulation. Therefore, we study the digital mediation of taste by drawing on ethnographic research of four online wine tastings and one self-organized event. Hence, we investigated the materials, associated meanings, competences, procedures, and engagements that shaped the performative character of tasting practices. We illustrate how the tastings are built around the taste-making process and how online contexts differ in providing a more diverse and distributed environment. We then explore the implications of our findings for the further mediation of taste as a social and democratized phenomenon through online interaction.

      @article{berkholz_becoming_2023,
      title = {Becoming an {Online} {Wine} {Taster}: {An} {Ethnographic} {Study} on the {Digital} {Mediation} of {Taste}},
      volume = {7},
      shorttitle = {Becoming an {Online} {Wine} {Taster}},
      url = {https://dl.acm.org/doi/10.1145/3579459},
      doi = {10.1145/3579459},
      abstract = {There has been a growing interest in taste research in the HCI and CSCW communities. However, the focus is more on stimulating the senses, while the socio-cultural aspects have received less attention. However, individual taste perception is mediated through social interaction and collective negotiation and is not only dependent on physical stimulation. Therefore, we study the digital mediation of taste by drawing on ethnographic research of four online wine tastings and one self-organized event. Hence, we investigated the materials, associated meanings, competences, procedures, and engagements that shaped the performative character of tasting practices. We illustrate how the tastings are built around the taste-making process and how online contexts differ in providing a more diverse and distributed environment. We then explore the implications of our findings for the further mediation of taste as a social and democratized phenomenon through online interaction.},
      number = {CSCW1},
      urldate = {2023-04-20},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Berkholz, Jenny and Esau-Held, Margarita and Boden, Alexander and Stevens, Gunnar and Tolmie, Peter},
      month = apr,
      year = {2023},
      keywords = {ethnography, practice theory, democratization, multi-sensory, taste, wine},
      pages = {26:1--26:26},
      }


    • Weber, P., Mahmood, F., Ahmadi, M., von Jan, V., Ludwig, T. & Wieching, R. (2023)Fridolin: participatory design and evaluation of a nutrition chatbot for older adults

      IN i-com doi:10.1515/icom-2022-0042
      [BibTeX] [Abstract] [Download PDF]

      In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.

      @article{weber_fridolin_2023,
      title = {Fridolin: participatory design and evaluation of a nutrition chatbot for older adults},
      issn = {2196-6826},
      shorttitle = {Fridolin},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2022-0042/html},
      doi = {10.1515/icom-2022-0042},
      abstract = {In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.},
      language = {en},
      urldate = {2023-03-15},
      journal = {i-com},
      author = {Weber, Philip and Mahmood, Faisal and Ahmadi, Michael and Jan, Vanessa von and Ludwig, Thomas and Wieching, Rainer},
      month = mar,
      year = {2023},
      note = {Publisher: Oldenbourg Wissenschaftsverlag},
      keywords = {participatory design, chatbot, nutrition},
      }


    • Jasche, F., Weber, P., Liu, S. & Ludwig, T. (2023)PrintAssist—a conversational human-machine interface for 3D printers

      IN i-com doi:10.1515/icom-2022-0045
      [BibTeX] [Abstract] [Download PDF]

      3D printers are no longer found only in industry, universities or makerspaces but now are increasingly used in domestic settings. Personal fabrication will increase in the coming years, and 3D printing will play an important role in this process. Due to technology and price development, 3D printers are becoming established among casual users at home. However, there are still many hurdles in the use of 3D printers that interfere with their appropriation in everyday life. In this paper, we investigate how chatbots can overcome these hurdles and support onboarding to 3D printing. Furthermore, we explore how chatbots can be used as a human–machine interface and facilitate interaction with 3D printers for both novice and expert users. In a research-through-design approach, we have created a fully functional chatbot that introduces users to 3D printing and helps them perform typical tasks when operating 3D printers.

      @article{jasche_printassistconversational_2023,
      title = {{PrintAssist}—a conversational human-machine interface for {3D} printers},
      issn = {2196-6826},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2022-0045/html},
      doi = {10.1515/icom-2022-0045},
      abstract = {3D printers are no longer found only in industry, universities or makerspaces but now are increasingly used in domestic settings. Personal fabrication will increase in the coming years, and 3D printing will play an important role in this process. Due to technology and price development, 3D printers are becoming established among casual users at home. However, there are still many hurdles in the use of 3D printers that interfere with their appropriation in everyday life. In this paper, we investigate how chatbots can overcome these hurdles and support onboarding to 3D printing. Furthermore, we explore how chatbots can be used as a human–machine interface and facilitate interaction with 3D printers for both novice and expert users. In a research-through-design approach, we have created a fully functional chatbot that introduces users to 3D printing and helps them perform typical tasks when operating 3D printers.},
      language = {en},
      urldate = {2023-03-21},
      journal = {i-com},
      author = {Jasche, Florian and Weber, Philip and Liu, Shi and Ludwig, Thomas},
      month = mar,
      year = {2023},
      note = {Publisher: Oldenbourg Wissenschaftsverlag},
      keywords = {3D printing, chatbot, conversational interface, human–machine interface, onboarding},
      }


    • Ludwig, T., Weber, P., Maedche, A. & Riener, A. (2023)Special issue on “conversational agents” – Editorial

      IN i-com doi:10.1515/icom-2023-0010
      [BibTeX] [Abstract] [Download PDF]

      Der Artikel Special issue on “conversational agents” – Editorial wurde am 16. März 2023 in der Zeitschrift i-com (Band 0, Heft 0) veröffentlicht.

      @article{ludwig_special_2023,
      title = {Special issue on “conversational agents” – {Editorial}},
      issn = {2196-6826},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2023-0010/html},
      doi = {10.1515/icom-2023-0010},
      abstract = {Der Artikel Special issue on “conversational agents” – Editorial wurde am 16. März 2023 in der Zeitschrift i-com (Band 0, Heft 0) veröffentlicht.},
      language = {en},
      urldate = {2023-03-21},
      journal = {i-com},
      author = {Ludwig, Thomas and Weber, Philip and Maedche, Alexander and Riener, Andreas},
      month = mar,
      year = {2023},
      note = {Publisher: Oldenbourg Wissenschaftsverlag},
      }


    • Hille, N., Bürvenich, B., Carros, F., Manavi, M., Wieching, R., Matsumoto, Y. & Wulf, V. (2023)The Effects of Android Robots Displaying Emotion on Humans: Interactions between Older Adults and Android Robots

      , Publisher: arXiv doi:10.48550/arXiv.2303.13624
      [BibTeX] [Abstract] [Download PDF]

      Often robots are seen as a means to an end to fulfill a logical objective task. Android robots, on the other hand, provide new possibilities to fulfill emotional tasks and could therefore be integrated into assistive scenarios. We explored this possibility by letting older adults and stakeholders have a conversation with an android robot capable of expressing emotion through facial expressions. The study was carried out with a wizard-of-oz approach and data collected with a mixed methods approach. We found that the participants were encouraged to speak more with the robot due to its smile. Simultaneously, many ethical questions were raised about transparency and manipulation. Our research can give valuable insight into the reaction of older adults to android robots that show emotions.

      @misc{hille_effects_2023,
      title = {The {Effects} of {Android} {Robots} {Displaying} {Emotion} on {Humans}: {Interactions} between {Older} {Adults} and {Android} {Robots}},
      shorttitle = {The {Effects} of {Android} {Robots} {Displaying} {Emotion} on {Humans}},
      url = {http://arxiv.org/abs/2303.13624},
      doi = {10.48550/arXiv.2303.13624},
      abstract = {Often robots are seen as a means to an end to fulfill a logical objective task. Android robots, on the other hand, provide new possibilities to fulfill emotional tasks and could therefore be integrated into assistive scenarios. We explored this possibility by letting older adults and stakeholders have a conversation with an android robot capable of expressing emotion through facial expressions. The study was carried out with a wizard-of-oz approach and data collected with a mixed methods approach. We found that the participants were encouraged to speak more with the robot due to its smile. Simultaneously, many ethical questions were raised about transparency and manipulation. Our research can give valuable insight into the reaction of older adults to android robots that show emotions.},
      urldate = {2023-03-30},
      publisher = {arXiv},
      author = {Hille, Nora and Bürvenich, Berenike and Carros, Felix and Manavi, Mehrbod and Wieching, Rainer and Matsumoto, Yoshio and Wulf, Volker},
      month = mar,
      year = {2023},
      note = {arXiv:2303.13624 [cs]},
      keywords = {Computer Science - Human-Computer Interaction, Computer Science - Robotics},
      }


    • Pinto, L. S. (2023)LUNA: HCI for Supporting Abused Women in Mexico

      , Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      Cases of domestic violence around the globe can no longer endure at this day and age. The World Health Organization estimates one out of three women in the globe being subjected to either physical and/or sexual intimate partner violence or non-partner sexual violence in their lifetime [51]. In most Latinamerican countries, the numbers are worse. In Mexico, 43.9\% of women aged 15 years and older (19.1 million) reported being victims of intimate partner abuse over the last decades [20]. HCI seeks to tackle this problem and does so successfully in some regions of the world. For LATAM, this technological battle is full of opportunities. Women in Mexico City that suffer domestic violence seek help at LUNA, government centres dedicated to offer free services such as psychological advice, legal assistance and refuge to all women. However, as an NPO, LUNA is understaffed, underequipped and underbudgeted, making it challenging for employees, managers and directors to perform effectively. In this paper, I present a dashboard designed with a participatory approach (by including users along the whole design process) that has proven to enhance employee’s quality of service by improving the usability of their registration system. Moreover, this dashboard offers a friendlier visualisation of the victims’ data for an improved follow-up service and allows a more efficient interdisciplinary collaboration. This tool equips the LUNA director with the means to analyse their data properly as to identify patterns that will lead to better strategies and executive decisions, as well as to demand the proper budget and assistance they require. The dashboard features serve as the evidence required for policy creation in Mexico, allowing the opportunity for social change on scale. By referencing studies on Data & Bureaucracy and Gender Violence, this paper aims to add to the discussion in LATAM to tackle domestic violence through HCI.

      @mastersthesis{pinto_luna_2023,
      address = {Siegen, Germany},
      title = {{LUNA}: {HCI} for {Supporting} {Abused} {Women} in {Mexico}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/MasterThesis_LilianaSavage_geschwaerzt.pdf},
      abstract = {Cases of domestic violence around the globe can no longer endure at this day and age. The World Health Organization estimates one out of three women in the globe being subjected to either physical and/or sexual intimate partner violence or non-partner sexual violence in their lifetime [51]. In most Latinamerican countries, the numbers are worse. In Mexico, 43.9\% of women aged 15 years and older (19.1 million) reported being victims of intimate partner abuse over the last decades [20]. HCI seeks to tackle this problem and does so successfully in some regions of the world. For LATAM, this technological battle is full of opportunities. Women in Mexico City that suffer domestic violence seek help at LUNA, government centres dedicated to offer free services such as psychological advice, legal assistance and refuge to all women. However, as an NPO, LUNA is understaffed, underequipped and underbudgeted, making it challenging for employees, managers and directors to perform effectively. In this paper, I present a dashboard designed with a participatory approach (by including users along the whole design process) that has proven to enhance employee’s quality of service by improving the usability of their registration system. Moreover, this dashboard offers a friendlier visualisation of the victims’ data for an improved follow-up service and allows a more efficient interdisciplinary collaboration. This tool equips the LUNA director with the means to analyse their data properly as to identify patterns that will lead to better strategies and executive decisions, as well as to demand the proper budget and assistance they require. The dashboard features serve as the evidence required for policy creation in Mexico, allowing the opportunity for social change on scale. By referencing studies on Data \& Bureaucracy and Gender Violence, this paper aims to add to the discussion in LATAM to tackle domestic violence through HCI.},
      language = {English},
      school = {University of Siegen},
      author = {Pinto, Liliana Savage},
      month = feb,
      year = {2023},
      keywords = {Thesis, Masterthesis},
      }


    • Weber, P., Ludwig, T. & Michel, L. K. (2023)The role of technology use in food practices during the COVID-19 pandemic

      IN International Journal of Gastronomy and Food Science, Pages: 100687 doi:10.1016/j.ijgfs.2023.100687
      [BibTeX] [Abstract] [Download PDF]

      Over the last three years, COVID-19, with its lockdowns, social restrictions, and work from home structures, had a significant influence on our daily lives. The resulting changes in technology practices are likely to be explored in the years ahead. We will contribute to this exploration by looking specifically at the impact of COVID-19 on everyday food practices and the role of involved technology. To explore food practices and technology use, we conducted a qualitative interview study with 16 interviewees and delved into the underlying influencing factors behind them. Thereby we can better understand potential behavioral changes and technology usage by people to design not only for future pandemics and exceptional situations but to also for non-pandemic times.

      @article{weber_role_2023,
      title = {The role of technology use in food practices during the {COVID}-19 pandemic},
      issn = {1878-450X},
      url = {https://www.sciencedirect.com/science/article/pii/S1878450X2300029X},
      doi = {10.1016/j.ijgfs.2023.100687},
      abstract = {Over the last three years, COVID-19, with its lockdowns, social restrictions, and work from home structures, had a significant influence on our daily lives. The resulting changes in technology practices are likely to be explored in the years ahead. We will contribute to this exploration by looking specifically at the impact of COVID-19 on everyday food practices and the role of involved technology. To explore food practices and technology use, we conducted a qualitative interview study with 16 interviewees and delved into the underlying influencing factors behind them. Thereby we can better understand potential behavioral changes and technology usage by people to design not only for future pandemics and exceptional situations but to also for non-pandemic times.},
      language = {en},
      urldate = {2023-02-21},
      journal = {International Journal of Gastronomy and Food Science},
      author = {Weber, Philip and Ludwig, Thomas and Michel, Lea Katharina},
      month = feb,
      year = {2023},
      keywords = {rendezfood, Pandemic, And phrases: human-food interaction, COVID-19, Food practices, Media use, Technology use},
      pages = {100687},
      }


    • Clausen, L. C. (2023)How to design a motivating e-learning concept for students for a social (informal) exchange of information in the digital age?

      Thesis, Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      In recent decades e-learning is becoming increasingly important in higher education due to the rapid development of digitalisation. E-learning not only offers opportunities to reinvent and support learning but could also provide an answer to how to cope with the rapidly changing information in 21st century society. However, the focus of higher education was on face-to-face courses until March 2020, when the COVID-19 pandemic required a rapid shift to e-learning. E-learning enabled students around the world to continue their studies, but also brought many new challenges for them. While formal study communication with lectures could be converted to an e-learning format, informal communication among students, which is also an essential part of the study and learning experience, suffered. This lack of communication was accompanied by a decline in student motivation and well-being. This master’s thesis investigates these e-learning problems, analyses modern e-learning approaches and technologies, and creates a concept that supports the mostly informal information exchange between students. The concept is based on the pedagogical ideas of Constructivism, Connectivism, and Adult Learning Theory. This leads to the choice of using the collective learning approaches Community of Practice, Artistic Pedagogical Technologies, Microlearning and Microtraining combined and to integrate them in the open-source platform Humhub. The concept and platform are evaluated in a small qualitative study. The results provide a starting point to create a better e-learning experience for students – not only during the COVID-19 pandemic, but also in the future as the digitalisation of higher education will continue to grow.

      @phdthesis{clausen_how_2023,
      address = {Siegen, Germany},
      type = {Thesis},
      title = {How to design a motivating e-learning concept for students for a social (informal) exchange of information in the digital age?},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/Masterarbeit_LisaClausen_geschwaerzt.pdf},
      abstract = {In recent decades e-learning is becoming increasingly important in higher education due to the rapid development of digitalisation. E-learning not only offers opportunities to reinvent and support learning but could also provide an answer to how to cope with the rapidly changing information in 21st century society. However, the focus of higher education was on face-to-face courses until March 2020, when the COVID-19 pandemic required a rapid shift to e-learning. E-learning enabled students around the world to continue their studies, but also brought many new challenges for them. While formal study communication with lectures could be converted to an e-learning format, informal communication among students, which is also an essential part of the study and learning experience, suffered. This lack of communication was accompanied by a decline in student motivation and well-being. This master's thesis investigates these e-learning problems, analyses modern e-learning approaches and technologies, and creates a concept that supports the mostly informal information exchange between students. The concept is based on the pedagogical ideas of Constructivism, Connectivism, and Adult Learning Theory. This leads to the choice of using the collective learning approaches Community of Practice, Artistic Pedagogical Technologies, Microlearning and Microtraining combined and to integrate them in the open-source platform Humhub. The concept and platform are evaluated in a small qualitative study. The results provide a starting point to create a better e-learning experience for students - not only during the COVID-19 pandemic, but also in the future as the digitalisation of higher education will continue to grow.},
      language = {English},
      school = {University of Siegen},
      author = {Clausen, Lisa Christaolla},
      month = jan,
      year = {2023},
      keywords = {Thesis, Masterthesis},
      }


    • Ajiboye, C. D. (2023)Designing Benchmark Application for Stress Elicitation

      , Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      The design and development of digital tools to fast-track and automate research processes has been a topical issue in the world of research over the years. Stakeholders and research experts have been working assiduously to come up with superior ideas that will give rise to the development of cutting-edge technological tools for research and experimental purposes. In this study, the focus is on how a digital tool that will serve as a benchmark App for inducing/elicit stress can be design with the use of User centered design principles. To actualize this, a literature review was first conducted to understand the social practice and also identify some underlying issues that might exist. Thereafter, the design case study framework consisting of three phases (pre study, design and appropriation) was implemented all through the design process. The insights gathered during the qualitative interview phase and the user needs and pain points discovered during the user workshop phases were all implemented in the High fidelity prototypes that were generated for the final App design. The designed interfaces were then tested and evaluated by users using the thinking aloud method so as to discover usability issues that needed to be fixed for the improvement of the overall user experience of the product. In line with the results obtained during the evaluation, recommendations were given on how this work can be further developed to have a fully functional application that is appropriated and tailored to meet the specific needs of the users.

      @mastersthesis{ajiboye_designing_2023,
      address = {Siegen, Germany},
      title = {Designing {Benchmark} {Application} for {Stress} {Elicitation}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/03/Thesis-charles-Ajiboye.pdf},
      abstract = {The design and development of digital tools to fast-track and automate research processes has been a topical issue in the world of research over the years. Stakeholders and research experts have been working assiduously to come up with superior ideas that will give rise to the development of cutting-edge technological tools for research and experimental purposes.
      In this study, the focus is on how a digital tool that will serve as a benchmark App for inducing/elicit stress can be design with the use of User centered design principles.
      To actualize this, a literature review was first conducted to understand the social practice and also identify some underlying issues that might exist. Thereafter, the design case study framework consisting of three phases (pre study, design and appropriation) was implemented all through the design process. The insights gathered during the qualitative interview phase and the user needs and pain points discovered during the user workshop phases were all implemented in the High fidelity prototypes that were generated for the final App design. The designed interfaces were then tested and evaluated by users using the thinking aloud method so as to discover usability issues that needed to be fixed for the improvement of the overall user experience of the product. In line with the results obtained during the evaluation, recommendations were given on how this work can be further developed to have a fully functional application that is appropriated and tailored to meet the specific needs of the users.},
      language = {English},
      school = {University of Siegen},
      author = {Ajiboye, Charles Dolapo},
      month = jan,
      year = {2023},
      keywords = {Thesis, Masterthesis},
      }


    • Rüller, S., Aal, K., Tolmie, P., Randall, D., Rohde, M. & Wulf, V. (2023)Rurality and Tourism in Transition: How Digitalization Transforms the Character and Landscape of the Tourist Economy in Rural Morocco

      [BibTeX] [Abstract] [Download PDF]

      The character of rural Morocco is changing due to increasing tourism and social media usage. This paper outlines the different consequences of ICT usage among people working in the tourism sector as part of the transitional economy in a remote area. In this region, tourism has grown into one major income sources for a few valley inhabitants – mostly men with a school education, digital and language skills, and who are financially stable. As this transitional economy evolves alongside digitalization and ICT usage and therefore a change of the region’s rural character, it leads to challenges and concerns for the local population. This ethnographic study analyzes the interdependence of increasing tourism through digitalization and the notion of rurality as a resource from a sociotechnical perspective.

      @book{ruller_rurality_2023,
      title = {Rurality and {Tourism} in {Transition}: {How} {Digitalization} {Transforms} the {Character} and {Landscape} of the {Tourist} {Economy} in {Rural} {Morocco}},
      isbn = {978-0-9981331-6-4},
      shorttitle = {Rurality and {Tourism} in {Transition}},
      url = {https://hdl.handle.net/10125/103119},
      abstract = {The character of rural Morocco is changing due to increasing tourism and social media usage. This paper outlines the different consequences of ICT usage among people working in the tourism sector as part of the transitional economy in a remote area. In this region, tourism has grown into one major income sources for a few valley inhabitants – mostly men with a school education, digital and language skills, and who are financially stable. As this transitional economy evolves alongside digitalization and ICT usage and therefore a change of the region’s rural character, it leads to challenges and concerns for the local population. This ethnographic study analyzes the interdependence of increasing tourism through digitalization and the notion of rurality as a resource from a sociotechnical perspective.},
      language = {eng},
      urldate = {2023-01-10},
      author = {Rüller, Sarah and Aal, Konstantin and Tolmie, Peter and Randall, David and Rohde, Markus and Wulf, Volker},
      month = jan,
      year = {2023},
      }

    2022


    • Hieber, L. (2022)Accessible Museums through 3D Printing

      , Siegen
      [BibTeX] [Abstract] [Download PDF]

      Accessibility is an important topic for museums to enable people with (visual) impairments experience art and culture. Although there are several regulations by the European Union (EU) and the German Federal Republic for more accessibility, also in the cultural area, visually impaired people still face a lot of barriers. Nevertheless, there are various concepts to overcome these shortcomings such as audio descriptive guides or descriptions in braille. One of several methods of inclusion are 3D printed exhibits, offered as touch objects. This idea is also pursued by a museum near Siegen – the Ginsburg. Using the Ginsburg as an example this thesis aims to describe the role and potential of 3D printing in replicating historical artefacts. Following a holistic approach, the possibilities for additional enhancement of these 3D prints to promote accessibility to the visually impaired are explored. For this purpose, a design case study was conducted. This started with a literature review on visual impairment and current developments in museums as well as in 3D printing. Then, an empirical pre-study was performed. To understand current practices as well as underlying issues, 11 semi-structured interviews were carried out with blind people. Based on this, interactive Prototypes were developed using different 3D printing techniques in combination with various output modalities for audio comments. One version works with QR codes, the other version with conductive filament. Finally, the prototypes were evaluated with blind and sighted participants. The pre-study and the evaluation clearly show that there is a need for interactive exhibits such as those developed here. To provide significant added value for visually impaired museum visitors, they must not be limited to touch objects alone, but need to be enriched with additional information. Since not all blind people – especially late-blind people – can read textual information in braille, audio commentaries are an indispensable aid. Of the two versions developed, V2 is more promising. However, since V2 still exhibits considerable flaws, a further iteration of the prototype is strongly recommended before it is integrated as a permanent part of the exhibit at the Ginsburg. Independently of the Ginsburg, such interactive touch objects offer great potential for more accessible museums in general and could add value not only for the visually impaired, but for all museum visitors.

      @mastersthesis{hieber_accessible_2022,
      address = {Siegen},
      title = {Accessible {Museums} through {3D} {Printing}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/master-thesis_hieber_geschwaerzt.pdf},
      abstract = {Accessibility is an important topic for museums to enable people with (visual) impairments experience art and culture. Although there are several regulations by the European Union (EU) and the German Federal Republic for more accessibility, also in the cultural area, visually impaired people still face a lot of barriers. Nevertheless, there are various concepts to overcome these shortcomings such as audio descriptive guides or descriptions in braille. One of several methods of inclusion are 3D printed exhibits, offered as touch objects. This idea is also pursued by a museum near Siegen – the Ginsburg. Using the Ginsburg as an example this thesis aims to describe the role and potential of 3D printing in replicating historical artefacts. Following a holistic approach, the possibilities for additional enhancement of these 3D prints to promote accessibility to the visually impaired are explored.
      For this purpose, a design case study was conducted. This started with a literature review on visual impairment and current developments in museums as well as in 3D printing. Then, an empirical pre-study was performed. To understand current practices as well as underlying issues, 11 semi-structured interviews were carried out with blind people. Based on this, interactive Prototypes were developed using different 3D printing techniques in combination with various output modalities for audio comments. One version works with QR codes, the other version with conductive filament. Finally, the prototypes were evaluated with blind and sighted participants.
      The pre-study and the evaluation clearly show that there is a need for interactive exhibits such as those developed here. To provide significant added value for visually impaired museum visitors, they must not be limited to touch objects alone, but need to be enriched with additional information. Since not all blind people - especially late-blind people - can read textual information in braille, audio commentaries are an indispensable aid. Of the two versions developed, V2 is more promising. However, since V2 still exhibits considerable flaws, a further iteration of the prototype is strongly recommended before it is integrated as a permanent part of the exhibit at the Ginsburg. Independently of the Ginsburg, such interactive touch objects offer great potential for more accessible museums in general and could add value not only for the visually impaired, but for all museum visitors.},
      language = {English},
      school = {University of Siegen},
      author = {Hieber, Lena},
      month = dec,
      year = {2022},
      keywords = {Thesis, Masterthesis},
      }


    • Fries, M. & Ludwig, T. (2022)‘Why are the Sales Forecasts so low?’ Socio-Technical Challenges of Using Machine Learning for Forecasting Sales in a Bakery

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09458-z
      [BibTeX] [Abstract] [Download PDF]

      Artificial intelligence and the underlying machine learning (ML) methods are increasingly finding their way into our working world. One of these areas is sales planning, where machine learning is used to leverage a variety of different input parameters such as prices, promotions, or the weather, to forecast sales, and therefore directly affects the production of products and goods. To satisfy the goal of environmental sustainability as well as address short shelf life, the food industry represents an interesting application field for the use of ML for optimizing sales planning. Within this paper, we will examine the design, and especially the application, of ML methods in the food industry and show the current challenges that exist in the use of such concepts and technologies from the end-user’s point of view. Our study of a smaller bakery company shows that there are enormous challenges in setting up the appropriate infrastructure and processes for the implementation of ML, that the output quality of ML processes does not always match the perceived result quality, and that trust in the functioning of the algorithms is the most important criterion for using ML processes in practice.

      @article{fries_why_2022,
      title = {‘{Why} are the {Sales} {Forecasts} so low?’ {Socio}-{Technical} {Challenges} of {Using} {Machine} {Learning} for {Forecasting} {Sales} in a {Bakery}},
      issn = {1573-7551},
      shorttitle = {‘{Why} are the {Sales} {Forecasts} so low?},
      url = {https://doi.org/10.1007/s10606-022-09458-z},
      doi = {10.1007/s10606-022-09458-z},
      abstract = {Artificial intelligence and the underlying machine learning (ML) methods are increasingly finding their way into our working world. One of these areas is sales planning, where machine learning is used to leverage a variety of different input parameters such as prices, promotions, or the weather, to forecast sales, and therefore directly affects the production of products and goods. To satisfy the goal of environmental sustainability as well as address short shelf life, the food industry represents an interesting application field for the use of ML for optimizing sales planning. Within this paper, we will examine the design, and especially the application, of ML methods in the food industry and show the current challenges that exist in the use of such concepts and technologies from the end-user’s point of view. Our study of a smaller bakery company shows that there are enormous challenges in setting up the appropriate infrastructure and processes for the implementation of ML, that the output quality of ML processes does not always match the perceived result quality, and that trust in the functioning of the algorithms is the most important criterion for using ML processes in practice.},
      language = {en},
      urldate = {2022-12-19},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Fries, Marco and Ludwig, Thomas},
      month = dec,
      year = {2022},
      keywords = {Artificial Intelligence, Human-AI Interaction, Human–Computer Interaction, Machine Learning, Sales Forecast},
      }


    • Shajalal, M., Bohlouli, M., Das, H. P., Boden, A. & Stevens, G. (2022)Focus on what matters: improved feature selection techniques for personal thermal comfort modelling

      Proceedings of the 9th ACM International Conference on Systems for Energy-Efficient Buildings, Cities, and Transportation. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 496–499 doi:10.1145/3563357.3567406
      [BibTeX] [Abstract] [Download PDF]

      Occupants‘ personal thermal comfort (PTC) is indispensable for their well-being, physical and mental health, and work efficiency. Predicting PTC preferences in a smart home can be a prerequisite to adjusting the indoor temperature for providing a comfortable environment. In this research, we focus on identifying relevant features for predicting PTC preferences. We propose a machine learning-based predictive framework by employing supervised feature selection techniques. We apply two feature selection techniques to select the optimal sets of features to improve the thermal preference prediction performance. The experimental results on a public PTC dataset demonstrated the efficiency of the feature selection techniques that we have applied. In turn, our PTC prediction framework with feature selection techniques achieved state-of-the-art performance in terms of accuracy, Cohen’s kappa, and area under the curve (AUC), outperforming conventional methods.

      @inproceedings{shajalal_focus_2022,
      address = {New York, NY, USA},
      series = {{BuildSys} '22},
      title = {Focus on what matters: improved feature selection techniques for personal thermal comfort modelling},
      isbn = {978-1-4503-9890-9},
      shorttitle = {Focus on what matters},
      url = {https://doi.org/10.1145/3563357.3567406},
      doi = {10.1145/3563357.3567406},
      abstract = {Occupants' personal thermal comfort (PTC) is indispensable for their well-being, physical and mental health, and work efficiency. Predicting PTC preferences in a smart home can be a prerequisite to adjusting the indoor temperature for providing a comfortable environment. In this research, we focus on identifying relevant features for predicting PTC preferences. We propose a machine learning-based predictive framework by employing supervised feature selection techniques. We apply two feature selection techniques to select the optimal sets of features to improve the thermal preference prediction performance. The experimental results on a public PTC dataset demonstrated the efficiency of the feature selection techniques that we have applied. In turn, our PTC prediction framework with feature selection techniques achieved state-of-the-art performance in terms of accuracy, Cohen's kappa, and area under the curve (AUC), outperforming conventional methods.},
      urldate = {2022-12-13},
      booktitle = {Proceedings of the 9th {ACM} {International} {Conference} on {Systems} for {Energy}-{Efficient} {Buildings}, {Cities}, and {Transportation}},
      publisher = {Association for Computing Machinery},
      author = {Shajalal, Md and Bohlouli, Milad and Das, Hari Prasanna and Boden, Alexander and Stevens, Gunnar},
      month = dec,
      year = {2022},
      keywords = {machine learning, feature selection, thermal comfort modelling},
      pages = {496--499},
      }


    • Esau, M., Lawo, D., Neifer, T., Stevens, G. & Boden, A. (2022)Trust your guts: fostering embodied knowledge and sustainable practices through voice interaction

      IN Personal and Ubiquitous Computing doi:10.1007/s00779-022-01695-9
      [BibTeX] [Abstract] [Download PDF]

      Despite various attempts to prevent food waste and motivate conscious food handling, household members find it difficult to correctly assess the edibility of food. With the rise of ambient voice assistants, we did a design case study to support households’ in situ decision-making process in collaboration with our voice agent prototype, Fischer Fritz. Therefore, we conducted 15 contextual inquiries to understand food practices at home. Furthermore, we interviewed six fish experts to inform the design of our voice agent on how to guide consumers and teach food literacy. Finally, we created a prototype and discussed with 15 consumers its impact and capability to convey embodied knowledge to the human that is engaged as sensor. Our design research goes beyond current Human-Food Interaction automation approaches by emphasizing the human-food relationship in technology design and demonstrating future complementary human-agent collaboration with the aim to increase humans’ competence to sense, think, and act.

      @article{esau_trust_2022,
      title = {Trust your guts: fostering embodied knowledge and sustainable practices through voice interaction},
      issn = {1617-4917},
      shorttitle = {Trust your guts},
      url = {https://doi.org/10.1007/s00779-022-01695-9},
      doi = {10.1007/s00779-022-01695-9},
      abstract = {Despite various attempts to prevent food waste and motivate conscious food handling, household members find it difficult to correctly assess the edibility of food. With the rise of ambient voice assistants, we did a design case study to support households’ in situ decision-making process in collaboration with our voice agent prototype, Fischer Fritz. Therefore, we conducted 15 contextual inquiries to understand food practices at home. Furthermore, we interviewed six fish experts to inform the design of our voice agent on how to guide consumers and teach food literacy. Finally, we created a prototype and discussed with 15 consumers its impact and capability to convey embodied knowledge to the human that is engaged as sensor. Our design research goes beyond current Human-Food Interaction automation approaches by emphasizing the human-food relationship in technology design and demonstrating future complementary human-agent collaboration with the aim to increase humans’ competence to sense, think, and act.},
      language = {en},
      urldate = {2022-12-01},
      journal = {Personal and Ubiquitous Computing},
      author = {Esau, Margarita and Lawo, Dennis and Neifer, Thomas and Stevens, Gunnar and Boden, Alexander},
      month = nov,
      year = {2022},
      keywords = {Co-performance, Embodied knowledge, Food literacy, Food waste, Human-food interaction, Voice assistants},
      }


    • Hoffmann, S., Pinatti de Carvalho, A. F., Schweitzer, M., Abele, N. D. & Wulf, V. (2022)Producing and Consuming Instructional Material in Manufacturing Contexts: Evaluation of an AR-based Cyber-Physical Production System for Supporting Knowledge and Expertise Sharing

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 6, Pages: 366:1–366:36 doi:10.1145/3555091
      [BibTeX] [Abstract] [Download PDF]

      Fast-paced knowledge and expertise sharing (KES) is a typical demand in contemporary workplaces due to dynamic markets and ever-changing work practices. Past and current computer supported cooperative work (CSCW) research has long been investigating how computer technologies can support people with KES. Recent claims have asserted that augmented reality- (AR-)based cyber-physical production systems (CPPS) are poised to bring significant changes in the ways that KES unfolds in manufacturing contexts. This paper scrutinises such claims by implementing a short-term evaluation of an AR-based CPPS and assessing how it can potentially support (1) the generation of AR content by experienced production workers and (2) the visualisation and processing of such content by novice workers. We, therefore, contribute a user study to the CSCW community that sheds light on the use of a particular type of AR-based CPPS for KES in industrial contexts.?

      @article{hoffmann_producing_2022,
      title = {Producing and {Consuming} {Instructional} {Material} in {Manufacturing} {Contexts}: {Evaluation} of an {AR}-based {Cyber}-{Physical} {Production} {System} for {Supporting} {Knowledge} and {Expertise} {Sharing}},
      volume = {6},
      shorttitle = {Producing and {Consuming} {Instructional} {Material} in {Manufacturing} {Contexts}},
      url = {https://doi.org/10.1145/3555091},
      doi = {10.1145/3555091},
      abstract = {Fast-paced knowledge and expertise sharing (KES) is a typical demand in contemporary workplaces due to dynamic markets and ever-changing work practices. Past and current computer supported cooperative work (CSCW) research has long been investigating how computer technologies can support people with KES. Recent claims have asserted that augmented reality- (AR-)based cyber-physical production systems (CPPS) are poised to bring significant changes in the ways that KES unfolds in manufacturing contexts. This paper scrutinises such claims by implementing a short-term evaluation of an AR-based CPPS and assessing how it can potentially support (1) the generation of AR content by experienced production workers and (2) the visualisation and processing of such content by novice workers. We, therefore, contribute a user study to the CSCW community that sheds light on the use of a particular type of AR-based CPPS for KES in industrial contexts.?},
      number = {CSCW2},
      urldate = {2022-11-15},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Hoffmann, Sven and Pinatti de Carvalho, Aparecido Fabiano and Schweitzer, Marcus and Abele, Nils Darwin and Wulf, Volker},
      month = nov,
      year = {2022},
      keywords = {augmented reality, cyber-physical production systems, evaluation, knowledge and expertise sharing, machine set-up, manufacturing contexts},
      pages = {366:1--366:36},
      }


    • Grinko, M., Qalandar, S., Randall, D. & Wulf, V. (2022)Nationalizing the Internet to Break a Protest Movement: Internet Shutdown and Counter-Appropriation in Iran of Late 2019

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 6, Pages: 314:1–314:21 doi:10.1145/3555205
      [BibTeX] [Abstract] [Download PDF]

      To deal with a spontaneous civil uprising following a substantial rise in gas prices, the Iranian security apparatus imposed in late 2019 techno-political measures and blocked access to international websites and services. To analyze these measures, we conducted 19 interviews with Iranians living inside and outside the country. We argue that the concept of the shutdown, as portrayed in Western media, is not perfectly suitable to describe the infrastructural restrictions and propose the concept of an internet nationalization. This paper offers an in-depth analysis of what the nationalization meant and how it affected the lives of Iranians participating or not participating in the protests. We also report on a variety of creative measures, both technical and non-technical, Iranians took to counter-appropriate the government-imposed shutdown of international connectivity. Based on these data, we elaborate on the concept of counter-appropriation.

      @article{grinko_nationalizing_2022,
      title = {Nationalizing the {Internet} to {Break} a {Protest} {Movement}: {Internet} {Shutdown} and {Counter}-{Appropriation} in {Iran} of {Late} 2019},
      volume = {6},
      shorttitle = {Nationalizing the {Internet} to {Break} a {Protest} {Movement}},
      url = {https://doi.org/10.1145/3555205},
      doi = {10.1145/3555205},
      abstract = {To deal with a spontaneous civil uprising following a substantial rise in gas prices, the Iranian security apparatus imposed in late 2019 techno-political measures and blocked access to international websites and services. To analyze these measures, we conducted 19 interviews with Iranians living inside and outside the country. We argue that the concept of the shutdown, as portrayed in Western media, is not perfectly suitable to describe the infrastructural restrictions and propose the concept of an internet nationalization. This paper offers an in-depth analysis of what the nationalization meant and how it affected the lives of Iranians participating or not participating in the protests. We also report on a variety of creative measures, both technical and non-technical, Iranians took to counter-appropriate the government-imposed shutdown of international connectivity. Based on these data, we elaborate on the concept of counter-appropriation.},
      number = {CSCW2},
      urldate = {2022-11-15},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Grinko, Margarita and Qalandar, Sarvin and Randall, Dave and Wulf, Volker},
      month = nov,
      year = {2022},
      keywords = {activism, protest, internet, Iran, shutdown},
      pages = {314:1--314:21},
      }


    • Mosconi, G., Randall, D., Karasti, H., Yu, T., Tolmie, P., Pipek, V., Randall, D., Karasti, H., Yu, T. & Aljuneidi, S. (2022)Designing a Data Story: A Storytelling Approach to Curation and Sharing in Support of Ethnographically-driven Research

      doi:10.1145/3555180
      [BibTeX] [Abstract]

      In this paper, we introduce an innovative design concept for the curation of data, which we call ‚Data Story‘. We view this as an additional resource for data curation, aimed specifically at supporting the sharing of qualitative and ethnographic data. The Data Story concept is motivated by three elements: 1. the increased attention of funding agencies and academic institutions on Research Data Management and Open Science; 2. our own work with colleagues applying ethnographic research methods; and 3. existing literature that has identified specific challenges in this context. Ongoing issues entailed in dealing with certain contextual factors that are inherent to qualitative research reveal the extent to which we still lack technical design solutions that can support meaningful curation and sharing. Data Story provides a singular way of addressing these issues by integrating traditional data curation approaches, where research data are treated as ‚objects‘ to be curated and preserved according to specific standards, with a more contextual, culturally-nuanced and collaborative organizing layer that can be thought of as a „Story“. The concept draws on existing literature on data curation, digital storytelling and Critical Data Studies (CDS). As a possible design solution for Research Data Management and data curation, Data Story offers: 1) a collaborative workflow for data curation; 2) a story-like format that can serve as an organizing principle; 3) a means of enhancing and naturalizing curation practices through storytelling. Data Story is currently being developed for deployment and evaluation.

      @book{mosconi_designing_2022,
      title = {Designing a {Data} {Story}: {A} {Storytelling} {Approach} to {Curation} and {Sharing} in {Support} of {Ethnographically}-driven {Research}},
      shorttitle = {Designing a {Data} {Story}},
      abstract = {In this paper, we introduce an innovative design concept for the curation of data, which we call 'Data Story'. We view this as an additional resource for data curation, aimed specifically at supporting the sharing of qualitative and ethnographic data. The Data Story concept is motivated by three elements: 1. the increased attention of funding agencies and academic institutions on Research Data Management and Open Science; 2. our own work with colleagues applying ethnographic research methods; and 3. existing literature that has identified specific challenges in this context. Ongoing issues entailed in dealing with certain contextual factors that are inherent to qualitative research reveal the extent to which we still lack technical design solutions that can support meaningful curation and sharing. Data Story provides a singular way of addressing these issues by integrating traditional data curation approaches, where research data are treated as 'objects' to be curated and preserved according to specific standards, with a more contextual, culturally-nuanced and collaborative organizing layer that can be thought of as a "Story". The concept draws on existing literature on data curation, digital storytelling and Critical Data Studies (CDS). As a possible design solution for Research Data Management and data curation, Data Story offers: 1) a collaborative workflow for data curation; 2) a story-like format that can serve as an organizing principle; 3) a means of enhancing and naturalizing curation practices through storytelling. Data Story is currently being developed for deployment and evaluation.},
      author = {Mosconi, Gaia and Randall, Dave and Karasti, Helena and Yu, Tong and Tolmie, Peter and Pipek, Volkmar and Randall, Dave and Karasti, Helena and Yu, T and Aljuneidi, Saja},
      month = nov,
      year = {2022},
      doi = {10.1145/3555180},
      }


    • Shajalal, M., Boden, A. & Stevens, G. (2022)Explainable product backorder prediction exploiting CNN: Introducing explainable models in businesses

      IN Electronic Markets doi:10.1007/s12525-022-00599-z
      [BibTeX] [Abstract] [Download PDF]

      Due to expected positive impacts on business, the application of artificial intelligence has been widely increased. The decision-making procedures of those models are often complex and not easily understandable to the company’s stakeholders, i.e. the people having to follow up on recommendations or try to understand automated decisions of a system. This opaqueness and black-box nature might hinder adoption, as users struggle to make sense and trust the predictions of AI models. Recent research on eXplainable Artificial Intelligence (XAI) focused mainly on explaining the models to AI experts with the purpose of debugging and improving the performance of the models. In this article, we explore how such systems could be made explainable to the stakeholders. For doing so, we propose a new convolutional neural network (CNN)-based explainable predictive model for product backorder prediction in inventory management. Backorders are orders that customers place for products that are currently not in stock. The company now takes the risk to produce or acquire the backordered products while in the meantime, customers can cancel their orders if that takes too long, leaving the company with unsold items in their inventory. Hence, for their strategic inventory management, companies need to make decisions based on assumptions. Our argument is that these tasks can be improved by offering explanations for AI recommendations. Hence, our research investigates how such explanations could be provided, employing Shapley additive explanations to explain the overall models’ priority in decision-making. Besides that, we introduce locally interpretable surrogate models that can explain any individual prediction of a model. The experimental results demonstrate effectiveness in predicting backorders in terms of standard evaluation metrics and outperform known related works with AUC 0.9489. Our approach demonstrates how current limitations of predictive technologies can be addressed in the business domain.

      @article{shajalal_explainable_2022,
      title = {Explainable product backorder prediction exploiting {CNN}: {Introducing} explainable models in businesses},
      issn = {1422-8890},
      shorttitle = {Explainable product backorder prediction exploiting {CNN}},
      url = {https://doi.org/10.1007/s12525-022-00599-z},
      doi = {10.1007/s12525-022-00599-z},
      abstract = {Due to expected positive impacts on business, the application of artificial intelligence has been widely increased. The decision-making procedures of those models are often complex and not easily understandable to the company’s stakeholders, i.e. the people having to follow up on recommendations or try to understand automated decisions of a system. This opaqueness and black-box nature might hinder adoption, as users struggle to make sense and trust the predictions of AI models. Recent research on eXplainable Artificial Intelligence (XAI) focused mainly on explaining the models to AI experts with the purpose of debugging and improving the performance of the models. In this article, we explore how such systems could be made explainable to the stakeholders. For doing so, we propose a new convolutional neural network (CNN)-based explainable predictive model for product backorder prediction in inventory management. Backorders are orders that customers place for products that are currently not in stock. The company now takes the risk to produce or acquire the backordered products while in the meantime, customers can cancel their orders if that takes too long, leaving the company with unsold items in their inventory. Hence, for their strategic inventory management, companies need to make decisions based on assumptions. Our argument is that these tasks can be improved by offering explanations for AI recommendations. Hence, our research investigates how such explanations could be provided, employing Shapley additive explanations to explain the overall models’ priority in decision-making. Besides that, we introduce locally interpretable surrogate models that can explain any individual prediction of a model. The experimental results demonstrate effectiveness in predicting backorders in terms of standard evaluation metrics and outperform known related works with AUC 0.9489. Our approach demonstrates how current limitations of predictive technologies can be addressed in the business domain.},
      language = {en},
      urldate = {2022-11-14},
      journal = {Electronic Markets},
      author = {Shajalal, Md and Boden, Alexander and Stevens, Gunnar},
      month = nov,
      year = {2022},
      keywords = {Backorder prediction, C80, CNN, eXplainable artificial intelligence (XAI), Global explanation, Local explanation, M1, M15, O33},
      }


    • Kotthaus, C., Vitt, N., Krüger, M., Pipek, V. & Wulf, V. (2022)Negotiating Priorities on the Shopfloor: A Design Case Study of Maintainers’ Practices

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09444-5
      [BibTeX] [Abstract] [Download PDF]

      The coordination of maintenance work in manufacturing poses a crucial productivity factor in small and medium-sized companies (SMEs) but often seems to be rather neglected in practice as well as in much of the literature on maintenance. We shed light upon maintenance coordination work by presenting a design case study conducted in an SME over approximately two years. We took a participatory design-oriented approach, involving all roles on the shopfloor affected by maintenance work. In three major iterations during the pre-study, a release-ready prototype was developed and implemented by the users over the course of one year. The evaluation of the tool showed how a new and mostly unintended practice of information flow, error reporting, and prioritization emerged such that, for instance, foremen becoming a central node of communication, formal prioritization shifting away from higher management, and actual prioritization being done by maintainers. This paper contributes to the body of CSCW work on maintenance practice in SMEs by presenting detailed empirical findings on the coordination work of maintainers, as well as the evaluation of socio-technical interventions into maintenance practices.

      @article{kotthaus_negotiating_2022,
      title = {Negotiating {Priorities} on the {Shopfloor}: {A} {Design} {Case} {Study} of {Maintainers}’ {Practices}},
      issn = {1573-7551},
      shorttitle = {Negotiating {Priorities} on the {Shopfloor}},
      url = {https://doi.org/10.1007/s10606-022-09444-5},
      doi = {10.1007/s10606-022-09444-5},
      abstract = {The coordination of maintenance work in manufacturing poses a crucial productivity factor in small and medium-sized companies (SMEs) but often seems to be rather neglected in practice as well as in much of the literature on maintenance. We shed light upon maintenance coordination work by presenting a design case study conducted in an SME over approximately two years. We took a participatory design-oriented approach, involving all roles on the shopfloor affected by maintenance work. In three major iterations during the pre-study, a release-ready prototype was developed and implemented by the users over the course of one year. The evaluation of the tool showed how a new and mostly unintended practice of information flow, error reporting, and prioritization emerged such that, for instance, foremen becoming a central node of communication, formal prioritization shifting away from higher management, and actual prioritization being done by maintainers. This paper contributes to the body of CSCW work on maintenance practice in SMEs by presenting detailed empirical findings on the coordination work of maintainers, as well as the evaluation of socio-technical interventions into maintenance practices.},
      language = {en},
      urldate = {2022-10-18},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Kotthaus, Christoph and Vitt, Nico and Krüger, Max and Pipek, Volkmar and Wulf, Volker},
      month = oct,
      year = {2022},
      keywords = {CSCW, Design case study, Qualitative research, Manufacturing, Maintenance, Repair},
      }


    • Alizadeh, F., Mniestri, A. & Stevens, G. (2022)Does Anyone Dream of Invisible A.I.? A Critique of the Making Invisible of A.I. Policing

      Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–6 doi:10.1145/3546155.3547282
      [BibTeX] [Abstract] [Download PDF]

      For most people, using their body to authenticate their identity is an integral part of daily life. From our fingerprints to our facial features, our physical characteristics store the information that identifies us as „us.“ This biometric information is becoming increasingly vital to the way we access and use technology. As more and more platform operators struggle with traffic from malicious bots on their servers, the burden of proof is on users, only this time they have to prove their very humanity and there is no court or jury to judge, but an invisible algorithmic system. In this paper, we critique the invisibilization of artificial intelligence policing. We argue that this practice obfuscates the underlying process of biometric verification. As a result, the new „invisible“ tests leave no room for the user to question whether the process of questioning is even fair or ethical. We challenge this thesis by offering a juxtaposition with the science fiction imagining of the Turing test in Blade Runner to reevaluate the ethical grounds for reverse Turing tests, and we urge the research community to pursue alternative routes of bot identification that are more transparent and responsive.

      @inproceedings{alizadeh_does_2022,
      address = {New York, NY, USA},
      series = {{NordiCHI} '22},
      title = {Does {Anyone} {Dream} of {Invisible} {A}.{I}.? {A} {Critique} of the {Making} {Invisible} of {A}.{I}. {Policing}},
      isbn = {978-1-4503-9699-8},
      shorttitle = {Does {Anyone} {Dream} of {Invisible} {A}.{I}.?},
      url = {https://doi.org/10.1145/3546155.3547282},
      doi = {10.1145/3546155.3547282},
      abstract = {For most people, using their body to authenticate their identity is an integral part of daily life. From our fingerprints to our facial features, our physical characteristics store the information that identifies us as "us." This biometric information is becoming increasingly vital to the way we access and use technology. As more and more platform operators struggle with traffic from malicious bots on their servers, the burden of proof is on users, only this time they have to prove their very humanity and there is no court or jury to judge, but an invisible algorithmic system. In this paper, we critique the invisibilization of artificial intelligence policing. We argue that this practice obfuscates the underlying process of biometric verification. As a result, the new "invisible" tests leave no room for the user to question whether the process of questioning is even fair or ethical. We challenge this thesis by offering a juxtaposition with the science fiction imagining of the Turing test in Blade Runner to reevaluate the ethical grounds for reverse Turing tests, and we urge the research community to pursue alternative routes of bot identification that are more transparent and responsive.},
      urldate = {2022-10-04},
      booktitle = {Nordic {Human}-{Computer} {Interaction} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Alizadeh, Fatemeh and Mniestri, Aikaterini and Stevens, Gunnar},
      month = oct,
      year = {2022},
      keywords = {Biometric data, Invisible AI, reCAPTCHA, Verification systems, Voight-Kampff test},
      pages = {1--6},
      }


    • Oberschmidt, K., Grünloh, C., Doherty, K., Wolkorte, R., Saßmannshausen, S. M., Siering, L., Cajander, Å., Dolezel, M., Lifvergren, S. & van Den Driesche, K. (2022)How To Train Your Stakeholders: Skill Training In Participatory Health Research

      Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–4 doi:10.1145/3547522.3547700
      [BibTeX] [Abstract] [Download PDF]

      Currently, health research increasingly involves diverse groups of stakeholders. Such collaborations occur on various levels, where in some cases, stakeholders become co-researchers. However, these stakeholders (e.g. patients) are not always trained in the necessary research skills. On the other hand, researchers are not trained to collaborate with stakeholders. While there is agreement that skill training should be offered as an integral part of participatory health, so far knowledge is lacking on what such a training should look like. This workshop aims to collect experiences from those who have either previously implemented stakeholder skill training or have experiences where stakeholder skill training was lacking but would have been beneficial, and facilitate the exchange of ideas between participants who are interested in the topic. The outcomes will be communicated in ways that are accessible for academic and non-academic stakeholders and will provide them with guidance for conducting stakeholder skill training.

      @inproceedings{oberschmidt_how_2022,
      address = {New York, NY, USA},
      series = {{NordiCHI} '22},
      title = {How {To} {Train} {Your} {Stakeholders}: {Skill} {Training} {In} {Participatory} {Health} {Research}},
      isbn = {978-1-4503-9448-2},
      shorttitle = {How {To} {Train} {Your} {Stakeholders}},
      url = {https://doi.org/10.1145/3547522.3547700},
      doi = {10.1145/3547522.3547700},
      abstract = {Currently, health research increasingly involves diverse groups of stakeholders. Such collaborations occur on various levels, where in some cases, stakeholders become co-researchers. However, these stakeholders (e.g. patients) are not always trained in the necessary research skills. On the other hand, researchers are not trained to collaborate with stakeholders. While there is agreement that skill training should be offered as an integral part of participatory health, so far knowledge is lacking on what such a training should look like. This workshop aims to collect experiences from those who have either previously implemented stakeholder skill training or have experiences where stakeholder skill training was lacking but would have been beneficial, and facilitate the exchange of ideas between participants who are interested in the topic. The outcomes will be communicated in ways that are accessible for academic and non-academic stakeholders and will provide them with guidance for conducting stakeholder skill training.},
      urldate = {2022-10-10},
      booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Oberschmidt, Kira and Grünloh, Christiane and Doherty, Kevin and Wolkorte, Ria and Saßmannshausen, Sheree May and Siering, Lara and Cajander, Åsa and Dolezel, Michal and Lifvergren, Svante and van Den Driesche, Karin},
      month = oct,
      year = {2022},
      pages = {1--4},
      }


    • Krüger, M., Carros, F., Ahmadi, M., de Leal, D. C., Brandt, M. & Wulf, V. (2022)Understanding Forestry Practices to Support Climate Adaption

      Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–6 doi:10.1145/3547522.3547677
      [BibTeX] [Abstract] [Download PDF]

      Forests and their management practices are under considerable pressure to adapt to a changing climate. This study reports on early results on the adaptation of forests and forestry practices in Europe. Our study confirms the social and situated nature of forestry and climate adaption and found that the absence of appropriate knowledge and the multi-actor nature of the forest are central challenges for the necessary adaptation. These challenges are well known to HCI research and resonate with approaches to knowledge management and participation of multiple actors in design. The forest however also challenges existing approaches in return. This makes the forest a site not just for urgent action to realise its role in climate mitigation, but also for the production of HCI knowledge.

      @inproceedings{kruger_understanding_2022,
      address = {New York, NY, USA},
      series = {{NordiCHI} '22},
      title = {Understanding {Forestry} {Practices} to {Support} {Climate} {Adaption}},
      isbn = {978-1-4503-9448-2},
      url = {https://doi.org/10.1145/3547522.3547677},
      doi = {10.1145/3547522.3547677},
      abstract = {Forests and their management practices are under considerable pressure to adapt to a changing climate. This study reports on early results on the adaptation of forests and forestry practices in Europe. Our study confirms the social and situated nature of forestry and climate adaption and found that the absence of appropriate knowledge and the multi-actor nature of the forest are central challenges for the necessary adaptation. These challenges are well known to HCI research and resonate with approaches to knowledge management and participation of multiple actors in design. The forest however also challenges existing approaches in return. This makes the forest a site not just for urgent action to realise its role in climate mitigation, but also for the production of HCI knowledge.},
      urldate = {2022-10-07},
      booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Krüger, Max and Carros, Felix and Ahmadi, Michael and Leal, Debora de Castro and Brandt, Maximilian and Wulf, Volker},
      month = oct,
      year = {2022},
      keywords = {sustainability, climate, conservation, environmental stewardship, forestry, forests, forea},
      pages = {1--6},
      }


    • Ontika, N. N., Saßmannshausen, S. M., Syed, H. A. & Pinatti De Carvalho, A. F. (2022)Exploring Human-Centered AI in Healthcare: A Workshop Report

      IN IRSI Report, Vol. 19, Pages: 1–54
      [BibTeX] [Abstract] [Download PDF]

      As a technique of improving the quality of life, AI has the potential to take a significant part in healthcare worldwide. However, in order to facilitate the widespread use of AI systems, we must first better comprehend the influence of AI on the healthcare sector. To create an acceptable intelligent system for healthcare, a comprehensive evaluation of ethically driven design, technology that effectively addresses human intellect, and human aspects of design is required. Our two-day workshop at the European Conference on CSCW in 2022 focused on Human-centered AI in the healthcare domain. In the workshop, we brought together researchers and practitioners in health informatics to accelerate conversations about developing usable and efficient intelligent systems that are more understandable and reliable for users.

      @article{ontika_exploring_2022-1,
      series = {International reports on socio-informatics},
      title = {Exploring {Human}-{Centered} {AI} in {Healthcare}: {A} {Workshop} {Report}},
      volume = {19},
      issn = {1861-4280},
      url = {https://www.iisi.de/wp-content/uploads/2022/10/IRSI_V19I2.pdf},
      abstract = {As a technique of improving the quality of life, AI has the potential to take a significant part in healthcare worldwide. However, in order to facilitate the widespread use of AI systems, we must first better comprehend the influence of AI on the healthcare sector. To create an acceptable intelligent system for healthcare, a comprehensive evaluation of ethically driven design, technology that effectively addresses human intellect, and human aspects of design is required. Our two-day workshop at the European Conference on CSCW in 2022 focused on Human-centered AI in the healthcare domain. In the workshop, we brought together researchers and practitioners in health informatics to accelerate conversations about developing usable and efficient intelligent systems that are more understandable and reliable for users.},
      language = {English},
      number = {2},
      journal = {IRSI Report},
      author = {Ontika, Nazmun Nisat and Saßmannshausen, Sheree May and Syed, Hussain Abid and Pinatti De Carvalho, Aparecido Fabiano},
      editor = {Pipek, Volkmar and Rohde, Markus},
      month = oct,
      year = {2022},
      keywords = {pairads},
      pages = {1--54},
      }


    • Scheepmaker, L., Aal, T., Kender, K., Vallis, S., Aal, K., Smith, N., Melenhorst, M., Van Twist, A., Veenstra, M., Schuler, D., Müller, C., Wulf, V., Weibert, A., Weibert, A., Weibert, A. & Weibert, A. (2022)Ethical Future Environments: Engaging refugees in Smart City participation

      Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–5 doi:10.1145/3547522.3547704
      [BibTeX] [Abstract] [Download PDF]

      Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.

      @inproceedings{scheepmaker_ethical_2022,
      address = {New York, NY, USA},
      series = {{NordiCHI} '22},
      title = {Ethical {Future} {Environments}: {Engaging} refugees in {Smart} {City} participation},
      isbn = {978-1-4503-9448-2},
      shorttitle = {Ethical {Future} {Environments}},
      url = {https://doi.org/10.1145/3547522.3547704},
      doi = {10.1145/3547522.3547704},
      abstract = {Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.},
      urldate = {2022-10-04},
      booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Scheepmaker, Laura and Aal, Tanja and Kender, Kay and Vallis, Stacy and Aal, Konstantin and Smith, Nancy and Melenhorst, Mark and Van Twist, Anouk and Veenstra, Mettina and Schuler, Douglas and Müller, Claudia and Wulf, Volker and Weibert, Anne and Weibert, Anne and Weibert, Anne and Weibert, Anne},
      month = oct,
      year = {2022},
      keywords = {HCI, Participatory design, refugees, Smart Cities, marginalized people},
      pages = {1--5},
      }


    • Pihlainen, K., Ehlers, A., Rohner, R., Cerna, K., Kärnä, E., Hess, M., Hengl, L., Aavikko, L., Frewer-Graumann, S., Gallistl, V. & Müller, C. (2022)Older adults’ reasons to participate in digital skills learning: An interdisciplinary, multiple case study from Austria, Finland, and Germany

      IN Studies in the Education of Adults doi:10.1080/02660830.2022.2133268
      [BibTeX] [Abstract] [Download PDF]

      The rapid development of digital technologies and their increasing application in many areas of everyday life challenge all citizens to continuously learn digital skills. This also applies to older adults, among whom digital literacy is on average less well-developed than among younger adults. This article investigates why retired older adults participate in opportunities to learn digital skills. Multiple case design with both qualitative and quantitative methods was used to include the views of older adults from Austria, Finland, and Germany. The results of this interdisciplinary study indicated individual, social and technical reasons for their participation in digital skills training. Practical implications and recommendations for future studies are suggested.

      @article{pihlainen_older_2022,
      title = {Older adults’ reasons to participate in digital skills learning: {An} interdisciplinary, multiple case study from {Austria}, {Finland}, and {Germany}},
      url = {https://www.tandfonline.com/doi/pdf/10.1080/02660830.2022.2133268?needAccess=true},
      doi = {https://doi.org/10.1080/02660830.2022.2133268},
      abstract = {The rapid development of digital technologies and their increasing application in many areas of everyday life challenge all citizens to continuously learn digital skills. This also applies to older adults, among whom digital literacy is on average less well-developed than among younger adults. This article investigates why retired older adults participate in opportunities to learn digital skills. Multiple case design with both qualitative and quantitative methods was used to include the views of older adults from Austria, Finland, and Germany. The results of this interdisciplinary study indicated individual, social and technical reasons for their participation in digital skills training. Practical implications and recommendations for future studies are suggested.},
      journal = {Studies in the Education of Adults},
      author = {Pihlainen, Kaisa and Ehlers, Anja and Rohner, Rebekka and Cerna, Katerina and Kärnä, Eija and Hess, Moritz and Hengl, Lisa and Aavikko, Lotta and Frewer-Graumann, Susanne and Gallistl, Vera and Müller, Claudia},
      month = oct,
      year = {2022},
      doi = {10.1080/02660830.2022.2133268},
      keywords = {italg},
      }


    • von Grafenstein, M., Jakobi, T. & Stevens, G. (2022)Effective data protection by design through interdisciplinary research methods: The example of effective purpose specification by applying user-Centred UX-design methods

      IN Computer Law & Security Review, Vol. 46, Pages: 105722 doi:10.1016/j.clsr.2022.105722
      [BibTeX] [Abstract] [Download PDF]

      While the recent discussion on Art. 25 GDPR often considers the approach of data protection by design as an innovative idea, the notion of making data protection law more effective through requiring the data controller to implement the legal norms into the processing design is almost as old as the data protection debate. However, there is another, more recent shift in establishing the data protection by design approach through law, which is not yet understood to its fullest extent in the debate. Art. 25 GDPR requires the controller to not only implement the legal norms into the processing design but to do so in an effective manner. By explicitly declaring the effectiveness of the protection measures to be the legally required result, the legislator inevitably raises the question of which methods can be used to test and assure such efficacy. In our opinion, extending the legal compatibility assessment to the real effects of the required measures opens this approach to interdisciplinary methodologies. In this paper, we first summarise the current state of research on the methodology established in Art. 25 sect. 1 GDPR, and pinpoint some of the challenges of incorporating interdisciplinary research methodologies. On this premise, we present an empirical research methodology and first findings which offer one approach to answering the question on how to specify processing purposes effectively. Lastly, we discuss the implications of these findings for the legal interpretation of Art. 25 GDPR and related provisions, especially with respect to a more effective implementation of transparency and consent, and provide an outlook on possible next research steps.

      @article{von_grafenstein_effective_2022,
      title = {Effective data protection by design through interdisciplinary research methods: {The} example of effective purpose specification by applying user-{Centred} {UX}-design methods},
      volume = {46},
      issn = {0267-3649},
      shorttitle = {Effective data protection by design through interdisciplinary research methods},
      url = {https://www.sciencedirect.com/science/article/pii/S026736492200067X},
      doi = {10.1016/j.clsr.2022.105722},
      abstract = {While the recent discussion on Art. 25 GDPR often considers the approach of data protection by design as an innovative idea, the notion of making data protection law more effective through requiring the data controller to implement the legal norms into the processing design is almost as old as the data protection debate. However, there is another, more recent shift in establishing the data protection by design approach through law, which is not yet understood to its fullest extent in the debate. Art. 25 GDPR requires the controller to not only implement the legal norms into the processing design but to do so in an effective manner. By explicitly declaring the effectiveness of the protection measures to be the legally required result, the legislator inevitably raises the question of which methods can be used to test and assure such efficacy. In our opinion, extending the legal compatibility assessment to the real effects of the required measures opens this approach to interdisciplinary methodologies. In this paper, we first summarise the current state of research on the methodology established in Art. 25 sect. 1 GDPR, and pinpoint some of the challenges of incorporating interdisciplinary research methodologies. On this premise, we present an empirical research methodology and first findings which offer one approach to answering the question on how to specify processing purposes effectively. Lastly, we discuss the implications of these findings for the legal interpretation of Art. 25 GDPR and related provisions, especially with respect to a more effective implementation of transparency and consent, and provide an outlook on possible next research steps.},
      language = {en},
      urldate = {2022-08-12},
      journal = {Computer Law \& Security Review},
      author = {von Grafenstein, Max and Jakobi, Timo and Stevens, Gunnar},
      month = sep,
      year = {2022},
      keywords = {HCI, GDPR, Data protection by design, Effective purpose specification, UXD},
      pages = {105722},
      }


    • Ludwig, T., Lewkowicz, M. & Clemmensen, T. (2022)Cooperation on the Shopfloor: CSCW in Manufacturing and Industry Settings

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09446-3
      [BibTeX] [Download PDF]

      @article{ludwig_cooperation_2022,
      title = {Cooperation on the {Shopfloor}: {CSCW} in {Manufacturing} and {Industry} {Settings}},
      issn = {1573-7551},
      shorttitle = {Cooperation on the {Shopfloor}},
      url = {https://doi.org/10.1007/s10606-022-09446-3},
      doi = {10.1007/s10606-022-09446-3},
      language = {en},
      urldate = {2022-09-06},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Ludwig, Thomas and Lewkowicz, Myriam and Clemmensen, Torkil},
      month = sep,
      year = {2022},
      }


    • Naveed, S., Stevens, G. & Kern, D. (2022)Explainable Robo-Advisors: Empirical Investigations to Specify and Evaluate a User-Centric Taxonomy of Explanations in the Financial Domain

      Proceedings of the 9th Joint Workshop on Interfaces and Human Decision Making for Recommender Systems co-located with 16th ACM Conference on Recommender Systems (RecSys 2022). Seattle, USA, Pages: 85–103
      [BibTeX] [Abstract] [Download PDF]

      Even though Recommender Systems (RS) have been widely applied in various financial domains such as Robo-advisors (RA), these systems still operate as a black box with no or limited explanations. Even in cases, where explanations are provided, such systems are mostly designed from the developers’ perspective where the user needs and perspective of explanations are not taken into account. In this work, we aim to address the challenges of designing eXplainable Robo-Advisors (XRA) – by adopting a user-centric methodology. For this purpose, we applied a mixed-method approach, in whichwe conducted three qualitative focus group discussions (FGD) and supplemented the results with a quantitative survey insight. More specifically, we made two major contributions: 1) We extended the existing explanation categories to contextualize it for the financial domain – by identifying the user’s specific needs for explainability in the context of the financial domain, 2) We quantified the user preferences of specific explanations with regard to the financial domain and explainable RA – by evaluating the user’s personal relevance (PRE) and perceived quality (PQE) of explanations.

      @inproceedings{naveed_explainable_2022,
      address = {Seattle, USA},
      title = {Explainable {Robo}-{Advisors}: {Empirical} {Investigations} to {Specify} and {Evaluate} a {User}-{Centric} {Taxonomy} of {Explanations} in the {Financial} {Domain}},
      volume = {3222},
      url = {http://ceur-ws.org/Vol-3222/paper6.pdf},
      abstract = {Even though Recommender Systems (RS) have been widely applied in various financial domains such as Robo-advisors (RA), these systems still operate as a black box with no or limited explanations. Even in cases, where explanations are provided, such systems are mostly designed from the developers’ perspective where the user needs and perspective of explanations are not taken into account. In this work, we aim to address the challenges of designing eXplainable Robo-Advisors (XRA) – by adopting a user-centric methodology. For this purpose, we applied a mixed-method approach, in whichwe conducted three qualitative focus group discussions (FGD) and supplemented the results with a quantitative survey insight. More specifically, we made two major contributions: 1) We extended the existing explanation categories to contextualize it for the financial domain – by identifying the user’s specific needs for explainability in the context of the financial domain, 2) We quantified the user preferences of specific explanations with regard to the financial domain and explainable RA – by evaluating the user’s personal relevance (PRE) and perceived quality (PQE) of explanations.},
      booktitle = {Proceedings of the 9th {Joint} {Workshop} on {Interfaces} and {Human} {Decision} {Making} for {Recommender} {Systems} co-located with 16th {ACM} {Conference} on {Recommender} {Systems} ({RecSys} 2022)},
      author = {Naveed, Sidra and Stevens, Gunnar and Kern, Dean-Robin},
      month = sep,
      year = {2022},
      pages = {85--103},
      }


    • Helm, M., Carros, F., Schädler, J. & Wulf, V. (2022)Zoomorphic Robots and People with Disabilities

      Pfleging, B., Gerling, K. & Mayer, S. (Hrsg.), Mensch und Computer 2022 – Tagungsband. New York, NY, USA, Publisher: ACM, Pages: 5 doi:10.1145/3543758.3547552
      [BibTeX] [Abstract] [Download PDF]

      Although zoomorphic robots are already popular as companions in some parts of the world, like Japan, they are still a niche product in Germany and are primarily present in academia. In this study, we analyse the effects of the new version of the zoomorphic robot AIBO on people with disabilities living in residential care homes. We observed the interaction for four weeks, giving the care workers and residents complete control of the robot. We specifically looked at factors like well-being and interaction strategies. Our findings show mixed results. Whereas AIBO seems to have positive effects on some residents, e.g. reducing loneliness and enhancing personal well-being, others relate less positively to its limited functions and language restrictions. This study indicates that AIBO has the potential to be used meaningfully in real-world care contexts in Germany but needs improvement to have a fully positive impact.

      @inproceedings{helm_zoomorphic_2022,
      address = {New York, NY, USA},
      title = {Zoomorphic {Robots} and {People} with {Disabilities}},
      url = {http://dl.gi.de/handle/20.500.12116/39247},
      doi = {10.1145/3543758.3547552},
      abstract = {Although zoomorphic robots are already popular as companions in some parts of the world, like Japan, they are still a niche product in Germany and are primarily present in academia. In this study, we analyse the effects of the new version of the zoomorphic robot AIBO on people with disabilities living in residential care homes. We observed the interaction for four weeks, giving the care workers and residents complete control of the robot. We specifically looked at factors like well-being and interaction strategies. Our findings show mixed results. Whereas AIBO seems to have positive effects on some residents, e.g. reducing loneliness and enhancing personal well-being, others relate less positively to its limited functions and language restrictions. This study indicates that AIBO has the potential to be used meaningfully in real-world care contexts in Germany but needs improvement to have a fully positive impact.},
      language = {en},
      urldate = {2022-09-12},
      booktitle = {Pfleging, {B}., {Gerling}, {K}. \& {Mayer}, {S}. ({Hrsg}.), {Mensch} und {Computer} 2022 - {Tagungsband}},
      publisher = {ACM},
      author = {Helm, Melina and Carros, Felix and Schädler, Johannes and Wulf, Volker},
      month = sep,
      year = {2022},
      note = {Accepted: 2022-08-31T09:43:01Z
      Publisher: ACM},
      pages = {5},
      }


    • Ahmadi, M., Taugerbeck, S., Meurer, J., Randall, D. & Wulf, V. (2022)Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts

      IN Interacting with Computers doi:10.1093/iwc/iwac024
      [BibTeX] [Abstract] [Download PDF]

      Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.

      @article{ahmadi_addressing_2022,
      title = {Addressing {Values} in {Co}-{Design} {Projects}: {Lessons} {Learned} {From} {Two} {Case} {Studies} in {Sensitive} {Contexts}},
      issn = {1873-7951},
      shorttitle = {Addressing {Values} in {Co}-{Design} {Projects}},
      url = {https://doi.org/10.1093/iwc/iwac024},
      doi = {10.1093/iwc/iwac024},
      abstract = {Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.},
      urldate = {2022-09-12},
      journal = {Interacting with Computers},
      author = {Ahmadi, Michael and Taugerbeck, Sebastian and Meurer, Johanna and Randall, Dave and Wulf, Volker},
      month = sep,
      year = {2022},
      }


    • Berkholz, J., Esau-Held, M. & Stevens, G. (2022)Negotiating Taste for Digital Depiction: Aligning Individual Concepts of Taste Perception in a Co-Design Process

      IN Mensch und Computer 2022 – Tagungsband doi:10.1145/3543758.3543781
      [BibTeX] [Abstract] [Download PDF]

      Taste is a complex phenomenon that depends on the individual experience and is a matter of collective negotiation and mediation. On the contrary, it is uncommon to include taste and its many facets in everyday design, particularly online shopping for fresh food products. To realize this unused potential, we conducted two Co-Design workshops. Based on the participants’ results in the workshops, we prototyped and evaluated a click-dummy smartphone app to explore consumers’ needs for digital taste depiction. We found that emphasizing the natural qualities of food products, external reviews, and personalizing features lead to a reflection on the individual taste experience. The self-reflection through our design enables consumers to develop their taste competencies and thus strengthen their autonomy in decision-making. Ultimately, exploring taste as a social experience adds to a broader understanding of taste beyond a sensory phenomenon.

      @article{berkholz_negotiating_2022,
      title = {Negotiating {Taste} for {Digital} {Depiction}: {Aligning} {Individual} {Concepts} of {Taste} {Perception} in a {Co}-{Design} {Process}},
      shorttitle = {Negotiating {Taste} for {Digital} {Depiction}},
      url = {http://dl.gi.de/handle/20.500.12116/39209},
      doi = {10.1145/3543758.3543781},
      abstract = {Taste is a complex phenomenon that depends on the individual experience and is a matter of collective negotiation and mediation. On the contrary, it is uncommon to include taste and its many facets in everyday design, particularly online shopping for fresh food products. To realize this unused potential, we conducted two Co-Design workshops. Based on the participants’ results in the workshops, we prototyped and evaluated a click-dummy smartphone app to explore consumers’ needs for digital taste depiction. We found that emphasizing the natural qualities of food products, external reviews, and personalizing features lead to a reflection on the individual taste experience. The self-reflection through our design enables consumers to develop their taste competencies and thus strengthen their autonomy in decision-making. Ultimately, exploring taste as a social experience adds to a broader understanding of taste beyond a sensory phenomenon.},
      language = {en},
      urldate = {2022-09-12},
      journal = {Mensch und Computer 2022 - Tagungsband},
      author = {Berkholz, Jenny and Esau-Held, Margarita and Stevens, Gunnar},
      month = sep,
      year = {2022},
      note = {Accepted: 2022-08-31T09:42:52Z
      Publisher: ACM},
      }


    • Paluch, R., Müller, C. & Hasanat, A. A. (2022)Care: A chatbot for dementia care: An empirical study on chatbots, and the development of a chatbot to support the caregivers in dementia care.

      K. Marky, U. Grünefeld & T. Kosch (Hrsg.): Mensch und Computer 2022 – Workshopband. Darmstadt, Publisher: Gesellschaft für Informatik e.V. doi:10.18420/muc2022-src-442
      [BibTeX] [Abstract]

      In recent decades various digital artifacts have been integrated into our daily life. One such integration is chatbots or conversational agents like Siri and Alexa. Even though those devices are helping primarily in daily activities, they can potentially be used for medical and health care purposes. In our research, we tried to focus on the current trend of using conversational agents in daily life and potential ways of using those in the medical field. Primarily we focused on chatbot uses in dementia care. Within our work, we analyzed interviews from care facilities and referred to some other research articles to find potential ways of using chatbots in care facilities. As a prototype, we developed a chatbot that will act as a communication medium between caregivers and dementia patients. We also conducted an interview to explore further improvement areas of the chatbot.

      @inproceedings{paluch_care_2022,
      address = {Darmstadt},
      title = {Care: {A} chatbot for dementia care: {An} empirical study on chatbots, and the development of a chatbot to support the caregivers in dementia care.},
      shorttitle = {Care: {A} chatbot for dementia care},
      doi = {10.18420/muc2022-src-442},
      abstract = {In recent decades various digital artifacts have been integrated into our daily life. One such integration is chatbots or conversational agents like Siri and Alexa. Even though those devices are helping primarily in daily activities, they can potentially be used for medical and health care purposes. In our research, we tried to focus on the current trend of using conversational agents in daily life and potential ways of using those in the medical field. Primarily we focused on chatbot uses in dementia care. Within our work, we analyzed interviews from care facilities and referred to some other research articles to find potential ways of using chatbots in care facilities. As a prototype, we developed a chatbot that will act as a communication medium between caregivers and dementia patients. We also conducted an interview to explore further improvement areas of the chatbot.},
      booktitle = {K. {Marky}, {U}. {Grünefeld} \& {T}. {Kosch} ({Hrsg}.): {Mensch} und {Computer} 2022 – {Workshopband}},
      publisher = {Gesellschaft für Informatik e.V.},
      author = {Paluch, Richard and Müller, Claudia and Hasanat, ABM Ali},
      month = sep,
      year = {2022},
      keywords = {Empirical study, Conversational agents, Chatbot, User study, User experience},
      }


    • Krings, K., Weber, P., Jasche, F. & Ludwig, T. (2022)FADER: An Authoring Tool for Creating Augmented Reality-Based Avatars from an End-User Perspective

      IN Mensch und Computer 2022 – Tagungsband doi:10.1145/3543758.3543778
      [BibTeX] [Abstract] [Download PDF]

      Although augmented reality (AR) is becoming more common in our society, there are few specialized end-user tools for appropriate AR content creation. Most tools are focused on creating entire 3D applications or require extensive knowledge in programming and 3D modeling. With reference to End-User Development (EUD), we present a design case study for an end-user-friendly authoring tool that allows domain experts to create individual AR avatars in the field of Human-Food Interaction. After reviewing current approaches and design guidelines, we designed and implemented FADER, a web-based tool for creating AR-based food avatars. Our evaluation shows that playful design fosters immersion, and that abstract placeholders and highly simplified controls empower non-developers to create AR content. Our study contributes to a better understanding of end-user needs and practices during the AR creation process and informs the design of future AR authoring tools.

      @article{krings_fader_2022,
      title = {{FADER}: {An} {Authoring} {Tool} for {Creating} {Augmented} {Reality}-{Based} {Avatars} from an {End}-{User} {Perspective}},
      shorttitle = {{FADER}},
      url = {http://dl.gi.de/handle/20.500.12116/39249},
      doi = {10.1145/3543758.3543778},
      abstract = {Although augmented reality (AR) is becoming more common in our society, there are few specialized end-user tools for appropriate AR content creation. Most tools are focused on creating entire 3D applications or require extensive knowledge in programming and 3D modeling. With reference to End-User Development (EUD), we present a design case study for an end-user-friendly authoring tool that allows domain experts to create individual AR avatars in the field of Human-Food Interaction. After reviewing current approaches and design guidelines, we designed and implemented FADER, a web-based tool for creating AR-based food avatars. Our evaluation shows that playful design fosters immersion, and that abstract placeholders and highly simplified controls empower non-developers to create AR content. Our study contributes to a better understanding of end-user needs and practices during the AR creation process and informs the design of future AR authoring tools.},
      language = {en},
      urldate = {2022-09-12},
      journal = {Mensch und Computer 2022 - Tagungsband},
      author = {Krings, Kevin and Weber, Philip and Jasche, Florian and Ludwig, Thomas},
      month = sep,
      year = {2022},
      note = {Accepted: 2022-08-31T09:43:01Z
      Publisher: ACM},
      keywords = {rendezfood},
      }


    • Keil, A., Hahn, K., Brombach, N., Brück, R., Farhan, N. & Gaus, O. (2022)Acquisition and Processing of Biomedical Data for Outpatient Care in Rural Areas

      IN Current Directions in Biomedical Engineering, Vol. 8, Pages: 81–84 doi:10.1515/cdbme-2022-1022
      [BibTeX] [Abstract] [Download PDF]

      Abstract Acquisition of medical data such as blood pressure, ECG, pulse, and other values is currently often carried out in doctor’s offices by physicians or medical staff. This requires valuable time of patients as well as of practices’ personel and can deliver specific data only of the time of the visit. In this paper we describe a different approach. Patients measure their biomedical vital data at home. Therefore a technical infrastructure together with a workflow were developed and applied within a current project with patients in a rural area. Vital data is transferred via smartphone apps to a cloud environment where doctors can easily access and assess the data.

      @article{keil_acquisition_2022,
      title = {Acquisition and {Processing} of {Biomedical} {Data} for {Outpatient} {Care} in {Rural} {Areas}},
      volume = {8},
      issn = {2364-5504},
      url = {https://www.degruyter.com/document/doi/10.1515/cdbme-2022-1022/html},
      doi = {10.1515/cdbme-2022-1022},
      abstract = {Abstract
      Acquisition of medical data such as blood pressure, ECG, pulse, and other values is currently often carried out in doctor’s offices by physicians or medical staff. This requires valuable time of patients as well as of practices’ personel and can deliver specific data only of the time of the visit. In this paper we describe a different approach. Patients measure their biomedical vital data at home. Therefore a technical infrastructure together with a workflow were developed and applied within a current project with patients in a rural area. Vital data is transferred via smartphone apps to a cloud environment where doctors can easily access and assess the data.},
      language = {en},
      number = {2},
      urldate = {2022-11-09},
      journal = {Current Directions in Biomedical Engineering},
      author = {Keil, Alexander and Hahn, Kai and Brombach, Nick and Brück, Rainer and Farhan, Nabeel and Gaus, Olaf},
      month = sep,
      year = {2022},
      pages = {81--84},
      }


    • Müller, C. (2022)Forschen zu und mit kommerziell verfügbaren digitalen Technologien – Überlegungen aus Sicht der Sozioinformatik zu digitalen Praktiken älterer Menschen

      IN Zeitschrift für Gerontologie und Geriatrie, Vol. 55, Pages: 397–398 doi:10.1007/s00391-022-02093-9
      [BibTeX] [Download PDF]

      @article{muller_forschen_2022,
      title = {Forschen zu und mit kommerziell verfügbaren digitalen {Technologien} – Überlegungen aus {Sicht} der {Sozioinformatik} zu digitalen {Praktiken} älterer {Menschen}},
      volume = {55},
      issn = {1435-1269},
      url = {https://doi.org/10.1007/s00391-022-02093-9},
      doi = {10.1007/s00391-022-02093-9},
      language = {de},
      number = {5},
      urldate = {2022-08-09},
      journal = {Zeitschrift für Gerontologie und Geriatrie},
      author = {Müller, Claudia},
      month = aug,
      year = {2022},
      keywords = {italg},
      pages = {397--398},
      }


    • Carros, F., Störzinger, T., Wierling, A., Preussner, A. & Tolmie, P. (2022)Ethical, Legal & Participatory Concerns in the Development of Human-Robot Interaction: Lessons from Eight Research Projects with Social Robots in Real-World Scenarios

      IN i-com, Vol. 21, Pages: 299–309 doi:10.1515/icom-2022-0025
      [BibTeX] [Abstract] [Download PDF]

      Research on Human-Robot Interaction is increasing as system become widely available and reached a level that enables smooth interactions. Yet, many research projects act in a silo mentality, in regard of participatory, ethical, or legal matters of social robotics. Knowledge about specific challenges is not universal and has often to be transferred from non-robotic contexts. We present findings in the three dimensions: participatory design, ethics for social robots and legal aspects. We accompanied eight research projects on social robots in real-world scenarios for three years. During that time, we spoke, observed, and helped (where possible) the research projects. This gave us specific insights into their work. Our findings work in three dimensions. In participatory design we observed that the trust relationship to users is essential to gain truthful insights and that a mixed method approach is promising. Regarding ethical aspects, we could see that ethical matters should be answered early on. And in the legal dimensions we noticed that the GDPR regulations are a challenge that often requires the help of experts. This work is reflecting on the observation of eight projects and is collecting lessons learned to help future projects and to learn from previous work.

      @article{carros_ethical_2022,
      title = {Ethical, {Legal} \& {Participatory} {Concerns} in the {Development} of {Human}-{Robot} {Interaction}: {Lessons} from {Eight} {Research} {Projects} with {Social} {Robots} in {Real}-{World} {Scenarios}},
      volume = {21},
      issn = {2196-6826},
      shorttitle = {Ethical, {Legal} \& {Participatory} {Concerns} in the {Development} of {Human}-{Robot} {Interaction}},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2022-0025/html},
      doi = {10.1515/icom-2022-0025},
      abstract = {Research on Human-Robot Interaction is increasing as system become widely available and reached a level that enables smooth interactions. Yet, many research projects act in a silo mentality, in regard of participatory, ethical, or legal matters of social robotics. Knowledge about specific challenges is not universal and has often to be transferred from non-robotic contexts. We present findings in the three dimensions: participatory design, ethics for social robots and legal aspects. We accompanied eight research projects on social robots in real-world scenarios for three years. During that time, we spoke, observed, and helped (where possible) the research projects. This gave us specific insights into their work. Our findings work in three dimensions. In participatory design we observed that the trust relationship to users is essential to gain truthful insights and that a mixed method approach is promising. Regarding ethical aspects, we could see that ethical matters should be answered early on. And in the legal dimensions we noticed that the GDPR regulations are a challenge that often requires the help of experts. This work is reflecting on the observation of eight projects and is collecting lessons learned to help future projects and to learn from previous work.},
      language = {en},
      number = {2},
      urldate = {2022-07-19},
      journal = {i-com},
      author = {Carros, Felix and Störzinger, Tobias and Wierling, Anne and Preussner, Adrian and Tolmie, Peter},
      month = aug,
      year = {2022},
      note = {Publisher: Oldenbourg Wissenschaftsverlag},
      keywords = {Participatory Design, Living Lab, long-term, User-Centered Design, GDPR, HRI, Social Robot, Assistive Robots, Ethic, Human-Robot Interaction, Legal, MEESTAR, Meta Research, Qualitative Methods, Quantitative Methods, Research Project, Wizard-of-Oz, Zoomorphic Robots},
      pages = {299--309},
      }


    • Omar, R. (2022)The Role of Technology in Knowledge Management in SME’s

      Bachelor {Thesis}, Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      The research objective of this thesis is to : 1) Understanding the phenomena of knowledge sharing in organizations. 2) And to understand the role of information technologies for sharing knowledge in companies? The research design for this work is based on the design science research methodology introduced by Vaishnavi and Kuechler (2008). Awareness of the problem was done by by doing ethnography in a software company. Data was collected using ethnomethodology through shadowing and doing semistructured interviews with the 8 employees from the consulting, sales, and Support and quality departments. Data was analyzed by thematic analysis after recording the interviews and taking the observations notes, they were transcribed, including the breaks, reactions, and emotions. The analysis led to the suggestion and definition of different facets and caveats of the knowledge sharing phenomenon which resulted in the prototyping of an interactive solution for knowledge sharing based on the Game theory that aims to improve the way knowledge is shared within the company, intending to reduce the wasted time and costs for an organization and enhancing the motivation of new employees during training.

      @phdthesis{omar_role_2022,
      address = {Siegen, Germany},
      type = {Bachelor {Thesis}},
      title = {The {Role} of {Technology} in {Knowledge} {Management} in {SME}’s},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/thesis_Raman_Omar_geschwaerzt.pdf},
      abstract = {The research objective of this thesis is to : 1) Understanding the phenomena of knowledge sharing in organizations. 2) And to understand the role of information technologies for sharing knowledge in companies? The research design for this work is based on the design science research methodology introduced by Vaishnavi and Kuechler (2008).
      Awareness of the problem was done by by doing ethnography in a software company. Data was collected using ethnomethodology through shadowing and doing semistructured interviews with the 8 employees from the consulting, sales, and Support and quality departments. Data was analyzed by thematic analysis after recording the interviews and taking the observations notes, they were transcribed, including the breaks, reactions, and emotions. The analysis led to the suggestion and definition of different facets and caveats of the knowledge sharing phenomenon which resulted in the prototyping of an interactive solution for knowledge sharing based on the Game theory that aims to improve the way knowledge is shared within the company, intending to reduce the wasted time and costs for an organization and enhancing the motivation of new employees during training.},
      language = {English},
      school = {University of Siegen},
      author = {Omar, Raman},
      month = aug,
      year = {2022},
      keywords = {Thesis, Bachelorthesis},
      }


    • Kricheldorff, C., Müller, C., Pelizäus, H. & Wahl, H. (2022)Kommerziell verfügbare digitale Technik im Alltag Älterer: ein Forschungsupdate

      IN Zeitschrift für Gerontologie und Geriatrie, Vol. 55, Pages: 365–367 doi:10.1007/s00391-022-02091-x
      [BibTeX] [Download PDF]

      @article{kricheldorff_kommerziell_2022,
      title = {Kommerziell verfügbare digitale {Technik} im {Alltag} Älterer: ein {Forschungsupdate}},
      volume = {55},
      issn = {1435-1269},
      shorttitle = {Kommerziell verfügbare digitale {Technik} im {Alltag} Älterer},
      url = {https://link.springer.com/content/pdf/10.1007/s00391-022-02091-x.pdf},
      doi = {10.1007/s00391-022-02091-x},
      language = {de},
      number = {5},
      urldate = {2022-08-15},
      journal = {Zeitschrift für Gerontologie und Geriatrie},
      author = {Kricheldorff, Cornelia and Müller, Claudia and Pelizäus, Helga and Wahl, Hans-Werner},
      month = aug,
      year = {2022},
      keywords = {italg},
      pages = {365--367},
      }


    • (2022)Analyse eines Kennzahlensystems zur Identifizierung von Optimierungspotentialen in der Produktion

      Bachelorthesis, Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      Unternehmen stehen durch die Globalisierung und demographischen Wandel unterschiedlichen Herausforderungen gegenüber. Zum einen gibt es einen stark steigenden Fachkräftemangel, zum anderen steigen die Anforderungen der Kunden an individuelle Produkte. Damit Unternehmen trotz Personalengpässen und individuellen Kundenanforderungen effizient produzieren können, müssen Arbeitspraktiken und Prozesse ständig optimiert werden. Zur Identifizierung von Optimierungspotentialen eignet sich ein fertigungswirtschaftliches Kennzahlensystem. Diese Bachelorarbeit beschäftigt sich mit der Analyse eines Kennzahlensystems zur Identifizierung von Optimierungspotentialen in der Produktion. Das Ziel ist die Steigerung der Effizienz der Produktion durch Reduzierung der Durchlaufzeiten eines Fabrikats. Im ersten Schritt wurden Kennzahlen für Abteilungsleiter der Produktion eines mittelständischen Unternehmens visualisiert. Diese Reports wurden in einer Ishikawa-Analyse untersucht, um Einflussgrößen auf die durchschnittliche Durchlaufzeit eines Containers zu ermitteln. Dazu wurde ermittelt, welche Schlussfolgerungen die Führungskräfte aus den Kennzahlen ziehen. Daraus ging unter anderem hervor, dass die Fertigungs- und Personalplanung bei einem Unternehmen mit unterschiedlichen Produktvarianten und verschiedenen Gewerken einen großen Einfluss auf die Effizienz der Fertigung hat. Daher beschäftigt sich der zweite Teil mit der Fragestellung: Inwiefern können Kennzahlen zur präziseren und effizienteren Fertigungs- und Personalplanung genutzt werden? Dazu wurde in einer Evaluation ermittelt, bei welchen Tätigkeiten die Mitarbeiter durch die Kennzahlenapps unterstützt wurden. Kennzahlen ermöglichen es, den aktuellen Zustand einer Fertigung zu messen. Die Ergebnisse der Evaluation zeigen, dass diese Informationen als objektive Informationsgrundlage genutzt werden können, um eine zeitliche Aufwandsabschätzung der Fertigungsaufträge vorzunehmen oder Personalengpässe zu prognostizieren. Eine geeignete Visualisierung der Kennzahlen unterstützt zusätzlich eine schnelle Entscheidungsfindung und transparente Präsentation von Handlungsempfehlungen. Unterscheiden sich die Bearbeitungszeiten der Produktvarianten einer Fertigungslinie, kann der Prozessfluss gestört werden. Bei solchen Problemen können Kennzahlen genutzt werden, um eine optimale Bearbeitungsreihenfolge der Aufträge zu definieren und Optimierungspotentiale zur Neugestaltung der Fertigungslinie aufzudecken, damit Mitarbeiterkapazitäten optimal genutzt werden können.

      @phdthesis{held_analyse_2022,
      address = {Siegen, Germany},
      type = {Bachelorthesis},
      title = {Analyse eines {Kennzahlensystems} zur {Identifizierung} von {Optimierungspotentialen} in der {Produktion}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/09/Bachelorarbeit.pdf},
      abstract = {Unternehmen stehen durch die Globalisierung und demographischen Wandel unterschiedlichen Herausforderungen gegenüber. Zum einen gibt es einen stark steigenden Fachkräftemangel, zum anderen steigen die Anforderungen der Kunden an individuelle Produkte. Damit Unternehmen trotz Personalengpässen und individuellen Kundenanforderungen effizient produzieren können, müssen Arbeitspraktiken und Prozesse ständig optimiert werden. Zur Identifizierung von Optimierungspotentialen eignet sich ein fertigungswirtschaftliches Kennzahlensystem. Diese Bachelorarbeit beschäftigt sich mit der Analyse eines Kennzahlensystems zur Identifizierung von Optimierungspotentialen in der Produktion. Das Ziel ist die Steigerung der Effizienz der Produktion durch Reduzierung der Durchlaufzeiten eines Fabrikats.
      Im ersten Schritt wurden Kennzahlen für Abteilungsleiter der Produktion eines mittelständischen Unternehmens visualisiert. Diese Reports wurden in einer Ishikawa-Analyse untersucht, um Einflussgrößen auf die durchschnittliche Durchlaufzeit eines Containers zu ermitteln. Dazu wurde ermittelt, welche Schlussfolgerungen die Führungskräfte aus den Kennzahlen ziehen. Daraus ging unter anderem hervor, dass die Fertigungs- und Personalplanung bei einem Unternehmen mit unterschiedlichen Produktvarianten und verschiedenen Gewerken einen großen Einfluss auf die Effizienz der Fertigung hat. Daher beschäftigt sich der zweite Teil mit der Fragestellung: Inwiefern können Kennzahlen zur präziseren und effizienteren Fertigungs- und Personalplanung genutzt werden? Dazu wurde in einer Evaluation ermittelt, bei welchen Tätigkeiten die Mitarbeiter durch die Kennzahlenapps unterstützt wurden.
      Kennzahlen ermöglichen es, den aktuellen Zustand einer Fertigung zu messen. Die Ergebnisse der Evaluation zeigen, dass diese Informationen als objektive Informationsgrundlage genutzt werden können, um eine zeitliche Aufwandsabschätzung der Fertigungsaufträge vorzunehmen oder Personalengpässe zu prognostizieren. Eine geeignete Visualisierung der Kennzahlen unterstützt zusätzlich eine schnelle Entscheidungsfindung und transparente Präsentation von Handlungsempfehlungen. Unterscheiden sich die Bearbeitungszeiten der Produktvarianten einer Fertigungslinie, kann der Prozessfluss gestört werden. Bei solchen Problemen können Kennzahlen genutzt werden, um eine optimale Bearbeitungsreihenfolge der Aufträge zu definieren und Optimierungspotentiale zur Neugestaltung der Fertigungslinie aufzudecken, damit Mitarbeiterkapazitäten optimal genutzt werden können.},
      language = {deutsch},
      school = {Universität Siegen},
      collaborator = {Held, Bob},
      month = jul,
      year = {2022},
      }


    • de Carvalho, A. F. P., Saeed, S., Reuter, C., Rohde, M., Randall, D., Pipek, V. & Wulf, V. (2022)Understanding Nomadic Practices of Social Activist Networks Through the Lens of Infrastructuring: the Case of the European Social Forum

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09442-7
      [BibTeX] [Abstract] [Download PDF]

      Within CSCW and HCI, an increasing body of literature has been demonstrating the essential relevance of infrastructures and infrastructuring to the work of people engaging in technologically mediated nomadicity. Tech Nomads – or T-Nomads, as they are sometimes called – not only rely on technological, human, and environmental infrastructural components – such as Wi-Fi, technical support, space, and basic resources such as light and power outlets – but they also have to engage in infrastructuring to mobilise their workplaces and effectively accomplish work in and across different locations. In this article, we bring an infrastructuring perspective to understanding nomadic practices concerning the organisation of complex collaborative events. We introduce findings from a long-term investigation focusing on how infrastructures are re-instantiated with the help of digital technologies, according to emerging demands from T-Nomads. Our findings demonstrate the need for a ‘non-essentialist’ approach to nomadicity, one which recognises the character of nomadic work and its varied aspects in different contexts. We extend the infrastructuring literature by demonstrating how infrastructuring work is done in a complex collaborative initiative, as the organisation of the annual European Social Forum.

      @article{de_carvalho_understanding_2022,
      title = {Understanding {Nomadic} {Practices} of {Social} {Activist} {Networks} {Through} the {Lens} of {Infrastructuring}: the {Case} of the {European} {Social} {Forum}},
      issn = {1573-7551},
      shorttitle = {Understanding {Nomadic} {Practices} of {Social} {Activist} {Networks} {Through} the {Lens} of {Infrastructuring}},
      url = {https://doi.org/10.1007/s10606-022-09442-7},
      doi = {10.1007/s10606-022-09442-7},
      abstract = {Within CSCW and HCI, an increasing body of literature has been demonstrating the essential relevance of infrastructures and infrastructuring to the work of people engaging in technologically mediated nomadicity. Tech Nomads – or T-Nomads, as they are sometimes called – not only rely on technological, human, and environmental infrastructural components – such as Wi-Fi, technical support, space, and basic resources such as light and power outlets – but they also have to engage in infrastructuring to mobilise their workplaces and effectively accomplish work in and across different locations. In this article, we bring an infrastructuring perspective to understanding nomadic practices concerning the organisation of complex collaborative events. We introduce findings from a long-term investigation focusing on how infrastructures are re-instantiated with the help of digital technologies, according to emerging demands from T-Nomads. Our findings demonstrate the need for a ‘non-essentialist’ approach to nomadicity, one which recognises the character of nomadic work and its varied aspects in different contexts. We extend the infrastructuring literature by demonstrating how infrastructuring work is done in a complex collaborative initiative, as the organisation of the annual European Social Forum.},
      language = {en},
      urldate = {2022-08-09},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {de Carvalho, Aparecido Fabiano Pinatti and Saeed, Saqib and Reuter, Christian and Rohde, Markus and Randall, David and Pipek, Volkmar and Wulf, Volker},
      month = jul,
      year = {2022},
      keywords = {Infrastructuring, ICT, Collaborative event organisation, ESF, European Social Forum, Network of social activists, Sociotechnical infrastructures, T-nomads, Technologically mediated nomadicity, Technology management},
      }


    • Schwaninger, I., Carros, F., Weiss, A., Wulf, V. & Fitzpatrick, G. (2022)Video connecting families and social robots: from ideas to practices putting technology to work

      IN Universal Access in the Information Society doi:10.1007/s10209-022-00901-y
      [BibTeX] [Abstract] [Download PDF]

      Technology use is a socially embedded process, especially when it comes to older adults and care. However, the restrictions associated with the COVID-19 pandemic have limited social contact to protect vulnerable groups in care homes, and even if technology use has increased in other areas, there is little known about the potential uptake of communication technology and changes in social interaction in the care context during a lasting crisis. This paper explores changes in communication technology use triggered by the pandemic at two care homes, using a qualitative diary study, online interviews and observations, and in-situ interviews within the care home with residents and workers. Our findings point to increasing use of tablets and video conference software triggered by COVID-related experiences, with implications for living and working in care homes. We also characterise the isolation experience of the residents, the workers’ concerns about the residents and changes in social interaction. We observed new areas of technology usage, associated changing work practices, technical affinity issues and context-specific attitudes towards future technologies. While the pandemic has triggered the use of communication technology in care homes on a small scale, this has also caused increasing workload and in particular articulation work, which requires support structures and the re-definition of work roles.

      @article{schwaninger_video_2022,
      title = {Video connecting families and social robots: from ideas to practices putting technology to work},
      issn = {1615-5297},
      shorttitle = {Video connecting families and social robots},
      url = {https://doi.org/10.1007/s10209-022-00901-y},
      doi = {10.1007/s10209-022-00901-y},
      abstract = {Technology use is a socially embedded process, especially when it comes to older adults and care. However, the restrictions associated with the COVID-19 pandemic have limited social contact to protect vulnerable groups in care homes, and even if technology use has increased in other areas, there is little known about the potential uptake of communication technology and changes in social interaction in the care context during a lasting crisis. This paper explores changes in communication technology use triggered by the pandemic at two care homes, using a qualitative diary study, online interviews and observations, and in-situ interviews within the care home with residents and workers. Our findings point to increasing use of tablets and video conference software triggered by COVID-related experiences, with implications for living and working in care homes. We also characterise the isolation experience of the residents, the workers’ concerns about the residents and changes in social interaction. We observed new areas of technology usage, associated changing work practices, technical affinity issues and context-specific attitudes towards future technologies. While the pandemic has triggered the use of communication technology in care homes on a small scale, this has also caused increasing workload and in particular articulation work, which requires support structures and the re-definition of work roles.},
      language = {en},
      urldate = {2022-08-08},
      journal = {Universal Access in the Information Society},
      author = {Schwaninger, Isabel and Carros, Felix and Weiss, Astrid and Wulf, Volker and Fitzpatrick, Geraldine},
      month = jul,
      year = {2022},
      keywords = {Values, a-paper, Care work, Communication technology, Configuration work, COVID-19 pandemic, Diary study, Digital literacy, Robots, Work roles},
      }


    • Paluch, R., Müller, C., Garthaus, M., Hülsken-Giesler, M. & Stachura, E. (2022)Meeting report: „Robotische Systeme für die Pflege“. Symposium, 2022 (online)

      IN TATuP – Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis, Vol. 31, Pages: 78–79 doi:10.14512/tatup.31.2.78
      [BibTeX] [Download PDF]

      @article{paluch_meeting_2022,
      title = {Meeting report: „{Robotische} {Systeme} für die {Pflege}“. {Symposium}, 2022 (online)},
      volume = {31},
      copyright = {Copyright (c) 2022},
      issn = {2567-8833},
      shorttitle = {Meeting report},
      url = {https://www.tatup.de/index.php/tatup/article/view/6976},
      doi = {10.14512/tatup.31.2.78},
      language = {de},
      number = {2},
      urldate = {2022-07-22},
      journal = {TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis},
      author = {Paluch, Richard and Müller, Claudia and Garthaus, Marcus and Hülsken-Giesler, Manfred and Stachura, Elisabeth},
      month = jul,
      year = {2022},
      note = {Number: 2},
      keywords = {italg},
      pages = {78--79},
      }


    • Janoschka, D. (2022)Was macht Robo-Advisor aus Perspektive von Verbraucher*innen vertrauenswürdig? Eine empirische Studie

      Bachelor {Thesis}, Siegen, Germany
      [BibTeX] [Download PDF]

      @phdthesis{janoschka_was_2022,
      address = {Siegen, Germany},
      type = {Bachelor {Thesis}},
      title = {Was macht {Robo}-{Advisor} aus {Perspektive} von {Verbraucher}*innen vertrauenswürdig? {Eine} empirische {Studie}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/Bachelorarbeit_David_Janoschka_geschwaerzt.pdf},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Janoschka, David},
      month = jul,
      year = {2022},
      keywords = {Thesis, Bachelorthesis},
      }


    • Hoffmann, S., Ludwig, T., Jasche, F., Wulf, V. & Randall, D. (2022)RetrofittAR: Supporting Hardware-Centered Expertise Sharing in Manufacturing Settings through Augmented Reality

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09430-x
      [BibTeX] [Abstract] [Download PDF]

      Since almost the onset of computer-supported cooperative work (CSCW), the community has been concerned with how expertise sharing can be supported in different settings. Here, the complex handling of machines based on experience and knowledge is increasingly becoming a challenge. In our study, we investigated expertise sharing in a medium-sized manufacturing company in an effort to support the fostering of hardware-based expertise sharing by using augmented reality (AR) to ‘retrofit’ machines. We, therefore, conducted a preliminary empirical study to understand how expertise is shared in practice and what current support is available. Based on the findings, we derived design challenges and implications for the design of AR systems in manufacturing settings. The main challenges, we found, had to do with existing socio-technical infrastructure and the contextual nature of expertise. We implemented a HoloLens application called RetrofittAR that supports learning on the production machine during actual use. We evaluated the system during the company’s actual production process. The results show which data types are necessary to support expertise sharing and how our design supports the retrofitting of old machines. We contribute to the current state of research in two ways. First, we present the knowledge-intensive practice of operating older production machines through novel AR interfaces. Second, we outline how retrofitting measures with new visualisation technologies can support knowledge-intensive production processes.

      @article{hoffmann_retrofittar_2022,
      title = {{RetrofittAR}: {Supporting} {Hardware}-{Centered} {Expertise} {Sharing} in {Manufacturing} {Settings} through {Augmented} {Reality}},
      issn = {1573-7551},
      shorttitle = {{RetrofittAR}},
      url = {https://doi.org/10.1007/s10606-022-09430-x},
      doi = {10.1007/s10606-022-09430-x},
      abstract = {Since almost the onset of computer-supported cooperative work (CSCW), the community has been concerned with how expertise sharing can be supported in different settings. Here, the complex handling of machines based on experience and knowledge is increasingly becoming a challenge. In our study, we investigated expertise sharing in a medium-sized manufacturing company in an effort to support the fostering of hardware-based expertise sharing by using augmented reality (AR) to ‘retrofit’ machines. We, therefore, conducted a preliminary empirical study to understand how expertise is shared in practice and what current support is available. Based on the findings, we derived design challenges and implications for the design of AR systems in manufacturing settings. The main challenges, we found, had to do with existing socio-technical infrastructure and the contextual nature of expertise. We implemented a HoloLens application called RetrofittAR that supports learning on the production machine during actual use. We evaluated the system during the company’s actual production process. The results show which data types are necessary to support expertise sharing and how our design supports the retrofitting of old machines. We contribute to the current state of research in two ways. First, we present the knowledge-intensive practice of operating older production machines through novel AR interfaces. Second, we outline how retrofitting measures with new visualisation technologies can support knowledge-intensive production processes.},
      language = {en},
      urldate = {2022-07-01},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Hoffmann, Sven and Ludwig, Thomas and Jasche, Florian and Wulf, Volker and Randall, David},
      month = jun,
      year = {2022},
      keywords = {CSCW, Expertise Sharing, Augmented Reality, Manufacturing, Retrofit},
      }


    • Shajalal, M., Boden, A. & Stevens, G. (2022)Towards user-centered explainable energy demand forecasting systems

      Proceedings of the Thirteenth ACM International Conference on Future Energy Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 446–447 doi:10.1145/3538637.3538877
      [BibTeX] [Abstract] [Download PDF]

      In recent years, eXplainable Artificial Intelligence (XAI) has received huge attention in the area of explaining the decision-making processes of machine learning models. The aim is to increase the acceptance, trust, and transparency of AI models by providing explanations about the models‘ decisions. But most of the prior works on XAI are focused to support AI practitioners and developers in understanding and debugging. In this paper, we propose a user-centered explainable energy demand prediction and forecasting system that aims to provide explanations to end-users in the smart home. In doing so, we present an overview of the explainable system and propose a method combining Deep Learning Important FeaTures (DeepLIFT) and Shapley Additive Explanations (SHAP) to explain the prediction of an LSTM-based energy forecasting model.

      @inproceedings{shajalal_towards_2022,
      address = {New York, NY, USA},
      series = {e-{Energy} '22},
      title = {Towards user-centered explainable energy demand forecasting systems},
      isbn = {978-1-4503-9397-3},
      url = {https://doi.org/10.1145/3538637.3538877},
      doi = {10.1145/3538637.3538877},
      abstract = {In recent years, eXplainable Artificial Intelligence (XAI) has received huge attention in the area of explaining the decision-making processes of machine learning models. The aim is to increase the acceptance, trust, and transparency of AI models by providing explanations about the models' decisions. But most of the prior works on XAI are focused to support AI practitioners and developers in understanding and debugging. In this paper, we propose a user-centered explainable energy demand prediction and forecasting system that aims to provide explanations to end-users in the smart home. In doing so, we present an overview of the explainable system and propose a method combining Deep Learning Important FeaTures (DeepLIFT) and Shapley Additive Explanations (SHAP) to explain the prediction of an LSTM-based energy forecasting model.},
      urldate = {2022-06-27},
      booktitle = {Proceedings of the {Thirteenth} {ACM} {International} {Conference} on {Future} {Energy} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Shajalal, Md and Boden, Alexander and Stevens, Gunnar},
      month = jun,
      year = {2022},
      keywords = {DeepLIFT, explainable energy demand forecasting, human-centered explanation, LSTM, shapely additive explanation},
      pages = {446--447},
      }


    • Golchinfar, D., Vaziri, D. D., Stevens, G. & Schreiber, D. (2022)Let’s Go to the Mall: Investigating the Role of User Experience in Customers’ Intention to Use Social Robots in a Shopping Mall

      Designing Interactive Systems Conference. Virtual Event Australia, Publisher: ACM, Pages: 377–386 doi:10.1145/3532106.3533490
      [BibTeX] [Abstract] [Download PDF]

      Aim of this study is to investigate the efects of user experience (UX) on shopping mall customers’ intention to use a social robot. Therefore, we used a Wizard of Oz approach that enabled data collection in situ. Quantitative data was obtained from a questionnaire completed by shopping mall customers who interacted with a social robot. Data was used in a regression analysis, where user experience factors served as predictors for robot use in retail. The regression model explains up to 23.2\% of the variance in customers’ intention to use a social robot. In addition, we collected qualitative data on human-robot-interactions and used the data to complement the interpretation of statistical results. Our fndings suggest that only hedonic qualities signifcantly contribute to the prediction of customers’ intention, that shopping mall customers are reluctant to grant pragmatic qualities to social robots, and that UX evaluation in HRI requires additional predictors.

      @inproceedings{golchinfar_lets_2022,
      address = {Virtual Event Australia},
      title = {Let's {Go} to the {Mall}: {Investigating} the {Role} of {User} {Experience} in {Customers}’ {Intention} to {Use} {Social} {Robots} in a {Shopping} {Mall}},
      isbn = {978-1-4503-9358-4},
      shorttitle = {Let's {Go} to the {Mall}},
      url = {https://dl.acm.org/doi/10.1145/3532106.3533490},
      doi = {10.1145/3532106.3533490},
      abstract = {Aim of this study is to investigate the efects of user experience (UX) on shopping mall customers’ intention to use a social robot. Therefore, we used a Wizard of Oz approach that enabled data collection in situ. Quantitative data was obtained from a questionnaire completed by shopping mall customers who interacted with a social robot. Data was used in a regression analysis, where user experience factors served as predictors for robot use in retail. The regression model explains up to 23.2\% of the variance in customers’ intention to use a social robot. In addition, we collected qualitative data on human-robot-interactions and used the data to complement the interpretation of statistical results. Our fndings suggest that only hedonic qualities signifcantly contribute to the prediction of customers’ intention, that shopping mall customers are reluctant to grant pragmatic qualities to social robots, and that UX evaluation in HRI requires additional predictors.},
      language = {en},
      urldate = {2022-06-20},
      booktitle = {Designing {Interactive} {Systems} {Conference}},
      publisher = {ACM},
      author = {Golchinfar, David and Vaziri, Daryoush Daniel and Stevens, Gunnar and Schreiber, Dirk},
      month = jun,
      year = {2022},
      pages = {377--386},
      }


    • Böhm, L., Peters, F., Bossauer, P., Lawo, D., Pakusch, C. & Stevens, G. (2022)Designing a Mobility Intelligence System for Decision-making with Shared Mobility Data

      , Publisher: IEEE Computer Society, Pages: 53–64 doi:10.1109/ICT4S55073.2022.00017
      [BibTeX] [Abstract] [Download PDF]

      Shared mobility has the potential to become an important driver for sustainable mobility. However, the rapid growth of services in already congested urban areas presents cities with major challenges. It becomes apparent that cities lack tools to manage mobility across all shared mobility services. We propose a mobility intelligence system for cities to leverage the vast amounts of data generated by shared fleets for decision-making. The system is designed to support cities in monitoring, regulating, and optimizing shared mobility. A dashboard provides access to data across all different services. Besides tools for regulating providers, e.g., with no-parking zones, we also provide access to mobility-specific machine learning methods, such as demand prediction. We rely on open source standards for data sharing between cities and providers to facilitate collaboration. The system is designed and implemented as a prototype based on requirements from discussions with cities, public transport agencies, and mobility researchers. As part of the evaluation, eight shared mobility experts tested the system. The results validate the system&\#x2019;s usability for three task scenarios while also revealing potential for future research and development.

      @inproceedings{bohm_designing_2022,
      title = {Designing a {Mobility} {Intelligence} {System} for {Decision}-making with {Shared} {Mobility} {Data}},
      isbn = {978-1-66548-286-8},
      url = {https://www.computer.org/csdl/proceedings-article/ict4s/2022/828600a053/1F8zr9UJ8Qg},
      doi = {10.1109/ICT4S55073.2022.00017},
      abstract = {Shared mobility has the potential to become an important driver for sustainable mobility. However, the rapid growth of services in already congested urban areas presents cities with major challenges. It becomes apparent that cities lack tools to manage mobility across all shared mobility services. We propose a mobility intelligence system for cities to leverage the vast amounts of data generated by shared fleets for decision-making. The system is designed to support cities in monitoring, regulating, and optimizing shared mobility. A dashboard provides access to data across all different services. Besides tools for regulating providers, e.g., with no-parking zones, we also provide access to mobility-specific machine learning methods, such as demand prediction. We rely on open source standards for data sharing between cities and providers to facilitate collaboration. The system is designed and implemented as a prototype based on requirements from discussions with cities, public transport agencies, and mobility researchers. As part of the evaluation, eight shared mobility experts tested the system. The results validate the system\&\#x2019;s usability for three task scenarios while also revealing potential for future research and development.},
      language = {English},
      urldate = {2022-08-09},
      publisher = {IEEE Computer Society},
      author = {Böhm, Lukas and Peters, Felix and Bossauer, Paul and Lawo, Dennis and Pakusch, Christina and Stevens, Gunnar},
      month = jun,
      year = {2022},
      pages = {53--64},
      }


    • Esau, M., Krauß, V., Lawo, D. & Stevens, G. (2022)Losing Its Touch: Understanding User Perception of Multimodal Interaction and Smart Assistance

      Designing Interactive Systems Conference. Virtual Event Australia, Publisher: ACM, Pages: 1288–1299 doi:10.1145/3532106.3533455
      [BibTeX] [Abstract] [Download PDF]

      Intelligent Personal Assistants (IPA) are advertised as reliable companions in the everyday life to simplify household tasks. Due to speech-based usability issues, users struggle to deeply engage with current systems. The capabilities of newer generations of standalone devices are even extended by a display, also to address some weaknesses like memorizing auditive information. So far, it is unclear how the potential of a multimodal experience is realized by designers and appropriated by users. Therefore, we observed 20 participants in a controlled setting, planning a dinner with the help of an audio-visual-based IPA, namely Alexa Echo Show. Our study reveals ambiguous mental models of perceived and experienced device capabilities, leading to confusion. Meanwhile, the additional visual output channel could not counterbalance the weaknesses of voice interaction. Finally, we aim to illustrate users’ conceptual understandings of IPAs and provide implications to rethink audiovisual output for voice-frst standalone devices.

      @inproceedings{esau_losing_2022,
      address = {Virtual Event Australia},
      title = {Losing {Its} {Touch}: {Understanding} {User} {Perception} of {Multimodal} {Interaction} and {Smart} {Assistance}},
      isbn = {978-1-4503-9358-4},
      shorttitle = {Losing {Its} {Touch}},
      url = {https://dl.acm.org/doi/10.1145/3532106.3533455},
      doi = {10.1145/3532106.3533455},
      abstract = {Intelligent Personal Assistants (IPA) are advertised as reliable companions in the everyday life to simplify household tasks. Due to speech-based usability issues, users struggle to deeply engage with current systems. The capabilities of newer generations of standalone devices are even extended by a display, also to address some weaknesses like memorizing auditive information. So far, it is unclear how the potential of a multimodal experience is realized by designers and appropriated by users. Therefore, we observed 20 participants in a controlled setting, planning a dinner with the help of an audio-visual-based IPA, namely Alexa Echo Show. Our study reveals ambiguous mental models of perceived and experienced device capabilities, leading to confusion. Meanwhile, the additional visual output channel could not counterbalance the weaknesses of voice interaction. Finally, we aim to illustrate users’ conceptual understandings of IPAs and provide implications to rethink audiovisual output for voice-frst standalone devices.},
      language = {en},
      urldate = {2022-06-20},
      booktitle = {Designing {Interactive} {Systems} {Conference}},
      publisher = {ACM},
      author = {Esau, Margarita and Krauß, Veronika and Lawo, Dennis and Stevens, Gunnar},
      month = jun,
      year = {2022},
      pages = {1288--1299},
      }


    • Aal, K., Boulus-Rødje, N. & Rohde, M. (2022)Media, Technologies, Cooperation – Rethinking Publics and Publicness in the MENA Region

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09435-6
      [BibTeX] [Download PDF]

      @article{aal_media_2022,
      title = {Media, {Technologies}, {Cooperation} – {Rethinking} {Publics} and {Publicness} in the {MENA} {Region}},
      issn = {1573-7551},
      url = {https://doi.org/10.1007/s10606-022-09435-6},
      doi = {10.1007/s10606-022-09435-6},
      language = {en},
      urldate = {2022-06-01},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Aal, Konstantin and Boulus-Rødje, Nina and Rohde, Markus},
      month = may,
      year = {2022},
      }


    • Pins, D., Jakobi, T., Stevens, G., Alizadeh, F. & Krüger, J. (2022)Finding, getting and understanding: the user journey for the GDPR’S right to access

      IN Behaviour & Information Technology, Pages: 1–27 doi:10.1080/0144929X.2022.2074894
      [BibTeX] [Abstract] [Download PDF]

      In both data protection law and research of usable privacy, awareness and control over the collection and use of personal data are understood to be cornerstones of digital sovereignty. For example, the European General Data Protection Regulation (GDPR) provides data subjects with the right to access data collected by organisations but remains unclear on the concrete process design. However, the design of data subject rights is crucial when it comes to the ability of customers to exercise their right and fulfil regulatory aims such as transparency. To learn more about user needs in implementing the right to access as per GDPR, we conducted a two-step study. First, we defined a five-phase user experience journey regarding the right to access: finding, authentication, request, access and data use. Second, and based on this model, 59 participants exercised their right to access and evaluated the usability of each phase. Drawing on 422 datasets spanning 139 organisations, our results show several interdependencies of process design and user satisfaction. Thereby, our insights inform the community of usable privacy and especially the design of the right to access with a first, yet robust, empirical body.

      @article{pins_finding_2022,
      title = {Finding, getting and understanding: the user journey for the {GDPR}’{S} right to access},
      volume = {0},
      issn = {0144-929X},
      shorttitle = {Finding, getting and understanding},
      url = {https://doi.org/10.1080/0144929X.2022.2074894},
      doi = {10.1080/0144929X.2022.2074894},
      abstract = {In both data protection law and research of usable privacy, awareness and control over the collection and use of personal data are understood to be cornerstones of digital sovereignty. For example, the European General Data Protection Regulation (GDPR) provides data subjects with the right to access data collected by organisations but remains unclear on the concrete process design. However, the design of data subject rights is crucial when it comes to the ability of customers to exercise their right and fulfil regulatory aims such as transparency. To learn more about user needs in implementing the right to access as per GDPR, we conducted a two-step study. First, we defined a five-phase user experience journey regarding the right to access: finding, authentication, request, access and data use. Second, and based on this model, 59 participants exercised their right to access and evaluated the usability of each phase. Drawing on 422 datasets spanning 139 organisations, our results show several interdependencies of process design and user satisfaction. Thereby, our insights inform the community of usable privacy and especially the design of the right to access with a first, yet robust, empirical body.},
      number = {0},
      urldate = {2022-06-01},
      journal = {Behaviour \& Information Technology},
      author = {Pins, Dominik and Jakobi, Timo and Stevens, Gunnar and Alizadeh, Fatemeh and Krüger, Jana},
      month = may,
      year = {2022},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/0144929X.2022.2074894},
      keywords = {usable privacy, GDPR, usability, Data literacy, human and societal aspects of security and privacy, right to access, Security and privacy, usability in security and privacy, user journey},
      pages = {1--27},
      }


    • Arslan, S. (2022)Eine empirische Analyse des Auskunftsrechts über automatisierte Entscheidungsfindungen in der Versicherungsbranche

      Bachelorthesis, Siegen, Germany
      [BibTeX] [Download PDF]

      @phdthesis{arslan_empirische_2022,
      address = {Siegen, Germany},
      type = {Bachelorthesis},
      title = {Eine empirische {Analyse} des {Auskunftsrechts} über automatisierte {Entscheidungsfindungen} in der {Versicherungsbranche}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/09/Bachelor-Arbeit.pdf},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Arslan, Salih},
      month = may,
      year = {2022},
      keywords = {Thesis, bachelorthesis},
      }


    • Tahir, A. (2022)Is Technology Necessary for Overcoming Anxiety: An Empirical Study

      , Siegen
      [BibTeX] [Abstract] [Download PDF]

      In this thesis I am focusing on how technology is helping students in overcoming anxiety, what technological artifacts students are using to deal with it. There is different coping mechanism to deal with anxiety. Some people prefer to be alone and some likes to surround them with friends and family. Most people experience anxiety depending on their surrounding or their experiences so to find out what are the reasons students’ experience anxiety I conducted semi-structured interviews. I collected data by asking participants about their general thoughts on anxiety, what are their opinions on dealing with anxiety with professional help and technological help, and in the end I asked them what future they envision in terms of anxiety. I conducted these interviews with students from diverse background to get their insights on what causes them anxiety and how they deal with it. Living alone, cultural shocks and managing studies are some of the reasons I got from interviews. When it comes to technological artifacts there are mobile applications and digital assistants available which helps in dealing with anxiety and I did market analysis on them too. For analyzing the data collected from interviews I did thematic analysis and from the results of the interview I created design fiction which propose the solutions to the problems faced by students.

      @mastersthesis{tahir_is_2022,
      address = {Siegen},
      title = {Is {Technology} {Necessary} for {Overcoming} {Anxiety}: {An} {Empirical} {Study}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/04/Thesis_Ayesha_Tahir_geschwaerzt.pdf},
      abstract = {In this thesis I am focusing on how technology is helping students in overcoming anxiety, what technological artifacts students are using to deal with it. There is different coping mechanism to deal with anxiety. Some people prefer to be alone and some likes to surround them with friends and family. Most people experience anxiety depending on their surrounding or their experiences so to find out what are the reasons students’ experience anxiety I conducted semi-structured interviews. I collected data by asking participants about their general thoughts on anxiety, what are their opinions on dealing with anxiety with professional help and technological help, and in the end I asked them what future they envision in terms of anxiety. I conducted these interviews with students from diverse background to get their insights on what causes them anxiety and how they deal with it. Living alone, cultural shocks and managing studies are some of the reasons I got from interviews. When it comes to technological artifacts there are mobile applications and digital assistants available which helps in dealing with anxiety and I did market analysis on them too. For analyzing the data collected from interviews I did thematic analysis and from the results of the interview I created design fiction which propose the solutions to the problems faced by students.},
      language = {English},
      school = {University of Siegen},
      author = {Tahir, Ayesha},
      month = may,
      year = {2022},
      keywords = {Thesis, Masterthesis},
      }


    • Carros, F., Schwaninger, I., Preussner, A., Randall, D., Wieching, R., Fitzpatrick, G. & Wulf, V. (2022)Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home

      CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3491102.3517435
      [BibTeX] [Abstract] [Download PDF]

      Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.

      @inproceedings{carros_care_2022,
      address = {New York, NY, USA},
      series = {{CHI} '22},
      title = {Care {Workers} {Making} {Use} of {Robots}: {Results} of a {Three}-{Month} {Study} on {Human}-{Robot} {Interaction} within a {Care} {Home}},
      isbn = {978-1-4503-9157-3},
      shorttitle = {Care {Workers} {Making} {Use} of {Robots}},
      url = {https://doi.org/10.1145/3491102.3517435},
      doi = {10.1145/3491102.3517435},
      abstract = {Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.},
      urldate = {2022-04-28},
      booktitle = {{CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Carros, Felix and Schwaninger, Isabel and Preussner, Adrian and Randall, Dave and Wieching, Rainer and Fitzpatrick, Geraldine and Wulf, Volker},
      month = apr,
      year = {2022},
      keywords = {CSCW, HCI, Participatory Design, Appropriation, Empirical Study, Care Robot, Care Work, Covid-19, Empowerment, HRI, Humanoid, Long-term, Nurse, Pandemic, Practice-based, Residential Care, Robotic Support, Social Robot, Social Service, Sustainable Technology Integration, Usage Patterns, Work Practices},
      pages = {1--15},
      }


    • Tadic, B., Rohde, M., Randall, D. & Wulf, V. (2022)Design Evolution of a Tool for Privacy and Security Protection for Activists Online: Cyberactivist

      IN International Journal of Human–Computer Interaction, Pages: 1–23 doi:10.1080/10447318.2022.2041894
      [BibTeX] [Abstract] [Download PDF]

      This work forms a part of a series of “on the ground” studies dealing with (post-)conflict situations, focusing on the iterative, participatory design of a tool, Cyberactivist, for protection for activists and the empirical research that led to it. Work on the development of privacy and security tools has not always recognized the fragile nature of the political processes in emerging democracies, frequent naivety about threat, nor the “occasioned” responses of activists because activism can be a “one time” endeavor, prompted by specific events. Researching political activism in Republika Srpska, we identified issues relating to the use of ICT and social media, leading to the redesign of our prototype which now raises awareness of privacy and security and supports activists by challenging ignorance, lowering exposure, and enabling remediation. We addressed “usable security” challenges to ensure simplicity of the tool and engaged with HCI researchers focused on international activism to assess the global applicability of the technical design.

      @article{tadic_design_2022,
      title = {Design {Evolution} of a {Tool} for {Privacy} and {Security} {Protection} for {Activists} {Online}: {Cyberactivist}},
      issn = {1044-7318},
      shorttitle = {Design {Evolution} of a {Tool} for {Privacy} and {Security} {Protection} for {Activists} {Online}},
      url = {https://doi.org/10.1080/10447318.2022.2041894},
      doi = {10.1080/10447318.2022.2041894},
      abstract = {This work forms a part of a series of “on the ground” studies dealing with (post-)conflict situations, focusing on the iterative, participatory design of a tool, Cyberactivist, for protection for activists and the empirical research that led to it. Work on the development of privacy and security tools has not always recognized the fragile nature of the political processes in emerging democracies, frequent naivety about threat, nor the “occasioned” responses of activists because activism can be a “one time” endeavor, prompted by specific events. Researching political activism in Republika Srpska, we identified issues relating to the use of ICT and social media, leading to the redesign of our prototype which now raises awareness of privacy and security and supports activists by challenging ignorance, lowering exposure, and enabling remediation. We addressed “usable security” challenges to ensure simplicity of the tool and engaged with HCI researchers focused on international activism to assess the global applicability of the technical design.},
      urldate = {2022-04-25},
      journal = {International Journal of Human–Computer Interaction},
      author = {Tadic, Borislav and Rohde, Markus and Randall, Dave and Wulf, Volker},
      month = apr,
      year = {2022},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/10447318.2022.2041894},
      pages = {1--23},
      }


    • Chang, Y., Carros, F., Manavi, M. & Rathmann, M. (2022)How do Roboticists Imagine a Robotised Future? A Case Study on a Japanese HRI Research Project

      doi:10.20944/preprints202204.0081.v1
      [BibTeX] [Abstract] [Download PDF]

      This study observes, interprets, and analyses the knowledge production in the research field of Human–Robot Interaction (HRI). It intends to foreground the hidden assumptions that are often taken for granted when roboticist design and conduct their research. By doing so, this study demonstrates how these assumptions influence the result of their research. Based on data collected through sociological field observation, this study argues that the current practise in HRI research is highly anthropocentric. In short, the robots are designed to be like human instead of for human. Therefore, the human–robot relationship embodies the existing power relations between human beings. These relations generate inequality, hierarchy, and dominance, which are the opposite of the common imagination of the robotised future among roboticists. For the purpose of enabling the robotised future closer to their ideal, this study suggests that HRI researchers to go beyond the conventional methodology, to allow a human–robot relationship that realises reciprocity.

      @article{chang_how_2022,
      title = {How do {Roboticists} {Imagine} a {Robotised} {Future}? {A} {Case} {Study} on a {Japanese} {HRI} {Research} {Project}},
      shorttitle = {How do {Roboticists} {Imagine} a {Robotised} {Future}?},
      url = {https://www.preprints.org/manuscript/202204.0081/v1},
      doi = {10.20944/preprints202204.0081.v1},
      abstract = {This study observes, interprets, and analyses the knowledge production in the research field of Human\–Robot Interaction (HRI). It intends to foreground the hidden assumptions that are often taken for granted when roboticist design and conduct their research. By doing so, this study demonstrates how these assumptions influence the result of their research. Based on data collected through sociological field observation, this study argues that the current practise in HRI research is highly anthropocentric. In short, the robots are designed to be like human instead of for human. Therefore, the human\–robot relationship embodies the existing power relations between human beings. These relations generate inequality, hierarchy, and dominance, which are the opposite of the common imagination of the robotised future among roboticists. For the purpose of enabling the robotised future closer to their ideal, this study suggests that HRI researchers to go beyond the conventional methodology, to allow a human\–robot relationship that realises reciprocity.},
      language = {en},
      urldate = {2022-04-12},
      author = {Chang, Yu-Hsin and Carros, Felix and Manavi, Mehrbod and Rathmann, Martin},
      month = apr,
      year = {2022},
      note = {Publisher: Preprints},
      }


    • Alizadeh, F., Mniestri, A., Uhde, A. & Stevens, G. (2022)On Appropriation and Nostalgic Reminiscence of Technology

      CHI ’22 Extended Abstracts. New Orleans, LA, USA, Publisher: Association for Computing Machinery, Pages: 6 doi:10.1145/3491101.3519676
      [BibTeX] [Abstract]

      Technological objects present themselves as necessary, only to become obsolete faster than ever before. This phenomenon has led to a population that experiences a plethora of technological objects and interfaces as they age, which become associated with certain stages of life and disappear thereafter. Noting the expanding body of literature within HCI about appropriation, our work pinpoints an area that needs more attention, „outdated technologies. “ In other words, we assert that design practices can profit as much from imag-inaries of the future as they can from reassessing artefacts from the past in a critical way. In a two-week fieldwork with 37 HCI students, we gathered an international collection of nostalgic devices from 14 different countries to investigate what memories people still have of older technologies and the ways in which these memories reveal normative and accidental use of technological objects. We found that participants primarily remembered older technologies with positive connotations and shared memories of how they had adapted and appropriated these technologies, rather than norma-tive uses. We refer to this phenomenon as nostalgic reminiscence. In the future, we would like to develop this concept further by discussing how nostalgic reminiscence can be operationalized to stimulate speculative design in the present.

      @inproceedings{alizadeh_appropriation_2022,
      address = {New Orleans, LA, USA},
      title = {On {Appropriation} and {Nostalgic} {Reminiscence} of {Technology}},
      isbn = {978-1-4503-9156-6},
      doi = {10.1145/3491101.3519676},
      abstract = {Technological objects present themselves as necessary, only to become obsolete faster than ever before. This phenomenon has led to a population that experiences a plethora of technological objects and interfaces as they age, which become associated with certain stages of life and disappear thereafter. Noting the expanding body of literature within HCI about appropriation, our work pinpoints an area that needs more attention, "outdated technologies. " In other words, we assert that design practices can profit as much from imag-inaries of the future as they can from reassessing artefacts from the past in a critical way. In a two-week fieldwork with 37 HCI students, we gathered an international collection of nostalgic devices from 14 different countries to investigate what memories people still have of older technologies and the ways in which these memories reveal normative and accidental use of technological objects. We found that participants primarily remembered older technologies with positive connotations and shared memories of how they had adapted and appropriated these technologies, rather than norma-tive uses. We refer to this phenomenon as nostalgic reminiscence. In the future, we would like to develop this concept further by discussing how nostalgic reminiscence can be operationalized to stimulate speculative design in the present.},
      booktitle = {{CHI} ’22 {Extended} {Abstracts}},
      publisher = {Association for Computing Machinery},
      author = {Alizadeh, Fatemeh and Mniestri, Aikaterini and Uhde, Alarith and Stevens, Gunnar},
      month = apr,
      year = {2022},
      pages = {6},
      }


    • Weber, P., Grönewald, L. & Ludwig, T. (2022)Reflection on the Octalysis framework as a design and evaluation tool

      6th International GamiFIN Conference 2022 (GamiFIN 2022). Tampere, Finland, Pages: 75–84
      [BibTeX] [Abstract]

      The Octalysis framework is a gamification framework used for the design and evaluation of “human-focused” systems. Although several practitioners have applied it within their daily work, only a few academic articles have reflected on its applicability. With this study, we present how and where the framework is currently applied based on a large-scale literature study and reflect on the potentials and obstacles of using it within a Human Computer Interaction (HCI) master’s class. Our empirical findings show that the use of the Octalysis framework is often simplified and can also be overwhelming. The results further reveal that the framework itself can be helpful in the creation and evaluation of concepts, especially when extensive user research is not possible (e.g., due to time constraints). We contribute to the field of gamification by critically reflecting on the use of the Octalysis framework.

      @inproceedings{weber_reflection_2022,
      address = {Tampere, Finland},
      title = {Reflection on the {Octalysis} framework as a design and evaluation tool},
      abstract = {The Octalysis framework is a gamification framework used for the design and evaluation of
      “human-focused” systems. Although several practitioners have applied it within their daily
      work, only a few academic articles have reflected on its applicability. With this study, we
      present how and where the framework is currently applied based on a large-scale literature
      study and reflect on the potentials and obstacles of using it within a Human Computer
      Interaction (HCI) master’s class. Our empirical findings show that the use of the Octalysis
      framework is often simplified and can also be overwhelming. The results further reveal that the
      framework itself can be helpful in the creation and evaluation of concepts, especially when
      extensive user research is not possible (e.g., due to time constraints). We contribute to the field
      of gamification by critically reflecting on the use of the Octalysis framework.},
      booktitle = {6th {International} {GamiFIN} {Conference} 2022 ({GamiFIN} 2022)},
      author = {Weber, Philip and Grönewald, Laura and Ludwig, Thomas},
      month = apr,
      year = {2022},
      keywords = {rendezfood},
      pages = {75--84},
      }


    • Jakobi, T., von Grafenstein, M., Smieskol, P. & Stevens, G. (2022)A Taxonomy of user-perceived privacy risks to foster accountability of data-based services

      IN Journal of Responsible Technology, Pages: 32 doi:10.1016/j.jrt.2022.100029
      [BibTeX] [Abstract] [Download PDF]

      Data protection risks play a major role in data protection laws and have shown to be suitable means for accountability in designing for usable privacy. Especially in the legal realm, risks are typically collected heuristically or deductively, e.g., by referring to fundamental right violations. Following a user-centered design credo, research on usable privacy has shown that a user-perspective on privacy risks can enhance system intelligibility and accountability. However, research on mapping the landscape of user-perceived privacy risks is still in its infancy. To extend the corpus of privacy risks as users perceive them in their daily use of technology, we conducted 9 workshops collecting 91 risks in the fields of web browsing, voice assistants and connected mobility. The body of risks was then categorized by 11 experts from the legal and HCI-domain. We find that, while existing taxonomies generally fit well, a societal dimension of risks is not yet represented. Discussing our empirically backed taxonomy including the full list of 91 risks, we demonstrate roads to use user-perceived risks as a mechanism to foster accountability for usable privacy in connected devices.

      @article{jakobi_taxonomy_2022,
      title = {A {Taxonomy} of user-perceived privacy risks to foster accountability of data-based services},
      issn = {2666-6596},
      url = {https://www.sciencedirect.com/science/article/pii/S2666659622000063},
      doi = {10.1016/j.jrt.2022.100029},
      abstract = {Data protection risks play a major role in data protection laws and have shown to be suitable means for accountability in designing for usable privacy. Especially in the legal realm, risks are typically collected heuristically or deductively, e.g., by referring to fundamental right violations. Following a user-centered design credo, research on usable privacy has shown that a user-perspective on privacy risks can enhance system intelligibility and accountability. However, research on mapping the landscape of user-perceived privacy risks is still in its infancy. To extend the corpus of privacy risks as users perceive them in their daily use of technology, we conducted 9 workshops collecting 91 risks in the fields of web browsing, voice assistants and connected mobility. The body of risks was then categorized by 11 experts from the legal and HCI-domain. We find that, while existing taxonomies generally fit well, a societal dimension of risks is not yet represented. Discussing our empirically backed taxonomy including the full list of 91 risks, we demonstrate roads to use user-perceived risks as a mechanism to foster accountability for usable privacy in connected devices.},
      language = {en},
      urldate = {2022-03-29},
      journal = {Journal of Responsible Technology},
      author = {Jakobi, Timo and von Grafenstein, Maximilian and Smieskol, Patrick and Stevens, Gunnar},
      month = mar,
      year = {2022},
      keywords = {GDPR, Usable Privacy, Accountability, Risk-Based Approach, User-perceived risks},
      pages = {32},
      }


    • Diraoui, H. (2022)Inwieweit kann die Informations- und Kommunikationstechnologie (IKT) den (arabischen) Mutterspracherhalt bei Kindern fördern?

      , Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      Die folgende Arbeit verfolgt das Ziel, zu erforschen inwieweit die Informations- und Kommunikationstechnik den Erhalt der arabischen Muttersprache bei Kindern unterstützen kann und welche Möglichkeiten es für die Entwicklung eines Tools vorhanden sind, welche kindergerecht gestaltet sind. Dazu wird der aktuelle Stand der vorhandenen Lernmöglichkeiten vorgelegt und mit Hilfe qualitativer Forschung die Notwendigkeiten und Wünsche der jeweiligen Zielgruppen identifiziert. Dazu werden etliche Interviews mit Kindern, Eltern und Lehrkräften geführt und entsprechend analysiert. Die Ergebnisse zeigen, dass die Informations- und Kommunikationstechnik als einen wesentlichen Bestandteil zur Unterstützung des arabischen Mutterspracherhalts bietet und die aktuellen Marktlücken füllen kann. Darauf basierend wird ein Prototyp erstellt, der all die erfassten Ergebnisse zusammenfasst und einen Entwurf präsentiert, der einen ersten Schritt hin zur Entwicklung eines nutzbaren Tools vorgibt.

      @mastersthesis{diraoui_inwieweit_2022,
      address = {Siegen, Germany},
      title = {Inwieweit kann die {Informations}- und {Kommunikationstechnologie} ({IKT}) den (arabischen) {Mutterspracherhalt} bei {Kindern} fördern?},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/09/MASTERARBEIT.pdf},
      abstract = {Die folgende Arbeit verfolgt das Ziel, zu erforschen inwieweit die Informations- und Kommunikationstechnik den Erhalt der arabischen Muttersprache bei Kindern unterstützen kann und welche Möglichkeiten es für die Entwicklung eines Tools vorhanden sind, welche kindergerecht gestaltet sind. Dazu wird der aktuelle Stand der vorhandenen Lernmöglichkeiten vorgelegt und mit Hilfe qualitativer Forschung die Notwendigkeiten und Wünsche der jeweiligen Zielgruppen identifiziert. Dazu werden etliche Interviews mit Kindern, Eltern und Lehrkräften geführt und entsprechend analysiert. Die Ergebnisse zeigen, dass die Informations- und Kommunikationstechnik als einen wesentlichen Bestandteil zur Unterstützung des arabischen Mutterspracherhalts bietet und die aktuellen Marktlücken füllen kann. Darauf basierend wird ein Prototyp erstellt, der all die erfassten Ergebnisse zusammenfasst und einen Entwurf präsentiert, der einen ersten Schritt hin zur Entwicklung eines nutzbaren Tools vorgibt.},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Diraoui, Hoda},
      month = feb,
      year = {2022},
      keywords = {Thesis, Masterthesis},
      }


    • Stevens, G. & Boden, A. (2022)Warum wir parteiische Datentreuhänder brauchen

      IN Zu treuen Händen? Verbraucherdatenschutz und digitale Selbstbestimmung, Vol. 6, Pages: 25
      [BibTeX] [Abstract] [Download PDF]

      Der technische Fortschritt im Bereich der Erhebung, Speicherung und Verarbeitung von Daten macht es erforderlich, neue Fragen zu sozialverträglichen Datenmärkten aufzuwerfen. So gibt es sowohl eine Tendenz zur vereinfachten Datenteilung als auch die Forderung, die informationelle Selbstbestimmung besser zu schützen. Innerhalb dieses Spannungsfeldes bewegt sich die Idee von Datentreuhändern. Ziel des Beitrags ist darzulegen, dass zwischen verschiedenen Formen der Datentreuhänderschaft unterschieden werden sollte, um der Komplexität des Themas gerecht zu werden. Insbesondere bedarf es neben der mehrseitigen Treuhänderschaft, mit dem Treuhänder als neutraler Instanz, auch der einseitigen Treuhänderschaft, bei dem der Treuhänder als Anwalt der Verbraucherinteressen fungiert. Aus dieser Perspektive wird das Modell der Datentreuhänderschaft als stellvertretende Deutung der Interessen individueller und kollektiver Identitäten systematisch entwickelt.

      @article{stevens_warum_2022,
      title = {Warum wir parteiische {Datentreuhänder} brauchen},
      volume = {6},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/6117},
      abstract = {Der technische Fortschritt im Bereich der Erhebung, Speicherung und Verarbeitung von Daten macht es erforderlich, neue Fragen zu sozialverträglichen Datenmärkten aufzuwerfen. So gibt es sowohl eine Tendenz zur vereinfachten Datenteilung als auch die Forderung, die informationelle Selbstbestimmung besser zu schützen. Innerhalb dieses Spannungsfeldes bewegt sich die Idee von Datentreuhändern. Ziel des Beitrags ist darzulegen, dass zwischen verschiedenen Formen der Datentreuhänderschaft unterschieden werden sollte, um der Komplexität des Themas gerecht zu werden. Insbesondere bedarf es neben der mehrseitigen Treuhänderschaft, mit dem Treuhänder als neutraler Instanz, auch der einseitigen Treuhänderschaft, bei dem der Treuhänder als Anwalt der Verbraucherinteressen fungiert. Aus dieser Perspektive wird das Modell der Datentreuhänderschaft als stellvertretende Deutung der Interessen individueller und kollektiver Identitäten systematisch entwickelt.},
      language = {deu},
      urldate = {2022-03-07},
      journal = {Zu treuen Händen? Verbraucherdatenschutz und digitale Selbstbestimmung},
      author = {Stevens, Gunnar and Boden, Alexander},
      month = feb,
      year = {2022},
      note = {Publisher: Verbraucherzentrale NRW e.V.},
      pages = {25},
      }


    • Paluch, R. & Müller, C. (2022)‘That’s Something for Children’: An Ethnographic Study of Attitudes and Practices of Care Attendants and Nursing Home Residents Towards Robotic Pets

      IN Proceedings of the ACM on Human-Computer Interaction (P-ACM), Vol. 6, Pages: 1–35 doi:https://doi.org/10.1145/3492850
      [BibTeX]

      @article{paluch_thats_2022,
      series = {{GROUP}},
      title = {‘{That}’s {Something} for {Children}’: {An} {Ethnographic} {Study} of {Attitudes} and {Practices} of {Care} {Attendants} and {Nursing} {Home} {Residents} {Towards} {Robotic} {Pets}},
      volume = {6},
      doi = {https://doi.org/10.1145/3492850},
      number = {Article No.: 31},
      journal = {Proceedings of the ACM on Human-Computer Interaction (P-ACM)},
      author = {Paluch, Richard and Müller, Claudia},
      month = jan,
      year = {2022},
      keywords = {italg},
      pages = {1--35},
      }


    • Simone, C., Wagner, I., Müller, C., Weibert, A. & Wulf, V. (2022)Future-Proofing: Making Practice-Based IT Design Sustainable

      , Publisher: Oxford University Press
      [BibTeX] [Abstract]

      Future-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to better understand sustainability issues, make them aware of the challenges around effective sustainability, and provide tangible suggestions for researchers to put into action.

      @book{simone_future-proofing_2022,
      title = {Future-{Proofing}: {Making} {Practice}-{Based} {IT} {Design} {Sustainable}},
      isbn = {978-0-19-886250-5},
      shorttitle = {Future-{Proofing}},
      abstract = {Future-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to better understand sustainability issues, make them aware of the challenges around effective sustainability, and provide tangible suggestions for researchers to put into action.},
      language = {en},
      publisher = {Oxford University Press},
      author = {Simone, Carla and Wagner, Ina and Müller, Claudia and Weibert, Anne and Wulf, Volker},
      month = jan,
      year = {2022},
      note = {Google-Books-ID: Hn1ZEAAAQBAJ},
      keywords = {italg},
      }


    • Kokubun, K., Ogawa, T., Browne, R., Shinada, T., Granrath, L., Moeller, J., Tram, N., Wieching, R. & Taki, Y. (2022)Social Capital Mediates the Association between the ICT Usage and Well-Being of Older People in Japan: Implication for a New Design Paradigm

      IN Sustainability, Vol. 14, Pages: 4148 doi:10.3390/su14074148
      [BibTeX] [Abstract] [Download PDF]

      As the population ages, the question of how to prevent isolation among older people and increase their well-being becomes a social issue. It has often been argued that Information and Communication Technology (ICT) usage can be a solution to these challenges, but empirical studies have not shown consistent results. Moreover, there are even fewer studies targeting older people in Japan, which is the most aging country in the world. Therefore, using the psychological comprehensive data of Japanese people aged 60 and over recorded in World Values Survey Wave 7, we conducted a study to clarify the relationship between the ICT usage, social capital, and well-being of older people to make a meaningful contribution to policymakers and the scientific community. As a result of the analysis, it was shown that ICT usage indirectly enhances well-being by increasing social capital. This indicates that for older people, ICT usage does not have a large effect on enhancing well-being, but becomes sufficiently large only through the improvement of social capital. The pros and cons of such modern communication means should be utilized as a reference when considering the development of future communication means and a human coach—a person who supports the use of communication means by older people. In other words, to think about the spread of communication means to community-dwelling older people in the future, it is always necessary to think about technology usage emphasizing the relationship between older people and society.

      @article{kokubun_social_2022,
      title = {Social {Capital} {Mediates} the {Association} between the {ICT} {Usage} and {Well}-{Being} of {Older} {People} in {Japan}: {Implication} for a {New} {Design} {Paradigm}},
      volume = {14},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      issn = {2071-1050},
      shorttitle = {Social {Capital} {Mediates} the {Association} between the {ICT} {Usage} and {Well}-{Being} of {Older} {People} in {Japan}},
      url = {https://www.mdpi.com/2071-1050/14/7/4148},
      doi = {10.3390/su14074148},
      abstract = {As the population ages, the question of how to prevent isolation among older people and increase their well-being becomes a social issue. It has often been argued that Information and Communication Technology (ICT) usage can be a solution to these challenges, but empirical studies have not shown consistent results. Moreover, there are even fewer studies targeting older people in Japan, which is the most aging country in the world. Therefore, using the psychological comprehensive data of Japanese people aged 60 and over recorded in World Values Survey Wave 7, we conducted a study to clarify the relationship between the ICT usage, social capital, and well-being of older people to make a meaningful contribution to policymakers and the scientific community. As a result of the analysis, it was shown that ICT usage indirectly enhances well-being by increasing social capital. This indicates that for older people, ICT usage does not have a large effect on enhancing well-being, but becomes sufficiently large only through the improvement of social capital. The pros and cons of such modern communication means should be utilized as a reference when considering the development of future communication means and a human coach—a person who supports the use of communication means by older people. In other words, to think about the spread of communication means to community-dwelling older people in the future, it is always necessary to think about technology usage emphasizing the relationship between older people and society.},
      language = {en},
      number = {7},
      urldate = {2022-10-31},
      journal = {Sustainability},
      author = {Kokubun, Keisuke and Ogawa, Toshimi and Browne, Ryan and Shinada, Takamitsu and Granrath, Lorenz and Moeller, Johanna and Tram, Nhu and Wieching, Rainer and Taki, Yasuyuki},
      month = jan,
      year = {2022},
      note = {Number: 7
      Publisher: Multidisciplinary Digital Publishing Institute},
      keywords = {social capital, ICT usage, Japan, older people, well-being},
      pages = {4148},
      }


    • Rüller, S., Aal, K., Tolmie, P., Hartmann, A., Rohde, M. & Wulf, V. (2022)Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch

      IN ACM Transactions on Computer-Human Interaction, Vol. 29, Pages: 23:1–23:58 doi:10.1145/3487917
      [BibTeX] [Abstract] [Download PDF]

      This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population’s desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.

      @article{ruller_speculative_2022,
      title = {Speculative {Design} as a {Collaborative} {Practice}: {Ameliorating} the {Consequences} of {Illiteracy} through {Digital} {Touch}},
      volume = {29},
      issn = {1073-0516},
      shorttitle = {Speculative {Design} as a {Collaborative} {Practice}},
      url = {https://doi.org/10.1145/3487917},
      doi = {10.1145/3487917},
      abstract = {This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population's desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.},
      number = {3},
      urldate = {2022-01-18},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Rüller, Sarah and Aal, Konstantin and Tolmie, Peter and Hartmann, Andrea and Rohde, Markus and Wulf, Volker},
      month = jan,
      year = {2022},
      keywords = {participatory design, design fiction, haptic technology, Illiteracy, imazighen, scenario-based design, speculative design, touch-sensitive technology},
      pages = {23:1--23:58},
      }


    • Cerna, K., Müller, C., Randall, D. & Hunker, M. (2022)Situated Scaffolding for Sustainable Participatory Design: Learning Online with Older Adults

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 6, Pages: 1–25 doi:10.1145/3492831
      [BibTeX] [Abstract] [Download PDF]

      An extensive literature on participatory design with older adults has, thus far, little to say about the support older adults need when involved in online activities. Our research suggests that to empower older adults in participatory design, scaffolding work has to be done. Scaffolding interactions – creating temporary instructional support to help the learning of participants – is a common approach in participatory design. Yet, when applied in online participatory design with older adults, the traditional understanding of the concept does not match the way older adults‘ learn. Hence, we argue for a new understanding of this term, which we call situated scaffolding. We illustrate our argument with a case where older adults collaborate online as part of a participatory design project. We unpack the different dimensions of situated scaffolding and discuss how this novel understanding can be used to further inform sustainable participatory design for and with older adults.

      @article{cerna_situated_2022,
      title = {Situated {Scaffolding} for {Sustainable} {Participatory} {Design}: {Learning} {Online} with {Older} {Adults}},
      volume = {6},
      shorttitle = {Situated {Scaffolding} for {Sustainable} {Participatory} {Design}},
      url = {https://doi.org/10.1145/3492831},
      doi = {10.1145/3492831},
      abstract = {An extensive literature on participatory design with older adults has, thus far, little to say about the support older adults need when involved in online activities. Our research suggests that to empower older adults in participatory design, scaffolding work has to be done. Scaffolding interactions - creating temporary instructional support to help the learning of participants - is a common approach in participatory design. Yet, when applied in online participatory design with older adults, the traditional understanding of the concept does not match the way older adults' learn. Hence, we argue for a new understanding of this term, which we call situated scaffolding. We illustrate our argument with a case where older adults collaborate online as part of a participatory design project. We unpack the different dimensions of situated scaffolding and discuss how this novel understanding can be used to further inform sustainable participatory design for and with older adults.},
      number = {Article No.: 12},
      urldate = {2022-01-18},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Cerna, Katerina and Müller, Claudia and Randall, Dave and Hunker, Martin},
      month = jan,
      year = {2022},
      keywords = {scaffolding, learning, older adults, italg, participatory design online},
      pages = {1--25},
      }


    • Carros, F., Eilers, H., Langendorf, J., Gözler, M., Wieching, R. & Lüssem, J. (2022)Roboter als intelligente Assistenten in Betreuung und Pflege – Grenzen und Perspektiven im Praxiseinsatz

      IN Pfannstiel, M. A. (Ed.), Künstliche Intelligenz im Gesundheitswesen: Entwicklungen, Beispiele und Perspektiven Wiesbaden doi:10.1007/978-3-658-33597-7_38
      [BibTeX] [Abstract] [Download PDF]

      Soziale Roboter, die primär konzipiert sind, um mit menschlichen Akteuren zu interagieren, müssen sich an die Bedarfe und Anforderungen dieser menschlichen Akteure anpassen können. Für den Einsatz in der Pflege bedeutet dies, dass diese Assistenzroboter durch Pflegekräfte individuell an Bedarfe von Pflegebedürftigen adaptiert werden können und diese Roboter in der Lage sein müssen, aus der Interaktion mit Pflegebedürftigen, wie auch mit Pflegekräften zu lernen. Unter Verwendung eines partizipativen Designansatzes entwickeln und detaillieren wir Einsatzszenarien und diskutieren deren Möglichkeiten und Grenzen mit den wesentlichen Stakeholdern. Aus den so charakterisierten Einsatzszenarien leiten wir die Anforderungen an KI-Elemente ab und können so jeweils einen Minimalkatalog erforderlicher Fähigkeiten des robotischen Systems bestimmen. Auf diese Weise können einerseits die Hürden bzgl. eines Einsatzes robotischer Systeme gesenkt und andererseits die zugedachte Rolle des Roboters als Assistenzsystem für Pflegekräfte entschiedener manifestiert werden.

      @incollection{carros_roboter_2022,
      address = {Wiesbaden},
      title = {Roboter als intelligente {Assistenten} in {Betreuung} und {Pflege} – {Grenzen} und {Perspektiven} im {Praxiseinsatz}},
      isbn = {978-3-658-33597-7},
      url = {https://doi.org/10.1007/978-3-658-33597-7_38},
      abstract = {Soziale Roboter, die primär konzipiert sind, um mit menschlichen Akteuren zu interagieren, müssen sich an die Bedarfe und Anforderungen dieser menschlichen Akteure anpassen können. Für den Einsatz in der Pflege bedeutet dies, dass diese Assistenzroboter durch Pflegekräfte individuell an Bedarfe von Pflegebedürftigen adaptiert werden können und diese Roboter in der Lage sein müssen, aus der Interaktion mit Pflegebedürftigen, wie auch mit Pflegekräften zu lernen. Unter Verwendung eines partizipativen Designansatzes entwickeln und detaillieren wir Einsatzszenarien und diskutieren deren Möglichkeiten und Grenzen mit den wesentlichen Stakeholdern. Aus den so charakterisierten Einsatzszenarien leiten wir die Anforderungen an KI-Elemente ab und können so jeweils einen Minimalkatalog erforderlicher Fähigkeiten des robotischen Systems bestimmen. Auf diese Weise können einerseits die Hürden bzgl. eines Einsatzes robotischer Systeme gesenkt und andererseits die zugedachte Rolle des Roboters als Assistenzsystem für Pflegekräfte entschiedener manifestiert werden.},
      language = {de},
      urldate = {2022-03-21},
      booktitle = {Künstliche {Intelligenz} im {Gesundheitswesen}: {Entwicklungen}, {Beispiele} und {Perspektiven}},
      publisher = {Springer Fachmedien},
      author = {Carros, Felix and Eilers, Hannes and Langendorf, Johanna and Gözler, Murat and Wieching, Rainer and Lüssem, Jens},
      editor = {Pfannstiel, Mario A.},
      year = {2022},
      doi = {10.1007/978-3-658-33597-7_38},
      pages = {793--819},
      }


    • Ontika, N. N., Saßmannshausen, S. M., Syed, H. A., de Carvalho, A. F. P. & Pipek, V. (2022)‪Towards Human-Centered AI: Learning from Current Practices in Radiology‬

      [BibTeX] [Download PDF]

      @inproceedings{ontika_towards_2022,
      title = {‪{Towards} {Human}-{Centered} {AI}: {Learning} from {Current} {Practices} in {Radiology}‬},
      shorttitle = {‪{Towards} {Human}-{Centered} {AI}},
      url = {https://scholar.google.com/citations?view_op=view_citation&hl=de&user=3f5u4_kAAAAJ&citation_for_view=3f5u4_kAAAAJ:2osOgNQ5qMEC},
      urldate = {2022-11-15},
      author = {Ontika, Nazmun Nisat and Saßmannshausen, Sheree May and Syed, Hussain Abid and Carvalho, Aparecido Fabiano Pinatti de and Pipek, Volkmar},
      year = {2022},
      keywords = {pairads},
      }


    • Jahn (e.j.), E. T., Koert (d.k.), D., Trick (sj.), S., Müller (m.m.), M., Horstmannshoff (c.h.), C., Jähne (c.j.), C., Carros, F. & Preussner, A. (2022)Learning from Each Other—How Roboticists Learn from Users and How Users Teach Their Robots

      IN Meaningful Futures with Robots
      [BibTeX] [Abstract]

      Citizen Science is the act of involving citizens in research, whether in order to receive help or to gain new perspectives. At present, only a few research projects involve citizens. However, most research projects are funded by public sources. In this chapter, the authors offer an example of how citizen involvement might unfold within the field of human-robot interaction (HRI) alongside the challenges they see. The authors present their work with care robotics and detail how they included citizens in the ideation phase. They discuss other methods and resources for Citizen Science with the aim of encouraging researchers in the HRI community to work together with the public.

      @incollection{jahn_ej_learning_2022,
      title = {Learning from {Each} {Other}—{How} {Roboticists} {Learn} from {Users} and {How} {Users} {Teach} {Their} {Robots}},
      isbn = {978-1-00-328744-5},
      abstract = {Citizen Science is the act of involving citizens in research, whether in order to receive help or to gain new perspectives. At present, only a few research projects involve citizens. However, most research projects are funded by public sources. In this chapter, the authors offer an example of how citizen involvement might unfold within the field of human-robot interaction (HRI) alongside the challenges they see. The authors present their work with care robotics and detail how they included citizens in the ideation phase. They discuss other methods and resources for Citizen Science with the aim of encouraging researchers in the HRI community to work together with the public.},
      booktitle = {Meaningful {Futures} with {Robots}},
      publisher = {Chapman and Hall/CRC},
      author = {Jahn (e.j.), Eva Theresa and Koert (d.k.), Dorothea and Trick (sj.), Susanne and Müller (m.m.), Martin and Horstmannshoff (c.h.), Caren and Jähne (c.j.), Christoph and Carros, Felix and Preussner, Adrian},
      year = {2022},
      note = {Num Pages: 8},
      }


    • Kärnä, E., Aavikko, L., Rohner, R., Gallistl, V., Pihlainen, K., Müller, C., Ehlers, A., Bevilacqua, R., Strano, S., Maranesi, E., Cerna, K., Hengl, L., Kolland, F., Waldenberger, F., Naegele, G., Park, S., Hess, M., Reuter, V., Frewer-Graumann, S. & Korjonen-Kuusipuro, K. (2022)A Multilevel Model of Older Adults’ Appropriation of ICT and Acquisition of Digital Literacy

      IN IJERPH, Vol. 19, Pages: 1–14
      [BibTeX] [Abstract] [Download PDF]

      Digital literacy refers to a set of competencies related to the skilled use of computers and information technology. Low digital skills can be a barrier for older adults’ full participation in a digital society, and COVID-19 has increased this risk of social exclusion. Older adults’ digital inclusion is a complex process that consists of the interplay of structural and individual factors. The ACCESS project unwrapped the complexity of the process and developed an innovative, multilevel model that illustrates how societal, institutional, material and pedagogical aspects shape adults’ appropriation of digital literacy. A holistic model describes factors contributing to older adults’ digital literacy, acknowledging sociocultural contexts, environments, learning settings and instruction practices for learning digital literacy. Instead of seeing older adults’ reasons for learning digital skills purely as individual choice, this model recognizes the interpersonal, institutional and societal aspects that implicitly or explicitly influence older adults’ acquisition of digital literacy. The results offer a tool for stakeholders, the research community, companies, designers and other relevant stakeholders to consider digital skills and the given support. It demands diverse communication between different stakeholders about the things that should be discussed when organizing digital support in digitalized societies.

      @article{karna_multilevel_2022,
      title = {A {Multilevel} {Model} of {Older} {Adults}’ {Appropriation} of {ICT} and {Acquisition} of {Digital} {Literacy}},
      volume = {19},
      url = {https://econpapers.repec.org/scripts/redir.pf?u=https%3A%2F%2Fwww.mdpi.com%2F1660-4601%2F19%2F23%2F15714%2Fpdf;h=repec:gam:jijerp:v:19:y:2022:i:23:p:15714-:d:984476},
      abstract = {Digital literacy refers to a set of competencies related to the skilled use of computers and information technology. Low digital skills can be a barrier for older adults’ full participation in a digital society, and COVID-19 has increased this risk of social exclusion. Older adults’ digital inclusion is a complex process that consists of the interplay of structural and individual factors. The ACCESS project unwrapped the complexity of the process and developed an innovative, multilevel model that illustrates how societal, institutional, material and pedagogical aspects shape adults’ appropriation of digital literacy. A holistic model describes factors contributing to older adults’ digital literacy, acknowledging sociocultural contexts, environments, learning settings and instruction practices for learning digital literacy. Instead of seeing older adults’ reasons for learning digital skills purely as individual choice, this model recognizes the interpersonal, institutional and societal aspects that implicitly or explicitly influence older adults’ acquisition of digital literacy. The results offer a tool for stakeholders, the research community, companies, designers and other relevant stakeholders to consider digital skills and the given support. It demands diverse communication between different stakeholders about the things that should be discussed when organizing digital support in digitalized societies.},
      number = {23},
      journal = {IJERPH},
      author = {Kärnä, Eija and Aavikko, Lotta and Rohner, Rebekka and Gallistl, Vera and Pihlainen, Kaisa and Müller, Claudia and Ehlers, Anja and Bevilacqua, Roberta and Strano, Stefano and Maranesi, Elvira and Cerna, Katerina and Hengl, Lisa and Kolland, Franz and Waldenberger, Franz and Naegele, Gerd and Park, Sieun and Hess, Moritz and Reuter, Verena and Frewer-Graumann, Susanne and Korjonen-Kuusipuro, Kristiina},
      year = {2022},
      keywords = {italg},
      pages = {1--14},
      }


    • Kaufhold, M., Reuter, C. & Ludwig, T. (2022)Big Data and Multi-platform Social Media Services in Disaster Management

      IN Singh, A. (Ed.), International Handbook of Disaster Research Singapore doi:10.1007/978-981-16-8800-3_172-1
      [BibTeX] [Abstract] [Download PDF]

      The use of social media today is not only ubiquitous and an integral part of everyday life but is also increasingly relevant before, during, or after emergencies. Data produced in these contexts, such as situational updates and multimedia content, is disseminated across different social media platforms and can be leveraged by various actors, including emergency services or volunteer communities. However, the dissemination of several thousand or even millions of messages during large-scale emergencies confronts analysts with challenges of information quality and overload. Hence, crisis informatics as a research domain seeks to explore and develop systems that support the collection, analysis, and dissemination of valuable social media information in emergencies. This chapter presents the social media API (SMA), which is a multi-platform service for gathering big social data across different social media channels and analyzing the credibility and relevance of collected data by the means of machine learning models. Based on the lessons learned from both the implementation process and user-centered evaluations in multiple emergency settings, this chapter discusses core challenges and potentials of the SMA and similar services, focusing on (1) the multi-platform gathering and management of data, (2) the mitigation of information overload by relevance assessment and message grouping, (3) the assessment of credibility and information quality, and (4) user-centered tailorability and adjustable data operations.

      @incollection{kaufhold_big_2022,
      address = {Singapore},
      title = {Big {Data} and {Multi}-platform {Social} {Media} {Services} in {Disaster} {Management}},
      isbn = {9789811688003},
      url = {https://doi.org/10.1007/978-981-16-8800-3_172-1},
      abstract = {The use of social media today is not only ubiquitous and an integral part of everyday life but is also increasingly relevant before, during, or after emergencies. Data produced in these contexts, such as situational updates and multimedia content, is disseminated across different social media platforms and can be leveraged by various actors, including emergency services or volunteer communities. However, the dissemination of several thousand or even millions of messages during large-scale emergencies confronts analysts with challenges of information quality and overload. Hence, crisis informatics as a research domain seeks to explore and develop systems that support the collection, analysis, and dissemination of valuable social media information in emergencies. This chapter presents the social media API (SMA), which is a multi-platform service for gathering big social data across different social media channels and analyzing the credibility and relevance of collected data by the means of machine learning models. Based on the lessons learned from both the implementation process and user-centered evaluations in multiple emergency settings, this chapter discusses core challenges and potentials of the SMA and similar services, focusing on (1) the multi-platform gathering and management of data, (2) the mitigation of information overload by relevance assessment and message grouping, (3) the assessment of credibility and information quality, and (4) user-centered tailorability and adjustable data operations.},
      language = {en},
      urldate = {2022-11-28},
      booktitle = {International {Handbook} of {Disaster} {Research}},
      publisher = {Springer Nature},
      author = {Kaufhold, Marc-André and Reuter, Christian and Ludwig, Thomas},
      editor = {Singh, Amita},
      year = {2022},
      doi = {10.1007/978-981-16-8800-3_172-1},
      keywords = {Social media, Big social data, Crisis informatics, Information refinement, Multi-platform services},
      pages = {1--21},
      }


    • Paluch, R. (2022)Epistemische Sorge: Hörbehinderungen vom Dritten her denken

      IN Leib. Grenze. Kritik.
      [BibTeX]

      @incollection{paluch_epistemische_2022,
      title = {Epistemische {Sorge}: {Hörbehinderungen} vom {Dritten} her denken},
      booktitle = {Leib. {Grenze}. {Kritik}.},
      author = {Paluch, Richard},
      year = {2022},
      }


    • Carros, F., Bürvenich, B., Browne, R., Matsumoto, Y., Trovato, G., Manavi, M., Homma, K., Ogawa, T., Wieching, R. & Wulf, V. (2022)Not that Uncanny After All? An Ethnographic Study on Android Robots Perception of Older Adults in Germany and Japan

      Social Robotics. Cham, Publisher: Springer Nature Switzerland, Pages: 574–586 doi:10.1007/978-3-031-24670-8_51
      [BibTeX] [Abstract] [Download PDF]

      Intercultural studies are scarce but yet insightful to better understand reactions of older adults to human-like Android robot behavior. They help to see which reactions of participants are universal and which are country specific. Research with android robots and older adults has many results that are based on online research with pictures or on research that has been carried out in labs in one country. Within a Japanese-European research project, we had the rare occasion to work with an android robot in both countries and compare the results. We collected data from 19 participants that were invited in a Living Lab at two universities in Japan and Germany. The data contains interviews, videos and questionnaires and was analyzed with a mixed method approach. Results indicate that the android robots of this study are not in the valley of the uncanny valley theory. We could observe that the older adults and stakeholders from both countries were open to talk to the robot, some even about private topics, while others preferred to use the robot to retrieve information. German participants wished for more gestures, while Japanese participants were keen on the relatively little number of gestures. With this work we contribute to a broader understanding on how older adults perceive android robots and could show that an android robot with its human-like appearance is not seen as uncanny.

      @inproceedings{carros_not_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Computer} {Science}},
      title = {Not that {Uncanny} {After} {All}? {An} {Ethnographic} {Study} on {Android} {Robots} {Perception} of {Older} {Adults} in {Germany} and {Japan}},
      isbn = {978-3-031-24670-8},
      shorttitle = {Not that {Uncanny} {After} {All}?},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2023/02/069-Not-that-uncanny-after-all_-Camera-Ready_v2.pdf},
      doi = {10.1007/978-3-031-24670-8_51},
      abstract = {Intercultural studies are scarce but yet insightful to better understand reactions of older adults to human-like Android robot behavior. They help to see which reactions of participants are universal and which are country specific. Research with android robots and older adults has many results that are based on online research with pictures or on research that has been carried out in labs in one country. Within a Japanese-European research project, we had the rare occasion to work with an android robot in both countries and compare the results. We collected data from 19 participants that were invited in a Living Lab at two universities in Japan and Germany. The data contains interviews, videos and questionnaires and was analyzed with a mixed method approach. Results indicate that the android robots of this study are not in the valley of the uncanny valley theory. We could observe that the older adults and stakeholders from both countries were open to talk to the robot, some even about private topics, while others preferred to use the robot to retrieve information. German participants wished for more gestures, while Japanese participants were keen on the relatively little number of gestures. With this work we contribute to a broader understanding on how older adults perceive android robots and could show that an android robot with its human-like appearance is not seen as uncanny.},
      language = {en},
      booktitle = {Social {Robotics}},
      publisher = {Springer Nature Switzerland},
      author = {Carros, Felix and Bürvenich, Berenike and Browne, Ryan and Matsumoto, Yoshio and Trovato, Gabriele and Manavi, Mehrbod and Homma, Keiko and Ogawa, Toshimi and Wieching, Rainer and Wulf, Volker},
      editor = {Cavallo, Filippo and Cabibihan, John-John and Fiorini, Laura and Sorrentino, Alessandra and He, Hongsheng and Liu, Xiaorui and Matsumoto, Yoshio and Ge, Shuzhi Sam},
      year = {2022},
      keywords = {Older adults, Appropriation, Ethnography, HRI, Wizard-of-Oz, Android robot, Assisted living, Living lab, NLP, Self-disclosure, Social robot, Uncanny valley},
      pages = {574--586},
      }


    • Frohn-Sörensen, P., Schreiber, F., Manns, M., Knoche, J. & Engel, B. (2022)Additive Manufacturing of TPU Pneu-Nets as Soft Robotic Actuators

      Towards Sustainable Customization: Bridging Smart Products and Manufacturing Systems. Cham, Publisher: Springer International Publishing, Pages: 269–276 doi:10.1007/978-3-030-90700-6_30
      [BibTeX] [Abstract]

      Soft robots provide the opportunity to handle a diverse range of products, contributing to mass customization in modern production environments. Both, their manufacturing and behavioral modelling are crucial challenges, due to their unique, bio-inspired design, as well as with respect to the elastic materials, which are applied. Commonly, the actuators and grippers of these robots are manufactured in a traditional casting approach, which is both elaborate and requires molding clearances. In this paper, the additive manufacture (AM) of thermoplastic polyurethane (TPU) is investigated in the context of its application as soft robotic components. Compared to other elastic AM materials, TPU reveals superior mechanical properties with regard to strength and strain. By selective laser sintering, pneumatic bending actuators (pneu-nets) are 3D printed as soft robotic case study and experimentally evaluated with respect to deflection over internal pressure. Leakage due to air tightness is observed as a function of minimum wall thickness of the actuators. In an automated production environment, soft robotics can complement the transformation of rigid production systems towards agile and smart manufacturing.

      @inproceedings{frohn-sorensen_additive_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Mechanical} {Engineering}},
      title = {Additive {Manufacturing} of {TPU} {Pneu}-{Nets} as {Soft} {Robotic} {Actuators}},
      isbn = {978-3-030-90700-6},
      doi = {10.1007/978-3-030-90700-6_30},
      abstract = {Soft robots provide the opportunity to handle a diverse range of products, contributing to mass customization in modern production environments. Both, their manufacturing and behavioral modelling are crucial challenges, due to their unique, bio-inspired design, as well as with respect to the elastic materials, which are applied. Commonly, the actuators and grippers of these robots are manufactured in a traditional casting approach, which is both elaborate and requires molding clearances. In this paper, the additive manufacture (AM) of thermoplastic polyurethane (TPU) is investigated in the context of its application as soft robotic components. Compared to other elastic AM materials, TPU reveals superior mechanical properties with regard to strength and strain. By selective laser sintering, pneumatic bending actuators (pneu-nets) are 3D printed as soft robotic case study and experimentally evaluated with respect to deflection over internal pressure. Leakage due to air tightness is observed as a function of minimum wall thickness of the actuators. In an automated production environment, soft robotics can complement the transformation of rigid production systems towards agile and smart manufacturing.},
      language = {en},
      booktitle = {Towards {Sustainable} {Customization}: {Bridging} {Smart} {Products} and {Manufacturing} {Systems}},
      publisher = {Springer International Publishing},
      author = {Frohn-Sörensen, Peter and Schreiber, Florian and Manns, Martin and Knoche, Jonas and Engel, Bernd},
      editor = {Andersen, Ann-Louise and Andersen, Rasmus and Brunoe, Thomas Ditlev and Larsen, Maria Stoettrup Schioenning and Nielsen, Kjeld and Napoleone, Alessia and Kjeldgaard, Stefan},
      year = {2022},
      keywords = {Additive manufacturing, smaps, SLS, Soft robotics, Thermoplastic polyurethane},
      pages = {269--276},
      }


    • Tuli, T. B. & Manns, M. (2022)Comparison of AI-based Task Planning Approaches for Simulating Human-Robot Collaboration

      Towards Sustainable Customization: Bridging Smart Products and Manufacturing Systems. Cham, Publisher: Springer International Publishing, Pages: 158–165 doi:10.1007/978-3-030-90700-6_17
      [BibTeX] [Abstract]

      Today, increased demands for personalized products are making human-robot collaborative tasks a focus of research mainly for improving production cycle time, precision, and accuracy. It is also required to simplify how human-robot tasks and motions are generated. A graphical flow control-based programming can be one of such methods. This work investigates whether the graphical approaches (e.g., using RAFCON) yield a better real-time simulation or not compared to agent approaches (e.g., using MOSIM-AJAN). This work may support the agility of the digital manufacturing process by enhancing the efficiency of human-robot collaboration.

      @inproceedings{tuli_comparison_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Mechanical} {Engineering}},
      title = {Comparison of {AI}-based {Task} {Planning} {Approaches} for {Simulating} {Human}-{Robot} {Collaboration}},
      isbn = {978-3-030-90700-6},
      doi = {10.1007/978-3-030-90700-6_17},
      abstract = {Today, increased demands for personalized products are making human-robot collaborative tasks a focus of research mainly for improving production cycle time, precision, and accuracy. It is also required to simplify how human-robot tasks and motions are generated. A graphical flow control-based programming can be one of such methods. This work investigates whether the graphical approaches (e.g., using RAFCON) yield a better real-time simulation or not compared to agent approaches (e.g., using MOSIM-AJAN). This work may support the agility of the digital manufacturing process by enhancing the efficiency of human-robot collaboration.},
      language = {en},
      booktitle = {Towards {Sustainable} {Customization}: {Bridging} {Smart} {Products} and {Manufacturing} {Systems}},
      publisher = {Springer International Publishing},
      author = {Tuli, Tadele Belay and Manns, Martin},
      editor = {Andersen, Ann-Louise and Andersen, Rasmus and Brunoe, Thomas Ditlev and Larsen, Maria Stoettrup Schioenning and Nielsen, Kjeld and Napoleone, Alessia and Kjeldgaard, Stefan},
      year = {2022},
      keywords = {smaps, Shared autonomy, Graphical human-robot programming, Task planning, Virtual manufacturing},
      pages = {158--165},
      }


    • Tuli, T. B., Manns, M. & Jonek, M. (2022)Understanding Shared Autonomy of Collaborative Humans Using Motion Capture System for Simulating Team Assembly

      Towards Sustainable Customization: Bridging Smart Products and Manufacturing Systems. Cham, Publisher: Springer International Publishing, Pages: 527–534 doi:10.1007/978-3-030-90700-6_59
      [BibTeX] [Abstract]

      In virtual production planning, simulating human motions helps to improve process planning and interaction efficiency. However, simulating multiple humans sharing tasks in a shared workplace requires understanding how human workers interact and share autonomy. In this regard, an Inertial Measurement Unit based motion capture is employed for understanding shifting roles and learning effects. Parameters such as total time, distance, and acceleration variances in repetition are considered for modeling collaborative motion interactions. The results distinguish motion patterns versus the undertaken interactions. This work may serve as an initial input to model interaction schemes and recognize human actions behavior during team assembly. Furthermore, the concept can be extended toward a human-robot shared autonomy.

      @inproceedings{tuli_understanding_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Mechanical} {Engineering}},
      title = {Understanding {Shared} {Autonomy} of {Collaborative} {Humans} {Using} {Motion} {Capture} {System} for {Simulating} {Team} {Assembly}},
      isbn = {978-3-030-90700-6},
      doi = {10.1007/978-3-030-90700-6_59},
      abstract = {In virtual production planning, simulating human motions helps to improve process planning and interaction efficiency. However, simulating multiple humans sharing tasks in a shared workplace requires understanding how human workers interact and share autonomy. In this regard, an Inertial Measurement Unit based motion capture is employed for understanding shifting roles and learning effects. Parameters such as total time, distance, and acceleration variances in repetition are considered for modeling collaborative motion interactions. The results distinguish motion patterns versus the undertaken interactions. This work may serve as an initial input to model interaction schemes and recognize human actions behavior during team assembly. Furthermore, the concept can be extended toward a human-robot shared autonomy.},
      language = {en},
      booktitle = {Towards {Sustainable} {Customization}: {Bridging} {Smart} {Products} and {Manufacturing} {Systems}},
      publisher = {Springer International Publishing},
      author = {Tuli, Tadele Belay and Manns, Martin and Jonek, Michael},
      editor = {Andersen, Ann-Louise and Andersen, Rasmus and Brunoe, Thomas Ditlev and Larsen, Maria Stoettrup Schioenning and Nielsen, Kjeld and Napoleone, Alessia and Kjeldgaard, Stefan},
      year = {2022},
      keywords = {smaps, Human motion capture, Manual assembly, Role shifting, Shared autonomy, Team interaction},
      pages = {527--534},
      }


    • Schorch, M. (2022)Abschlussbericht der BMBF-Nachwuchsforschergruppe KontiKat

      doi:10.25819/ubsi/10209
      [BibTeX] [Abstract] [Download PDF]

      Der Schlussbericht enthält 1) eine Kurzdarstellung zum Vorhaben KontiKat (Aufgabenstellung, Vorarbeiten, Planung und Ablauf mit einer Übersicht zu allen Gruppenmitgliedern und den Arbeitspaketen, dem wissenschaftlichen und technischen Stand, an den angeknüpft wurde sowie die Kooperationen) sowie 2) eine eingehende Darstellung aller Forschungs- und Entwicklungsarbeiten sowie Aktivitäten zur Öffentlichkeitsarbeit: durchgeführte empirische Studien (mehrere quantitative, repräsentative Erhebungen und qualitative Studien), unsere praxisbasierten und nutzerzentrierten vier technischen IT-Entwicklungen und Informationen zu Leistungen des Ausbildungs- und Weiterbildungskonzeptes der Gruppenmitglieder im Rahmen der Qualifizierung im Bereich der zivilen Sicherheitsforschung. Wir schließen mit Erläuterungen zur Notwendigkeit und Angemessenheit der Arbeiten, einem Verwertungsplan, Bezügen zu anderen Arbeiten und einer Liste aller 130 Publikationen unserer Nachwuchsforschergruppe. Der Bericht fasst die umfangreichen Arbeiten der Gruppe Kontikat zur Analyse gesellschaftlicher und betrieblicher Vulnerabilität und die in der Gruppe erarbeiteten Maßnahmen, Studien und konkreten IT-Entwicklungen zur Förderung zivilgesellschaftlicher und betrieblicher Kontinuität mithilfe kooperativer Technologien in Krisen- bzw. Katastrophenlagen zusammen. Hiermit soll ein Beitrag zur Stärkung der Resilienz und Prävention als Notvorsorge von Bevölkerung und kleinen und mittleren Unternehmen (KMU) in Deutschland geleistet werden.

      @article{schorch_abschlussbericht_2022,
      title = {Abschlussbericht der {BMBF}-{Nachwuchsforschergruppe} {KontiKat}},
      copyright = {Attribution-NonCommercial-NoDerivatives 4.0 International},
      url = {https://dspace.ub.uni-siegen.de/handle/ubsi/2298},
      doi = {10.25819/ubsi/10209},
      abstract = {Der Schlussbericht enthält 1) eine Kurzdarstellung zum Vorhaben KontiKat (Aufgabenstellung, Vorarbeiten, Planung und Ablauf mit einer Übersicht zu allen Gruppenmitgliedern und den Arbeitspaketen, dem wissenschaftlichen und technischen Stand, an den angeknüpft wurde sowie die Kooperationen) sowie 2) eine eingehende Darstellung aller Forschungs- und Entwicklungsarbeiten sowie Aktivitäten zur Öffentlichkeitsarbeit: durchgeführte empirische Studien (mehrere quantitative, repräsentative Erhebungen und qualitative Studien), unsere praxisbasierten und nutzerzentrierten vier technischen IT-Entwicklungen und Informationen zu Leistungen des Ausbildungs- und Weiterbildungskonzeptes der Gruppenmitglieder im Rahmen der Qualifizierung im Bereich der zivilen Sicherheitsforschung. Wir schließen mit Erläuterungen zur Notwendigkeit und Angemessenheit der Arbeiten, einem Verwertungsplan, Bezügen zu anderen Arbeiten und einer Liste aller 130 Publikationen unserer Nachwuchsforschergruppe. Der Bericht fasst die umfangreichen Arbeiten der Gruppe Kontikat zur Analyse gesellschaftlicher und betrieblicher Vulnerabilität und die in der Gruppe erarbeiteten Maßnahmen, Studien und konkreten IT-Entwicklungen zur Förderung zivilgesellschaftlicher und betrieblicher Kontinuität mithilfe kooperativer Technologien in Krisen- bzw. Katastrophenlagen zusammen. Hiermit soll ein Beitrag zur Stärkung der Resilienz und Prävention als Notvorsorge von Bevölkerung und kleinen und mittleren Unternehmen (KMU) in Deutschland geleistet werden.},
      language = {de},
      urldate = {2022-11-15},
      author = {Schorch, Marén},
      year = {2022},
      note = {Accepted: 2022-11-11T09:38:29Z},
      }


    • Schreiber, F., Lippok, T., Bätzel, J. U. & Manns, M. (2022)Applicability of Snap Joint Design Guidelines for Additive Manufacturing

      Towards Sustainable Customization: Bridging Smart Products and Manufacturing Systems. Cham, Publisher: Springer International Publishing, Pages: 277–284 doi:10.1007/978-3-030-90700-6_31
      [BibTeX] [Abstract]

      Snap joints provide the opportunity of joining two components in a very simple, economical and rapid way. Therefore, snap joints are a feasible option for assembly of prototypes. Snap joint design guidelines currently focus on injection-molded parts, which may not be suitable for rapid prototyping. In contrast to injection molding, additive manufacturing provides a higher degree of design freedom. Applicability of design guidelines for injection-molded snap joints to additive manufacturing technologies has not been comprehensively investigated yet. In this work, we present a study comparing mechanical properties of snap joint specimen that are manufactured from three different materials with the two manufacturing processes FDM and SLS. Results show significant impact of both material and manufacturing technology. The presented results may lead to improved design guidelines for additively manufactured snap joints.

      @inproceedings{schreiber_applicability_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Mechanical} {Engineering}},
      title = {Applicability of {Snap} {Joint} {Design} {Guidelines} for {Additive} {Manufacturing}},
      isbn = {978-3-030-90700-6},
      doi = {10.1007/978-3-030-90700-6_31},
      abstract = {Snap joints provide the opportunity of joining two components in a very simple, economical and rapid way. Therefore, snap joints are a feasible option for assembly of prototypes. Snap joint design guidelines currently focus on injection-molded parts, which may not be suitable for rapid prototyping. In contrast to injection molding, additive manufacturing provides a higher degree of design freedom. Applicability of design guidelines for injection-molded snap joints to additive manufacturing technologies has not been comprehensively investigated yet. In this work, we present a study comparing mechanical properties of snap joint specimen that are manufactured from three different materials with the two manufacturing processes FDM and SLS. Results show significant impact of both material and manufacturing technology. The presented results may lead to improved design guidelines for additively manufactured snap joints.},
      language = {en},
      booktitle = {Towards {Sustainable} {Customization}: {Bridging} {Smart} {Products} and {Manufacturing} {Systems}},
      publisher = {Springer International Publishing},
      author = {Schreiber, Florian and Lippok, Thomas and Bätzel, Jan Uwe and Manns, Martin},
      editor = {Andersen, Ann-Louise and Andersen, Rasmus and Brunoe, Thomas Ditlev and Larsen, Maria Stoettrup Schioenning and Nielsen, Kjeld and Napoleone, Alessia and Kjeldgaard, Stefan},
      year = {2022},
      keywords = {Additive manufacturing, Rapid prototyping, smaps, Snap fit, Snap joints},
      pages = {277--284},
      }


    • Müller, C. (2022)Partizipative Technologieentwicklung – nutzerorientierte Innovationen

      IN Waldenberger, F., Naegele, G., Matsuda, T. & Kudo, H. (Eds.), Alterung und Pflege als kommunale Aufgabe: Dortmunder Beiträge zur Sozialforschung. Springer VS Wiesbaden doi:10.1007/978-3-658-36844-9_18
      [BibTeX] [Download PDF]

      @incollection{muller_partizipative_2022,
      address = {Wiesbaden},
      title = {Partizipative {Technologieentwicklung} – nutzerorientierte {Innovationen}},
      url = {https://doi.org/10.1007/978-3-658-36844-9_18},
      language = {deutsch},
      booktitle = {Alterung und {Pflege} als kommunale {Aufgabe}: {Dortmunder} {Beiträge} zur {Sozialforschung}. {Springer} {VS}},
      publisher = {Springer Fachmedien},
      author = {Müller, Claudia},
      editor = {Waldenberger, Franz and Naegele, Gerd and Matsuda, Tomoo and Kudo, Hiroko},
      year = {2022},
      doi = {10.1007/978-3-658-36844-9_18},
      keywords = {italg},
      pages = {293--310},
      }


    • Keil, A., Hahn, K., Brück, R., Brombach, N., Farhan, N. & Gaus, O. (2022)Cloud-Based System for Vital Data Recording at Patients’ Home

      IN Pietka, E., Badura, P., Kawa, J. & Wieclawek, W. (Eds.), Information Technology in Biomedicine Cham doi:10.1007/978-3-031-09135-3_2
      [BibTeX] [Download PDF]

      @incollection{pietka_cloud-based_2022,
      address = {Cham},
      title = {Cloud-{Based} {System} for {Vital} {Data} {Recording} at {Patients}’ {Home}},
      volume = {1429},
      isbn = {978-3-031-09134-6 978-3-031-09135-3},
      url = {https://link.springer.com/10.1007/978-3-031-09135-3_2},
      language = {en},
      urldate = {2022-11-09},
      booktitle = {Information {Technology} in {Biomedicine}},
      publisher = {Springer International Publishing},
      author = {Keil, Alexander and Hahn, Kai and Brück, Rainer and Brombach, Nick and Farhan, Nabeel and Gaus, Olaf},
      editor = {Pietka, Ewa and Badura, Pawel and Kawa, Jacek and Wieclawek, Wojciech},
      year = {2022},
      doi = {10.1007/978-3-031-09135-3_2},
      pages = {15--27},
      }


    • Bevilacqua, R., Soraci, L., Stara, V., Riccardi, G. R., Corsonello, A., Pelliccioni, G., Lattanzio, F., Casaccia, S., Möller, J., Wieching, R., Ogawa, T., Watanabe, S., Kokobun, K., Kondo, I., Takano, E. & Maranesi, E. (2022)A systematic review of multidomain and lifestyle interventions to support the intrinsic capacity of the older population

      IN Frontiers in Medicine, Vol. 9
      [BibTeX] [Abstract] [Download PDF]

      IntroductionThe focus on intrinsic capacity (IC) could help clinicians to design interventions to improve the health of the older population. This review aims to map the current state of the art in the field of multi-domain interventions based on the IC framework, to allow health professionals in identifying personalized clinical interventions, oriented to empower the older people with a holistic and positive approach.MethodsA systematic review of the literature was conducted in July 2021 analyzing manuscripts and articles of the last 10.5 years from PubMed, Scopus, Embase, Google Scholar and Elsevier databases. A total of 12 papers were included.ResultsThe majority of successful interventions are based on a goal setting approach where the older people are involved in the definition of the strategy to follow to remain active and independent. None of the study have used the IC as a framework to design a clinical intervention.ConclusionTo the best of our knowledge, no other reviews are reported in the literature regarding the IC. Our study offers several research directions, which may take the existing debates to the next level.

      @article{bevilacqua_systematic_2022,
      title = {A systematic review of multidomain and lifestyle interventions to support the intrinsic capacity of the older population},
      volume = {9},
      issn = {2296-858X},
      url = {https://www.frontiersin.org/articles/10.3389/fmed.2022.929261},
      abstract = {IntroductionThe focus on intrinsic capacity (IC) could help clinicians to design interventions to improve the health of the older population. This review aims to map the current state of the art in the field of multi-domain interventions based on the IC framework, to allow health professionals in identifying personalized clinical interventions, oriented to empower the older people with a holistic and positive approach.MethodsA systematic review of the literature was conducted in July 2021 analyzing manuscripts and articles of the last 10.5 years from PubMed, Scopus, Embase, Google Scholar and Elsevier databases. A total of 12 papers were included.ResultsThe majority of successful interventions are based on a goal setting approach where the older people are involved in the definition of the strategy to follow to remain active and independent. None of the study have used the IC as a framework to design a clinical intervention.ConclusionTo the best of our knowledge, no other reviews are reported in the literature regarding the IC. Our study offers several research directions, which may take the existing debates to the next level.},
      urldate = {2022-10-31},
      journal = {Frontiers in Medicine},
      author = {Bevilacqua, Roberta and Soraci, Luca and Stara, Vera and Riccardi, Giovanni Renato and Corsonello, Andrea and Pelliccioni, Giuseppe and Lattanzio, Fabrizia and Casaccia, Sara and Möller, Johanna and Wieching, Rainer and Ogawa, Toshimi and Watanabe, Suichiro and Kokobun, Keisuke and Kondo, Izumi and Takano, Eiko and Maranesi, Elvira},
      year = {2022},
      }


    • McTear, M., Jokinen, K., Dubey, M., Chollet, G., Boudy, J., Lohr, C., Roelen, S. D., Mössing, W. & Wieching, R. (2022)Empowering Well-Being Through Conversational Coaching for Active and Healthy Ageing

      Participative Urban Health and Healthy Aging in the Age of AI. Cham, Publisher: Springer International Publishing, Pages: 257–265 doi:10.1007/978-3-031-09593-1_21
      [BibTeX] [Abstract]

      With life expectancy growing rapidly over the past century, societies are being increasingly faced with a need to find smart living solutions for elderly care and active ageing. The e-VITA project, which is a joint European (H2020) and Japanese (MIC) funded project, is based on an innovative approach to virtual coaching that addresses the crucial domains of active and healthy ageing. In this paper we describe the role of spoken dialogue technology in the project. Requirements for the virtual coach were elicited through a process of participatory design in workshops, focus groups, and living labs, and a number of use cases were identified for development using the open-source RASA framework. Knowledge Graphs are used as a shared representation within the system, enabling an integration of multimodal data, context, and domain knowledge.

      @inproceedings{mctear_empowering_2022,
      address = {Cham},
      series = {Lecture {Notes} in {Computer} {Science}},
      title = {Empowering {Well}-{Being} {Through} {Conversational} {Coaching} for {Active} and {Healthy} {Ageing}},
      isbn = {978-3-031-09593-1},
      doi = {10.1007/978-3-031-09593-1_21},
      abstract = {With life expectancy growing rapidly over the past century, societies are being increasingly faced with a need to find smart living solutions for elderly care and active ageing. The e-VITA project, which is a joint European (H2020) and Japanese (MIC) funded project, is based on an innovative approach to virtual coaching that addresses the crucial domains of active and healthy ageing. In this paper we describe the role of spoken dialogue technology in the project. Requirements for the virtual coach were elicited through a process of participatory design in workshops, focus groups, and living labs, and a number of use cases were identified for development using the open-source RASA framework. Knowledge Graphs are used as a shared representation within the system, enabling an integration of multimodal data, context, and domain knowledge.},
      language = {en},
      booktitle = {Participative {Urban} {Health} and {Healthy} {Aging} in the {Age} of {AI}},
      publisher = {Springer International Publishing},
      author = {McTear, Michael and Jokinen, Kristiina and Dubey, Mohnish and Chollet, Gérard and Boudy, Jérôme and Lohr, Christophe and Roelen, Sonja Dana and Mössing, Wanja and Wieching, Rainer},
      editor = {Aloulou, Hamdi and Abdulrazak, Bessam and de Marassé-Enouf, Antoine and Mokhtari, Mounir},
      year = {2022},
      keywords = {Participatory design, Active and healthy ageing, Dialogue system, Knowledge graphs},
      pages = {257--265},
      }


    • Syed, H. A., Schorch, M., Pinatti de Carvalho, A. F., Rutz, P. & Pipek, V. (2022)Blending Practices to Facilitate Grounded Design Research: A Praxeological Research Perspective

      doi:10.48340/ecscw2022_n04
      [BibTeX] [Abstract] [Download PDF]

      In this paper, we reflect on the experiences from two Grounded Design (GD) research projects conducted by a multidisciplinary group of researchers between 2019 – 2021 and highlight the methodological foundations and related obstacles for iterative designing. Both projects investigate the phenomena of knowledge sharing and crisis-related learning in business organizations under the GD paradigm, which has been increasingly adopted within the Computer- supported Cooperative Work (CSCW) community. During these projects, the researchers with backgrounds in computer science, business informatics, software engineering, and sociology experienced the need for systematization to transition between the stages of GD. Looking back, we realize that our teams arrived at this systematization by blending the prior knowledge from team members’ original educational backgrounds. While blending practices most likely happens intuitively in interdisciplinary projects, as is often the case of the user-centered design initiatives seen in CSCW and Human-Computer Interaction, little can be found on how this usually happens and its implications. In this paper, we respond to this literature gap by discussing how this blending can facilitate the realization of GD projects and lead to a praxeological information science research perspective, which has ‘methods appropriation’ as key to systematizing abstraction, broader traceability, and flexibility of research methods.

      @article{syed_blending_2022,
      title = {Blending {Practices} to {Facilitate} {Grounded} {Design} {Research}: {A} {Praxeological} {Research} {Perspective}},
      issn = {2510-2591},
      shorttitle = {Blending {Practices} to {Facilitate} {Grounded} {Design} {Research}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4345},
      doi = {10.48340/ecscw2022_n04},
      abstract = {In this paper, we reflect on the experiences from two Grounded Design (GD) research projects conducted by a multidisciplinary group of researchers between 2019 – 2021 and highlight the methodological foundations and related obstacles for iterative designing. Both projects investigate the phenomena of knowledge sharing and crisis-related learning in business organizations under the GD paradigm, which has been increasingly adopted within the Computer- supported Cooperative Work (CSCW) community. During these projects, the researchers with backgrounds in computer science, business informatics, software engineering, and sociology experienced the need for systematization to transition between the stages of GD. Looking back, we realize that our teams arrived at this systematization by blending the prior knowledge from team members’ original educational backgrounds. While blending practices most likely happens intuitively in interdisciplinary projects, as is often the case of the user-centered design initiatives seen in CSCW and Human-Computer Interaction, little can be found on how this usually happens and its implications. In this paper, we respond to this literature gap by discussing how this blending can facilitate the realization of GD projects and lead to a praxeological information science research perspective, which has ‘methods appropriation’ as key to systematizing abstraction, broader traceability, and flexibility of research methods.},
      language = {en},
      urldate = {2022-06-20},
      author = {Syed, Hussain Abid and Schorch, Marén and Pinatti de Carvalho, Aparecido Fabiano and Rutz, Philipp and Pipek, Volkmar},
      year = {2022},
      note = {Accepted: 2022-06-14T07:23:54Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Krüger, M., Gerbracht, M., Vitt, N., Kudic, M., Ahmadi, M., Boden, A., Offergeld, F., Stein, M., Kotthaus, C., Unbehaun, D. & Wulf, V. (2022)Travelling Artefacts: Lessons Learned from Interventions in a Regional Innovation Ecosystem

      doi:10.48340/ecscw2022_ep06
      [BibTeX] [Abstract] [Download PDF]

      Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.

      @article{kruger_travelling_2022,
      title = {Travelling {Artefacts}: {Lessons} {Learned} from {Interventions} in a {Regional} {Innovation} {Ecosystem}},
      issn = {2510-2591},
      shorttitle = {Travelling {Artefacts}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4351},
      doi = {10.48340/ecscw2022_ep06},
      abstract = {Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.},
      language = {en},
      urldate = {2022-06-20},
      author = {Krüger, Max and Gerbracht, Marc and Vitt, Nico and Kudic, Muhamed and Ahmadi, Michael and Boden, Alexander and Offergeld, Felicitas and Stein, Martin and Kotthaus, Christoph and Unbehaun, David and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-14T07:23:56Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Alizadeh, F., Stevens, G., Vereschak, O., Bailly, G., Caramiaux, B. & Pins, D. (2022)Building Appropriate Trust in Human-AI Interactions

      doi:10.48340/ecscw2022_ws04
      [BibTeX] [Abstract] [Download PDF]

      AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has looked extensively at fostering trust in human-AI interactions, the lack of standardized procedures for human-AI trust makes it difficult to interpret results and compare across studies. As a result, the fundamental understanding of trust between humans and AI remains fragmented. This workshop invites researchers to revisit existing approaches and work toward a standardized framework for studying AI trust to answer the open questions: (1) What does trust mean between humans and AI in different contexts? (2) How can we create and convey the calibrated level of trust in interactions with AI? And (3) How can we develop a standardized framework to address new challenges?

      @article{alizadeh_building_2022,
      title = {Building {Appropriate} {Trust} in {Human}-{AI} {Interactions}},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/4407},
      doi = {10.48340/ecscw2022_ws04},
      abstract = {AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has looked extensively at fostering trust in human-AI interactions, the lack of standardized procedures for human-AI trust makes it difficult to interpret results and compare across studies. As a result, the fundamental understanding of trust between humans and AI remains fragmented. This workshop invites researchers to revisit existing approaches and work toward a standardized framework for studying AI trust to answer the open questions: (1) What does trust mean between humans and AI in different contexts? (2) How can we create and convey the calibrated level of trust in interactions with AI? And (3) How can we develop a standardized framework to address new challenges?},
      language = {en},
      urldate = {2022-06-27},
      author = {Alizadeh, Fatemeh and Stevens, Gunnar and Vereschak, Oleksandra and Bailly, Gilles and Caramiaux, Baptiste and Pins, Dominik},
      year = {2022},
      note = {Accepted: 2022-06-22T04:34:50Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Carros, F., Langendorf, J., Randall, D., Wieching, R. & Wulf, V. (2022)Citizen Participation in Social Robotics Research

      IN Meaningful Futures with Robots—Designing a New Coexistence
      [BibTeX] [Abstract]

      Citizen Participation in Social Robotics Research – 1

      @incollection{carros_citizen_2022,
      title = {Citizen {Participation} in {Social} {Robotics} {Research}},
      isbn = {978-1-00-328744-5},
      abstract = {Citizen Participation in Social Robotics Research - 1},
      booktitle = {Meaningful {Futures} with {Robots}—{Designing} a {New} {Coexistence}},
      publisher = {Chapman and Hall/CRC},
      author = {Carros, Felix and Langendorf, Johanna and Randall, Dave and Wieching, Rainer and Wulf, Volker},
      year = {2022},
      note = {Num Pages: 12},
      }


    • Müller, C. & Struzek, D. (2022)User-Oriented Innovations: On Cooperative Imagination Spaces in R&D Projects to Support Older Adults in Rural Areas with ICT and Sensor Technology

      IN Interrogating Datafication: Towards a Praxeology of Data, Vol. 3, Pages: 167–184
      [BibTeX] [Download PDF]

      @article{muller_user-oriented_2022,
      title = {User-{Oriented} {Innovations}: {On} {Cooperative} {Imagination} {Spaces} in {R}\&{D} {Projects} to {Support} {Older} {Adults} in {Rural} {Areas} with {ICT} and {Sensor} {Technology}},
      volume = {3},
      url = {https://www.transcript-verlag.de/media/pdf/f1/c1/13/oa9783839455616.pdf},
      journal = {Interrogating Datafication: Towards a Praxeology of Data},
      author = {Müller, Claudia and Struzek, David},
      editor = {Burkhard, Marcus and van Geenen, Daniela and Gerlitz, Carolin and Hind, Sam and Kaerlein, Timo and Lämmerhirt, Danny and Volmar, Axel},
      year = {2022},
      note = {Publisher: transcript Verlag},
      keywords = {italg},
      pages = {167--184},
      }


    • Paluch, R., Cerna, K., Volkova, G., Seidler, M., Weiler, T., Obaid, M. & Müller, C. (2022)Robots in heterogeneous contexts: Negotiation of co-creative lifelong learning spaces through participatory approaches

      doi:10.48340/ecscw2022_ws01
      [BibTeX] [Abstract] [Download PDF]

      Learning is inherently social. This raises several questions that relate to how contexts and spaces can mediate co-creative learning. In this workshop proposal, we refer to the interrelated aspects of space, learning, and embodiment and how these aspects mediate the human-robot interaction. Our assumption is that robots are interpreted variously and used in different ways. We are interested in the interrelation between interpretation and use, which are constitutive for the establishment of different co-creative learning spaces. Reflecting on this leads to an understanding of what to look for in Participatory Design studies. It matters, for example, whether persons in a nursing home have any say at all in how robots are perceived and in what technical practices robots are to be integrated and adopted. This is a crucial aspect for the appropriation of technical artifacts and for the development of new (E)CSCW or HCI paradigms.

      @article{paluch_robots_2022,
      title = {Robots in heterogeneous contexts: {Negotiation} of co-creative lifelong learning spaces through participatory approaches},
      issn = {2510-2591},
      shorttitle = {Robots in heterogeneous contexts},
      url = {https://dl.eusset.eu/handle/20.500.12015/4404},
      doi = {10.48340/ecscw2022_ws01},
      abstract = {Learning is inherently social. This raises several questions that relate to how contexts and spaces can mediate co-creative learning. In this workshop proposal, we refer to the interrelated aspects of space, learning, and embodiment and how these aspects mediate the human-robot interaction. Our assumption is that robots are interpreted variously and used in different ways. We are interested in the interrelation between interpretation and use, which are constitutive for the establishment of different co-creative learning spaces. Reflecting on this leads to an understanding of what to look for in Participatory Design studies. It matters, for example, whether persons in a nursing home have any say at all in how robots are perceived and in what technical practices robots are to be integrated and adopted. This is a crucial aspect for the appropriation of technical artifacts and for the development of new (E)CSCW or HCI paradigms.},
      language = {en},
      urldate = {2022-06-27},
      author = {Paluch, Richard and Cerna, Katerina and Volkova, Galina and Seidler, Michael and Weiler, Tim and Obaid, Mohammad and Müller, Claudia},
      year = {2022},
      note = {Accepted: 2022-06-22T04:34:50Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Struzek, D., Kirschsieper, D. & Müller, C. (2022)Introduction and adaptation of an urban neighborhood platform for rural areas

      doi:10.48340/ecscw2022_p08
      [BibTeX] [Abstract] [Download PDF]

      Various digital tools can be used to strengthen neighborhoods. This paper reports on a publicly funded participatory cross-sectional project in six German villages. In order to fulfill requirements of the villages, which were identified in citizen workshops together with local stakeholders, a selection procedure was carried out and the decision was made to use an already existing and known neighborhood platform. We demonstrate the challenges posed by the fact that the platform was not actually designed for the specific requirements of rural villages, but for larger cities or urban areas, so that various processes of adaptation and implementation had to be carried out. We reflect trade-offs and negotiations between research-led and community-oriented demands in the introduction and adaptation phase of the neighborhood platform in respect to usage motivations and roles of local stakeholder groups.

      @article{struzek_introduction_2022,
      title = {Introduction and adaptation of an urban neighborhood platform for rural areas},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/4393},
      doi = {10.48340/ecscw2022_p08},
      abstract = {Various digital tools can be used to strengthen neighborhoods. This paper reports on a publicly funded participatory cross-sectional project in six German villages. In order to fulfill requirements of the villages, which were identified in citizen workshops together with local stakeholders, a selection procedure was carried out and the decision was made to use an already existing and known neighborhood platform. We demonstrate the challenges posed by the fact that the platform was not actually designed for the specific requirements of rural villages, but for larger cities or urban areas, so that various processes of adaptation and implementation had to be carried out. We reflect trade-offs and negotiations between research-led and community-oriented demands in the introduction and adaptation phase of the neighborhood platform in respect to usage motivations and roles of local stakeholder groups.},
      language = {en},
      urldate = {2022-06-27},
      author = {Struzek, David and Kirschsieper, Dennis and Müller, Claudia},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Unbehaun, D., Mall, C., Ellinger, J., Coskun, A., Jensen, J., Aal, K., Rüller, S., Moritz, E., Meixner, C., Plangger, U. & Wulf, V. (2022)Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations

      doi:10.48340/ecscw2022_p07
      [BibTeX] [Abstract] [Download PDF]

      This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.

      @article{unbehaun_augmented-reality_2022,
      title = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}: {Early} {Empirical} {Insights} explored from and designed with with {Sport} {Associations}},
      issn = {2510-2591},
      shorttitle = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4392},
      doi = {10.48340/ecscw2022_p07},
      abstract = {This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Mall, Christoph and Ellinger, Jan and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Moritz, Eckehard and Meixner, Charlotte and Plangger, Urban and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Ontika, N. N., Syed, H. A., Saßmannshausen, S. M., Harper, R. H., Chen, Y., Park, S. Y., Grisot, M., Chow, A., Blaumer, N., Pinatti de Carvalho, A. F. & Pipek, V. (2022)Exploring Human-Centered AI in Healthcare: Diagnosis, Explainability, and Trust

      doi:10.48340/ecscw2022_ws06
      [BibTeX] [Abstract] [Download PDF]

      AI has become an increasingly active area of research over the past few years in healthcare. Nevertheless, not all research advancements are applicable in the field as there are only a few AI solutions that are actually deployed in medical infrastructures or actively used by medical practitioners. This can be due to various reasons as the lack of a human-centered approach for the or non-incorporation of humans in the loop. In this workshop, we aim to address the questions relevant to human-centered AI solutions associated with healthcare by exploring different human-centered approaches for designing AI systems and using image-based datasets for medical diagnosis. We aim to bring together researchers and practitioners in AI, human-computer interaction, healthcare, etc., and expedite the discussions about making usable systems that will be more comprehensible and dependable. Findings from our workshop may serve as ‘terminus a quo’ to significantly improve AI solutions for medical diagnosis.

      @article{ontika_exploring_2022,
      title = {Exploring {Human}-{Centered} {AI} in {Healthcare}: {Diagnosis}, {Explainability}, and {Trust}},
      issn = {2510-2591},
      shorttitle = {Exploring {Human}-{Centered} {AI} in {Healthcare}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4409},
      doi = {10.48340/ecscw2022_ws06},
      abstract = {AI has become an increasingly active area of research over the past few years in healthcare. Nevertheless, not all research advancements are applicable in the field as there are only a few AI solutions that are actually deployed in medical infrastructures or actively used by medical practitioners. This can be due to various reasons as the lack of a human-centered approach for the or non-incorporation of humans in the loop. In this workshop, we aim to address the questions relevant to human-centered AI solutions associated with healthcare by exploring different human-centered approaches for designing AI systems and using image-based datasets for medical diagnosis. We aim to bring together researchers and practitioners in AI, human-computer interaction, healthcare, etc., and expedite the discussions about making usable systems that will be more comprehensible and dependable. Findings from our workshop may serve as ‘terminus a quo’ to significantly improve AI solutions for medical diagnosis.},
      language = {en},
      urldate = {2022-06-27},
      author = {Ontika, Nazmun Nisat and Syed, Hussain Abid and Saßmannshausen, Sheree May and Harper, Richard HR and Chen, Yunan and Park, Sun Young and Grisot, Miria and Chow, Astrid and Blaumer, Nils and Pinatti de Carvalho, Aparecido Fabiano and Pipek, Volkmar},
      year = {2022},
      note = {Accepted: 2022-06-22T04:34:51Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {pairads},
      }


    • Unbehaun, D., Coskun, A., Jensen, J., Aal, K., Rüller, S. & Wulf, V. (2022)Designing Multimodal Augmented- Reality Approaches in Sports: Collaborative and Competitive Scenarios for Individual and Group-based Outdoor Interaction

      doi:10.48340/ecscw2022_p06
      [BibTeX] [Abstract] [Download PDF]

      This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System’s innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.

      @article{unbehaun_designing_2022,
      title = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}: {Collaborative} and {Competitive} {Scenarios} for {Individual} and {Group}-based {Outdoor} {Interaction}},
      issn = {2510-2591},
      shorttitle = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4391},
      doi = {10.48340/ecscw2022_p06},
      abstract = {This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System's innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Kricheldorff, C., Müller, C., Pelizäus, H. & Wahl, H. (2022)Special Issue: Kommerziell verfügbare digitale Technik im Alltag Älterer

      IN Z Gerontol Geriat, Vol. 55
      [BibTeX] [Download PDF]

      @article{kricheldorff_special_2022,
      title = {Special {Issue}: {Kommerziell} verfügbare digitale {Technik} im {Alltag} Älterer},
      volume = {55},
      url = {https://link.springer.com/journal/391/volumes-and-issues/55-5},
      number = {5},
      journal = {Z Gerontol Geriat},
      author = {Kricheldorff, Cornelia and Müller, Claudia and Pelizäus, Helga and Wahl, Hans-Werner},
      year = {2022},
      keywords = {italg},
      }


    • Dilling, F., Jasche, F., Ludwig, T. & Witzke, I. (2022)Physische Arbeitsmittel durch Augmented Reality erweitern – Eine Fallstudie zu dreidimensionalen Koordinatenmodellen

      IN Dilling, F., Pielsticker, F. & Witzke, I. (Eds.), Neue Perspektiven auf mathematische Lehr-Lernprozesse mit digitalen Medien: Eine Auswahl grundlagenorientierter und praxisorientierter Beiträge Wiesbaden doi:10.1007/978-3-658-36764-0_13
      [BibTeX] [Abstract] [Download PDF]

      Die Vorstellung von und der Umgang mit Geraden und Ebenen im dreidimensionalen Raum ist für viele Schülerinnen und Schüler der Oberstufe eine große Herausforderung. Projektionen dieser Objekte des dreidimensionalen Raumes auf zweidimensionale Medien wie Papier, Tafel oder Computerbildschirme helfen bei diesem Problem nur selten. Auf Basis eines dreidimensionalen Koordinatensystems als physisches Arbeitsmittel können die Objekte allerdings begreifbar gemacht und unverzerrt dargestellt werden.

      @incollection{dilling_physische_2022,
      address = {Wiesbaden},
      series = {{MINTUS} – {Beiträge} zur mathematisch-naturwissenschaftlichen {Bildung}},
      title = {Physische {Arbeitsmittel} durch {Augmented} {Reality} erweitern – {Eine} {Fallstudie} zu dreidimensionalen {Koordinatenmodellen}},
      isbn = {978-3-658-36764-0},
      url = {https://doi.org/10.1007/978-3-658-36764-0_13},
      abstract = {Die Vorstellung von und der Umgang mit Geraden und Ebenen im dreidimensionalen Raum ist für viele Schülerinnen und Schüler der Oberstufe eine große Herausforderung. Projektionen dieser Objekte des dreidimensionalen Raumes auf zweidimensionale Medien wie Papier, Tafel oder Computerbildschirme helfen bei diesem Problem nur selten. Auf Basis eines dreidimensionalen Koordinatensystems als physisches Arbeitsmittel können die Objekte allerdings begreifbar gemacht und unverzerrt dargestellt werden.},
      language = {de},
      urldate = {2022-06-01},
      booktitle = {Neue {Perspektiven} auf mathematische {Lehr}-{Lernprozesse} mit digitalen {Medien}: {Eine} {Auswahl} grundlagenorientierter und praxisorientierter {Beiträge}},
      publisher = {Springer Fachmedien},
      author = {Dilling, Frederik and Jasche, Florian and Ludwig, Thomas and Witzke, Ingo},
      editor = {Dilling, Frederik and Pielsticker, Felicitas and Witzke, Ingo},
      year = {2022},
      doi = {10.1007/978-3-658-36764-0_13},
      pages = {289--306},
      }

    2021


    • Landwehr, M., Borning, A. & Wulf, V. (2021)Problems with surveillance capitalism and possible alternatives for IT infrastructure

      IN Information, Communication & Society, Pages: 1–16 doi:10.1080/1369118X.2021.2014548
      [BibTeX] [Abstract] [Download PDF]

      Over the past two decades, the business model of surveillance capitalism has emerged in the IT industry. This model has turned out to be highly profitable, but, if left unchecked, will very likely undermine the foundations of liberal democracies and quality of life on this planet. It involves customized advertising and behavior manipulation, powered by intensive gathering and cross-correlation of personal information. There are significant indirect costs of this model, including loss of privacy, supporting surveillance by both the state and corporations, undermining the democratic process, other kinds of automated attempts of behavior manipulation, and excessive consumerism with its attendant environmental costs. Turning to what could be done, we propose a co-development of regulation and technology, as well as the key roles that can be played by citizens and civil society organizations. The regulatory measures are intended to safeguard privacy, require true informed consent, and to foster interoperability (even among rival firms, nonprofit organizations, and others). We also identify key enabling technologies, including open source, APIs to support interoperability and portability, encryption, and peer-to-peer systems. Finally, we discuss the crucial role of ownership structures for these IT services and argue for an ecosystem approach as a counter narrative to surveillance capitalism.

      @article{landwehr_problems_2021,
      title = {Problems with surveillance capitalism and possible alternatives for {IT} infrastructure},
      issn = {1369-118X},
      url = {https://doi.org/10.1080/1369118X.2021.2014548},
      doi = {10.1080/1369118X.2021.2014548},
      abstract = {Over the past two decades, the business model of surveillance capitalism has emerged in the IT industry. This model has turned out to be highly profitable, but, if left unchecked, will very likely undermine the foundations of liberal democracies and quality of life on this planet. It involves customized advertising and behavior manipulation, powered by intensive gathering and cross-correlation of personal information. There are significant indirect costs of this model, including loss of privacy, supporting surveillance by both the state and corporations, undermining the democratic process, other kinds of automated attempts of behavior manipulation, and excessive consumerism with its attendant environmental costs. Turning to what could be done, we propose a co-development of regulation and technology, as well as the key roles that can be played by citizens and civil society organizations. The regulatory measures are intended to safeguard privacy, require true informed consent, and to foster interoperability (even among rival firms, nonprofit organizations, and others). We also identify key enabling technologies, including open source, APIs to support interoperability and portability, encryption, and peer-to-peer systems. Finally, we discuss the crucial role of ownership structures for these IT services and argue for an ecosystem approach as a counter narrative to surveillance capitalism.},
      urldate = {2022-01-10},
      journal = {Information, Communication \& Society},
      author = {Landwehr, Marvin and Borning, Alan and Wulf, Volker},
      month = dec,
      year = {2021},
      note = {Publisher: Routledge
      \_eprint: https://doi.org/10.1080/1369118X.2021.2014548},
      keywords = {digital infrastructure, economics, IT business models, political manipulation, Surveillance capitalism},
      pages = {1--16},
      }


    • Krauß, V., Jasche, F., Saßmannshausen, S. M., Ludwig, T. & Boden, A. (2021)Research and Practice Recommendations for Mixed Reality Design &\#x2013; Different Perspectives from the Community

      Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–13 doi:10.1145/3489849.3489876
      [BibTeX] [Abstract] [Download PDF]

      Over the last decades, different kinds of design guides have been created to maintain consistency and usability in interactive system development. However, in the case of spatial applications, practitioners from research and industry either have difficulty finding them or perceive such guides as lacking relevance, practicability, and applicability. This paper presents the current state of scientific research and industry practice by investigating currently used design recommendations for mixed reality (MR) system development. We analyzed and compared 875 design recommendations for MR applications elicited from 89 scientific papers and documentation from six industry practitioners in a literature review. In doing so, we identified differences regarding four key topics: Focus on unique MR design challenges, abstraction regarding devices and ecosystems, level of detail and abstraction of content, and covered topics. Based on that, we contribute to the MR design research by providing three factors for perceived irrelevance and six main implications for design recommendations that are applicable in scientific and industry practice.

      @inproceedings{kraus_research_2021,
      address = {New York, NY, USA},
      series = {{VRST} '21},
      title = {Research and {Practice} {Recommendations} for {Mixed} {Reality} {Design} \&\#x2013; {Different} {Perspectives} from the {Community}},
      isbn = {978-1-4503-9092-7},
      url = {https://doi.org/10.1145/3489849.3489876},
      doi = {10.1145/3489849.3489876},
      abstract = {Over the last decades, different kinds of design guides have been created to maintain consistency and usability in interactive system development. However, in the case of spatial applications, practitioners from research and industry either have difficulty finding them or perceive such guides as lacking relevance, practicability, and applicability. This paper presents the current state of scientific research and industry practice by investigating currently used design recommendations for mixed reality (MR) system development. We analyzed and compared 875 design recommendations for MR applications elicited from 89 scientific papers and documentation from six industry practitioners in a literature review. In doing so, we identified differences regarding four key topics: Focus on unique MR design challenges, abstraction regarding devices and ecosystems, level of detail and abstraction of content, and covered topics. Based on that, we contribute to the MR design research by providing three factors for perceived irrelevance and six main implications for design recommendations that are applicable in scientific and industry practice.},
      urldate = {2022-02-08},
      booktitle = {Proceedings of the 27th {ACM} {Symposium} on {Virtual} {Reality} {Software} and {Technology}},
      publisher = {Association for Computing Machinery},
      author = {Krauß, Veronika and Jasche, Florian and Saßmannshausen, Sheree May and Ludwig, Thomas and Boden, Alexander},
      month = dec,
      year = {2021},
      keywords = {Augmented Reality, Mixed Reality, Design Recommendations, Design Theory and Practice, Guidelines, User Interface Design},
      pages = {1--13},
      }


    • Wulf, V., Weibert, A., Aal, K., Rüller, S. & Rohde, M. (2021)The Praxeological Research Programme of Socio-Informatics – the Siegen School

      IN Acta Informatica Pragensia, Vol. 10, Pages: 333–348 doi:10.18267/j.aip.171
      [BibTeX] [Abstract] [Download PDF]

      This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.

      @article{wulf_praxeological_2021,
      title = {The {Praxeological} {Research} {Programme} of {Socio}-{Informatics} - the {Siegen} {School}},
      volume = {10},
      issn = {18054951, 18054951},
      url = {http://aip.vse.cz/doi/10.18267/j.aip.171.html},
      doi = {10.18267/j.aip.171},
      abstract = {This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.},
      language = {en},
      number = {3},
      urldate = {2022-01-27},
      journal = {Acta Informatica Pragensia},
      author = {Wulf, Volker and Weibert, Anne and Aal, Konstantin and Rüller, Sarah and Rohde, Markus},
      month = dec,
      year = {2021},
      pages = {333--348},
      }


    • Esau, M., Lawo, D., Castelli, N., Jakobi, T. & Stevens, G. (2021)Morning Routines between Calm and Engaging: Designing a Smart Mirror

      , Publisher: SciTePress, Science and Technology Publications, Pages: 58–69
      [BibTeX] [Abstract] [Download PDF]

      Frequently the main purpose of domestic artifacts equipped with smart sensors is to hide technology, like previous examples of a Smart Mirror show. However, current Smart Homes often fail to provide meaningful IoT applications for all residents’ needs. To design beyond efficiency and productivity, we propose to realize the potential of the traditional artifact for calm and engaging experiences. Therefore, we followed a design case study approach with 22 participants in total. After an initial focus group, we conducted a diary study to examine home routines and developed a conceptual design. The evaluation of our mid-fidelity prototype shows, that we need to study carefully the practices of the residents to leverage the physical material of the artifact to fit the routines. Our Smart Mirror, enhanced by digital qualities, supports meaningful activities and makes the bathroom more appealing. Thereby, we discuss domestic technology design beyond automation.

      @inproceedings{esau_morning_2021,
      title = {Morning {Routines} between {Calm} and {Engaging}: {Designing} a {Smart} {Mirror}},
      isbn = {978-989-758-538-8},
      shorttitle = {Morning {Routines} between {Calm} and {Engaging}},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5997},
      abstract = {Frequently the main purpose of domestic artifacts equipped with smart sensors is to hide technology, like previous examples of a Smart Mirror show. However, current Smart Homes often fail to provide meaningful IoT applications for all residents’ needs. To design beyond efficiency and productivity, we propose to realize the potential of the traditional artifact for calm and engaging experiences. Therefore, we followed a design case study approach with 22 participants in total. After an initial focus group, we conducted a diary study to examine home routines and developed a conceptual design. The evaluation of our mid-fidelity prototype shows, that we need to study carefully the practices of the residents to leverage the physical material of the artifact to fit the routines. Our Smart Mirror, enhanced by digital qualities, supports meaningful activities and makes the bathroom more appealing. Thereby, we discuss domestic technology design beyond automation.},
      language = {eng},
      urldate = {2021-11-16},
      publisher = {SciTePress, Science and Technology Publications},
      author = {Esau, Margarita and Lawo, Dennis and Castelli, Nico and Jakobi, Timo and Stevens, Gunnar},
      month = nov,
      year = {2021},
      pages = {58--69},
      }


    • Rüller, S., Aal, K., Holdermann, S., Tolmie, P., Hartmann, A., Rohde, M., Zillinger, M. & Wulf, V. (2021)‘Technology is Everywhere, we have the Opportunity to Learn it in the Valley’: The Appropriation of a Socio-Technical Enabling Infrastructure in the Moroccan High Atlas

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-021-09401-8
      [BibTeX] [Abstract] [Download PDF]

      This paper describes the appropriation processes involved in establishing a socio-technical enabling infrastructure in a valley in the High Atlas of Morocco. We focus on the challenges of co-establishing such an intervention in a rural/mountainous region that is already undergoing a process of continuous development and profound transformation. We reflect upon the changes and unforeseen appropriation by our local partners and inhabitants in the valley of a computer club primarily used as an informal learning centre for school children. We followed an ethnographic approach and combined research perspectives from both socio-informatics and anthropology. This paper sheds light on what a successful cooperation and intervention in this kind of challenging environment can look like. It does this by taking seriously competing expectations, fragile infrastructural foundations and the socio-cultural context. Despite the challenges, the intervention managed to lead to the establishment of a socio-technical enabling infrastructure that plays a particularly valuable role in local educational endeavours and that is now moving towards supporting other members of the community. The paper thus provides insights regarding what has to be considered to create a mutually beneficial cooperation with all relevant stakeholders as well as a sustainable intervention.

      @article{ruller_technology_2021,
      title = {‘{Technology} is {Everywhere}, we have the {Opportunity} to {Learn} it in the {Valley}’: {The} {Appropriation} of a {Socio}-{Technical} {Enabling} {Infrastructure} in the {Moroccan} {High} {Atlas}},
      issn = {1573-7551},
      shorttitle = {‘{Technology} is {Everywhere}, we have the {Opportunity} to {Learn} it in the {Valley}’},
      url = {https://doi.org/10.1007/s10606-021-09401-8},
      doi = {10.1007/s10606-021-09401-8},
      abstract = {This paper describes the appropriation processes involved in establishing a socio-technical enabling infrastructure in a valley in the High Atlas of Morocco. We focus on the challenges of co-establishing such an intervention in a rural/mountainous region that is already undergoing a process of continuous development and profound transformation. We reflect upon the changes and unforeseen appropriation by our local partners and inhabitants in the valley of a computer club primarily used as an informal learning centre for school children. We followed an ethnographic approach and combined research perspectives from both socio-informatics and anthropology. This paper sheds light on what a successful cooperation and intervention in this kind of challenging environment can look like. It does this by taking seriously competing expectations, fragile infrastructural foundations and the socio-cultural context. Despite the challenges, the intervention managed to lead to the establishment of a socio-technical enabling infrastructure that plays a particularly valuable role in local educational endeavours and that is now moving towards supporting other members of the community. The paper thus provides insights regarding what has to be considered to create a mutually beneficial cooperation with all relevant stakeholders as well as a sustainable intervention.},
      language = {en},
      urldate = {2021-11-15},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Rüller, Sarah and Aal, Konstantin and Holdermann, Simon and Tolmie, Peter and Hartmann, Andrea and Rohde, Markus and Zillinger, Martin and Wulf, Volker},
      month = nov,
      year = {2021},
      }


    • Lawo, D., Böhm, L., Flügge, A., Pakusch, C. & Stevens, G. (2021)Going Car-free: Investigating Mobility Practice Transformations and the Role of ICT

      , Publisher: SciTePress, Science and Technology Publications, Pages: 36–47
      [BibTeX] [Abstract] [Download PDF]

      With the debates on climate change and sustainability, a reduction of the share of cars in the modal split has become increasingly prevalent in both public and academic discourse. Besides some motivational approaches, there is a lack of ICT artifacts that successfully raise the ability of consumers to adopt sustainable mobility patterns. To further understand the requirements and the design of these artifacts within everyday mobility adopted a practice-lens. This lens is helpful to get a broader perspective on the use of ICT artifacts along consumers’ transformational journey towards sustainable mobility practices. Based on 12 retrospective interviews with car-free mobility consumers, we argue that artifacts should not be viewed as ’magic-bullet’ solutions but should accompany the complex transformation of practices in multifaceted ways. Moreover, we highlight in particular the difficulties of appropriating shared infrastructures and aligning own practices with them. This opens up a design space to provide more support for these kinds of material-interactions, to provide access to consumption infrastructures and make them usable, rather than leaving consumers alone with increased motivation.

      @inproceedings{lawo_going_2021,
      title = {Going {Car}-free: {Investigating} {Mobility} {Practice} {Transformations} and the {Role} of {ICT}},
      isbn = {978-989-758-538-8},
      shorttitle = {Going {Car}-free},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5996},
      abstract = {With the debates on climate change and sustainability, a reduction of the share of cars in the modal split has become increasingly prevalent in both public and academic discourse. Besides some motivational approaches, there is a lack of ICT artifacts that successfully raise the ability of consumers to adopt sustainable mobility patterns. To further understand the requirements and the design of these artifacts within everyday mobility adopted a practice-lens. This lens is helpful to get a broader perspective on the use of ICT artifacts along consumers’ transformational journey towards sustainable mobility practices. Based on 12 retrospective interviews with car-free mobility consumers, we argue that artifacts should not be viewed as ’magic-bullet’ solutions but should accompany the complex transformation of practices in multifaceted ways. Moreover, we highlight in particular the difficulties of appropriating shared infrastructures and aligning own practices with them. This opens up a design space to provide more support for these kinds of material-interactions, to provide access to consumption infrastructures and make them usable, rather than leaving consumers alone with increased motivation.},
      language = {eng},
      urldate = {2021-11-16},
      publisher = {SciTePress, Science and Technology Publications},
      author = {Lawo, Dennis and Böhm, Lukas and Flügge, Anna-Katharina and Pakusch, Christina and Stevens, Gunnar},
      month = nov,
      year = {2021},
      pages = {36--47},
      }


    • Lawo, D., Esau, M., Neifer, T. & Stevens, G. (2021)Probing Integrated Household Information Systems for Integrated Food Practices

      , Publisher: SciTePress, Science and Technology Publications, Pages: 15–23
      [BibTeX] [Abstract] [Download PDF]

      Recent publications propose concepts of systems that integrate the various services and data sources of everyday food practices. However, this research does not go beyond the conceptualization of such systems. Therefore, there is a deficit in understanding how to combine different services and data sources and which design challenges arise from building integrated Household Information Systems. In this paper, we probed the design of an Integrated Household Information System with 13 participants. The results point towards more personalization, automatization of storage administration and enabling flexible artifact ecologies. Our paper contributes to understanding the design and usage of Integrated Household Information Systems, as a new class of information systems for HCI research.

      @inproceedings{lawo_probing_2021,
      title = {Probing {Integrated} {Household} {Information} {Systems} for {Integrated} {Food} {Practices}},
      isbn = {978-989-758-538-8},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5995},
      abstract = {Recent publications propose concepts of systems that integrate the various services and data sources of everyday food practices. However, this research does not go beyond the conceptualization of such systems. Therefore, there is a deficit in understanding how to combine different services and data sources and which design challenges arise from building integrated Household Information Systems. In this paper, we probed the design of an Integrated Household Information System with 13 participants. The results point towards more personalization, automatization of storage administration and enabling flexible artifact ecologies. Our paper contributes to understanding the design and usage of Integrated Household Information Systems, as a new class of information systems for HCI research.},
      language = {eng},
      urldate = {2021-11-16},
      publisher = {SciTePress, Science and Technology Publications},
      author = {Lawo, Dennis and Esau, Margarita and Neifer, Thomas and Stevens, Gunnar},
      month = nov,
      year = {2021},
      pages = {15--23},
      }


    • Bevilacqua, R., Strano, S., Di Rosa, M., Giammarchi, C., Cerna, K. K., Mueller, C. & Maranesi, E. (2021)eHealth Literacy: From Theory to Clinical Application for Digital Health Improvement. Results from the ACCESS Training Experience

      IN International Journal of Environmental Research and Public Health, Vol. 18, Pages: 11800 doi:10.3390/ijerph182211800
      [BibTeX] [Abstract]

      Skills, knowledge, and awareness of digital and technological tools are essential to improve the state of well-being and health of older adults and also to mitigate the condition of social isolation in the aging process. For this reason, it is necessary to implement a social learning of electronic/digital tools for health of older people to support the achievement of eHealth and digital competences. The paper reports the results of an Italian innovative eHealth training for the European project ACCESS. The training has been based on blended didactical and interactive educational techniques, aimed at collecting as many points of view as possible from older adults. A total of 58 older adults were recruited to attend a four-week training program, which included five modules. The results showed a statistical significant difference between the eHealth Literacy Scale (eHEALS) mean value before and after the course. A significant negative correlation was found between eHEALS and positive/total Survey of Technology Use (SOTU), suggesting an inverse relationship between positive/total SOTU and eHEALS. There is a strong positive and statistically significant relationship between satisfaction with the training and eHEALS. The results indicate that the intervention increased the digital competences of participants connected to health.

      @article{bevilacqua_ehealth_2021,
      title = {{eHealth} {Literacy}: {From} {Theory} to {Clinical} {Application} for {Digital} {Health} {Improvement}. {Results} from the {ACCESS} {Training} {Experience}},
      volume = {18},
      issn = {1660-4601},
      shorttitle = {{eHealth} {Literacy}},
      doi = {10.3390/ijerph182211800},
      abstract = {Skills, knowledge, and awareness of digital and technological tools are essential to improve the state of well-being and health of older adults and also to mitigate the condition of social isolation in the aging process. For this reason, it is necessary to implement a social learning of electronic/digital tools for health of older people to support the achievement of eHealth and digital competences. The paper reports the results of an Italian innovative eHealth training for the European project ACCESS. The training has been based on blended didactical and interactive educational techniques, aimed at collecting as many points of view as possible from older adults. A total of 58 older adults were recruited to attend a four-week training program, which included five modules. The results showed a statistical significant difference between the eHealth Literacy Scale (eHEALS) mean value before and after the course. A significant negative correlation was found between eHEALS and positive/total Survey of Technology Use (SOTU), suggesting an inverse relationship between positive/total SOTU and eHEALS. There is a strong positive and statistically significant relationship between satisfaction with the training and eHEALS. The results indicate that the intervention increased the digital competences of participants connected to health.},
      language = {eng},
      number = {22},
      journal = {International Journal of Environmental Research and Public Health},
      author = {Bevilacqua, Roberta and Strano, Stefano and Di Rosa, Mirko and Giammarchi, Cinzia and Cerna, Katerina Katka and Mueller, Claudia and Maranesi, Elvira},
      month = nov,
      year = {2021},
      pmid = {34831555},
      pmcid = {PMC8618977},
      keywords = {older adults, Humans, italg, Aged, digital inclusion, eHealth literacy, Health Literacy, Internet, lifelong learning, Personal Satisfaction, Reproducibility of Results, Surveys and Questionnaires, Telemedicine, training},
      pages = {11800},
      }


    • Krüger, M., Weibert, A., Leal, D., Randall, D. & Wulf, V. (2021)„What is the topic of the group, please?“ On Migration, Care and the Challenges of Participation in Design

      , Publisher: ACM doi:10.1145/3476050
      [BibTeX] [Abstract]

      An increasing number of people around the world are forced to leave their homes due to the climate catastrophe, regional conflict or poverty. In their new host countries however, refugees and migrants are frequently met by a wide range of challenges, including wider societal participation. The difficulties migrants and refugees face have also increasingly become the topic of HCI and CSCW work. In this paper we report on a three year-long project, involving refugees, migrants and activist supporters in a co-design project to develop tools that aid the process of resettling. Several aspects have challenged equal participation in the project, including divergent motives, unequal power distribution and cultural heterogeneity. Despite these challenges the project outcomes are in use and maintained beyond the project runtime through voluntary actors. We reflect on this discrepancy between process and outcome drawing on the concept of care.

      @inproceedings{kruger_what_2021,
      series = {{CSCW} '21},
      title = {"{What} is the topic of the group, please?" {On} {Migration}, {Care} and the {Challenges} of {Participation} in {Design}},
      volume = {Vol. 5},
      shorttitle = {"{What} is the topic of the group, please?},
      doi = {https://doi.org/10.1145/3476050},
      abstract = {An increasing number of people around the world are forced to leave their homes due to the climate catastrophe, regional conflict or poverty. In their new host countries however, refugees and migrants are frequently met by a wide range of challenges, including wider societal participation. The difficulties migrants and refugees face have also increasingly become the topic of HCI and CSCW work. In this paper we report on a three year-long project, involving refugees, migrants and activist supporters in a co-design project to develop tools that aid the process of resettling. Several aspects have challenged equal participation in the project, including divergent motives, unequal power distribution and cultural heterogeneity. Despite these challenges the project outcomes are in use and maintained beyond the project runtime through voluntary actors. We reflect on this discrepancy between process and outcome drawing on the concept of care.},
      publisher = {ACM},
      author = {Krüger, Max and Weibert, Anne and Leal, Debora and Randall, Dave and Wulf, Volker},
      month = oct,
      year = {2021},
      doi = {10.1145/3476050},
      }


    • Hoffmann, S., Jasche, F. & Ludwig, T. (2021)Reflections on a Comparative AR Study

      , Publisher: IEEE Computer Society, Pages: 106–108 doi:10.1109/ISMAR-Adjunct54149.2021.00031
      [BibTeX] [Abstract] [Download PDF]

      A variety of studies exist that design innovative interactions based on augmented reality (AR). Comparing them often involves examining their laboratory studies. However, since AR has a high context dependency (e.g., reference to the real environment), it is important to emphasize that existing literature do not reveal generalizable results regarding how to design AR instructions. Within this paper, we argue that it is time to open up new use cases and test appropriation mechanisms in practice with the help of long-term studies to build a base for the comparison of AR-based interactions. Such a repository built up with long-term studies has the potential to define valid insights for future developments in the AR environment.

      @inproceedings{hoffmann_reflections_2021,
      title = {Reflections on a {Comparative} {AR} {Study}},
      isbn = {978-1-66541-298-8},
      url = {https://www.computer.org/csdl/proceedings-article/ismar-adjunct/2021/129800a106/1yeQDjpkbXW},
      doi = {10.1109/ISMAR-Adjunct54149.2021.00031},
      abstract = {A variety of studies exist that design innovative interactions based on augmented reality (AR). Comparing them often involves examining their laboratory studies. However, since AR has a high context dependency (e.g., reference to the real environment), it is important to emphasize that existing literature do not reveal generalizable results regarding how to design AR instructions. Within this paper, we argue that it is time to open up new use cases and test appropriation mechanisms in practice with the help of long-term studies to build a base for the comparison of AR-based interactions. Such a repository built up with long-term studies has the potential to define valid insights for future developments in the AR environment.},
      language = {English},
      urldate = {2021-11-10},
      publisher = {IEEE Computer Society},
      author = {Hoffmann, Sven and Jasche, Florian and Ludwig, Thomas},
      month = oct,
      year = {2021},
      pages = {106--108},
      }


    • de Leal, D. C., Krüger, M., Reynolds-Cuéllar, P., Caicedo, A., Gómez, C., Randall, D. & Wulf, V. (2021)Growing Together, Remaining Apart: The Role of Digital Technology in Former Guerrilla Fighters‘ Social Capital

      Proceedings of the ACM on Human-Computer Interaction., Pages: 331:1–331:24 doi:10.1145/3476072
      [BibTeX] [Abstract] [Download PDF]

      In this paper, we present an account of how FARC-EP ex-combatants are using digital technology in the process of reincorporating into Colombian society. We report findings showing how this technology mediates the difficult task of transitioning from a culture of opposition to civilian members and active political actors. Using the concept of social capital as a framework, we investigate the intersection between the use of digital tools and developing cultural and economic practices among these groups during this transitional period. Reflecting on the bonding and bridging aspects of social capital, we describe how ex-combatants draw on substantial social capital from their former lives as a guerrilla army in order to strengthen their position in these new circumstances, and their cautious and difficult creation of new social ties with wider Colombian society. We contribute to the CSCW discourse by discussing the crucial role digital tools, previously not available to these groups, play in sustaining, re-growing and building social capital of communities in post-conflict periods.

      @inproceedings{leal_growing_2021,
      series = {{CSCW2}},
      title = {Growing {Together}, {Remaining} {Apart}: {The} {Role} of {Digital} {Technology} in {Former} {Guerrilla} {Fighters}' {Social} {Capital}},
      volume = {5},
      shorttitle = {Growing {Together}, {Remaining} {Apart}},
      url = {https://doi.org/10.1145/3476072},
      doi = {10.1145/3476072},
      abstract = {In this paper, we present an account of how FARC-EP ex-combatants are using digital technology in the process of reincorporating into Colombian society. We report findings showing how this technology mediates the difficult task of transitioning from a culture of opposition to civilian members and active political actors. Using the concept of social capital as a framework, we investigate the intersection between the use of digital tools and developing cultural and economic practices among these groups during this transitional period. Reflecting on the bonding and bridging aspects of social capital, we describe how ex-combatants draw on substantial social capital from their former lives as a guerrilla army in order to strengthen their position in these new circumstances, and their cautious and difficult creation of new social ties with wider Colombian society. We contribute to the CSCW discourse by discussing the crucial role digital tools, previously not available to these groups, play in sustaining, re-growing and building social capital of communities in post-conflict periods.},
      urldate = {2021-10-25},
      booktitle = {Proceedings of the {ACM} on {Human}-{Computer} {Interaction}},
      author = {Leal, Debora de Castro and Krüger, Max and Reynolds-Cuéllar, Pedro and Caicedo, Amparo and Gómez, Carlos and Randall, Dave and Wulf, Volker},
      month = oct,
      year = {2021},
      keywords = {social capital, FARC, reincorporation, technological use, transition},
      pages = {331:1--331:24},
      }


    • Weber, J. K. (2021)Design of an Interaction Concept for Assisted Cooking in Smart Kitchens

      , Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      Cooking can be a complex activity that concerns almost everyone in everyday life. Therefore, the topic of smart kitchens has great potential to provide users with added value through intelligent assistance. However, so far there is a lack of user-centric and holistic concepts for the use of these technologies in the cooking context. This shows the need to understand how users can be supported by integrating multiple devices in an interaction concept for assisted cooking. Therefore, the aim of this thesis is to design an interaction concept for assisted cooking in smart kitchens. The design mainly considers which interaction modalities are suitable and what aspects are relevant for designing a multimodal interaction concept. Furthermore, it is investigated in which form an intelligent assistant can proactively support the user during a cooking process. It is a target to investigate how the personality of the user, especially the factors cooking competence and need for autonomy, can affect the perception of such a proactive assistant. To achieve this goal, two qualitative studies were designed conducted using the user-centered design process. In order to understand the user context of cooking with a focus on cooking alone, a participant observation was conducted. Based on this, a multimodal proactive interaction concept was designed considering design guidelines from the literature. Finally, the concept was evaluated in the form of the prototype ”Cookie” using a Wizard-of-Oz approach. The conducted studies included different user groups recruited with a questionnaire designed for this purpose. The results of the thesis provide design indications for multimodal proactive assistants. Accordingly, for the design of multimodal systems it is especially important to consider the application context and the interaction efficiency. Furthermore, the modalities should be designed to be complementary to each other in a combined design process to achieve a holistic concept. For the design of proactive assistants, an emphasis should be put on the accuracy of user intention recognition in order to be able to support users according to their needs. Regarding proactivity, the results show that the degree of user involvement in the cooking activity can influence the users’ perception of the assistant’s controllability. Moreover, different user groups indicate to have different expectations towards the assistant to be perceived as trustworthy. In addition, the personality characteristics of cooking competence and need for autonomy might have an impact on the user’s perception of decision freedom when using a proactive assistant. Directions are provided towards further research focusing on how an adaptive proactive assistant could adapt to the user’s personality.

      @mastersthesis{weber_design_2021,
      address = {Siegen, Germany},
      title = {Design of an {Interaction} {Concept} for {Assisted} {Cooking} in {Smart} {Kitchens}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/04/MasterThesis_WeberJohanna.pdf},
      abstract = {Cooking can be a complex activity that concerns almost everyone in everyday life. Therefore, the topic of smart kitchens has great potential to provide users with added value through intelligent assistance.
      However, so far there is a lack of user-centric and holistic concepts for the use of these technologies in the cooking context. This shows the need to understand how users can be supported by integrating multiple devices in an interaction concept for assisted cooking.
      Therefore, the aim of this thesis is to design an interaction concept for assisted cooking in smart kitchens. The design mainly considers which interaction modalities are suitable and what aspects are relevant for designing a multimodal interaction concept. Furthermore, it is investigated in which form an intelligent assistant can proactively support the user during a cooking process. It is a target to investigate how the personality of the user, especially the factors cooking competence and need for autonomy, can affect the perception of such a proactive assistant.
      To achieve this goal, two qualitative studies were designed conducted using the user-centered design process. In order to understand the user context of cooking with a focus on cooking alone, a participant observation was conducted. Based on this, a multimodal proactive interaction concept was designed considering design guidelines from the literature. Finally, the concept was evaluated in the form of the prototype ”Cookie” using a Wizard-of-Oz approach. The conducted studies included different user groups recruited with a questionnaire designed for this purpose.
      The results of the thesis provide design indications for multimodal proactive assistants. Accordingly, for the design of multimodal systems it is especially important to consider the application context and the interaction efficiency. Furthermore, the modalities should be designed to be complementary to each other in a combined design process to achieve a holistic concept. For the design of proactive assistants, an emphasis should be put on the accuracy of user intention recognition in order to be able to support users according to their needs. Regarding proactivity, the results show that the degree of user involvement in the cooking activity can influence the users’ perception of the assistant’s controllability. Moreover, different user groups indicate to have different expectations towards the assistant to be perceived as
      trustworthy. In addition, the personality characteristics of cooking competence and need for autonomy might have an impact on the user’s perception of decision freedom when using a proactive assistant.
      Directions are provided towards further research focusing on how an adaptive proactive assistant could adapt to the user’s personality.},
      language = {English},
      school = {University of Siegen},
      author = {Weber, Johanna Katharina},
      month = oct,
      year = {2021},
      keywords = {Masterthesis, thesis},
      }


    • Kaufhold, M., Fromm, J., Riebe, T., Mirbabaie, M., Kühn, P., Basyurt, A. S., Bayer, M., Stöttinger, M., Eyilmez, K., Möller, R., Fuchß, C., Stieglitz, S. & Reuter, C. (2021)CYWARN: Strategy and Technology Development for Cross-Platform Cyber Situational Awareness and Actor-Specific Cyber Threat Communication

      Mensch und Computer 2021 – Workshopband. Ingolstadt, Germany, Publisher: Gesellschaft für Informatik e.V. doi:10.18420/muc2021-mci-ws08-263
      [BibTeX] [Abstract] [Download PDF]

      Despite the merits of digitisation in private and professional spaces, critical infrastructures and societies are increasingly ex-posed to cyberattacks. Thus, Computer Emergency Response Teams (CERTs) are deployed in many countries and organisations to enhance the preventive and reactive capabilities against cyberattacks. However, their tasks are getting more complex by the increasing amount and varying quality of information dissem-inated into public channels. Adopting the perspectives of Crisis Informatics and safety-critical Human-Computer Interaction (HCI) and based on both a narrative literature review and group discussions, this paper first outlines the research agenda of the CYWARN project, which seeks to design strategies and technolo-gies for cross-platform cyber situational awareness and actor-spe-cific cyber threat communication. Second, it identifies and elabo-rates eight research challenges with regard to the monitoring, analysis and communication of cyber threats in CERTs, which serve as a starting point for in-depth research within the project.

      @inproceedings{kaufhold_cywarn_2021,
      address = {Ingolstadt, Germany},
      title = {{CYWARN}: {Strategy} and {Technology} {Development} for {Cross}-{Platform} {Cyber} {Situational} {Awareness} and {Actor}-{Specific} {Cyber} {Threat} {Communication}},
      shorttitle = {{CYWARN}},
      url = {http://dl.gi.de/handle/20.500.12116/37412},
      doi = {10.18420/muc2021-mci-ws08-263},
      abstract = {Despite the merits of digitisation in private and professional spaces, critical infrastructures and societies are increasingly ex-posed to cyberattacks. Thus, Computer Emergency Response Teams (CERTs) are deployed in many countries and organisations to enhance the preventive and reactive capabilities against cyberattacks. However, their tasks are getting more complex by the increasing amount and varying quality of information dissem-inated into public channels. Adopting the perspectives of Crisis Informatics and safety-critical Human-Computer Interaction (HCI) and based on both a narrative literature review and group discussions, this paper first outlines the research agenda of the CYWARN project, which seeks to design strategies and technolo-gies for cross-platform cyber situational awareness and actor-spe-cific cyber threat communication. Second, it identifies and elabo-rates eight research challenges with regard to the monitoring, analysis and communication of cyber threats in CERTs, which serve as a starting point for in-depth research within the project.},
      language = {en},
      urldate = {2021-10-04},
      booktitle = {Mensch und {Computer} 2021 - {Workshopband}},
      publisher = {Gesellschaft für Informatik e.V.},
      author = {Kaufhold, Marc-André and Fromm, Jennifer and Riebe, Thea and Mirbabaie, Milad and Kühn, Philipp and Basyurt, Ali Sercan and Bayer, Markus and Stöttinger, Marc and Eyilmez, Kaan and Möller, Reinhard and Fuchß, Christoph and Stieglitz, Stefan and Reuter, Christian},
      month = sep,
      year = {2021},
      note = {Accepted: 2021-09-23T10:52:31Z
      Publisher: Gesellschaft für Informatik e.V.},
      }


    • Li, Q. (2021)Learning from the Past – The Use of Secondary Qualitative Material in a Design Education Context

      , Siegen, Germany
      [BibTeX] [Abstract] [Download PDF]

      In this thesis, I examine the use of qualitative data drawn from existing project material as a resource for design education. The use of second-hand qualitative data has been discussed extensively in relation to the ‘open science’ agenda, but its use as an educational resource has not. To investigate the extent to which second-hand qualitative data might be useful for analytic work, I conducted a study in which students were encouraged to use Grounded Design – a usercentred design approach in Siegen Social Informatic group- as a means to leverage data of this kind. Four design seminars were carried out to allow Master’s students participating in an HCI program access to substantial datasets collected in two long-term research projects that had finished some time previously. In the first seminar, the students were asked to select content from this dataset, analyse it, and then, on the basis of this, form conclusions about possible design opportunities. The study reveals a number of challenges and insights regarding what it takes to use qualitative data as a resource for design. After that, I involved students in the second and third seminar in the design process of preparing the secondary research data, namely designing tools and curating data. An artefact called DesignCaser was developed, and later, tested by the fourth seminar students. The evaluation of the processes undergone revealed both that students saw the exercise as useful and illuminating with respect to their understanding of how qualitative material can be used for design purposes but also, at the same time demonstrated some of the challenges involved. These were primarily to do with the amount of material, how it was curated, the nature of the data, and the time available to them.

      @phdthesis{li_learning_2021,
      address = {Siegen, Germany},
      title = {Learning from the {Past} – {The} {Use} of {Secondary} {Qualitative} {Material} in a {Design} {Education} {Context}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/10/Dissertation_Qinyu_Li.pdf},
      abstract = {In this thesis, I examine the use of qualitative data drawn from existing project material as a resource for design education. The use of second-hand qualitative data has been discussed extensively in relation to the ‘open science’ agenda, but its use as an educational resource has not. To investigate the extent to which second-hand qualitative data might be useful for analytic work, I conducted a study in which students were encouraged to use Grounded Design – a usercentred design approach in Siegen Social Informatic group- as a means to leverage data of this kind. Four design seminars were carried out to allow Master’s students participating in an HCI program access to substantial datasets collected in two long-term research projects that had finished some time previously.
      In the first seminar, the students were asked to select content from this dataset, analyse it, and then, on the basis of this, form conclusions about possible design opportunities. The study reveals a number of challenges and insights regarding what it takes to use qualitative data as a resource for design. After that, I involved students in the second and third seminar in the design process of preparing the secondary research data, namely designing tools and curating data. An artefact called DesignCaser was developed, and later, tested by the fourth seminar students.
      The evaluation of the processes undergone revealed both that students saw the exercise as useful and illuminating with respect to their understanding of how qualitative material can be used for design purposes but also, at the same time demonstrated some of the challenges involved. These were primarily to do with the amount of material, how it was curated, the nature of the data, and the time available to them.},
      language = {en},
      school = {University of Siegen},
      author = {Li, Qinyu},
      month = sep,
      year = {2021},
      keywords = {Dissertation},
      }


    • Struzek, D., Butorac, J. & Mueller, C. (2021)Designing for older dancers – implications for design of IT which supports joy of movement in urban spaces

      Gemeinsame Fachtagung der DGGG: „(Neue) Lebensformen im Alter“. doi:10.13140/RG.2.2.25446.34882
      [BibTeX] [Abstract]

      The current global pandemic caused by COVID-19 has turned many people’s daily lives upside down. The scale of the crisis forced countries to take increasingly drastic measures, from initial hygiene and protection measures to a complete lockdown of public and private life. To this end, public places were closed off, large events were banned for the time being, and public offerings and activities that lead to gatherings of people were not permitted. Older adults, as a particularly vulnerable group, suffer from the physical distancing measures when they have to reduce social activities. To bridge the physical distance problem, videoconferencing and live streaming solutions have gained popularity. The poster demonstrates research activities from the BMBF-funded “Active City Innovation” research project, exploring how dance and movement in public spaces can be supported by socio-technical systems with a special focus on older citizens. As part of the requirements analysis process, interviews and participant observations have been conducted with older dancers between 65 and 95 years in Siegen. The dance group had been meeting regularly to dance together for several years. Due to the COVID-19 restrictions, they had to cancel all joint dance activities on site. With the qualitative research approach, we aim to understand the motivations of the older dancers as well as their trainers and extrapolate implications for potential technical assistance from the findings. The results indicate that dancing, especially among older adults, is not comparable to other physical activities and that personal exchange and a sense of community are the main reasons for participation at the dance class. Digital solutions such as live streaming solutions are hardly seen as an alternative to exercise and tend to be rejected, since technical systems are not associated with leisure time and, above all, cannot convey the human feeling of the joint activity. The results also show that dancing or moving in a group provides support and structure in the living environment and is seen as a movement option especially by women, while men prefer other sportive activities, such as riding a bicycle. Our results may assist researchers and developers in implementing conferencing and live streaming systems to support physical activity promotion in older adults, and most importantly, raise awareness of social participation and sense of community as key motivators for using such systems.

      @inproceedings{struzek_designing_2021-1,
      title = {Designing for older dancers – implications for design of {IT} which supports joy of movement in urban spaces},
      doi = {10.13140/RG.2.2.25446.34882},
      abstract = {The current global pandemic caused by COVID-19 has turned many people's daily lives upside down. The scale of the crisis forced countries to take increasingly drastic measures, from initial hygiene and protection measures to a complete lockdown of public and private life. To this end, public places were closed off, large events were banned for the time being, and public offerings and activities that lead to gatherings of people were not permitted. Older adults, as a particularly vulnerable group, suffer from the physical distancing measures when they have to reduce social activities. To bridge the physical distance problem, videoconferencing and live streaming solutions have gained popularity. The poster demonstrates research activities from the BMBF-funded “Active City Innovation” research project, exploring how dance and movement in public spaces can be supported by socio-technical systems with a special focus on older citizens. As part of the requirements analysis process, interviews and participant observations have been conducted with older dancers between 65 and 95 years in Siegen. The dance group had been meeting regularly to dance together for several years. Due to the COVID-19 restrictions, they had to cancel all joint dance activities on site. With the qualitative research approach, we aim to understand the motivations of the older dancers as well as their trainers and extrapolate implications for potential technical assistance from the findings. The results indicate that dancing, especially among older adults, is not comparable to other physical activities and that personal exchange and a sense of community are the main reasons for participation at the dance class. Digital solutions such as live streaming solutions are hardly seen as an alternative to exercise and tend to be rejected, since technical systems are not associated with leisure time and, above all, cannot convey the human feeling of the joint activity. The results also show that dancing or moving in a group provides support and structure in the living environment and is seen as a movement option especially by women, while men prefer other sportive activities, such as riding a bicycle. Our results may assist researchers and developers in implementing conferencing and live streaming systems to support physical activity promotion in older adults, and most importantly, raise awareness of social participation and sense of community as key motivators for using such systems.},
      booktitle = {Gemeinsame {Fachtagung} der {DGGG}: „({Neue}) {Lebensformen} im {Alter}“},
      author = {Struzek, David and Butorac, Jana and Mueller, Claudia},
      month = sep,
      year = {2021},
      keywords = {italg},
      }


    • Nießner, J. & Ludwig, T. (2021)Design of a Knowledge-Based Recommender System for Recipes From an End-User Perspective

      Mensch und Computer 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 512–519 doi:10.1145/3473856.3473888
      [BibTeX] [Abstract] [Download PDF]

      Nowadays, recommender systems are a fundamental part of several online services. However, most of these systems rely on collective user data and ratings or a preselection of parameters to derive appropriate recommendations. Within this paper, we examine recommendations without previous user data. We therefore designed and evaluated a knowledge-based recommender system by turning to recipe recommendations that offer alternatives for favorite recipes. We introduce and compare three versions of a given algorithm. Our evaluation shows that the knowledge-based approach may serve as a good start for deriving appropriate recommendations without prior user data. Moreover, we show that end-users’ assumptions about decisive criteria of a recommender system do not necessarily match the later actual decisive criteria.

      @inproceedings{niesner_design_2021,
      address = {New York, NY, USA},
      series = {{MuC} '21},
      title = {Design of a {Knowledge}-{Based} {Recommender} {System} for {Recipes} {From} an {End}-{User} {Perspective}},
      isbn = {978-1-4503-8645-6},
      url = {https://doi.org/10.1145/3473856.3473888},
      doi = {10.1145/3473856.3473888},
      abstract = {Nowadays, recommender systems are a fundamental part of several online services. However, most of these systems rely on collective user data and ratings or a preselection of parameters to derive appropriate recommendations. Within this paper, we examine recommendations without previous user data. We therefore designed and evaluated a knowledge-based recommender system by turning to recipe recommendations that offer alternatives for favorite recipes. We introduce and compare three versions of a given algorithm. Our evaluation shows that the knowledge-based approach may serve as a good start for deriving appropriate recommendations without prior user data. Moreover, we show that end-users’ assumptions about decisive criteria of a recommender system do not necessarily match the later actual decisive criteria.},
      urldate = {2021-09-14},
      booktitle = {Mensch und {Computer} 2021},
      publisher = {Association for Computing Machinery},
      author = {Nießner, Julia and Ludwig, Thomas},
      month = sep,
      year = {2021},
      keywords = {Knowledge-based Filtering, Recipes, Recommender System, Similarity Metrics, User Study},
      pages = {512--519},
      }


    • Pakusch, C., Boden, A., Stein, M. & Stevens, G. (2021)The Automation of the Taxi Industry – Taxi Drivers’ Expectations and Attitudes Towards the Future of their Work

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-021-09408-1
      [BibTeX] [Abstract] [Download PDF]

      Advocates of autonomous driving predict that the occupation of taxi driver could be made obsolete by shared autonomous vehicles (SAV) in the long term. Conducting interviews with German taxi drivers, we investigate how they perceive the changes caused by advancing automation for the future of their business. Our study contributes insights into how the work of taxi drivers could change given the advent of autonomous driving: While the task of driving could be taken over by SAVs for standard trips, taxi drivers are certain that other areas of their work such as providing supplementary services and assistance to passengers would constitute a limit to such forms of automation, but probably involving a shifting role for the taxi drivers, one which focuses on the sociality of the work. Our findings illustrate how taxi drivers see the future of their work, suggesting design implications for tools that take various forms of assistance into account, and demonstrating how important it is to consider taxi drivers in the co-design of future taxis and SAV services.

      @article{pakusch_automation_2021,
      title = {The {Automation} of the {Taxi} {Industry} – {Taxi} {Drivers}’ {Expectations} and {Attitudes} {Towards} the {Future} of their {Work}},
      issn = {1573-7551},
      url = {https://doi.org/10.1007/s10606-021-09408-1},
      doi = {10.1007/s10606-021-09408-1},
      abstract = {Advocates of autonomous driving predict that the occupation of taxi driver could be made obsolete by shared autonomous vehicles (SAV) in the long term. Conducting interviews with German taxi drivers, we investigate how they perceive the changes caused by advancing automation for the future of their business. Our study contributes insights into how the work of taxi drivers could change given the advent of autonomous driving: While the task of driving could be taken over by SAVs for standard trips, taxi drivers are certain that other areas of their work such as providing supplementary services and assistance to passengers would constitute a limit to such forms of automation, but probably involving a shifting role for the taxi drivers, one which focuses on the sociality of the work. Our findings illustrate how taxi drivers see the future of their work, suggesting design implications for tools that take various forms of assistance into account, and demonstrating how important it is to consider taxi drivers in the co-design of future taxis and SAV services.},
      language = {en},
      urldate = {2021-09-13},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Pakusch, Christina and Boden, Alexander and Stein, Martin and Stevens, Gunnar},
      month = sep,
      year = {2021},
      }


    • Liu, S., Harun, S. E., Jasche, F. & Ludwig, T. (2021)Supporting the Onboarding of 3D Printers through Conversational Agents

      Mensch und Computer 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 494–498 doi:10.1145/3473856.3474010
      [BibTeX] [Abstract] [Download PDF]

      In view of its capacity to create physical objects for a wide range of different potential applications, 3D printing has become increasingly popular over the years. However, given its scope of application, 3D printing can be challenging. Novice users often need assistance from experts, who are not always available. Recent interest in the development of conversational agents opens up the possibility of assisting novice users in their interactions with 3D printers, thus improving their experience. In this paper, we illustrate a potential concept of a conversational agent and present a prototype of a Telegram chatbot to improve the user experience of 3D printing.

      @inproceedings{liu_supporting_2021,
      address = {New York, NY, USA},
      series = {{MuC} '21},
      title = {Supporting the {Onboarding} of {3D} {Printers} through {Conversational} {Agents}},
      isbn = {978-1-4503-8645-6},
      url = {https://doi.org/10.1145/3473856.3474010},
      doi = {10.1145/3473856.3474010},
      abstract = {In view of its capacity to create physical objects for a wide range of different potential applications, 3D printing has become increasingly popular over the years. However, given its scope of application, 3D printing can be challenging. Novice users often need assistance from experts, who are not always available. Recent interest in the development of conversational agents opens up the possibility of assisting novice users in their interactions with 3D printers, thus improving their experience. In this paper, we illustrate a potential concept of a conversational agent and present a prototype of a Telegram chatbot to improve the user experience of 3D printing.},
      urldate = {2021-09-14},
      booktitle = {Mensch und {Computer} 2021},
      publisher = {Association for Computing Machinery},
      author = {Liu, Shi and Harun, Shahrier Erfan and Jasche, Florian and Ludwig, Thomas},
      month = sep,
      year = {2021},
      keywords = {Conversational Agents, 3D Printing, Human-Machine Interface, Internet-of-Things},
      pages = {494--498},
      }


    • Struzek, D. & Mueller, C. (2021)Introduction of a platform for fostering social participation and engagement in rural areas

      Gemeinsame Fachtagung der DGGG: „(Neue) Lebensformen im Alter“. doi:10.13140/RG.2.2.32157.23526
      [BibTeX] [Abstract]

      Rural areas are struggling with ever greater challenges. Young people are leaving, social spaces are disappearing, and public infrastructure is poor or lacking. Various technical communication channels are already being used to provide support. This has led to information overload and a lack of trust in new technologies, especially among the older population. In order to support 6 villages in mutual communication, we used the well-known neighborhood platform „nebenan.de,“ which was developed for urban areas, as part of the 3-year research project Digital Village Center (Digi.DoM), which focused on developing digitization strategies for rural areas. Older residents in particular should have a way to get help from others, post questions about technology, requests or offers for sale, and requests for rides, even across villages. Participatory approaches were used to identify requirements for the platform for rural areas. Appropriation of the platform took place in 6 technology workshops held in three villages. Although residents of all ages were welcome, only residents between the ages of 60 and 85 attended. The workshops helped us capture related needs of older users. To encourage interaction, a common group was created on the platform, accessible to all registered villagers from all villages. The meetings showed how hesitant the older users of the platform were and for the most part only surveyed the association work. In addition, the villages wished to have their own groups, to which other villages did not have access. Another problem was the lack of trust building, which was reflected in the fact that workshop participation decreased and participants were skeptical even about a list of participants. Significant, at the same time, was the village history, which was even seen as a reason for using the platform. Using the introduction process of nebenan.de as an example, the contribution reflects on a basic conflict of community technologies for the target group of older adults who have little experience with such applications. On the one hand, such community technologies only work if a sufficiently large mass of users participates („critical mass“). On the other hand, this is countered by worries of „non-users“ who are concerned with questions of security, privacy related to community processes, they are used to in their small village life. The poster shows how socially acceptable solutions were sought with the older people in negotiation processes.

      @inproceedings{struzek_introduction_2021,
      title = {Introduction of a platform for fostering social participation and engagement in rural areas},
      doi = {10.13140/RG.2.2.32157.23526},
      abstract = {Rural areas are struggling with ever greater challenges. Young people are leaving, social spaces are disappearing, and public infrastructure is poor or lacking. Various technical communication channels are already being used to provide support. This has led to information overload and a lack of trust in new technologies, especially among the older population. In order to support 6 villages in mutual communication, we used the well-known neighborhood platform "nebenan.de," which was developed for urban areas, as part of the 3-year research project Digital Village Center (Digi.DoM), which focused on developing digitization strategies for rural areas. Older residents in particular should have a way to get help from others, post questions about technology, requests or offers for sale, and requests for rides, even across villages. Participatory approaches were used to identify requirements for the platform for rural areas. Appropriation of the platform took place in 6 technology workshops held in three villages. Although residents of all ages were welcome, only residents between the ages of 60 and 85 attended. The workshops helped us capture related needs of older users. To encourage interaction, a common group was created on the platform, accessible to all registered villagers from all villages. The meetings showed how hesitant the older users of the platform were and for the most part only surveyed the association work. In addition, the villages wished to have their own groups, to which other villages did not have access. Another problem was the lack of trust building, which was reflected in the fact that workshop participation decreased and participants were skeptical even about a list of participants. Significant, at the same time, was the village history, which was even seen as a reason for using the platform. Using the introduction process of nebenan.de as an example, the contribution reflects on a basic conflict of community technologies for the target group of older adults who have little experience with such applications. On the one hand, such community technologies only work if a sufficiently large mass of users participates ("critical mass"). On the other hand, this is countered by worries of "non-users" who are concerned with questions of security, privacy related to community processes, they are used to in their small village life. The poster shows how socially acceptable solutions were sought with the older people in negotiation processes.},
      booktitle = {Gemeinsame {Fachtagung} der {DGGG}: „({Neue}) {Lebensformen} im {Alter}“},
      author = {Struzek, David and Mueller, Claudia},
      month = sep,
      year = {2021},
      keywords = {italg},
      }


    • Veitz, S. (2021)Entwicklung einer Spezifikationstechnik zur Dateninventur im Kontext von Process Mining in der industriellen Anwendung

      Bachelorthesis, Siegen
      [BibTeX] [Abstract] [Download PDF]

      Die digitale Transformation stellt Unternehmen vor große und teils unbekannte Aufgaben. Prozesse aus allen Bereichen müssen dazu analysiert und zu digitalen Prozessen transformiert werden. Als eine der bevorstehenden Chancen gilt das Process Mining. Diese Technik erlaubt es, Prozesse messbar zu machen und datengetriebenes Geschäftsprozessmanagement zu ermöglichen. Das Ziel dieser Arbeit ist die Entwicklung einer semi-formalen Spezifikationstechnik, welche zur Dateninventur im Unternehmen verwendet werden kann. Die Spezifikationstechnik soll als interdisziplinäre Lösung verstanden werden und technische Anforderungen des Process Minings, wie beispielsweise Schnittstellen im Kontext von Unternehmensbesonderheiten und insbesondere Domänenwissen, betrachten. Es sollen mithilfe von Workshops Prozesse ermittelt und am Beispiel eines Industrieunternehmens validiert werden. Das Ziel ist die Entwicklung einer generischen Spezifikationstechnik zur Daten- und Geschäftsprozessmodellierung sowie zur Integration von Domänenwissen. Da die Spezifikationstechnik einen praktischen Einsatz ermöglichen soll, soll diese über ein umfassendes Sprachkonzept, ein Vorgehensmodell und eine Werkzeugunterstützung verfügen.

      @phdthesis{veitz_entwicklung_2021,
      address = {Siegen},
      type = {Bachelorthesis},
      title = {Entwicklung einer {Spezifikationstechnik} zur {Dateninventur} im {Kontext} von {Process} {Mining} in der industriellen {Anwendung}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/04/Bachelorarbeit_Sven_Veitz_geschwaerzt.pdf},
      abstract = {Die digitale Transformation stellt Unternehmen vor große und teils unbekannte Aufgaben. Prozesse aus allen Bereichen müssen dazu analysiert und zu digitalen Prozessen transformiert werden. Als eine der bevorstehenden Chancen gilt das Process Mining. Diese Technik erlaubt es, Prozesse messbar zu machen und datengetriebenes Geschäftsprozessmanagement zu ermöglichen.
      Das Ziel dieser Arbeit ist die Entwicklung einer semi-formalen Spezifikationstechnik, welche zur Dateninventur im Unternehmen verwendet werden kann. Die Spezifikationstechnik soll als interdisziplinäre Lösung verstanden werden und technische Anforderungen des Process Minings, wie beispielsweise Schnittstellen im Kontext von Unternehmensbesonderheiten und insbesondere Domänenwissen, betrachten. Es sollen mithilfe von Workshops Prozesse ermittelt und am Beispiel eines Industrieunternehmens validiert werden. Das Ziel ist die Entwicklung einer generischen Spezifikationstechnik zur Daten- und Geschäftsprozessmodellierung sowie zur Integration von Domänenwissen. Da die Spezifikationstechnik einen praktischen Einsatz ermöglichen soll, soll diese über ein umfassendes Sprachkonzept, ein Vorgehensmodell und eine Werkzeugunterstützung verfügen.},
      language = {de},
      school = {Universität Siegen},
      author = {Veitz, Sven},
      month = sep,
      year = {2021},
      keywords = {thesis, bachelorthesis, Process Mining, Ereignisprotokoll, Prozessmodell, Datenmodell},
      }


    • Cerna, K. & Müller, C. (2021)Fostering digital literacy through a mobile demo-kit development: Co-designing didactic prototypes with older adults

      Adjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–6
      [BibTeX] [Abstract] [Download PDF]

      Developing toolkits as a support of participatory design is a common approach when designing with and for older adults. The key aspect in designing digital tools is digital literacy of the participants and how to sustain it during the project but also after its end. Yet, not enough attention has been paid to how to use such toolkits to make PD projects results sustainable. To address this issue, we are developing a mobile demo-kit, a set of didactic prototypes, which aims to foster older participants’ digital literacy and hence make findings sustainable. We illustrate it on a practice-based study, during which we conducted participatory observation, a series of interviews and organized a series of participatory workshops online with older adults. Our preliminary findings contribute to discussion on making PD with and for older adults sustainable by focusing on what older adults can learn during the PD, how to support this process but also how to communicate the findings further on.

      @inproceedings{cerna_fostering_2021,
      address = {New York, NY, USA},
      title = {Fostering digital literacy through a mobile demo-kit development: {Co}-designing didactic prototypes with older adults},
      isbn = {978-1-4503-8329-5},
      shorttitle = {Fostering digital literacy through a mobile demo-kit development},
      url = {https://doi.org/10.1145/3447527.3474849},
      abstract = {Developing toolkits as a support of participatory design is a common approach when designing with and for older adults. The key aspect in designing digital tools is digital literacy of the participants and how to sustain it during the project but also after its end. Yet, not enough attention has been paid to how to use such toolkits to make PD projects results sustainable. To address this issue, we are developing a mobile demo-kit, a set of didactic prototypes, which aims to foster older participants’ digital literacy and hence make findings sustainable. We illustrate it on a practice-based study, during which we conducted participatory observation, a series of interviews and organized a series of participatory workshops online with older adults. Our preliminary findings contribute to discussion on making PD with and for older adults sustainable by focusing on what older adults can learn during the PD, how to support this process but also how to communicate the findings further on.},
      urldate = {2022-01-13},
      booktitle = {Adjunct {Publication} of the 23rd {International} {Conference} on {Mobile} {Human}-{Computer} {Interaction}},
      publisher = {Association for Computing Machinery},
      author = {Cerna, Katerina and Müller, Claudia},
      month = sep,
      year = {2021},
      keywords = {Older adults, Participatory design, Learning, italg, Didactic prototypes, Mobile demo-kit},
      pages = {1--6},
      }


    • Khosravani, M. R. & Reinicke, T. (2021)Experimental characterization of 3D-printed sound absorber

      IN European Journal of Mechanics – A/Solids, Vol. 89, Pages: 104304 doi:10.1016/j.euromechsol.2021.104304
      [BibTeX] [Download PDF]

      @article{khosravani_experimental_2021,
      title = {Experimental characterization of {3D}-printed sound absorber},
      volume = {89},
      issn = {09977538},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S0997753821000814},
      doi = {10.1016/j.euromechsol.2021.104304},
      language = {en},
      urldate = {2021-12-09},
      journal = {European Journal of Mechanics - A/Solids},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      month = aug,
      year = {2021},
      keywords = {smaps},
      pages = {104304},
      }


    • Khosravani, M. R., Soltani, P., Weinberg, K. & Reinicke, T. (2021)Structural integrity of adhesively bonded 3D-printed joints

      IN Polymer Testing, Vol. 100, Pages: 107262 doi:10.1016/j.polymertesting.2021.107262
      [BibTeX] [Download PDF]

      @article{khosravani_structural_2021,
      title = {Structural integrity of adhesively bonded {3D}-printed joints},
      volume = {100},
      issn = {01429418},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S0142941821002105},
      doi = {10.1016/j.polymertesting.2021.107262},
      language = {en},
      urldate = {2021-12-09},
      journal = {Polymer Testing},
      author = {Khosravani, Mohammad Reza and Soltani, Payam and Weinberg, Kerstin and Reinicke, Tamara},
      month = aug,
      year = {2021},
      keywords = {smaps},
      pages = {107262},
      }


    • Frohn-Sörensen, P., Geueke, M., Tuli, T. B., Kuhnhen, C., Manns, M. & Engel, B. (2021)3D printed prototyping tools for flexible sheet metal drawing

      IN The International Journal of Advanced Manufacturing Technology, Vol. 115, Pages: 2623–2637 doi:10.1007/s00170-021-07312-y
      [BibTeX] [Abstract] [Download PDF]

      Due to the change from mass production to mass personalized production and the resulting intrinsic product flexibility, the automotive industry, among others, is looking for cost-efficient and resource-saving production methods to combining global just-in-time production. In addition to geometric manufacturing flexibility, additive manufacturing offers a resource-saving application for rapid prototyping and small series in predevelopment. In this study, the FDM process is utilized to manufacture the tooling to draw a small series of sheet metal parts in combination with the rubber pad forming process. Therefore, a variety of common AM polymer materials (PETG, PLA, and ABS) is compared in compression tests, from which PLA is selected to be applied as sheet metal forming die. For the rubber pad forming process, relevant processing parameters, i.e., press force and rubber cushion hardness, are studied with respect to forming depth. The product batch is examined by optical evaluation using a metrological system. The scans of the tool and sheet metal parts confirm the mechanical integrity of the additively manufactured die from polymer and thus the suitability of this approach for small series in sheet metal drawing processes, e.g., for automotive applications.

      @article{frohn-sorensen_3d_2021,
      title = {{3D} printed prototyping tools for flexible sheet metal drawing},
      volume = {115},
      issn = {1433-3015},
      url = {https://doi.org/10.1007/s00170-021-07312-y},
      doi = {10.1007/s00170-021-07312-y},
      abstract = {Due to the change from mass production to mass personalized production and the resulting intrinsic product flexibility, the automotive industry, among others, is looking for cost-efficient and resource-saving production methods to combining global just-in-time production. In addition to geometric manufacturing flexibility, additive manufacturing offers a resource-saving application for rapid prototyping and small series in predevelopment. In this study, the FDM process is utilized to manufacture the tooling to draw a small series of sheet metal parts in combination with the rubber pad forming process. Therefore, a variety of common AM polymer materials (PETG, PLA, and ABS) is compared in compression tests, from which PLA is selected to be applied as sheet metal forming die. For the rubber pad forming process, relevant processing parameters, i.e., press force and rubber cushion hardness, are studied with respect to forming depth. The product batch is examined by optical evaluation using a metrological system. The scans of the tool and sheet metal parts confirm the mechanical integrity of the additively manufactured die from polymer and thus the suitability of this approach for small series in sheet metal drawing processes, e.g., for automotive applications.},
      language = {en},
      number = {7},
      urldate = {2021-12-09},
      journal = {The International Journal of Advanced Manufacturing Technology},
      author = {Frohn-Sörensen, Peter and Geueke, Michael and Tuli, Tadele Belay and Kuhnhen, Christopher and Manns, Martin and Engel, Bernd},
      month = aug,
      year = {2021},
      keywords = {smaps},
      pages = {2623--2637},
      }


    • Meyer, J. (2021)Künstliche Intelligenz zur Unterstützung wissenschaftlicher Arbeit

      Bachelorthesis, Siegen
      [BibTeX] [Download PDF]

      @phdthesis{meyer_kunstliche_2021,
      address = {Siegen},
      type = {Bachelorthesis},
      title = {Künstliche {Intelligenz} zur {Unterstützung} wissenschaftlicher {Arbeit}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/02/B.Sc_.-Meyer-Janek_geschwaerzt.pdf},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Meyer, Janek},
      month = aug,
      year = {2021},
      keywords = {Bachelorthesis, thesis},
      }


    • Jakobi, T., von Grafenstein, M., Legner, C., Labadie, C., Mertens, P., Öksüz, A. & Stevens, G. (2021)Correction to: The Role of IS in the Conflicting Interests Regarding GDPR

      IN Business & Information Systems Engineering doi:10.1007/s12599-021-00711-1
      [BibTeX] [Download PDF]

      @article{jakobi_correction_2021,
      title = {Correction to: {The} {Role} of {IS} in the {Conflicting} {Interests} {Regarding} {GDPR}},
      issn = {1867-0202},
      shorttitle = {Correction to},
      url = {https://doi.org/10.1007/s12599-021-00711-1},
      doi = {10.1007/s12599-021-00711-1},
      language = {en},
      urldate = {2021-08-09},
      journal = {Business \& Information Systems Engineering},
      author = {Jakobi, Timo and von Grafenstein, Maximilian and Legner, Christine and Labadie, Clément and Mertens, Peter and Öksüz, Ayten and Stevens, Gunnar},
      month = aug,
      year = {2021},
      }


    • Lawo, D., Neifer, T., Esau, M., Engelbutzeder, P. & Stevens, G. (2021)Scan&Go: Understanding Adoption and Design of Smartphone-based Self-checkout

      , Publisher: SCITEPRESS – Science and Technology Publications, Pages: 183–194
      [BibTeX] [Abstract] [Download PDF]

      Since stationary self-checkout is widely introduced and well understood, previous research barely examined newer generations of smartphone-based Scan&Go. Especially from a design perspective, we know little about the factors contributing to the adoption of Scan&Go solutions and how design enables consumers to take full advantage of this development rather than being burdened with using complex and unenjoyable systems. To understand the influencing factors and the design from a consumer perspective, we conducted a mixed-methods study where we triangulated data of an online survey with 103 participants and a qualitative study with 20 participants. Based on the results, our study presents a refined and nuanced understanding of technology as well as infrastructure-related factors that influence adoption. Moreover, we present several implications for designing and implementing of Scan&Go in retail environments.

      @inproceedings{lawo_scango_2021,
      title = {Scan\&{Go}: {Understanding} {Adoption} and {Design} of {Smartphone}-based {Self}-checkout},
      isbn = {978-989-758-527-2},
      shorttitle = {Scan\&{Go}},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5768},
      abstract = {Since stationary self-checkout is widely introduced and well understood, previous research barely examined newer generations of smartphone-based Scan\&Go. Especially from a design perspective, we know little about the factors contributing to the adoption of Scan\&Go solutions and how design enables consumers to take full advantage of this development rather than being burdened with using complex and unenjoyable systems. To understand the influencing factors and the design from a consumer perspective, we conducted a mixed-methods study where we triangulated data of an online survey with 103 participants and a qualitative study with 20 participants. Based on the results, our study presents a refined and nuanced understanding of technology as well as infrastructure-related factors that influence adoption. Moreover, we present several implications for designing and implementing of Scan\&Go in retail environments.},
      language = {eng},
      urldate = {2021-08-02},
      publisher = {SCITEPRESS - Science and Technology Publications},
      author = {Lawo, Dennis and Neifer, Thomas and Esau, Margarita and Engelbutzeder, Philip and Stevens, Gunnar},
      month = jul,
      year = {2021},
      pages = {183--194},
      }


    • Lawo, D., Neifer, T., Esau, M., Vonholdt, S. & Stevens, G. (2021)WITHDRAWN: From Farms to Fridges: A Consumer-Oriented Design Approach to Sustainable Food Traceability

      IN Sustainable Production and Consumption, Vol. 27, Pages: 282–297 doi:10.1016/j.spc.2020.11.007
      [BibTeX] [Abstract] [Download PDF]

      This article has been withdrawn at the request of the author(s) and/or editor. The Publisher apologizes for any inconvenience this may cause. The full Elsevier Policy on Article Withdrawal can be found at http://www.elsevier.com/locate/withdrawalpolicy.

      @article{lawo_withdrawn_2021,
      title = {{WITHDRAWN}: {From} {Farms} to {Fridges}: {A} {Consumer}-{Oriented} {Design} {Approach} to {Sustainable} {Food} {Traceability}},
      volume = {27},
      issn = {2352-5509},
      shorttitle = {{WITHDRAWN}},
      url = {https://www.sciencedirect.com/science/article/pii/S2352550920313816},
      doi = {10.1016/j.spc.2020.11.007},
      abstract = {This article has been withdrawn at the request of the author(s) and/or editor. The Publisher apologizes for any inconvenience this may cause. The full Elsevier Policy on Article Withdrawal can be found at http://www.elsevier.com/locate/withdrawalpolicy.},
      language = {en},
      urldate = {2021-04-16},
      journal = {Sustainable Production and Consumption},
      author = {Lawo, Dennis and Neifer, Thomas and Esau, Margarita and Vonholdt, Stephanie and Stevens, Gunnar},
      month = jul,
      year = {2021},
      pages = {282--297},
      }


    • AlHadidi, A. M. T. (2021)End-user Development for Machine Learning with Shared Mobility Data

      , Siegen, Germany
      [BibTeX] [Download PDF]

      @mastersthesis{alhadidi_end-user_2021,
      address = {Siegen, Germany},
      title = {End-user {Development} for {Machine} {Learning} with {Shared} {Mobility} {Data}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/02/Ahmad-AlHadidi-Masterarbeit_geschwaerzt.pdf},
      language = {English},
      school = {University of Siegen},
      author = {AlHadidi, Ahmad Maher Taha},
      month = jul,
      year = {2021},
      keywords = {Masterthesis, thesis},
      }


    • Weber, L. (2021)Analyse der User Experience beim Vergleich von Progressive Web Apps und nativen Apps

      Bachelorthesis, Siegen
      [BibTeX] [Abstract] [Download PDF]

      Die Entwicklung von Software verlagert sich immer weiter von klassischen Computerprogrammen zur Software von Smartphones – Apps. Diese Arbeit behandelt die Entwicklung einer Progressive Web App, eine mit anderen Technologien vergleichbar neue Möglichkeit des Cross-Platform Developments, die die Vorteile von nativen Apps und Web Apps vereint. Progressive Web Apps sind klassische Web Apps, die mit der Hilfe verschiedener Frameworks und Metadaten eine deutliche Weiterentwicklung der Web Apps darstellen, da sie lauffähig auf einem Smartphone werden und möglicherweise das Potenzial haben, zu einer Konkurrenz gegenüber nativen Apps zu werden. Um neben der Entwicklung einen Fokus auf die User Experience von Progressive Web Apps zu legen untersucht diese Arbeit die User Experience von Progressive Web Apps im Vergleich mit einer nativen App anhand einer selbst entwickelten prototypischen Progressive Web App als Abbild einer nativen App. Mit der Durchführung eines Thinking Aloud Prozesses an zwei Fokusgruppen, sowie einer Umfrage konnten die Erfahrungen der Nutzer untersucht, und daraus die empfundene User Experience abgeleitet und verglichen werden.

      @phdthesis{weber_analyse_2021,
      address = {Siegen},
      type = {Bachelorthesis},
      title = {Analyse der {User} {Experience} beim {Vergleich} von {Progressive} {Web} {Apps} und nativen {Apps}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/09/BachelorThesis_LucaWeber.pdf},
      abstract = {Die Entwicklung von Software verlagert sich immer weiter von klassischen Computerprogrammen
      zur Software von Smartphones – Apps. Diese Arbeit behandelt die Entwicklung einer Progressive
      Web App, eine mit anderen Technologien vergleichbar neue Möglichkeit des Cross-Platform
      Developments, die die Vorteile von nativen Apps und Web Apps vereint. Progressive Web Apps sind
      klassische Web Apps, die mit der Hilfe verschiedener Frameworks und Metadaten eine deutliche
      Weiterentwicklung der Web Apps darstellen, da sie lauffähig auf einem Smartphone werden und
      möglicherweise das Potenzial haben, zu einer Konkurrenz gegenüber nativen Apps zu werden. Um
      neben der Entwicklung einen Fokus auf die User Experience von Progressive Web Apps zu legen
      untersucht diese Arbeit die User Experience von Progressive Web Apps im Vergleich mit einer
      nativen App anhand einer selbst entwickelten prototypischen Progressive Web App als Abbild einer
      nativen App. Mit der Durchführung eines Thinking Aloud Prozesses an zwei Fokusgruppen, sowie
      einer Umfrage konnten die Erfahrungen der Nutzer untersucht, und daraus die empfundene User
      Experience abgeleitet und verglichen werden.},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Weber, Luca},
      month = jul,
      year = {2021},
      keywords = {thesis},
      }


    • Neifer, T., Lawo, D., Stevens, G., Boden, A. & Gadatsch, A. (2021)Recommender Systems in Food Retail: Modeling Repeat Purchase Decisions on Transaction Data of a Stationary Food Retailer

      , Publisher: SCITEPRESS – Science and Technology Publications, Pages: 25–36
      [BibTeX] [Abstract] [Download PDF]

      In the course of growing online retailing, recommendation systems have become established that derive recommendations from customers’ purchase histories. Recommending suitable food products can represent a lucrative added value for food retailers, but at the same time challenges them to make good predictions for repeated food purchases. Repeat purchase recommendations have been little explored in the literature. These predict when a product will be purchased again by a customer. This is especially important for food recommendations, since it is not the frequency of the same item in the shopping basket that is relevant for determining repeat purchase intervals, but rather their difference over time. In this paper, in addition to critically reflecting classical recommendation systems on the underlying repeat purchase context, two models for online product recommendations are derived from the literature, validated and discussed for the food context using real transaction data of a German stationary food retailer.

      @inproceedings{neifer_recommender_2021,
      title = {Recommender {Systems} in {Food} {Retail}: {Modeling} {Repeat} {Purchase} {Decisions} on {Transaction} {Data} of a {Stationary} {Food} {Retailer}},
      isbn = {978-989-758-527-2},
      shorttitle = {Recommender {Systems} in {Food} {Retail}},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5766},
      abstract = {In the course of growing online retailing, recommendation systems have become established that derive recommendations from customers’ purchase histories. Recommending suitable food products can represent a lucrative added value for food retailers, but at the same time challenges them to make good predictions for repeated food purchases. Repeat purchase recommendations have been little explored in the literature. These predict when a product will be purchased again by a customer. This is especially important for food recommendations, since it is not the frequency of the same item in the shopping basket that is relevant for determining repeat purchase intervals, but rather their difference over time. In this paper, in addition to critically reflecting classical recommendation systems on the underlying repeat purchase context, two models for online product recommendations are derived from the literature, validated and discussed for the food context using real transaction data of a German stationary food retailer.},
      language = {eng},
      urldate = {2021-08-02},
      publisher = {SCITEPRESS - Science and Technology Publications},
      author = {Neifer, Thomas and Lawo, Dennis and Stevens, Gunnar and Boden, Alexander and Gadatsch, Andreas},
      month = jul,
      year = {2021},
      pages = {25--36},
      }


    • Unbehaun, D., Wulf, V., Schädler, J., Lewkowicz, M., Bassetti, C. & Ackerman, M. (2021)The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions

      CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–2 doi:10.1145/3464385.3467686
      [BibTeX] [Abstract] [Download PDF]

      Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as – geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.

      @inproceedings{unbehaun_role_2021,
      address = {New York, NY, USA},
      series = {{CHItaly} '21},
      title = {The {Role} of {Digitalization} in {Improving} the {Quality} of {Live} in {Rural} ({Industrialized}) {Regions}},
      isbn = {978-1-4503-8977-8},
      url = {https://doi.org/10.1145/3464385.3467686},
      doi = {10.1145/3464385.3467686},
      abstract = {Rural regions in the EU and all over the world are often characterized by divers’ conditions and aspects, such as - geographical, landscape, digital infrastructures, socio-economic, demographic, cultural and environmental as well as hierarchically grown decision structures and dense social networks among their inhabitants. Digitalization and improving quality of live in rural and industrialized regions is a transformative, yet complex process, that depends inherently on the ability of regions to face challenges in modernizing their industrial base, upgrading the skills of the workforce, compensating for job losses in key sectors, enhance well-being and living standards and improve their contribution to national performance and more inclusive and resilient societies. With this workshop, we aim at contributing to this growing field by sharing experiences, identifying interdisciplinary perspectives about regions in industrial and digital transition to become more resilient in the context of major shifts brought about by globalization, decarbonization and ongoing technological change.},
      urldate = {2021-07-20},
      booktitle = {{CHItaly} 2021: 14th {Biannual} {Conference} of the {Italian} {SIGCHI} {Chapter}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Wulf, Volker and Schädler, Johannes and Lewkowicz, Myriam and Bassetti, Chiara and Ackerman, Mark},
      month = jul,
      year = {2021},
      keywords = {digitalization, industrial transition, rural regions},
      pages = {1--2},
      }


    • de Castro Leal, D., Krüger, M., Ahmadi, M., Appiah, J., Gómez, R. B. A., Courtney, D., Daee, A., Ciciolli, M. B. G., Hieber, L., Hossain, M. S., Jeongmin, L., Plogmann, R., Pinto, L. S., Sinnathurai, S., Yepez, D. & Wulf, V. (2021)HCI’s Role in the Capitalocene

      Workshop on Computing within Limits. doi:https://doi.org/10.21428/bf6fb269.67a8d057
      [BibTeX] [Abstract] [Download PDF]

      Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.

      @inproceedings{de_castro_leal_hcis_2021,
      title = {{HCI}’s {Role} in the {Capitalocene}},
      url = {https://limits.pubpub.org/pub/f8ee6iac/release/1},
      doi = {https://doi.org/10.21428/bf6fb269.67a8d057},
      abstract = {Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.},
      booktitle = {Workshop on {Computing} within {Limits}},
      author = {de Castro Leal, Débora and Krüger, Max and Ahmadi, Michael and Appiah, Jason and Gómez, Ricardo A Baquero and Courtney, Daniel and Daee, Ata and Ciciolli, María Belén Giménez and Hieber, Lena and Hossain, Md Shakhawat and Jeongmin, , Lee and Plogmann, Ramona and Pinto, Liliana Savage and Sinnathurai, Sasmitha and Yepez, Darinka and Wulf, Volker},
      month = jul,
      year = {2021},
      }


    • Jasche, F., Kirchhübel, J., Ludwig, T. & Tolmie, P. (2021)BeamLite: Diminishing Ecological Fractures of Remote Collaboration through Mixed Reality Environments

      C&T ’21: Proceedings of the 10th International Conference on Communities & Technologies – Wicked Problems in the Age of Tech. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 200–211 doi:10.1145/3461564.3461566
      [BibTeX] [Abstract] [Download PDF]

      Developing systems to support remote collaboration usually involves creating new environments in which non-co-located participants produce actions that are, at least in part, accessible to one another. However, this typically fractures the relationship between those actions and the sense of a shared environment, engendering difficulties that can render even the simplest of activities problematic. This becomes more pronounced as the activities become more complex and involve physical artifacts. Although mixed reality seems to offer promising ways of overcoming these troubles, there is still a risk of replicating the fractured ecology problem. We report on an empirical study and the development of a mixed reality prototype called BeamLite that seeks to bypass such issues by providing participants with the illusion of them sharing a single familiar place. Although our evaluation revealed possibilities for evading some troubles associated with artifact-focused remote collaboration, it exposed the need for virtual toolboxes that dynamically support specific work practices and the importance of virtual artifacts embedded within the physical environment to further diminish the sense of ecological fracture.

      @inproceedings{jasche_beamlite_2021,
      address = {New York, NY, USA},
      series = {C\&{T} '21},
      title = {{BeamLite}: {Diminishing} {Ecological} {Fractures} of {Remote} {Collaboration} through {Mixed} {Reality} {Environments}},
      isbn = {978-1-4503-9056-9},
      shorttitle = {{BeamLite}},
      url = {https://doi.org/10.1145/3461564.3461566},
      doi = {10.1145/3461564.3461566},
      abstract = {Developing systems to support remote collaboration usually involves creating new environments in which non-co-located participants produce actions that are, at least in part, accessible to one another. However, this typically fractures the relationship between those actions and the sense of a shared environment, engendering difficulties that can render even the simplest of activities problematic. This becomes more pronounced as the activities become more complex and involve physical artifacts. Although mixed reality seems to offer promising ways of overcoming these troubles, there is still a risk of replicating the fractured ecology problem. We report on an empirical study and the development of a mixed reality prototype called BeamLite that seeks to bypass such issues by providing participants with the illusion of them sharing a single familiar place. Although our evaluation revealed possibilities for evading some troubles associated with artifact-focused remote collaboration, it exposed the need for virtual toolboxes that dynamically support specific work practices and the importance of virtual artifacts embedded within the physical environment to further diminish the sense of ecological fracture.},
      urldate = {2021-09-23},
      booktitle = {C\&{T} '21: {Proceedings} of the 10th {International} {Conference} on {Communities} \& {Technologies} - {Wicked} {Problems} in the {Age} of {Tech}},
      publisher = {Association for Computing Machinery},
      author = {Jasche, Florian and Kirchhübel, Jasmin and Ludwig, Thomas and Tolmie, Peter},
      month = jun,
      year = {2021},
      keywords = {Augmented Reality, Mixed Reality, Remote Collaboration, Unfractured Ecologies, Virtual Reality},
      pages = {200--211},
      }


    • Ertl, T., Müller, C., Aal, K., Wulf, V., Tachtler, F., Scheepmaker, L., Fitzpatrick, G., Smith, N. & Schuler, D. (2021)Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable

      C&T ’21: Proceedings of the 10th International Conference on Communities & Technologies – Wicked Problems in the Age of Tech. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 340–345 doi:10.1145/3461564.3468165
      [BibTeX] [Abstract] [Download PDF]

      Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today’s socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.

      @inproceedings{ertl_ethical_2021,
      address = {New York, NY, USA},
      series = {C\&{T} '21},
      title = {Ethical {Future} {Environments}: {Smart} {Thinking} about {Smart} {Cities} means engaging with its {Most} {Vulnerable}},
      isbn = {978-1-4503-9056-9},
      shorttitle = {Ethical {Future} {Environments}},
      url = {https://doi.org/10.1145/3461564.3468165},
      doi = {10.1145/3461564.3468165},
      abstract = {Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today's socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.},
      urldate = {2021-07-05},
      booktitle = {C\&{T} '21: {Proceedings} of the 10th {International} {Conference} on {Communities} \& {Technologies} - {Wicked} {Problems} in the {Age} of {Tech}},
      publisher = {Association for Computing Machinery},
      author = {Ertl, Tanja and Müller, Claudia and Aal, Konstantin and Wulf, Volker and Tachtler, Franziska and Scheepmaker, Laura and Fitzpatrick, Geraldine and Smith, Nancy and Schuler, Douglas},
      month = jun,
      year = {2021},
      keywords = {italg, Animal-Computer Interaction, Caring Community, Citizen Science, Marginalization, Smart Cities, Urban Informatics, Vulnerability},
      pages = {340--345},
      }


    • Ackerman, M., Maedche, A., Mueller, C., Schwabe, G. & Wulf, V. (2021)Call for Papers, Issue 3/2023

      IN Business & Information Systems Engineering doi:10.1007/s12599-021-00699-8
      [BibTeX] [Download PDF]

      @article{ackerman_call_2021,
      title = {Call for {Papers}, {Issue} 3/2023},
      issn = {1867-0202},
      url = {https://doi.org/10.1007/s12599-021-00699-8},
      doi = {10.1007/s12599-021-00699-8},
      language = {en},
      urldate = {2021-06-14},
      journal = {Business \& Information Systems Engineering},
      author = {Ackerman, Mark and Maedche, Alexander and Mueller, Claudia and Schwabe, Gerhard and Wulf, Volker},
      month = jun,
      year = {2021},
      keywords = {italg},
      }


    • de Castro Leal, D., Bustamante Duarte, A. M., Krüger, M. & Strohmayer, A. (2021)Into the Mine: Wicked Reflections on Decolonial Thinking and Technologies

      C&T ’21: Proceedings of the 10th International Conference on Communities & Technologies – Wicked Problems in the Age of Tech. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 269–280 doi:10.1145/3461564.3461578
      [BibTeX] [Abstract] [Download PDF]

      Our global livelihoods are intrinsically tied to mining. The technologies we use, as currently designed, are not possible without the minerals and metals that are an essential part of several of their components. As a result, HCI research and applications are tightly dependent on mining, including the negative environmental and social impacts resulting from it. This paper aims to describe and reflect on this problematic entanglement as a ”wicked cycle.” We present a dilemma faced by communities living near mining sites in the Amazon, which are affected by the ecological impacts of mining and rely on digital technologies made with such mines’ products, including telecommunication technologies, to effectively and successfully advocate for and realise their own local visions of development. We promote a discussion built on concepts from decolonial thinking and critical sustainability. With this paper, we want to create space and necessity to acknowledge our complicity as HCI researchers in this dilemma and propose a series of questions to reflect on our part in these specific, and other, wicked cycles.

      @inproceedings{de_castro_leal_into_2021,
      address = {New York, NY, USA},
      series = {C\&{T} '21},
      title = {Into the {Mine}: {Wicked} {Reflections} on {Decolonial} {Thinking} and {Technologies}},
      isbn = {978-1-4503-9056-9},
      shorttitle = {Into the {Mine}},
      url = {https://doi.org/10.1145/3461564.3461578},
      doi = {10.1145/3461564.3461578},
      abstract = {Our global livelihoods are intrinsically tied to mining. The technologies we use, as currently designed, are not possible without the minerals and metals that are an essential part of several of their components. As a result, HCI research and applications are tightly dependent on mining, including the negative environmental and social impacts resulting from it. This paper aims to describe and reflect on this problematic entanglement as a ”wicked cycle.” We present a dilemma faced by communities living near mining sites in the Amazon, which are affected by the ecological impacts of mining and rely on digital technologies made with such mines’ products, including telecommunication technologies, to effectively and successfully advocate for and realise their own local visions of development. We promote a discussion built on concepts from decolonial thinking and critical sustainability. With this paper, we want to create space and necessity to acknowledge our complicity as HCI researchers in this dilemma and propose a series of questions to reflect on our part in these specific, and other, wicked cycles.},
      urldate = {2021-07-05},
      booktitle = {C\&{T} '21: {Proceedings} of the 10th {International} {Conference} on {Communities} \& {Technologies} - {Wicked} {Problems} in the {Age} of {Tech}},
      publisher = {Association for Computing Machinery},
      author = {de Castro Leal, Débora and Bustamante Duarte, Ana Maria and Krüger, Max and Strohmayer, Angelika},
      month = jun,
      year = {2021},
      keywords = {Amazon rainforest, decolonial, ecofeminism, mining, wicked problems},
      pages = {269--280},
      }


    • Pins, D., Jakobi, T., Boden, A., Alizadeh, F. & Wulf, V. (2021)Alexa, We Need to Talk: A Data Literacy Approach on Voice Assistants

      Designing Interactive Systems Conference 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 495–507 doi:10.1145/3461778.3462001
      [BibTeX] [Abstract] [Download PDF]

      Voice assistants (VA) collect data about users’ daily life including interactions with other connected devices, musical preferences, and unintended interactions. While users appreciate the convenience of VAs, their understanding and expectations of data collection by vendors are often vague and incomplete. By making the collected data explorable for consumers, our research-through-design approach seeks to unveil design resources for fostering data literacy and help users in making better informed decisions regarding their use of VAs. In this paper, we present the design of an interactive prototype that visualizes the conversations with VAs on a timeline and provides end users with basic means to engage with data, for instance allowing for filtering and categorization. Based on an evaluation with eleven households, our paper provides insights on how users reflect upon their data trails and presents design guidelines for supporting data literacy of consumers in the context of VAs.

      @inproceedings{pins_alexa_2021,
      address = {New York, NY, USA},
      series = {{DIS} '21},
      title = {Alexa, {We} {Need} to {Talk}: {A} {Data} {Literacy} {Approach} on {Voice} {Assistants}},
      isbn = {978-1-4503-8476-6},
      shorttitle = {Alexa, {We} {Need} to {Talk}},
      url = {https://doi.org/10.1145/3461778.3462001},
      doi = {10.1145/3461778.3462001},
      abstract = {Voice assistants (VA) collect data about users’ daily life including interactions with other connected devices, musical preferences, and unintended interactions. While users appreciate the convenience of VAs, their understanding and expectations of data collection by vendors are often vague and incomplete. By making the collected data explorable for consumers, our research-through-design approach seeks to unveil design resources for fostering data literacy and help users in making better informed decisions regarding their use of VAs. In this paper, we present the design of an interactive prototype that visualizes the conversations with VAs on a timeline and provides end users with basic means to engage with data, for instance allowing for filtering and categorization. Based on an evaluation with eleven households, our paper provides insights on how users reflect upon their data trails and presents design guidelines for supporting data literacy of consumers in the context of VAs.},
      urldate = {2021-07-05},
      booktitle = {Designing {Interactive} {Systems} {Conference} 2021},
      publisher = {Association for Computing Machinery},
      author = {Pins, Dominik and Jakobi, Timo and Boden, Alexander and Alizadeh, Fatemeh and Wulf, Volker},
      month = jun,
      year = {2021},
      pages = {495--507},
      }


    • Weber, P., Krings, K., Nießner, J., Brodesser, S. & Ludwig, T. (2021)FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food Interaction

      Designing Interactive Systems Conference 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 638–650 doi:10.1145/3461778.3461998
      [BibTeX] [Abstract] [Download PDF]

      There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.

      @inproceedings{weber_foodchattar_2021,
      address = {New York, NY, USA},
      series = {{DIS} '21},
      title = {{FoodChattAR}: {Exploring} the {Design} {Space} of {Edible} {Virtual} {Agents} for {Human}-{Food} {Interaction}},
      isbn = {978-1-4503-8476-6},
      shorttitle = {{FoodChattAR}},
      url = {https://doi.org/10.1145/3461778.3461998},
      doi = {10.1145/3461778.3461998},
      abstract = {There has been recent criticism from researchers towards simple replication of traditional role models in the design of virtual agents and robots, and a call for new forms of interaction and communication with technology. By exploring the field of Human-Food interaction (HFI) – a sub-area of Human-Computer Interaction (HCI) which aims to investigate the diversity of ways people interact with food – we therefore specifically examine the design space of edible anthropomorphic virtual agents (EAVAs). To understand human-to-food interactive communication, we conducted an interview study with 19 participants, followed by a co-design workshop on the design of conversational agents for personified food. Based on the results, we implemented a prototype called FoodChattAR that employs augmented reality and chatbots to interact and communicate with food. Our evaluation with 21 participants shows that FoodChattAR turns eating into fun, while at the same time the food conveys relevant societal facts about itself. We contribute to the field of HCI by introducing EAVAs as a novel human-to-food interaction.},
      urldate = {2021-07-05},
      booktitle = {Designing {Interactive} {Systems} {Conference} 2021},
      publisher = {Association for Computing Machinery},
      author = {Weber, Philip and Krings, Kevin and Nießner, Julia and Brodesser, Sabrina and Ludwig, Thomas},
      month = jun,
      year = {2021},
      keywords = {Human-Food Interaction, rendezfood, Anthropomorphism, Augmented Food, Conversational Agents, Edible Anthropomorphic Virtual Agents, Virtual Agents},
      pages = {638--650},
      }


    • Saßmannshausen, S. M., Radtke, J., Bohn, N., Hussein, H., Randall, D. & Pipek, V. (2021)Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation Processes

      Designing Interactive Systems Conference 2021. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 250–265 doi:10.1145/3461778.3462130
      [BibTeX] [Abstract] [Download PDF]

      Most participation processes in urban planning offer poor incentives, especially for young citizens, hence important citizen’s needs are excluded. Our work aims at identifying the degree to which Augmented Reality (AR) might motivate young people. We developed an AR-app with Unity3D to create new interaction concepts for use cases in urban planning. Building projects and environment changes are visualized, so citizens can contribute design ideas to the process. Using a human-centered design approach, we invited different stakeholders to participate. We conducted 40 interviews and a survey, then interaction concepts were evolved by citizens in four participatory design workshops. Our findings show that AR can motivate increased participation in urban planning. We also demonstrate a new approach to engaging low-tech users in designing high-tech solutions such as AR systems by using haptic 3D-tools like Lego or clay. Furthermore, we propose ways in which AR could be used collaboratively and embedded in existing participation processes.

      @inproceedings{sasmannshausen_citizen-centered_2021,
      address = {New York, NY, USA},
      series = {{DIS} '21},
      title = {Citizen-{Centered} {Design} in {Urban} {Planning}: {How} {Augmented} {Reality} can be used in {Citizen} {Participation} {Processes}},
      isbn = {978-1-4503-8476-6},
      shorttitle = {Citizen-{Centered} {Design} in {Urban} {Planning}},
      url = {https://doi.org/10.1145/3461778.3462130},
      doi = {10.1145/3461778.3462130},
      abstract = {Most participation processes in urban planning offer poor incentives, especially for young citizens, hence important citizen's needs are excluded. Our work aims at identifying the degree to which Augmented Reality (AR) might motivate young people. We developed an AR-app with Unity3D to create new interaction concepts for use cases in urban planning. Building projects and environment changes are visualized, so citizens can contribute design ideas to the process. Using a human-centered design approach, we invited different stakeholders to participate. We conducted 40 interviews and a survey, then interaction concepts were evolved by citizens in four participatory design workshops. Our findings show that AR can motivate increased participation in urban planning. We also demonstrate a new approach to engaging low-tech users in designing high-tech solutions such as AR systems by using haptic 3D-tools like Lego or clay. Furthermore, we propose ways in which AR could be used collaboratively and embedded in existing participation processes.},
      urldate = {2021-07-05},
      booktitle = {Designing {Interactive} {Systems} {Conference} 2021},
      publisher = {Association for Computing Machinery},
      author = {Saßmannshausen, Sheree May and Radtke, Jörg and Bohn, Nino and Hussein, Hassan and Randall, Dave and Pipek, Volkmar},
      month = jun,
      year = {2021},
      keywords = {augmented reality, citizen participation, human-centered design, urban planning, creativecitizen},
      pages = {250--265},
      }


    • Kaspar, H., Pelzelmayer, K., Schürch, A., Bäumer, F., Ertl, T., Gashi, S., Müller, C., Sereflioglu, T. & van Holten, K. (2021)Können sorgende Gemeinschaften die häusliche Langzeitversorgung verbessern?

      IN Primary and Hospital Care, Vol. 21, Pages: 188–190 doi:10.4414/phc-d.2021.10401
      [BibTeX] [Download PDF]

      @article{kaspar_konnen_2021,
      title = {Können sorgende {Gemeinschaften} die häusliche {Langzeitversorgung} verbessern?},
      volume = {21},
      copyright = {info:eu-repo/semantics/openAccess},
      issn = {2297-7155},
      url = {https://primary-hospital-care.ch/article/doi/phc-d.2021.10401},
      doi = {10.4414/phc-d.2021.10401},
      language = {deu},
      number = {6},
      urldate = {2021-06-22},
      journal = {Primary and Hospital Care},
      author = {Kaspar, Heidi and Pelzelmayer, Katharina and Schürch, Anita and Bäumer, Fabian and Ertl, Tanja and Gashi, Shkumbin and Müller, Claudia and Sereflioglu, Timur and van Holten, Karin},
      collaborator = {Kaspar, Heidi and Pelzelmayer, Katharina and Schürch, Anita and Bäumer, Fabian and Ertl, Tanja and Gashi, Shkumbin and Müller, Claudia and Sereflioglu, Timur and van Holten, Karin},
      month = jun,
      year = {2021},
      note = {Num Pages: 3
      Number: 6
      Publisher: EHM Schweizerischer Ärzteverlag AG, Muttenz},
      keywords = {italg},
      pages = {188--190},
      }


    • Grinko, M., Ertl, T., Aal, K. & Wulf, V. (2021)Transitions by Methodology in Human-Wildlife Conflict – Reflections on Tech-based Reorganization of Social Practices

      LIMITS ’21: Workshop on Computing within Limits., Pages: 13
      [BibTeX] [Abstract]

      Can cattle farmers live peacefully alongside lions, and what role can technology play in this sensitive setting? Since 2017, we have been investigating this question in the Okavango Delta, Botswana, using a Grounded Design (GD) approach. Based on community involvement we have been building and evaluating a system together with local and foreign experts which warns the locals when a lion comes near their village or their cattle and which has significantly reduced livestock predation by giving time for action. However, as our research shows, technology alone is not the solution for locals’ problems: education, knowledge transfer, economic self-determination, as well as the revival of herding traditions and lost connection to nature need to evolve further to foster a true coexistence between humans and predators in Botswana – and perhaps all over the world. To address these problems and solutions by design and ensure sustainability of its outcome, it is important to take into account the oral culture and collective history of the inhabitants with predators, especially lions. Consideration must also be given to their social environment and individual experiences and goals, as well as their digital infrastructure, accessibility, and digital ecologies. We therefore argue that the successful development of a design solution requires a holistic understanding of design that is built on inclusion, participation, collaboration, understanding, respect, sacredness and the always-recurrent cyclic renovation of life.

      @inproceedings{grinko_transitions_2021,
      title = {Transitions by {Methodology} in {Human}-{Wildlife} {Conflict} - {Reflections} on {Tech}-based {Reorganization} of {Social} {Practices}},
      abstract = {Can cattle farmers live peacefully alongside lions, and what role can technology play in this sensitive setting? Since 2017, we have been investigating this question in the Okavango Delta, Botswana, using a Grounded Design (GD) approach. Based on community involvement we have been building and evaluating a system together with local and foreign experts which warns the locals when a lion comes near their village or their cattle and which has significantly reduced livestock predation by giving time for action. However, as our research shows, technology alone is not the solution for locals’ problems: education, knowledge transfer, economic self-determination, as well as the revival of herding traditions and lost connection to nature need to evolve further to foster a true coexistence between humans and predators in Botswana - and perhaps all over the world. To address these problems and solutions by design and ensure sustainability of its outcome, it is important to take into account the oral culture and collective history of the inhabitants with predators, especially lions. Consideration must also be given to their social environment and individual experiences and goals, as well as their digital infrastructure, accessibility, and digital ecologies. We therefore argue that the successful development of a design solution requires a holistic understanding of design that is built on inclusion, participation, collaboration, understanding, respect, sacredness and the always-recurrent cyclic renovation of life.},
      language = {en},
      booktitle = {{LIMITS} ’21: {Workshop} on {Computing} within {Limits}},
      author = {Grinko, Margarita and Ertl, Tanja and Aal, Konstantin and Wulf, Volker},
      month = jun,
      year = {2021},
      pages = {13},
      }


    • Lawo, D., Neifer, T., Esau, M. & Stevens, G. (2021)Buying the ‚Right‘ Thing: Designing Food Recommender Systems with Critical Consumers

      Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–13 doi:10.1145/3411764.3445264
      [BibTeX] [Abstract] [Download PDF]

      Critical consumerism is complex as ethical values are difficult to negotiate, appropriate products are hard to find, and product information is overwhelming. Although recommender systems offer solutions to reduce such complexity, current designs are not appropriate for niche practices and use non-personalized intransparent ethics. To support critical consumption, we conducted a design case study on a personalized food recommender system. Therefore, we first conducted an empirical pre-study with 24 consumers to understand value negotiations and current practices, co-designed the recommender system, and finally evaluated it in a real-world trial with ten consumers. Our findings show how recommender systems can support the negotiation of ethical values within the context of consumption practices, reduce the complexity of finding products and stores, and strengthen consumers. In addition to providing implications for the design to support critical consumption practices, we critically reflect on the scope of such recommender systems and its appropriation.

      @inproceedings{lawo_buying_2021,
      address = {New York, NY, USA},
      series = {{CHI} '21},
      title = {Buying the '{Right}' {Thing}: {Designing} {Food} {Recommender} {Systems} with {Critical} {Consumers}},
      isbn = {978-1-4503-8096-6},
      shorttitle = {Buying the '{Right}' {Thing}},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411764.3445264},
      doi = {10.1145/3411764.3445264},
      abstract = {Critical consumerism is complex as ethical values are difficult to negotiate, appropriate products are hard to find, and product information is overwhelming. Although recommender systems offer solutions to reduce such complexity, current designs are not appropriate for niche practices and use non-personalized intransparent ethics. To support critical consumption, we conducted a design case study on a personalized food recommender system. Therefore, we first conducted an empirical pre-study with 24 consumers to understand value negotiations and current practices, co-designed the recommender system, and finally evaluated it in a real-world trial with ten consumers. Our findings show how recommender systems can support the negotiation of ethical values within the context of consumption practices, reduce the complexity of finding products and stores, and strengthen consumers. In addition to providing implications for the design to support critical consumption practices, we critically reflect on the scope of such recommender systems and its appropriation.},
      urldate = {2021-05-17},
      booktitle = {Proceedings of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Lawo, Dennis and Neifer, Thomas and Esau, Margarita and Stevens, Gunnar},
      month = may,
      year = {2021},
      keywords = {ethics, consumer informatics, co-design, critical consumerism, food, recommender systems},
      pages = {1--13},
      }


    • Landwehr, M., Engelbutzeder, P. & Wulf, V. (2021)Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs

      Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–13 doi:10.1145/3411764.3445268
      [BibTeX] [Abstract] [Download PDF]

      There is a developing recognition of the social and economic costs entailed in global supply chains. In this paper, we report on efforts to provide alternative, more sustainable and resilient models of production. Community Supported Agricultures (CSAs) address this problem but require new means of exchange which, we suggest, offer a design opportunity for sustainable HCI research. This paper presents a two months participatory observation in a food movement, a German CSA which developed a distribution system involving their own currency. Based on our ethnographic observations, we focus our discussion on (1) the solidaristic principles upon which the movement is based and (2) techniques of mediating between consumers’ wishes and the constraints of local agricultural production. By relating to the continued development of CSAs, we identify three interrelated innovation gaps and discuss new software architectures aimed at resolving the problems which arise as the movement grows.

      @inproceedings{landwehr_community_2021,
      address = {New York, NY, USA},
      series = {{CHI} '21},
      title = {Community {Supported} {Agriculture}: {The} {Concept} of {Solidarity} in {Mitigating} {Between} {Harvests} and {Needs}},
      isbn = {978-1-4503-8096-6},
      shorttitle = {Community {Supported} {Agriculture}},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411764.3445268},
      doi = {10.1145/3411764.3445268},
      abstract = {There is a developing recognition of the social and economic costs entailed in global supply chains. In this paper, we report on efforts to provide alternative, more sustainable and resilient models of production. Community Supported Agricultures (CSAs) address this problem but require new means of exchange which, we suggest, offer a design opportunity for sustainable HCI research. This paper presents a two months participatory observation in a food movement, a German CSA which developed a distribution system involving their own currency. Based on our ethnographic observations, we focus our discussion on (1) the solidaristic principles upon which the movement is based and (2) techniques of mediating between consumers’ wishes and the constraints of local agricultural production. By relating to the continued development of CSAs, we identify three interrelated innovation gaps and discuss new software architectures aimed at resolving the problems which arise as the movement grows.},
      urldate = {2021-05-17},
      booktitle = {Proceedings of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Landwehr, Marvin and Engelbutzeder, Philip and Wulf, Volker},
      month = may,
      year = {2021},
      keywords = {Sustainable HCI, Community Supported Agriculture, Cooperative Work, Currency, Distributed Ledger Technology, Food Sovereignty, Solidarity, Technological Sovereignty, Trust},
      pages = {1--13},
      }


    • Weber, P., Ludwig, T., Brodessen, S. & Grönewald, L. (2021)„It’s a kind of art!“: Understanding Food Influencers as Influential Content Creators

      CHI ’21: The ACM CHI Conference on Human Factors in Computing Systems. Yokohama, Japan, Publisher: ACM, New York, NY, USA, Pages: 1–14 doi:10.1145/3411764.3445607
      [BibTeX] [Download PDF]

      @inproceedings{weber_its_2021,
      address = {Yokohama, Japan},
      title = {"{It}'s a kind of art!": {Understanding} {Food} {Influencers} as {Influential} {Content} {Creators}},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411764.3445607},
      doi = {10.1145/3411764.3445607},
      booktitle = {{CHI} '21: {The} {ACM} {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM, New York, NY, USA},
      author = {Weber, Philip and Ludwig, Thomas and Brodessen, Sabrina and Grönewald, Laura},
      month = may,
      year = {2021},
      keywords = {rendezfood, a-paper},
      pages = {1--14},
      }


    • Jasche, F., Hoffmann, S., Ludwig, T. & Wulf, V. (2021)Comparison of Different Types of Augmented Reality Visualizations for Instructions.

      CHI ’21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Yokohama, Japan, Publisher: ACM, New York, NY, USA, Pages: 1–13 doi:10.1145/3411764.3445724
      [BibTeX] [Download PDF]

      @inproceedings{jasche_comparison_2021,
      address = {Yokohama, Japan},
      title = {Comparison of {Different} {Types} of {Augmented} {Reality} {Visualizations} for {Instructions}.},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411764.3445724},
      doi = {10.1145/3411764.3445724},
      booktitle = {{CHI} '21: {Proceedings} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM, New York, NY, USA},
      author = {Jasche, Florian and Hoffmann, Sven and Ludwig, Thomas and Wulf, Volker},
      month = may,
      year = {2021},
      keywords = {a-paper},
      pages = {1--13},
      }


    • Leal, D. D. C., Krüger, M., Teles, V. T. E., Teles, C. A. T. E., Cardoso, D. M., Randall, D. & Wulf, V. (2021)Digital Technology at the Edge of Capitalism: Experiences from the Brazilian Amazon Rainforest

      ACM Transactions on Computer-Human Interaction., Publisher: ACM, Pages: 18:1–18:39 doi:10.1145/3448072
      [BibTeX] [Abstract] [Download PDF]

      It is sometimes argued that there is hardly a place in the world in the 21st century left untouched by global capitalism [111, 112]. Even so, some places remain at the periphery, participating in this system without being fully absorbed by it. In this article, we take a detailed look at the economic life of such a “pericapitalist” [161] community in the Brazilian Amazon region. We detail how the community increasingly participates in global systems and supply chains, yet also organizes economic life around local and traditional values. We pay special attention to the role of digital technologies in the community, including mobile phones and internet. The contribution of the article is as follows: firstly, it provides a detailed analysis of the material practices of a community at the edge. Secondly, it draws attention to the heterogeneous nature of responses to global capitalism, formed from the relationship between specific material practices, new technology, and elements of cultural identity. Thirdly, it argues for an increased sensibility towards these different relations to capitalism when considering design implications. We argue that close attention to material practice goes some way towards resolving those tensions and, further, provides for an appeal to a more pluralistic views of culture and development [61].

      @inproceedings{leal_digital_2021,
      title = {Digital {Technology} at the {Edge} of {Capitalism}: {Experiences} from the {Brazilian} {Amazon} {Rainforest}},
      volume = {28},
      shorttitle = {Digital {Technology} at the {Edge} of {Capitalism}},
      url = {https://doi.org/10.1145/3448072},
      doi = {10.1145/3448072},
      abstract = {It is sometimes argued that there is hardly a place in the world in the 21st century left untouched by global capitalism [111, 112]. Even so, some places remain at the periphery, participating in this system without being fully absorbed by it. In this article, we take a detailed look at the economic life of such a “pericapitalist” [161] community in the Brazilian Amazon region. We detail how the community increasingly participates in global systems and supply chains, yet also organizes economic life around local and traditional values. We pay special attention to the role of digital technologies in the community, including mobile phones and internet. The contribution of the article is as follows: firstly, it provides a detailed analysis of the material practices of a community at the edge. Secondly, it draws attention to the heterogeneous nature of responses to global capitalism, formed from the relationship between specific material practices, new technology, and elements of cultural identity. Thirdly, it argues for an increased sensibility towards these different relations to capitalism when considering design implications. We argue that close attention to material practice goes some way towards resolving those tensions and, further, provides for an appeal to a more pluralistic views of culture and development [61].},
      urldate = {2021-06-07},
      booktitle = {{ACM} {Transactions} on {Computer}-{Human} {Interaction}},
      publisher = {ACM},
      author = {Leal, Débora De Castro and Krüger, Max and Teles, Vanessa Teles E. and Teles, Carlos Antônio Teles E. and Cardoso, Denise Machado and Randall, Dave and Wulf, Volker},
      month = may,
      year = {2021},
      keywords = {Amazon rainforest, buen vivir, capitalocene, Decolonial studies, digital technology, pericapitalism, pluriverse},
      pages = {18:1--18:39},
      }


    • Tachtler, F., Aal, K., Ertl, T., Diethei, D., Niess, J., Khwaja, M., Talhouk, R., Vilaza, G. N., Lazem, S., Singh, A., Barry, M., Wulf, V. & Fitzpatrick, G. (2021)Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda

      Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–7 doi:10.1145/3411763.3441333
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.

      @inproceedings{tachtler_artificially_2021,
      address = {New York, NY, USA},
      series = {{CHI} {EA} '21},
      title = {Artificially {Intelligent} {Technology} for the {Margins}: {A} {Multidisciplinary} {Design} {Agenda}},
      isbn = {978-1-4503-8095-9},
      shorttitle = {Artificially {Intelligent} {Technology} for the {Margins}},
      url = {https://doi.org/10.1145/3411763.3441333},
      doi = {10.1145/3411763.3441333},
      abstract = {There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.},
      urldate = {2021-06-10},
      booktitle = {Extended {Abstracts} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Tachtler, Franziska and Aal, Konstantin and Ertl, Tanja and Diethei, Daniel and Niess, Jasmin and Khwaja, Mohammed and Talhouk, Reem and Vilaza, Giovanna Nunes and Lazem, Shaimaa and Singh, Aneesha and Barry, Marguerite and Wulf, Volker and Fitzpatrick, Geraldine},
      month = may,
      year = {2021},
      keywords = {Privacy, Security, HCI4D, ICT4D, AI, Data, Ethics, Global South, Marginalized people, ML},
      pages = {1--7},
      }


    • de Leal, D. C., Strohmayer, A. & Krüger, M. (2021)On Activism and Academia

      CHI ’21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, United States, Publisher: Association for Computing Machinery, Pages: 18 doi:10.1145/3411764.3445263
      [BibTeX] [Abstract] [Download PDF]

      In recent years HCI and CSCW work has increasingly begun to address complex social problems and issues of social justice worldwide. Such activist-leaning work is not without problems. Through the experiences and reflections of an activist becoming academic and an academic becoming an activist, we outline these difficulties such as (1) the risk of perpetuating violence, oppression and exploitation when working with marginalised communities, (2) the reception of activist-academic work within our academic communities, and (3) problems of social justice that exist within our academic communities. Building on our own experiences, practices and existing literature from a variety of disciplines we advocate for the possibility of an activist-academic practice, outline possible ways forward and formulate questions we need to answer for HCI to contribute to a more just world.

      @inproceedings{leal_activism_2021,
      address = {New York, NY, United States},
      title = {On {Activism} and {Academia}},
      isbn = {978-1-4503-8096-6},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411764.3445263},
      doi = {10.1145/3411764.3445263},
      abstract = {In recent years HCI and CSCW work has increasingly begun to address complex social problems and issues of social justice worldwide. Such activist-leaning work is not without problems. Through the experiences and reflections of an activist becoming academic and an academic becoming an activist, we outline these difficulties such as (1) the risk of perpetuating violence, oppression and exploitation when working with marginalised communities, (2) the reception of activist-academic work within our academic communities, and (3) problems of social justice that exist within our academic communities. Building on our own experiences, practices and existing literature from a variety of disciplines we advocate for the possibility of an activist-academic practice, outline possible ways forward and formulate questions we need to answer for HCI to contribute to a more just world.},
      language = {en},
      booktitle = {{CHI} '21: {Proceedings} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Leal, Débora de Castro and Strohmayer, Angelika and Krüger, Max},
      month = may,
      year = {2021},
      pages = {18},
      }


    • Lobit, J. (2021)Alexa außer Kontrolle – Aneignung von Sprachassistenten bei steigender Aufgabenkomplexität als nutzerzentriete Gestaltungsherausforderung

      Bachelorthesis, Siegen, Germany
      [BibTeX] [Download PDF]

      @phdthesis{lobit_alexa_2021,
      address = {Siegen, Germany},
      type = {Bachelorthesis},
      title = {Alexa außer {Kontrolle} - {Aneignung} von {Sprachassistenten} bei steigender {Aufgabenkomplexität} als nutzerzentriete {Gestaltungsherausforderung}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/09/Bachelorarbeit_JanLobit.pdf},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Lobit, Jan},
      month = may,
      year = {2021},
      keywords = {thesis},
      }


    • Struzek, D., Cerna, K., Paluch, R., Bittenbinder, S., Müller, C. & Reuter, A. (2021)Designing for New Forms of Vulnerability: Exploring transformation and empowerment in times of COVID-19

      2021 CHI Conference on Human Factors in Computing Systems., Pages: 1–5 doi:10.1145/3411763.3441339
      [BibTeX] [Download PDF]

      @inproceedings{struzek_designing_2021,
      title = {Designing for {New} {Forms} of {Vulnerability}: {Exploring} transformation and empowerment in times of {COVID}-19},
      volume = {Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems},
      url = {https://dl.acm.org/doi/10.1145/3411763.3441339},
      doi = {10.1145/3411763.3441339},
      booktitle = {2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      author = {Struzek, David and Cerna, Katerina and Paluch, Richard and Bittenbinder, Sven and Müller, Claudia and Reuter, A},
      month = may,
      year = {2021},
      keywords = {italg},
      pages = {1--5},
      }


    • Ludwig, T., Stickel, O., Tolmie, P. & Sellmer, M. (2021)shARe-IT: Ad hoc Remote Troubleshooting through Augmented Reality

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-021-09393-5
      [BibTeX] [Abstract] [Download PDF]

      10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.

      @article{ludwig_share-it_2021,
      title = {{shARe}-{IT}: {Ad} hoc {Remote} {Troubleshooting} through {Augmented} {Reality}},
      issn = {1573-7551},
      shorttitle = {{shARe}-{IT}},
      url = {https://doi.org/10.1007/s10606-021-09393-5},
      doi = {10.1007/s10606-021-09393-5},
      abstract = {10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.},
      language = {en},
      urldate = {2021-04-15},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Ludwig, Thomas and Stickel, Oliver and Tolmie, Peter and Sellmer, Malte},
      month = feb,
      year = {2021},
      }


    • Khosravani, M. R., Schüürmann, J., Berto, F. & Reinicke, T. (2021)On the Post-Processing of 3D-Printed ABS Parts

      IN Polymers, Vol. 13, Pages: 1559 doi:10.3390/polym13101559
      [BibTeX] [Abstract] [Download PDF]

      Application of Additive Manufacturing (AM) has significantly increased in the past few years. AM also known as three-dimensional (3D) printing has been currently used in fabrication of prototypes and end-use products. Considering the new applications of additively manufactured components, it is necessary to study structural details of these parts. In the current study, influence of a post-processing on the mechanical properties of 3D-printed parts has been investigated. To this aim, Acrylonitrile Butadiene Styrene (ABS) material was used to produce test coupons based on the Fused Deposition Modeling (FDM) process. More in deep, a device was designed and fabricated to fix imperfection and provide smooth surfaces on the 3D-printed ABS specimens. Later, original and treated specimens were subjected to a series of tensile loads, three-point bending tests, and water absorption tests. The experimental tests indicated fracture load in untreated dog-bone shaped specimen was 2026.1 N which was decreased to 1951.7 N after surface treatment. Moreover, the performed surface treatment was lead and decrease in tensile strength from 29.37 MPa to 26.25 MPa. Comparison of the results confirmed effects of the surface modification on the fracture toughness of the examined semi-circular bending components. Moreover, a 3D laser microscope was used for visual investigation of the specimens. The documented results are beneficial for next designs and optimization of finishing processes.

      @article{khosravani_post-processing_2021,
      title = {On the {Post}-{Processing} of {3D}-{Printed} {ABS} {Parts}},
      volume = {13},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      url = {https://www.mdpi.com/2073-4360/13/10/1559},
      doi = {10.3390/polym13101559},
      abstract = {Application of Additive Manufacturing (AM) has significantly increased in the past few years. AM also known as three-dimensional (3D) printing has been currently used in fabrication of prototypes and end-use products. Considering the new applications of additively manufactured components, it is necessary to study structural details of these parts. In the current study, influence of a post-processing on the mechanical properties of 3D-printed parts has been investigated. To this aim, Acrylonitrile Butadiene Styrene (ABS) material was used to produce test coupons based on the Fused Deposition Modeling (FDM) process. More in deep, a device was designed and fabricated to fix imperfection and provide smooth surfaces on the 3D-printed ABS specimens. Later, original and treated specimens were subjected to a series of tensile loads, three-point bending tests, and water absorption tests. The experimental tests indicated fracture load in untreated dog-bone shaped specimen was 2026.1 N which was decreased to 1951.7 N after surface treatment. Moreover, the performed surface treatment was lead and decrease in tensile strength from 29.37 MPa to 26.25 MPa. Comparison of the results confirmed effects of the surface modification on the fracture toughness of the examined semi-circular bending components. Moreover, a 3D laser microscope was used for visual investigation of the specimens. The documented results are beneficial for next designs and optimization of finishing processes.},
      language = {en},
      number = {10},
      urldate = {2021-12-09},
      journal = {Polymers},
      author = {Khosravani, Mohammad Reza and Schüürmann, Jonas and Berto, Filippo and Reinicke, Tamara},
      month = jan,
      year = {2021},
      keywords = {additive manufacturing, smaps, mechanical properties, roughness, surface modification},
      pages = {1559},
      }


    • Diener, E. (2021)Iterative Weiterentwicklung und Evaluation eines Augmented Reality Prototypen für die Bürgerbeteiligung in der Stadtplanung

      Bachelorthesis, Siegen, Germany
      [BibTeX] [Download PDF]

      @phdthesis{diener_iterative_2021,
      address = {Siegen, Germany},
      type = {Bachelorthesis},
      title = {Iterative {Weiterentwicklung} und {Evaluation} eines {Augmented} {Reality} {Prototypen} für die {Bürgerbeteiligung} in der {Stadtplanung}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/09/Bachelorarbeit-Ernst-Diener-1.pdf},
      language = {deutsch},
      school = {Universität Siegen},
      author = {Diener, Ernst},
      month = jan,
      year = {2021},
      keywords = {thesis},
      }


    • Castelli, N., de Carvalho, A. F. P., Vitt, N., Taugerbeck, S., Randall, D., Tolmie, P., Stevens, G. & Wulf, V. (2021)On technology-assisted energy saving: challenges of digital plumbing in industrial settings

      IN Human–Computer Interaction, Pages: 1–29 doi:10.1080/07370024.2020.1855589
      [BibTeX] [Download PDF]

      @article{castelli_technology-assisted_2021,
      title = {On technology-assisted energy saving: challenges of digital plumbing in industrial settings},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {On technology-assisted energy saving},
      url = {https://doi.org/10.1080/07370024.2020.1855589},
      doi = {10.1080/07370024.2020.1855589},
      number = {0},
      urldate = {2021-04-15},
      journal = {Human–Computer Interaction},
      author = {Castelli, Nico and Carvalho, Aparecido Fabiano Pinatti de and Vitt, Nico and Taugerbeck, Sebastian and Randall, Dave and Tolmie, Peter and Stevens, Gunnar and Wulf, Volker},
      month = jan,
      year = {2021},
      keywords = {Digital Energy Management, Digital Plumbing, Socio Informatics},
      pages = {1--29},
      }


    • de Carvalho, P. & Fabiano, A. (2021)Thematic Analysis for Interactive Systems Design: A Practical Exercise

      doi:10.18420/ecscw2021_wsmc06
      [BibTeX] [Abstract] [Download PDF]

      Within the fields of Human-Computer Interaction (HCI) and Computer- Supported Cooperative Work (CSCW), there is a wide acknowledgement that, in order to design useful and usable interactive systems, it is key to accurately understand users, their contexts and the practices they engage with. For that, HCI and CSCW professionals have for long been drawing on socio-scientific methods as a means towards it. While much has been said in terms of methods that can be used to capture the user contexts and associated practices, considerably less is found on how the collected data can be systematically analysed, in order to generate trustworthy representations of what has been heard and observed from participants. One possible reason for that is the lack of training of researchers in the area to use appropriate data analysis techniques. This masterclass sets out to address this gap. It aims at providing HCI and CSCW researchers and practitioners with deep knowledge about one of the most popular data analysis technique of the moment: Thematic Analysis (TA). Through a practical exercise, the masterclass will introduce and explore the procedures involved in carrying out TA, so to equip professionals from the field with the necessary tools to have a good understanding of the relevant user contexts and practices for the design of innovative, useful and usable interactive systems.

      @article{carvalho_thematic_2021,
      title = {Thematic {Analysis} for {Interactive} {Systems} {Design}: {A} {Practical} {Exercise}},
      issn = {2510-2591},
      shorttitle = {Thematic {Analysis} for {Interactive} {Systems} {Design}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4137},
      doi = {10.18420/ecscw2021_wsmc06},
      abstract = {Within the fields of Human-Computer Interaction (HCI) and Computer- Supported Cooperative Work (CSCW), there is a wide acknowledgement that, in order to design useful and usable interactive systems, it is key to accurately understand users, their contexts and the practices they engage with. For that, HCI and CSCW professionals have for long been drawing on socio-scientific methods as a means towards it. While much has been said in terms of methods that can be used to capture the user contexts and associated practices, considerably less is found on how the collected data can be systematically analysed, in order to generate trustworthy representations of what has been heard and observed from participants. One possible reason for that is the lack of training of researchers in the area to use appropriate data analysis techniques. This masterclass sets out to address this gap. It aims at providing HCI and CSCW researchers and practitioners with deep knowledge about one of the most popular data analysis technique of the moment: Thematic Analysis (TA). Through a practical exercise, the masterclass will introduce and explore the procedures involved in carrying out TA, so to equip professionals from the field with the necessary tools to have a good understanding of the relevant user contexts and practices for the design of innovative, useful and usable interactive systems.},
      language = {en},
      urldate = {2021-04-15},
      author = {Carvalho, Pinatti de and Fabiano, Aprecido},
      year = {2021},
      note = {Accepted: 2021-03-18T22:35:24Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Radtke, J., Saßmannshausen, S. M. & Bohn, N. (2021)Windkraft in Nordrhein-Westfalen: Einstellungen zu Akzeptanz, Beteiligung und Konfliktlösung

      doi:10.25819/ubsi/10009
      [BibTeX] [Abstract] [Download PDF]

      In diesem Working Report werden Ergebnisse einer Umfrage in Nordrhein-Westfalen präsentiert, die Einstellungen der Bevölkerung zur Windenergie widerspiegeln. Die Abfragen zeigen, dass Klimaschutz-Maßnahmen, die Energiewende und der Ausbau der Windkraft große Zustimmung bei der Bevölkerung finden. Bei der Windenergie wird ein Nutzen für die lokale Gemeinschaft präferiert, bestenfalls durch direkten Bezug günstigen Stroms. Im Falle der Planung neuer Windparks werden detaillierte Informationen gewünscht, wobei wissenschaftlichen Informationsquellen am stärksten vertraut wird. Klassische Informationsveranstaltungen werden überwiegend bevorzugt, sehr viel weniger Online-Formate. Die Hälfte der Befragten würde eine Visualisierungs-App für das Smartphone benutzen. Finanzielle Beteiligung wird zwar stark von monetären Anreizen oder einem vergünstigen Stromtarif abhängig gemacht, wird aber auch durch Klimaschutz-Einstellungen beeinflusst. Planungskonflikte sollten durch Bürgerentscheide, Experten oder Bürgerversammlungen gelöst werden. Damit unterstreichen die Ergebnisse die Bedeutung von qualitätsvoller Informierung, Beteiligung und Neutralität für die Akzeptanz von Windenergie.

      @article{radtke_windkraft_2021,
      title = {Windkraft in {Nordrhein}-{Westfalen}: {Einstellungen} zu {Akzeptanz}, {Beteiligung} und {Konfliktlösung}},
      copyright = {Attribution-NoDerivatives 4.0 International},
      shorttitle = {Windkraft in {Nordrhein}-{Westfalen}},
      url = {https://dspace.ub.uni-siegen.de/handle/ubsi/1997},
      doi = {10.25819/ubsi/10009},
      abstract = {In diesem Working Report werden Ergebnisse einer Umfrage in Nordrhein-Westfalen präsentiert, die Einstellungen der Bevölkerung zur Windenergie widerspiegeln. Die Abfragen zeigen, dass Klimaschutz-Maßnahmen, die Energiewende und der Ausbau der Windkraft große Zustimmung bei der Bevölkerung finden. Bei der Windenergie wird ein Nutzen für die lokale Gemeinschaft präferiert, bestenfalls durch direkten Bezug günstigen Stroms. Im Falle der Planung neuer Windparks werden detaillierte Informationen gewünscht, wobei wissenschaftlichen Informationsquellen am stärksten vertraut wird. Klassische Informationsveranstaltungen werden überwiegend bevorzugt, sehr viel weniger Online-Formate. Die Hälfte der Befragten würde eine Visualisierungs-App für das Smartphone benutzen. Finanzielle Beteiligung wird zwar stark von monetären Anreizen oder einem vergünstigen Stromtarif abhängig gemacht, wird aber auch durch Klimaschutz-Einstellungen beeinflusst. Planungskonflikte sollten durch Bürgerentscheide, Experten oder Bürgerversammlungen gelöst werden. Damit unterstreichen die Ergebnisse die Bedeutung von qualitätsvoller Informierung, Beteiligung und Neutralität für die Akzeptanz von Windenergie.},
      language = {de},
      urldate = {2021-12-16},
      author = {Radtke, Jörg and Saßmannshausen, Sheree May and Bohn, Nino},
      year = {2021},
      keywords = {creativecitizen},
      }


    • Syed, H. A., Schorch, M., Ankenbauer, S. A., Hassan, S., Meisner, K., Stein, M., Skudelny, S., Karasti, H. & Pipek, V. (2021)Infrastructuring for organizational resilience: Experiences and perspectives for business continuity

      doi:10.18420/ecscw2021_wsmc02
      [BibTeX] [Abstract] [Download PDF]

      This workshop discusses organizational resilience and resilient infrastructures by uniting researchers, professionals, and experts from various disciplines. Workplace studies and organizational settings have always been an integral theme in computer-supported cooperative work (CSCW) research. This workshop hopes to broaden this research horizon by overlapping the multidisciplinary perspectives of resilience and crisis research with human-computer interaction (HCI), CSCW, organizational, and business studies. The COVID-19 pandemic and the subsequent physical and social constraints have been detrimental to the activities of different organizations, especially to small and medium enterprises (SMEs). SMEs must recognize and search for opportunities to adapt to this crisis by developing resilient organizational infrastructures. These adaptations can be crucial to overcoming the current disruptions challenging the continued existence keeping in view the intrinsic diversification of various business and industrial sectors. How organizational infrastructures can be designed to instill resilient properties like adaptive capacity, self-adjustment and continuity? We intend to focus on bringing this discussion under the umbrella of CSCW to explore the potentials of collaboration and cooperative work in organizational infrastructure. Through this workshop, we offer research prospects by applying organizational resilience theories to study organizational infrastructure and infrastructuring activities, which can be used for their prospective transformations into resilient infrastructures.

      @article{syed_infrastructuring_2021-1,
      title = {Infrastructuring for organizational resilience: {Experiences} and perspectives for business continuity},
      issn = {2510-2591},
      shorttitle = {Infrastructuring for organizational resilience},
      url = {https://dl.eusset.eu/handle/20.500.12015/4133},
      doi = {10.18420/ecscw2021_wsmc02},
      abstract = {This workshop discusses organizational resilience and resilient infrastructures by uniting researchers, professionals, and experts from various disciplines. Workplace studies and organizational settings have always been an integral theme in computer-supported cooperative work (CSCW) research. This workshop hopes to broaden this research horizon by overlapping the multidisciplinary perspectives of resilience and crisis research with human-computer interaction (HCI), CSCW, organizational, and business studies. The COVID-19 pandemic and the subsequent physical and social constraints have been detrimental to the activities of different organizations, especially to small and medium enterprises (SMEs). SMEs must recognize and search for opportunities to adapt to this crisis by developing resilient organizational infrastructures. These adaptations can be crucial to overcoming the current disruptions challenging the continued existence keeping in view the intrinsic diversification of various business and industrial sectors. How organizational infrastructures can be designed to instill resilient properties like adaptive capacity, self-adjustment and continuity? We intend to focus on bringing this discussion under the umbrella of CSCW to explore the potentials of collaboration and cooperative work in organizational infrastructure. Through this workshop, we offer research prospects by applying organizational resilience theories to study organizational infrastructure and infrastructuring activities, which can be used for their prospective transformations into resilient infrastructures.},
      language = {en},
      urldate = {2021-12-17},
      author = {Syed, Hussain Abid and Schorch, Marén and Ankenbauer, Sam Addison and Hassan, Sohaib and Meisner, Konrad and Stein, Martin and Skudelny, Sascha and Karasti, Helena and Pipek, Volkmar},
      year = {2021},
      }


    • Syed, H. A. & Schorch, M. (2021)Infrastructuring for organizational resilience: A Workshop Report

      IN Pipek, V. & Rohde, M. (Eds.), Infrastructuring for Organizational Resilience: A workshop report Bonn, Germany
      [BibTeX] [Download PDF]

      @incollection{syed_infrastructuring_2021-2,
      address = {Bonn, Germany},
      series = {International reports on socio-informatics},
      title = {Infrastructuring for organizational resilience: {A} {Workshop} {Report}},
      volume = {1},
      isbn = {1861-4280},
      url = {https://www.iisi.de/wp-content/uploads/2022/02/IRSIV18I1.pdf#page=4},
      language = {en},
      number = {18},
      urldate = {2022-03-01},
      booktitle = {Infrastructuring for {Organizational} {Resilience}: {A} workshop report},
      publisher = {IISI - International Institute for Socio-Informatics},
      author = {Syed, Hussain Abid and Schorch, Marén},
      editor = {Pipek, Volkmar and Rohde, Markus},
      year = {2021},
      pages = {4--14},
      }


    • Alizadeh, F., Stevens, G. & Esau, M. (2021)I Don’t Know, Is AI Also Used in Airbags?

      IN i-com, Vol. 20, Pages: 3–17 doi:doi:10.1515/icom-2021-0009
      [BibTeX] [Download PDF]

      @article{alizadeh_i_2021,
      title = {I {Don}’t {Know}, {Is} {AI} {Also} {Used} in {Airbags}?},
      volume = {20},
      url = {https://doi.org/10.1515/icom-2021-0009},
      doi = {doi:10.1515/icom-2021-0009},
      number = {1},
      journal = {i-com},
      author = {Alizadeh, Fatemeh and Stevens, Gunnar and Esau, Margarita},
      year = {2021},
      pages = {3--17},
      }


    • Schreiber, F. & Manns, M. (2021)Long-term cycle-tests of an additively manufactured soft ring-gripper

      IN Procedia CIRP, Vol. 104, Pages: 798–802 doi:10.1016/j.procir.2021.11.134
      [BibTeX] [Download PDF]

      @article{schreiber_long-term_2021-1,
      title = {Long-term cycle-tests of an additively manufactured soft ring-gripper},
      volume = {104},
      issn = {22128271},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2212827121010325},
      doi = {10.1016/j.procir.2021.11.134},
      language = {en},
      urldate = {2021-12-09},
      journal = {Procedia CIRP},
      author = {Schreiber, Florian and Manns, Martin},
      year = {2021},
      pages = {798--802},
      }


    • Cerna, K., Paluch, R., Bäumer, F., Ertl, T. & Müller, C. (2021)Transformation of HCI co-research with older adults: researchers’ positionality in the COVID-19 pandemic

      IN Interaction design and Architectures: Designing during and for pandemics, Vol. No. 50, Pages: 21
      [BibTeX] [Abstract] [Download PDF]

      In the time of COVID-19, many measurements to contain the pandemic contributed to social isolation and loneliness. Older adults in particular experience various forms of ageism in this regard, for example by being stereotyped as digitally illiterate. Hence, we need to learn more about the aging discourse in the context of participatory approaches, as it is currently lacking. This article presents the results from two participatory research projects that were significantly affected by the 1st COVID-19 lockdown. We specifically focus on the ways the relationships and modes of cooperation with our older research partners, i.e. the positionalities, have been impacted. We draw on the projects’ results, reflecting on the possible implications for the involvement of older adults in design and HCI research and specifically, technologies that are supportive and empowering for the individuals against the background of the pandemic situation.

      @article{cerna_transformation_2021,
      title = {Transformation of {HCI} co-research with older adults: researchers’ positionality in the {COVID}-19 pandemic},
      volume = {No. 50},
      url = {http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/50_2.pdf},
      abstract = {In the time of COVID-19, many measurements to contain the pandemic contributed to social isolation and loneliness. Older adults in particular experience various forms of ageism in this regard, for example by being stereotyped as digitally illiterate. Hence, we need to learn more about the aging discourse in the context of participatory approaches, as it is currently lacking. This article presents the results from two participatory research projects that were significantly affected by the 1st COVID-19 lockdown. We specifically focus on the ways the relationships and modes of cooperation with our older research partners, i.e. the positionalities, have been impacted. We draw on the projects’ results, reflecting on the possible implications for the involvement of older adults in design and HCI research and specifically, technologies that are supportive and empowering for the individuals against the background of the pandemic situation.},
      language = {en},
      journal = {Interaction design and Architectures: Designing during and for pandemics},
      author = {Cerna, Katerina and Paluch, Richard and Bäumer, Fabian and Ertl, Tanja and Müller, Claudia},
      year = {2021},
      keywords = {italg},
      pages = {21},
      }


    • Vitt, N. & Gerbracht, M. (2021)Doing research with SMEs: Participation, voluntariness and the role of the researcher

      IN Syed, H. A., Schorch, M., Pipek, V. & Rohde, M. (Eds.), Infrastructuring for Organizational Resilience: A workshop report Bonn, Germany
      [BibTeX] [Download PDF]

      @incollection{vitt_doing_2021,
      address = {Bonn, Germany},
      series = {International reports on socio-informatics},
      title = {Doing research with {SMEs}: {Participation}, voluntariness and the role of the researcher},
      volume = {1},
      isbn = {1861-4280},
      url = {https://www.iisi.de/wp-content/uploads/2022/02/IRSIV18I1.pdf#page=43},
      language = {en},
      number = {18},
      urldate = {2022-03-01},
      booktitle = {Infrastructuring for {Organizational} {Resilience}: {A} workshop report},
      publisher = {IISI - International Institute for Socio-Informatics},
      author = {Vitt, Nico and Gerbracht, Marc},
      editor = {Syed, Hussain Abid and Schorch, Marén and Pipek, Volkmar and Rohde, Markus},
      year = {2021},
      pages = {43--46},
      }


    • Bittenbinder, S., de Carvalho, A. F. P., Müller, C. & Wulf, V. (2021)‘Caring for Inclusivity – Accessibility as a Determinant Factor for Benefiting from Social Services both in Analogue and Digital Spaces’

      IN SIEGEN:SOZIAL, (1-2/2021), Pages: 70–81
      [BibTeX] [Download PDF]

      @article{bittenbinder_caring_2021,
      title = {‘{Caring} for {Inclusivity} - {Accessibility} as a {Determinant} {Factor} for {Benefiting} from {Social} {Services} both in {Analogue} and {Digital} {Spaces}’},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2022/01/siso_1-2_2021_web-Caring-for-Inclusivity-Bittenbinder-et-al..pdf},
      journal = {SIEGEN:SOZIAL, (1-2/2021)},
      author = {Bittenbinder, Sven and Carvalho, Aparecido Fabiano Pinatti de and Müller, Claudia and Wulf, Volker},
      year = {2021},
      keywords = {italg},
      pages = {70--81},
      }


    • de Carvalho, P. & Fabiano, A. (2021)Mastering Design Case Studies for Grounded Design

      doi:10.18420/ecscw2021_wsmc07
      [BibTeX] [Abstract] [Download PDF]

      Understanding user contexts and practices for the design and development of useful and usable technologies has for long been acknowledged as relevant within the fields of Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW). Taking account of the growing interest in human practices for the design and quality assessment of digital technologies, Grounded Design (GD) has been introduced as a paradigm for design research and practice. As a research paradigm, GD focuses on investigating changes in human practices stemming from the use and appropriation of digital technologies. The results of such investigations are used as input for the design and development of new and innovative digital solutions. In this context, Design Case Study (DCS) serves as a framework to orient and document research and practice predicated on GD. The framework, which is organised in three interdependent phases – pre-study, design and appropriation –, provides useful guidance and infrastructure for successful GD initiatives. This masterclass sets out to demonstrate how DCS can be used to accomplish relevant and impacting GD projects. It will introduce the conceptual and theoretical grounds behind the framework, as well as discuss the different methods and methodologies which can be used for it.

      @article{carvalho_mastering_2021,
      title = {Mastering {Design} {Case} {Studies} for {Grounded} {Design}},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/4138},
      doi = {10.18420/ecscw2021_wsmc07},
      abstract = {Understanding user contexts and practices for the design and development of useful and usable technologies has for long been acknowledged as relevant within the fields of Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW). Taking account of the growing interest in human practices for the design and quality assessment of digital technologies, Grounded Design (GD) has been introduced as a paradigm for design research and practice. As a research paradigm, GD focuses on investigating changes in human practices stemming from the use and appropriation of digital technologies. The results of such investigations are used as input for the design and development of new and innovative digital solutions. In this context, Design Case Study (DCS) serves as a framework to orient and document research and practice predicated on GD. The framework, which is organised in three interdependent phases – pre-study, design and appropriation –, provides useful guidance and infrastructure for successful GD initiatives. This masterclass sets out to demonstrate how DCS can be used to accomplish relevant and impacting GD projects. It will introduce the conceptual and theoretical grounds behind the framework, as well as discuss the different methods and methodologies which can be used for it.},
      language = {en},
      urldate = {2021-04-15},
      author = {Carvalho, Pinatti de and Fabiano, Aprecido},
      year = {2021},
      note = {Accepted: 2021-03-18T22:35:24Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Syed, H. A., Schorch, M., Ankenbauer, S. A., Hassan, S., Meisner, K., Stein, M., Skudelny, S., Karasti, H. & Pipek, V. (2021)Infrastructuring for organizational resilience: Experiences and perspectives for business continuity

      doi:10.18420/ecscw2021_wsmc02
      [BibTeX] [Abstract] [Download PDF]

      This workshop discusses organizational resilience and resilient infrastructures by uniting researchers, professionals, and experts from various disciplines. Workplace studies and organizational settings have always been an integral theme in computer-supported cooperative work (CSCW) research. This workshop hopes to broaden this research horizon by overlapping the multidisciplinary perspectives of resilience and crisis research with human-computer interaction (HCI), CSCW, organizational, and business studies. The COVID-19 pandemic and the subsequent physical and social constraints have been detrimental to the activities of different organizations, especially to small and medium enterprises (SMEs). SMEs must recognize and search for opportunities to adapt to this crisis by developing resilient organizational infrastructures. These adaptations can be crucial to overcoming the current disruptions challenging the continued existence keeping in view the intrinsic diversification of various business and industrial sectors. How organizational infrastructures can be designed to instill resilient properties like adaptive capacity, self-adjustment and continuity? We intend to focus on bringing this discussion under the umbrella of CSCW to explore the potentials of collaboration and cooperative work in organizational infrastructure. Through this workshop, we offer research prospects by applying organizational resilience theories to study organizational infrastructure and infrastructuring activities, which can be used for their prospective transformations into resilient infrastructures.

      @article{syed_infrastructuring_2021,
      title = {Infrastructuring for organizational resilience: {Experiences} and perspectives for business continuity},
      issn = {2510-2591},
      shorttitle = {Infrastructuring for organizational resilience},
      url = {https://dl.eusset.eu/handle/20.500.12015/4133},
      doi = {10.18420/ecscw2021_wsmc02},
      abstract = {This workshop discusses organizational resilience and resilient infrastructures by uniting researchers, professionals, and experts from various disciplines. Workplace studies and organizational settings have always been an integral theme in computer-supported cooperative work (CSCW) research. This workshop hopes to broaden this research horizon by overlapping the multidisciplinary perspectives of resilience and crisis research with human-computer interaction (HCI), CSCW, organizational, and business studies. The COVID-19 pandemic and the subsequent physical and social constraints have been detrimental to the activities of different organizations, especially to small and medium enterprises (SMEs). SMEs must recognize and search for opportunities to adapt to this crisis by developing resilient organizational infrastructures. These adaptations can be crucial to overcoming the current disruptions challenging the continued existence keeping in view the intrinsic diversification of various business and industrial sectors. How organizational infrastructures can be designed to instill resilient properties like adaptive capacity, self-adjustment and continuity? We intend to focus on bringing this discussion under the umbrella of CSCW to explore the potentials of collaboration and cooperative work in organizational infrastructure. Through this workshop, we offer research prospects by applying organizational resilience theories to study organizational infrastructure and infrastructuring activities, which can be used for their prospective transformations into resilient infrastructures.},
      language = {en},
      urldate = {2021-04-15},
      author = {Syed, Hussain Abid and Schorch, Marén and Ankenbauer, Sam Addison and Hassan, Sohaib and Meisner, Konrad and Stein, Martin and Skudelny, Sascha and Karasti, Helena and Pipek, Volkmar},
      year = {2021},
      }


    • Tuli, T. B., Kohl, L., Chala, S. A., Manns, M. & Ansari, F. (2021)Knowledge-Based Digital Twin for Predicting Interactions in Human-Robot Collaboration

      26th IEEE International Conference on Emerging Technologies and Factory Automation (ETFA). V
      [BibTeX]

      @inproceedings{tuli_knowledge-based_2021,
      address = {26th IEEE International Conference on Emerging Technologies and Factory Automation (ETFA). V},
      title = {Knowledge-{Based} {Digital} {Twin} for {Predicting} {Interactions} in {Human}-{Robot} {Collaboration}},
      author = {Tuli, T.B. and Kohl, L. and Chala, S.A. and Manns, M. and Ansari, F.},
      year = {2021},
      keywords = {smaps},
      }


    • Boden, A., Jakobi, T., Stevens, G. & Bala, C. (2021)Verbraucherdatenschutz – Hintergrund und Einführung

      IN Verbraucherdatenschutz – Technik und Regulation zur Unterstützung des Individuums, Vol. Schriften der Verbraucherinformatik Band 1, Pages: 389 KB, 7 pages doi:10.18418/978-3-96043-095-7_00
      [BibTeX] [Abstract] [Download PDF]

      An der Hochschule Bonn-Rhein-Sieg fand am Donnerstag, den 23.9.21 das erste Verbraucherforum für Verbraucherinformatik statt. Im Rahmen der OnlineTagesveranstaltung diskutierten mehr als 30 Teilnehmer:innen über Themen und Ideen rund um den Bereich Verbraucherdatenschutz. Dabei kamen sowohl Beiträge aus der Informatik, den Verbraucher- und Sozialwissenschaften sowie auch der regulatorischen Perspektive zur Sprache. Der folgende Beitrag stellt den Hintergrund der Veranstaltung dar und berichtet über Inhalte der Vorträge sowie Anknüpfungspunkte für die weitere Konstituierung der Verbraucherinformatik. Veranstalter waren das Institut für Verbraucherinformatik an der H-BRS in Zusammenarbeit mit dem Lehrstuhl IT-Sicherheit der Universität Siegen sowie dem Kompetenzzentrum Verbraucherforschung NRW der Verbraucherzentrale NRW e. V. mit Förderung des Bundesministeriums der Justiz und für Verbraucherschutz.

      @article{boden_alexander_verbraucherdatenschutz_2021,
      title = {Verbraucherdatenschutz – {Hintergrund} und {Einführung}},
      volume = {Schriften der Verbraucherinformatik Band 1},
      copyright = {Creative Commons - CC BY - Namensnennung 4.0 International},
      url = {https://pub.h-brs.de/6019},
      doi = {10.18418/978-3-96043-095-7_00},
      abstract = {An der Hochschule Bonn-Rhein-Sieg fand am Donnerstag, den 23.9.21 das erste Verbraucherforum für Verbraucherinformatik statt. Im Rahmen der OnlineTagesveranstaltung diskutierten mehr als 30 Teilnehmer:innen über Themen und Ideen rund um den Bereich Verbraucherdatenschutz. Dabei kamen sowohl Beiträge aus der Informatik, den Verbraucher- und Sozialwissenschaften sowie auch der regulatorischen Perspektive zur Sprache. Der folgende Beitrag stellt den Hintergrund der Veranstaltung dar und berichtet über Inhalte der Vorträge sowie Anknüpfungspunkte für die weitere Konstituierung der Verbraucherinformatik. Veranstalter waren das Institut für Verbraucherinformatik an der H-BRS in Zusammenarbeit mit dem Lehrstuhl IT-Sicherheit der Universität Siegen sowie dem Kompetenzzentrum Verbraucherforschung NRW der Verbraucherzentrale NRW e. V. mit Förderung des Bundesministeriums der Justiz und für Verbraucherschutz.},
      language = {de},
      urldate = {2021-12-13},
      journal = {Verbraucherdatenschutz – Technik und Regulation zur Unterstützung des Individuums},
      author = {Boden, Alexander and Jakobi, Timo and Stevens, Gunnar and Bala, Christian},
      year = {2021},
      note = {Artwork Size: 389 KB, 7 pages
      Medium: application/pdf
      Publisher: Hochschule Bonn-Rhein-Sieg},
      keywords = {005 Computerprogrammierung, Programme, Daten},
      pages = {389 KB, 7 pages},
      }


    • Schreiber, F. & Manns, M. (2021)Long-term cycle-tests of an additively manufactured soft ring-gripper

      IN Procedia CIRP, Vol. 104, Pages: 798–802 doi:10.1016/j.procir.2021.11.134
      [BibTeX] [Download PDF]

      @article{schreiber_long-term_2021,
      title = {Long-term cycle-tests of an additively manufactured soft ring-gripper},
      volume = {104},
      issn = {22128271},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2212827121010325},
      doi = {10.1016/j.procir.2021.11.134},
      language = {en},
      urldate = {2021-12-09},
      journal = {Procedia CIRP},
      author = {Schreiber, Florian and Manns, Martin},
      year = {2021},
      keywords = {smaps},
      pages = {798--802},
      }


    • Reuter, C., Ludwig, T. & Pipek, V. (2021)Resilienz durch Kooperationstechnologien

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_22
      [BibTeX] [Abstract] [Download PDF]

      Kooperationstechnologien spielen in sicherheitskritischen Systemen eine große Rolle, da in vielen Anwendungsfeldern nicht nur die Interaktion von Mensch und Computer, sondern auch die durch IT unterstützte Kooperation zwischen Menschen notwendig ist, um Aufgaben bewältigen zu können.

      @incollection{reuter_resilienz_2021,
      address = {Wiesbaden},
      title = {Resilienz durch {Kooperationstechnologien}},
      isbn = {978-3-658-32795-8},
      url = {https://doi.org/10.1007/978-3-658-32795-8_22},
      abstract = {Kooperationstechnologien spielen in sicherheitskritischen Systemen eine große Rolle, da in vielen Anwendungsfeldern nicht nur die Interaktion von Mensch und Computer, sondern auch die durch IT unterstützte Kooperation zwischen Menschen notwendig ist, um Aufgaben bewältigen zu können.},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}},
      publisher = {Springer Fachmedien Wiesbaden},
      author = {Reuter, Christian and Ludwig, Thomas and Pipek, Volkmar},
      editor = {Reuter, Christian},
      year = {2021},
      doi = {10.1007/978-3-658-32795-8_22},
      pages = {471--493},
      }


    • de Carvalho, A. F. P., Hoffmann, S., Abele, D., Schweitzer, M. & Wulf, V. (2021)Designing Cyber-Physical Production Systems for Industrial Set-Up: A Practice-Centred Approach

      Human-Computer Interaction – INTERACT 2021. Cham, Publisher: Springer International Publishing, Pages: 678–701 doi:10.1007/978-3-030-85623-6_38
      [BibTeX] [Abstract]

      Industrial set-up has long been a focus of scientific research, largely because it entails substantial cost overhead for manufacturing companies. Whilst various efforts have been made to optimise this process, mainly in terms of time and other resources needed to accomplish it, to date little can be found in the HCI literature about how digital technologies can support workers who engage in it. This article sets out to addresses this gap in the literature by introducing a design case study carried out for the conception of a CPPS (Cyber-physical Production System) to support machine operators with industrial set-up. Our contribution is therefore threefold: first, we describe and discuss the results of an in-depth ethnographic study, carried out under the premises of the grounded design research paradigm, to uncover practices of machine operators to inform design. Second, we introduce a series of design implications drawn from those results. Finally, we demonstrate how those design implications have informed the participatory design activities pursued for the conception of the CPPS in question. In so doing, we advance the state of the art on the design of digital technologies to support people working with industrial set-up and open new research directions on the subject.

      @inproceedings{de_carvalho_designing_2021,
      address = {Cham},
      series = {Lecture {Notes} in {Computer} {Science}},
      title = {Designing {Cyber}-{Physical} {Production} {Systems} for {Industrial} {Set}-{Up}: {A} {Practice}-{Centred} {Approach}},
      isbn = {978-3-030-85623-6},
      shorttitle = {Designing {Cyber}-{Physical} {Production} {Systems} for {Industrial} {Set}-{Up}},
      doi = {10.1007/978-3-030-85623-6_38},
      abstract = {Industrial set-up has long been a focus of scientific research, largely because it entails substantial cost overhead for manufacturing companies. Whilst various efforts have been made to optimise this process, mainly in terms of time and other resources needed to accomplish it, to date little can be found in the HCI literature about how digital technologies can support workers who engage in it. This article sets out to addresses this gap in the literature by introducing a design case study carried out for the conception of a CPPS (Cyber-physical Production System) to support machine operators with industrial set-up. Our contribution is therefore threefold: first, we describe and discuss the results of an in-depth ethnographic study, carried out under the premises of the grounded design research paradigm, to uncover practices of machine operators to inform design. Second, we introduce a series of design implications drawn from those results. Finally, we demonstrate how those design implications have informed the participatory design activities pursued for the conception of the CPPS in question. In so doing, we advance the state of the art on the design of digital technologies to support people working with industrial set-up and open new research directions on the subject.},
      language = {en},
      booktitle = {Human-{Computer} {Interaction} – {INTERACT} 2021},
      publisher = {Springer International Publishing},
      author = {de Carvalho, Aparecido Fabiano Pinatti and Hoffmann, Sven and Abele, Darwin and Schweitzer, Marcus and Wulf, Volker},
      editor = {Ardito, Carmelo and Lanzilotti, Rosa and Malizia, Alessio and Petrie, Helen and Piccinno, Antonio and Desolda, Giuseppe and Inkpen, Kori},
      year = {2021},
      keywords = {Augmented-reality, Cyber-physical systems, Design case studies, Design implications, Industrial contexts, Practice-centred design, Sensors},
      pages = {678--701},
      }


    • Jakobi, T., Alizadeh, F., Marburger, M. & Stevens, G. (2021)A Consumer Perspective on Privacy Risk Awareness of Connected Car Data Use

      doi:10.1145/3473856.3473891
      [BibTeX] [Abstract] [Download PDF]

      New cars are increasingly „connected“ by default. Since not having a car is not an option for many people, understanding the privacy implications of driving connected cars and using their data-based services is an even more pressing issue than for expendable consumer products. While risk-based approaches to privacy are well established in law, they have only begun to gain traction in HCI. These approaches are understood not only to increase acceptance but also to help consumers make choices that meet their needs. To the best of our knowledge, perceived risks in the context of connected cars have not been studied before. To address this gap, our study reports on the analysis of a survey with 18 open-ended questions distributed to 1,000 households in a medium-sized German city. Our findings provide qualitative insights into existing attitudes and use cases of connected car features and, most importantly, a list of perceived risks themselves. Taking the perspective of consumers, we argue that these can help inform consumers about data use in connected cars in a user-friendly way. Finally, we show how these risks fit into and extend existing risk taxonomies from other contexts with a stronger social perspective on risks of data use.

      @article{jakobi_consumer_2021,
      title = {A {Consumer} {Perspective} on {Privacy} {Risk} {Awareness} of {Connected} {Car} {Data} {Use}},
      url = {http://dl.gi.de/handle/20.500.12116/37266},
      doi = {10.1145/3473856.3473891},
      abstract = {New cars are increasingly "connected" by default. Since not having a car is not an option for many people, understanding the privacy implications of driving connected cars and using their data-based services is an even more pressing issue than for expendable consumer products. While risk-based approaches to privacy are well established in law, they have only begun to gain traction in HCI. These approaches are understood not only to increase acceptance but also to help consumers make choices that meet their needs. To the best of our knowledge, perceived risks in the context of connected cars have not been studied before. To address this gap, our study reports on the analysis of a survey with 18 open-ended questions distributed to 1,000 households in a medium-sized German city. Our findings provide qualitative insights into existing attitudes and use cases of connected car features and, most importantly, a list of perceived risks themselves. Taking the perspective of consumers, we argue that these can help inform consumers about data use in connected cars in a user-friendly way. Finally, we show how these risks fit into and extend existing risk taxonomies from other contexts with a stronger social perspective on risks of data use.},
      language = {en},
      urldate = {2021-09-16},
      author = {Jakobi, Timo and Alizadeh, Fatemeh and Marburger, Martin and Stevens, Gunnar},
      year = {2021},
      note = {Accepted: 2021-09-03T19:10:19Z
      Publisher: ACM},
      }


    • Unbehaun, D., Aal, K., Richert, V. & Wulf, V. (2021)CareFox: An Interactive Learning Application for Care-Students

      doi:10.18420/IHC2021_003
      [BibTeX] [Abstract] [Download PDF]

      Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.

      @article{unbehaun_david_carefox_2021,
      title = {{CareFox}: {An} {Interactive} {Learning} {Application} for {Care}-{Students}},
      issn = {2510-2591},
      shorttitle = {{CareFox}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4188},
      doi = {10.18420/IHC2021_003},
      abstract = {Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.},
      language = {en},
      urldate = {2021-09-27},
      author = {Unbehaun, David and Aal, Konstantin and Richert, Viktoria and Wulf, Volker},
      year = {2021},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Marsden, N., Ahmadi, M., Wulf, V. & Holtzblatt, K. (2021)Surfacing Challenges in Scrum for Women in Tech

      IN IEEE Software, Pages: 0–0 doi:10.1109/MS.2021.3115461
      [BibTeX] [Abstract]

      Scrum, the most popular form of agile, is often cited for creating a positive working environment for women. Its values, principles, roles, and practices are said to hold great potential to promote fairness and gender equality. But does it? Social scientific literature has identified two key dimensions to analyze processes. The first dimension examines whether practices, behaviors, values, and attitudes are explicit or implicit. The second dimension separates the team experience from the individual experience. Using these dimensions to inform thinking about gender issues in processes and our data from women working on Scrum teams, we developed an analysis framework to surface gender issues in Scrum. We share what works and doesn’t work for women in Scrum and where improvements can be made.

      @article{marsden_surfacing_2021,
      title = {Surfacing {Challenges} in {Scrum} for {Women} in {Tech}},
      issn = {1937-4194},
      doi = {10.1109/MS.2021.3115461},
      abstract = {Scrum, the most popular form of agile, is often cited for creating a positive working environment for women. Its values, principles, roles, and practices are said to hold great potential to promote fairness and gender equality. But does it? Social scientific literature has identified two key dimensions to analyze processes. The first dimension examines whether practices, behaviors, values, and attitudes are explicit or implicit. The second dimension separates the team experience from the individual experience. Using these dimensions to inform thinking about gender issues in processes and our data from women working on Scrum teams, we developed an analysis framework to surface gender issues in Scrum. We share what works and doesn’t work for women in Scrum and where improvements can be made.},
      journal = {IEEE Software},
      author = {Marsden, Nicola and Ahmadi, Michael and Wulf, Volker and Holtzblatt, Karen},
      year = {2021},
      note = {Conference Name: IEEE Software},
      keywords = {gender, agile, Companies, diversity programs, equality, fairness, Gender issues, organizational change, Planning, Reflection, Scrum, Scrum (Software development), Software, Task analysis, workplace culture},
      pages = {0--0},
      }


    • Weibert, A., Aal, K. & Ertl, T. (2021)Und alle können das dann lesen…: von der partizipativen Entwicklung eines Spiels über die Rolle(n) von Technik in unserem Alltag

      Mensch und Computer 2021 – Workshopband. Ingolstadt, Germany, Publisher: Gesellschaft für Informatik e.V. doi:10.18420/muc2021-mci-ws06-247
      [BibTeX] [Abstract] [Download PDF]

      Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.

      @inproceedings{weibert_und_2021,
      address = {Ingolstadt, Germany},
      title = {Und alle können das dann lesen...: von der partizipativen {Entwicklung} eines {Spiels} über die {Rolle}(n) von {Technik} in unserem {Alltag}},
      shorttitle = {Und alle können das dann lesen...},
      url = {http://dl.gi.de/handle/20.500.12116/37425},
      doi = {10.18420/muc2021-mci-ws06-247},
      abstract = {Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come\_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.},
      language = {de},
      urldate = {2021-10-04},
      booktitle = {Mensch und {Computer} 2021 - {Workshopband}},
      publisher = {Gesellschaft für Informatik e.V.},
      author = {Weibert, Anne and Aal, Konstantin and Ertl, Tanja},
      year = {2021},
      note = {Accepted: 2021-09-23T10:52:33Z
      Publisher: Gesellschaft für Informatik e.V.},
      }


    • Bennett, L., Borning, A., Landwehr, M., Stockmann, D. & Wulf, V. (2021)Treating Root Causes, not Symptoms: Regulating Problems of Surveillance and Personal Targeting in the Information Technology Industries

      G20 Insights Platform., Publisher: Hertie School
      [BibTeX] [Abstract] [Download PDF]

      As part of the Digital Markets Act, the EU Commission has proposed a new competition tool to address market power in the digital economy that is dominated by large online platforms. While limiting the power of US-based tech companies, such as Google or Facebook, can be helpful, we argue that limiting competition is not enough. Business models based on invasion of privacy and behavior modification are at the root of the associated problems stemming from their use are at the root of challenges to democracy and sustainability — in order to protect democracy and support sustainable development, Europe needs to develop alternatives to the current behaviorally targeted advertising business model. This policy brief discusses current alternatives to business models based on invasion of privacy and behavior modification, arguing that current alternatives need further development before implementation. To further support the development of new business models we argue in favor of regulatory sandboxes, digital ad revenue tax, reducing accumulation of data to technical necessity only, and adapting procedures and ethics from human subjects research.

      @inproceedings{bennett_treating_2021,
      title = {Treating {Root} {Causes}, not {Symptoms}: {Regulating} {Problems} of {Surveillance} and {Personal} {Targeting} in the {Information} {Technology} {Industries}},
      copyright = {...},
      shorttitle = {Treating {Root} {Causes}, not {Symptoms}},
      url = {https://opus4.kobv.de/opus4-hsog/frontdoor/index/index/docId/3973},
      abstract = {As part of the Digital Markets Act, the EU Commission has proposed a new competition tool to address market power in the digital economy that is dominated by large online platforms. While limiting the power of US-based tech companies, such as Google or Facebook, can be helpful, we argue that limiting competition is not enough. Business models based on invasion of privacy and behavior modification are at the root of the associated problems stemming from their use are at the root of challenges to democracy and sustainability — in order to protect democracy and support sustainable development, Europe needs to develop alternatives to the current behaviorally targeted advertising business model. This policy brief discusses current alternatives to business models based on invasion of privacy and behavior modification, arguing that current alternatives need further development before implementation. To further support the development of new business models we argue in favor of regulatory sandboxes, digital ad revenue tax, reducing accumulation of data to technical necessity only, and adapting procedures and ethics from human subjects research.},
      language = {eng},
      urldate = {2021-06-14},
      booktitle = {G20 {Insights} {Platform}},
      publisher = {Hertie School},
      author = {Bennett, Lance and Borning, Alan and Landwehr, Marvin and Stockmann, Daniela and Wulf, Volker},
      year = {2021},
      }


    • Ludwig, T., Stein, M., Castelli, N. & Hoffmann, S. (2021)Sicherheitskritische Mensch-Maschine-Interaktion bei Industrie 4.0

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_12
      [BibTeX] [Abstract] [Download PDF]

      Komplexe cyberphysische Produktionssysteme bieten die Möglichkeiten der hochproduktiven Herstellung von Fertigungserzeugnissen. Vor dem Hintergrund der steigenden Variantenvielfalt, kleineren Losgrößen und erhöhten Produktkomplexitäten, wird die Fertigungssteuerung und -überwachung solcher (teil-)automatisierten komplexen Produktionen zunehmend unübersichtlich und kann bei Störung oder Ausfällen großen Schaden verursachen.

      @incollection{ludwig_sicherheitskritische_2021,
      address = {Wiesbaden},
      title = {Sicherheitskritische {Mensch}-{Maschine}-{Interaktion} bei {Industrie} 4.0},
      isbn = {978-3-658-32795-8},
      url = {https://doi.org/10.1007/978-3-658-32795-8_12},
      abstract = {Komplexe cyberphysische Produktionssysteme bieten die Möglichkeiten der hochproduktiven Herstellung von Fertigungserzeugnissen. Vor dem Hintergrund der steigenden Variantenvielfalt, kleineren Losgrößen und erhöhten Produktkomplexitäten, wird die Fertigungssteuerung und -überwachung solcher (teil-)automatisierten komplexen Produktionen zunehmend unübersichtlich und kann bei Störung oder Ausfällen großen Schaden verursachen.},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}},
      publisher = {Springer Fachmedien Wiesbaden},
      author = {Ludwig, Thomas and Stein, Martin and Castelli, Nico and Hoffmann, Sven},
      editor = {Reuter, Christian},
      year = {2021},
      doi = {10.1007/978-3-658-32795-8_12},
      pages = {253--276},
      }


    • Manns, M., Tuli, T. B. & Schreiber, F. (2021)Identifying human intention during assembly operations using wearable motion capturing systems including eye focus

      IN Procedia CIRP, Vol. 104, Pages: 924–929 doi:10.1016/j.procir.2021.11.155
      [BibTeX] [Download PDF]

      @article{manns_identifying_2021,
      title = {Identifying human intention during assembly operations using wearable motion capturing systems including eye focus},
      volume = {104},
      issn = {22128271},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2212827121010532},
      doi = {10.1016/j.procir.2021.11.155},
      language = {en},
      urldate = {2021-12-09},
      journal = {Procedia CIRP},
      author = {Manns, Martin and Tuli, Tadele Belay and Schreiber, Florian},
      year = {2021},
      keywords = {smaps},
      pages = {924--929},
      }


    • Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2021)Soziale Medien in politischen Konfliktsituationen mit Fokus auf den arabischen Frühling

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_29
      [BibTeX] [Abstract] [Download PDF]

      Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.

      @incollection{aal_soziale_2021,
      address = {Wiesbaden},
      title = {Soziale {Medien} in politischen {Konfliktsituationen} mit {Fokus} auf den arabischen {Frühling}},
      isbn = {978-3-658-32795-8},
      url = {https://doi.org/10.1007/978-3-658-32795-8_29},
      abstract = {Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.},
      language = {de},
      urldate = {2021-05-25},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}},
      publisher = {Springer Fachmedien},
      author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2021},
      doi = {10.1007/978-3-658-32795-8_29},
      pages = {631--652},
      }


    • Bittenbinder, S., Pinatti de Carvalho, A. F., Krapp, E., Müller, C. & Wulf, V. (2021)Planning for Inclusive Design Workshops: Fostering Collaboration between People with and without Visual Impairment

      Proceedings of 19th European Conference on Computer-Supported Cooperative Work., Publisher: European Society for Socially Embedded Technologies (EUSSET) doi:10.18420/ecscw2021_ep27
      [BibTeX] [Abstract] [Download PDF]

      Carrying out successful design workshops can be a challenging task. This can turn even more difficult, if one attempts to engage in more inclusive design workshops, where a broad range of user profiles are covered. If some of these profiles refer to people with impairments, things can get even more complicated. Furthermore, there are also associated challenges when trying to carry out something that is usually implemented as a face-to-face activity in an online format. This exploratory paper introduces a discussion on a few lessons learned from organising design workshops including both people with and without visual impairments. It also outlines our response to the situation created by the COVID-19 pandemic, which prevented us to engage in face-to-face design workshops. Based on feedback received from participants of a first in-person design workshop organised within one of our projects and on informal interviews carried out mainly over the phone to discuss ways to enhance the collaboration between people with and without visual impairments during such activities, we go on to introduce some relevant aspects that should be taken into consideration when planning inclusive design workshops. This is a preliminary contribution, meant to raise discussions on technology-mediated inclusive participatory design initiatives to further inform the development of a solid methodological contribution to CSCW.

      @inproceedings{bittenbinder_planning_2021,
      title = {Planning for {Inclusive} {Design} {Workshops}: {Fostering} {Collaboration} between {People} with and without {Visual} {Impairment}},
      shorttitle = {Planning for {Inclusive} {Design} {Workshops}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4158},
      doi = {10.18420/ecscw2021_ep27},
      abstract = {Carrying out successful design workshops can be a challenging task. This can turn even more difficult, if one attempts to engage in more inclusive design workshops, where a broad range of user profiles are covered. If some of these profiles refer to people with impairments, things can get even more complicated. Furthermore, there are also associated challenges when trying to carry out something that is usually implemented as a face-to-face activity in an online format. This exploratory paper introduces a discussion on a few lessons learned from organising design workshops including both people with and without visual impairments. It also outlines our response to the situation created by the COVID-19 pandemic, which prevented us to engage in face-to-face design workshops. Based on feedback received from participants of a first in-person design workshop organised within one of our projects and on informal interviews carried out mainly over the phone to discuss ways to enhance the collaboration between people with and without visual impairments during such activities, we go on to introduce some relevant aspects that should be taken into consideration when planning inclusive design workshops. This is a preliminary contribution, meant to raise discussions on technology-mediated inclusive participatory design initiatives to further inform the development of a solid methodological contribution to CSCW.},
      language = {en},
      urldate = {2021-05-25},
      booktitle = {Proceedings of 19th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Bittenbinder, Sven and Pinatti de Carvalho, Aparecido Fabiano and Krapp, Eva and Müller, Claudia and Wulf, Volker},
      year = {2021},
      note = {Accepted: 2021-05-18T10:05:02Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Abele, N. D., Hoffmann, S., De Carvalho, A. F. P., Schweitzer, M., Wulf, V. & Kluth, K. (2021)Knowledge and Expertise Sharing – Designing an AR-Mediated Cyber-Physical Production System for Industrial Set-Up Processes

      Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021). Cham, Publisher: Springer International Publishing, Pages: 347–354 doi:10.1007/978-3-030-74608-7_44
      [BibTeX] [Abstract]

      Cyber-Physical Production Systems (CPPS) are receiving a lot of attention in the context of the fourth industrial revolution, especially in terms of complex architectures for data exchange among intelligent machines. However, the present elaboration is rather based on the question of what support such systems can provide for the exchange and appropriation of knowledge-intensive human practices in industrial surroundings. This paper presents the method and conceptual foundations of an Augmented Reality (AR) and sensor technology based CPPS for manual set-up processes on modern production machines. In the present context, both the recording of physical movements and the representation of local knowledge are potentially relevant. The basis is formed by design implications identified in the course of an extensive ethnographic study through the implementation of which a new methodological approach to the capture and transfer of (technical) knowledge embedded in embodied actions could be realized.

      @inproceedings{abele_knowledge_2021,
      address = {Cham},
      series = {Lecture {Notes} in {Networks} and {Systems}},
      title = {Knowledge and {Expertise} {Sharing} – {Designing} an {AR}-{Mediated} {Cyber}-{Physical} {Production} {System} for {Industrial} {Set}-{Up} {Processes}},
      isbn = {978-3-030-74608-7},
      doi = {10.1007/978-3-030-74608-7_44},
      abstract = {Cyber-Physical Production Systems (CPPS) are receiving a lot of attention in the context of the fourth industrial revolution, especially in terms of complex architectures for data exchange among intelligent machines. However, the present elaboration is rather based on the question of what support such systems can provide for the exchange and appropriation of knowledge-intensive human practices in industrial surroundings. This paper presents the method and conceptual foundations of an Augmented Reality (AR) and sensor technology based CPPS for manual set-up processes on modern production machines. In the present context, both the recording of physical movements and the representation of local knowledge are potentially relevant. The basis is formed by design implications identified in the course of an extensive ethnographic study through the implementation of which a new methodological approach to the capture and transfer of (technical) knowledge embedded in embodied actions could be realized.},
      language = {en},
      booktitle = {Proceedings of the 21st {Congress} of the {International} {Ergonomics} {Association} ({IEA} 2021)},
      publisher = {Springer International Publishing},
      author = {Abele, Nils Darwin and Hoffmann, Sven and De Carvalho, Aparecido Fabiano Pinatti and Schweitzer, Marcus and Wulf, Volker and Kluth, Karsten},
      editor = {Black, Nancy L. and Neumann, W. Patrick and Noy, Ian},
      year = {2021},
      keywords = {Human-computer interaction, Design case study, Augmented reality, Cyber-physical production systems, Industrial set-up, Knowledge and expertise sharing},
      pages = {347--354},
      }


    • von Grafenstein, M., Heumüller, J. & Jakobi, T. (2021)Die Gestaltung wirksamer Bildsymbole für Verarbeitungszwecke und ihre Folgen für Betroffene Mithilfe einer interdisziplinären Forschungsmethodologie

      IN Verbraucherdatenschutz – Technik und Regulation zur Unterstützung des Individuums., Vol. Schriften der Verbraucherinformatik – Band 1, Pages: 969 KB, 20 pages doi:10.18418/978-3-96043-095-7_07
      [BibTeX] [Abstract] [Download PDF]

      Unsere interdisziplinäre Forschungsarbeit „Die Gestaltung wirksamer Bildsymbole für Verarbeitungszwecke und ihre Folgen für Betroffene“ („Designing Effective Privacy Icons through an Interdisciplinary Research Methodology“) baut auf dem „Data Protection by Design“-Ansatz (Art. 25(1) DSGVO) auf und zielt auf folgende Forschungsfragen ab: Wie müssen das Transparenzprinzip (Art. 5(1)(a) DSGVO) und die Informationspflichten (Art. 12-14 DSGVO) insbesondere im Hinblick auf die Festlegung der Verarbeitungszwecke (Art. 5(1)(b) DSGVO) umgesetzt werden, damit sie die Nutzer:innen effektiv vor Risiken der Datenverarbeitung schützen? Mit welchen Methoden lässt sich die Wirksamkeit der Umsetzung ermitteln und diese auch durchsetzen?1 Im vorliegenden Projekt erweitern wir juristische Methoden um solche aus der HCI-Forschung (Human Computer Interaction) und der Visuellen Gestaltung. In einer ersten Phase haben wir mit empirischen Methoden der HCI-Forschung untersucht, welche Datennutzungstypen Nutzer:innen technologieübergreifend als relevant empfinden. Diese Erkenntnisse können als Ausgangspunkt für eine neue Zweckbestimmung dienen, die bestimmte Datennutzungstypen deutlicher ein- oder ausschließt. Erste Umformulierungen von Zweckbestimmungen haben wir in zwei Praxisworkshops mit Verantwortlichen der Datenverarbeitung getestet. In einer darauffolgenden qualitativen Studie untersuchten wir dann die Einstellungen und Erwartungen von Internetnutzerinnen und -nutzern am Beispiel der Personalisierung von Internetinhalten, um die entsprechenden Zwecke anhand eines konkreten Beispiels, in unserem Fall der personalisierten Werbung, neu zu formulieren. Auf dieser Basis haben wir nun die zweite Forschungsphase begonnen, in der wir Designs für Datenschutzhinweise und Kontrollmöglichkeiten unter besonderer Berücksichtigung des Verarbeitungszwecks entwickeln. Da der Einsatz von Cookies eine wichtige Rolle bei der Personalisierung von Werbung spielt, ist eine zentrale Aufgaben die Neugestaltung des sogenannten „Cookie-Banners“.

      @article{von_grafenstein_gestaltung_2021,
      title = {Die {Gestaltung} wirksamer {Bildsymbole} für {Verarbeitungszwecke} und ihre {Folgen} für {Betroffene} {Mithilfe} einer interdisziplinären {Forschungsmethodologie}},
      volume = {Schriften der Verbraucherinformatik - Band 1},
      copyright = {Creative Commons - CC BY - Namensnennung 4.0 International},
      url = {https://pub.h-brs.de/6026},
      doi = {10.18418/978-3-96043-095-7_07},
      abstract = {Unsere interdisziplinäre Forschungsarbeit „Die Gestaltung wirksamer Bildsymbole für Verarbeitungszwecke und ihre Folgen für Betroffene“ („Designing Effective Privacy Icons through an Interdisciplinary Research Methodology“) baut auf dem „Data Protection by Design“-Ansatz (Art. 25(1) DSGVO) auf und zielt auf folgende Forschungsfragen ab: Wie müssen das Transparenzprinzip (Art. 5(1)(a) DSGVO) und die Informationspflichten (Art. 12-14 DSGVO) insbesondere im Hinblick auf die Festlegung der Verarbeitungszwecke (Art. 5(1)(b) DSGVO) umgesetzt werden, damit sie die Nutzer:innen effektiv vor Risiken der Datenverarbeitung schützen? Mit welchen Methoden lässt sich die Wirksamkeit der Umsetzung ermitteln und diese auch durchsetzen?1 Im vorliegenden Projekt erweitern wir juristische Methoden um solche aus der HCI-Forschung (Human Computer Interaction) und der Visuellen Gestaltung. In einer ersten Phase haben wir mit empirischen Methoden der HCI-Forschung untersucht, welche Datennutzungstypen Nutzer:innen technologieübergreifend als relevant empfinden. Diese Erkenntnisse können als Ausgangspunkt für eine neue Zweckbestimmung dienen, die bestimmte Datennutzungstypen deutlicher ein- oder ausschließt. Erste Umformulierungen von Zweckbestimmungen haben wir in zwei Praxisworkshops mit Verantwortlichen der Datenverarbeitung getestet. In einer darauffolgenden qualitativen Studie untersuchten wir dann die Einstellungen und Erwartungen von Internetnutzerinnen und -nutzern am Beispiel der Personalisierung von Internetinhalten, um die entsprechenden Zwecke anhand eines konkreten Beispiels, in unserem Fall der personalisierten Werbung, neu zu formulieren. Auf dieser Basis haben wir nun die zweite Forschungsphase begonnen, in der wir Designs für Datenschutzhinweise und Kontrollmöglichkeiten unter besonderer Berücksichtigung des Verarbeitungszwecks entwickeln. Da der Einsatz von Cookies eine wichtige Rolle bei der Personalisierung von Werbung spielt, ist eine zentrale Aufgaben die Neugestaltung des sogenannten „Cookie-Banners“.},
      language = {de},
      urldate = {2021-12-13},
      journal = {Verbraucherdatenschutz – Technik und Regulation zur Unterstützung des Individuums.},
      author = {von Grafenstein, Max and Heumüller, Julie and Jakobi, Timo},
      year = {2021},
      note = {Artwork Size: 969 KB, 20 pages
      Medium: application/pdf
      Publisher: Hochschule Bonn-Rhein-Sieg},
      keywords = {005 Computerprogrammierung, Programme, Daten},
      pages = {969 KB, 20 pages},
      }


    • Jonek, M., Manns, M. & Tuli, T. B. (2021)Virtuelle Montageplanung mit Motion Capture Systemen/Virtual assembly planning with motion capture systems

      IN wt Werkstattstechnik online, Vol. 111, Pages: 256–259 doi:10.37544/1436-4980-2021-04-78
      [BibTeX] [Abstract] [Download PDF]

      In der Planung von teilautomatisierten Montageprozessen ist ein wichtiges Ziel, nicht wertschöpfende Tätigkeiten wie Laufbewegungen zu vermeiden. Studien haben gezeigt, dass die tatsächlichen Laufbewegungen in Montageprozessen von den geplanten Bewegungen abweichen. Dieser Beitrag stellt eine Methode vor, tatsächliche Laufbewegungen mit Motion Capture zu erfassen und in die Laufwegsplanung einzubeziehen, sodass sich Prozess- und Arbeitsplatzgestaltung bereits frühzeitig optimieren lassen.   In planning of semi-automated assembly processes, an important aspect is to avoid non-value-adding activities such as walking movements. Studies have shown that the actual walking movements in assembly processes differ from the planned movements. This paper presents a method of capturing actual walking movements with motion capture and integrating them into walking path planning so that process and workplace design can be optimized at an early stage.

      @article{jonek_virtuelle_2021,
      title = {Virtuelle {Montageplanung} mit {Motion} {Capture} {Systemen}/{Virtual} assembly planning with motion capture systems},
      volume = {111},
      issn = {1436-4980},
      url = {https://elibrary.vdi-verlag.de/index.php?doi=10.37544/1436-4980-2021-04-78},
      doi = {10.37544/1436-4980-2021-04-78},
      abstract = {In der Planung von teilautomatisierten Montageprozessen ist ein wichtiges Ziel, nicht wertschöpfende Tätigkeiten wie Laufbewegungen zu vermeiden. Studien haben gezeigt, dass die tatsächlichen Laufbewegungen in Montageprozessen von den geplanten Bewegungen abweichen. Dieser Beitrag stellt eine Methode vor, tatsächliche Laufbewegungen mit Motion Capture zu erfassen und in die Laufwegsplanung einzubeziehen, sodass sich Prozess- und Arbeitsplatzgestaltung bereits frühzeitig optimieren lassen.
      \ 
      In planning of semi-automated assembly processes, an important aspect is to avoid non-value-adding activities such as walking movements. Studies have shown that the actual walking movements in assembly processes differ from the planned movements. This paper presents a method of capturing actual walking movements with motion capture and integrating them into walking path planning so that process and workplace design can be optimized at an early stage.},
      number = {04},
      urldate = {2021-12-09},
      journal = {wt Werkstattstechnik online},
      author = {Jonek, Michael and Manns, Martin and Tuli, Tadele Belay},
      year = {2021},
      keywords = {smaps},
      pages = {256--259},
      }


    • Cerna, K. & Müller, C. (2021)Making online participatory design work: Understanding the digital ecologies of older adults

      Proceedings of 19th European Conference on Computer-Supported Cooperative Work., Publisher: European Society for Socially Embedded Technologies (EUSSET) doi:10.18420/ecscw2021_n22
      [BibTeX] [Abstract] [Download PDF]

      Participatory design (PD) is a meaningful approach to involve older adults into design; however, currently we lack understanding how to do such work online. In our paper, we report from a study where we organized 19 PD workshops online with older adults. We argue that to do so in a meaningful way, a mutually shaped understanding of older adults’ digital ecologies is at the core of organizing such PD processes. We present an empirical account of how digital ecologies of our older participants have become an issue to tackle in the online PD workshops. Further, we provide a solution, a mapping technique, and report from our efforts to evaluate it, that should help to overcome the situation when digital ecologies become a problem in PD online.

      @inproceedings{cerna_making_2021,
      title = {Making online participatory design work: {Understanding} the digital ecologies of older adults},
      shorttitle = {Making online participatory design work},
      url = {https://dl.eusset.eu/handle/20.500.12015/4161},
      doi = {10.18420/ecscw2021_n22},
      abstract = {Participatory design (PD) is a meaningful approach to involve older adults into design; however, currently we lack understanding how to do such work online. In our paper, we report from a study where we organized 19 PD workshops online with older adults. We argue that to do so in a meaningful way, a mutually shaped understanding of older adults’ digital ecologies is at the core of organizing such PD processes. We present an empirical account of how digital ecologies of our older participants have become an issue to tackle in the online PD workshops. Further, we provide a solution, a mapping technique, and report from our efforts to evaluate it, that should help to overcome the situation when digital ecologies become a problem in PD online.},
      language = {en},
      urldate = {2021-05-25},
      booktitle = {Proceedings of 19th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Cerna, Katerina and Müller, Claudia},
      year = {2021},
      note = {Accepted: 2021-05-18T10:05:04Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Khosravani, M. R. & Reinicke, T. (2021)Fracture behavior of intact and defected 3D-printed parts

      IN Procedia Structural Integrity, Vol. 31, Pages: 105–110 doi:10.1016/j.prostr.2021.03.017
      [BibTeX] [Download PDF]

      @article{khosravani_fracture_2021,
      title = {Fracture behavior of intact and defected {3D}-printed parts},
      volume = {31},
      issn = {24523216},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2452321621000196},
      doi = {10.1016/j.prostr.2021.03.017},
      language = {en},
      urldate = {2021-12-09},
      journal = {Procedia Structural Integrity},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      year = {2021},
      keywords = {smaps},
      pages = {105--110},
      }


    • Krüger, M., Weibert, A., de Castro Leal, D. & Randall, D. (2021)It Takes More Than One Hand to Clap: On the Role of ‘Care‘ in Maintaining Design Results.

      IN CHI Conference on Human Factors in Computing Systems (CHI ’21) doi:10.1145/3411764.3445389
      [BibTeX]

      @article{kruger_it_2021,
      title = {It {Takes} {More} {Than} {One} {Hand} to {Clap}: {On} the {Role} of ‘{Care}' in {Maintaining} {Design} {Results}.},
      doi = {10.1145/3411764.3445389},
      journal = {CHI Conference on Human Factors in Computing Systems (CHI '21)},
      author = {Krüger, Max and Weibert, Anne and de Castro Leal, Débora and Randall, Dave},
      year = {2021},
      keywords = {a-paper},
      }

    2020


    • Hassenzahl, M., Borchers, J., Boll, S., der Pütten, A. R. & Wulf, V. (2020)Otherware: how to best interact with autonomous systems

      IN Interactions, Vol. 28, Pages: 54–57 doi:10.1145/3436942
      [BibTeX] [Download PDF]

      @article{hassenzahl_otherware_2020,
      title = {Otherware: how to best interact with autonomous systems},
      volume = {28},
      issn = {1072-5520},
      shorttitle = {Otherware},
      url = {https://doi.org/10.1145/3436942},
      doi = {10.1145/3436942},
      number = {1},
      urldate = {2021-04-16},
      journal = {Interactions},
      author = {Hassenzahl, Marc and Borchers, Jan and Boll, Susanne and Pütten, Astrid Rosenthal-von der and Wulf, Volker},
      month = dec,
      year = {2020},
      pages = {54--57},
      }


    • Khosravani, M. R., Zolfagharian, A., Jennings, M. & Reinicke, T. (2020)Structural performance of 3D-printed composites under various loads and environmental conditions

      IN Polymer Testing, Vol. 91, Pages: 106770 doi:10.1016/j.polymertesting.2020.106770
      [BibTeX] [Download PDF]

      @article{khosravani_structural_2020,
      title = {Structural performance of {3D}-printed composites under various loads and environmental conditions},
      volume = {91},
      issn = {01429418},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S0142941820310102},
      doi = {10.1016/j.polymertesting.2020.106770},
      language = {en},
      urldate = {2021-12-09},
      journal = {Polymer Testing},
      author = {Khosravani, Mohammad Reza and Zolfagharian, Ali and Jennings, Matt and Reinicke, Tamara},
      month = nov,
      year = {2020},
      keywords = {smaps},
      pages = {106770},
      }


    • Weber, P., Engelbutzeder, P. & Ludwig, T. (2020)„Always on the Table“: Revealing Smartphone Usages in everyday Eating Out Situations

      Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–13 doi:10.1145/3419249.3420150
      [BibTeX] [Abstract] [Download PDF]

      Research on food practices and technology use is becoming more common, albeit with a constant technological determinism with respect to the support of individual practices. Nevertheless, there are only a few empirical studies that outline the use of current technologies within eating contexts. We therefore conducted an empirical study on the practice of eating out and the use of mobile technologies before, during, and after eating. Our investigation consists of a qualitative interview study (n=29) complemented by a large observational study (n=458) within several restaurant settings. Our results indicate a strong reluctance to use technology while eating and highlights several design spaces focusing on before and after the actual eating. Within our paper, we uncover a strong relationship between smartphone use and the social settings in which the interaction takes place. We contribute to the emerging research field of Human-Food Interaction by outlining design spaces for supporting practices around food consumption when eating out.

      @inproceedings{weber_always_2020,
      address = {New York, NY, USA},
      series = {{NordiCHI} '20},
      title = {"{Always} on the {Table}": {Revealing} {Smartphone} {Usages} in everyday {Eating} {Out} {Situations}},
      isbn = {978-1-4503-7579-5},
      shorttitle = {\&\#x201c;{Always} on the {Table}\&\#x201d;},
      url = {https://doi.org/10.1145/3419249.3420150},
      doi = {10.1145/3419249.3420150},
      abstract = {Research on food practices and technology use is becoming more common, albeit with a constant technological determinism with respect to the support of individual practices. Nevertheless, there are only a few empirical studies that outline the use of current technologies within eating contexts. We therefore conducted an empirical study on the practice of eating out and the use of mobile technologies before, during, and after eating. Our investigation consists of a qualitative interview study (n=29) complemented by a large observational study (n=458) within several restaurant settings. Our results indicate a strong reluctance to use technology while eating and highlights several design spaces focusing on before and after the actual eating. Within our paper, we uncover a strong relationship between smartphone use and the social settings in which the interaction takes place. We contribute to the emerging research field of Human-Food Interaction by outlining design spaces for supporting practices around food consumption when eating out.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},
      publisher = {Association for Computing Machinery},
      author = {Weber, Philip and Engelbutzeder, Philip and Ludwig, Thomas},
      month = oct,
      year = {2020},
      keywords = {Eating Out, Empirical Study, Human-Food Interaction, Smartphone Usage, rendezfood},
      pages = {1--13},
      }


    • Khosravani, M. R., Berto, F., Ayatollahi, M. R. & Reinicke, T. (2020)Fracture behavior of additively manufactured components: A review

      IN Theoretical and Applied Fracture Mechanics, Vol. 109, Pages: 102763 doi:10.1016/j.tafmec.2020.102763
      [BibTeX] [Download PDF]

      @article{khosravani_fracture_2020,
      title = {Fracture behavior of additively manufactured components: {A} review},
      volume = {109},
      issn = {01678442},
      shorttitle = {Fracture behavior of additively manufactured components},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S0167844220303396},
      doi = {10.1016/j.tafmec.2020.102763},
      language = {en},
      urldate = {2021-12-09},
      journal = {Theoretical and Applied Fracture Mechanics},
      author = {Khosravani, Mohammad Reza and Berto, Filippo and Ayatollahi, Majid R. and Reinicke, Tamara},
      month = oct,
      year = {2020},
      keywords = {smaps},
      pages = {102763},
      }


    • Pakusch, C., Meurer, J., Tolmie, P. & Stevens, G. (2020)Traditional taxis vs automated taxis – Does the driver matter for Millennials?

      IN Travel Behaviour and Society, Vol. 21, Pages: 214–225 doi:10.1016/j.tbs.2020.06.009
      [BibTeX] [Abstract] [Download PDF]

      It is anticipated that autonomous vehicles will have a huge impact on the creation of sustainable smart cities and communities. One of the key concerns regarding autonomous vehicles is how automation may threaten jobs in the transport industry, including the traditional role of taxi drivers. To begin to explore how important an actual taxi driver is to customers and the extent to which they might be happy to have autonomous taxis replace traditional taxis, we conducted qualitative interviews with 34 Millennial-aged participants. These were problem-centered narrative interviews, largely conducted face-to-face, and analyzed using thematic analysis. Millennials were focused upon because, given current figures and likely future projections of use, they form the key market for prospective future autonomous taxis. The results show that the kind of taxi rides Millennials make are particularly suitable for automated taxis because interaction with a human driver is not a high priority for this group, while the prospect of autonomous taxis being cheaper is. Meanwhile the fate of taxi drivers does not play a significant part in how Millennials reason about this. An incidental finding, here, is that, by offering a convenient and affordable alternative, the advent of automated taxis may also pose a threat to public transportation.

      @article{pakusch_traditional_2020,
      title = {Traditional taxis vs automated taxis – {Does} the driver matter for {Millennials}?},
      volume = {21},
      issn = {2214-367X},
      url = {https://www.sciencedirect.com/science/article/pii/S2214367X20301897},
      doi = {10.1016/j.tbs.2020.06.009},
      abstract = {It is anticipated that autonomous vehicles will have a huge impact on the creation of sustainable smart cities and communities. One of the key concerns regarding autonomous vehicles is how automation may threaten jobs in the transport industry, including the traditional role of taxi drivers. To begin to explore how important an actual taxi driver is to customers and the extent to which they might be happy to have autonomous taxis replace traditional taxis, we conducted qualitative interviews with 34 Millennial-aged participants. These were problem-centered narrative interviews, largely conducted face-to-face, and analyzed using thematic analysis. Millennials were focused upon because, given current figures and likely future projections of use, they form the key market for prospective future autonomous taxis. The results show that the kind of taxi rides Millennials make are particularly suitable for automated taxis because interaction with a human driver is not a high priority for this group, while the prospect of autonomous taxis being cheaper is. Meanwhile the fate of taxi drivers does not play a significant part in how Millennials reason about this. An incidental finding, here, is that, by offering a convenient and affordable alternative, the advent of automated taxis may also pose a threat to public transportation.},
      language = {en},
      urldate = {2021-04-16},
      journal = {Travel Behaviour and Society},
      author = {Pakusch, Christina and Meurer, Johanna and Tolmie, Peter and Stevens, Gunnar},
      month = oct,
      year = {2020},
      keywords = {Qualitative research, Automated taxis, Interview study, Millennials, Mobility behavior, Shared autonomous vehicles, Sharing economies, Social sustainability, Travel mode choice},
      pages = {214--225},
      }


    • Pins, D., Boden, A., Essing, B. & Stevens, G. (2020)„Miss understandable“: a study on how users appropriate voice assistants and deal with misunderstandings

      Proceedings of the Conference on Mensch und Computer. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 349–359 doi:10.1145/3404983.3405511
      [BibTeX] [Abstract] [Download PDF]

      This study examines the appropriation and usage of voice assistants like Google Assistant or Amazon Alexa in private households. Our research is based on 10 in-depth interviews with users of voice assistants and a follow-up evaluation of their interaction histories. Our results illustrate situations in which the voice assistants were used at home, what strategies the users adopted to interact with them, how the interactions were performed, and what difficulties users experienced. A focus of our study is on misunderstandings, situations where interactions failed partially or completely. Our study shows that the full potential of voice assistants is often not utilized, as complex interactions are often subject to failures and users revert to simple use cases. Our participants used their voice assistant mostly for simple commands, often not even trying new functions. An analysis of their appropriation strategies resulted in implications for the design of supportive tools as well as the further development and optimization of voice interfaces.

      @inproceedings{pins_miss_2020-1,
      address = {New York, NY, USA},
      series = {{MuC} '20},
      title = {"{Miss} understandable": a study on how users appropriate voice assistants and deal with misunderstandings},
      isbn = {978-1-4503-7540-5},
      shorttitle = {"{Miss} understandable"},
      url = {https://doi.org/10.1145/3404983.3405511},
      doi = {10.1145/3404983.3405511},
      abstract = {This study examines the appropriation and usage of voice assistants like Google Assistant or Amazon Alexa in private households. Our research is based on 10 in-depth interviews with users of voice assistants and a follow-up evaluation of their interaction histories. Our results illustrate situations in which the voice assistants were used at home, what strategies the users adopted to interact with them, how the interactions were performed, and what difficulties users experienced. A focus of our study is on misunderstandings, situations where interactions failed partially or completely. Our study shows that the full potential of voice assistants is often not utilized, as complex interactions are often subject to failures and users revert to simple use cases. Our participants used their voice assistant mostly for simple commands, often not even trying new functions. An analysis of their appropriation strategies resulted in implications for the design of supportive tools as well as the further development and optimization of voice interfaces.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the {Conference} on {Mensch} und {Computer}},
      publisher = {Association for Computing Machinery},
      author = {Pins, Dominik and Boden, Alexander and Essing, Britta and Stevens, Gunnar},
      month = sep,
      year = {2020},
      keywords = {appropriation, breakdowns, human computer interaction, usability, voice interaction},
      pages = {349--359},
      }


    • Lawo, D., Böhm, L. & Stevens, G. (2020)Veganaizer: AI-assisted Ingredient Substitution

      doi:10.13140/RG.2.2.18736.17922
      [BibTeX] [Abstract]

      Plant-based diets, once considered to be something of a fad, have now taken on an entirely new significance as the ecological consequences of diet choice have become more apparent; it is now acknowledged that dietary choices have significant consequences for sustainability. However, plant-based cooking and the veganization of recipes are things newcomers to these cuisines struggle with. Attempting to support sustainable food choices and the learning of plant-based cooking, we propose a novel end-to-end approach for AI-assisted recipe veganization called Veganaizer. To support people in finding matching plant-based substitutes for the ingredients of their favorite recipes, Veganaizer generates ranked lists of substitutes learned from their ingredient embeddings. The system is currently developed as part of an Android App. Veganaizer exploits the state-of-the-art word embedding algorithm fastText, trained on vegan and omnivorous recipes scraped from two popular German websites. In this paper, we describe the architecture of the system, conduct performance comparisons with a Word2vec-based approach to transform regional cuisine styles as well as a Singular Value Decomposition based approach, and discuss challenges of the Veganaizer model with two complementary qualitative case studies. Although the evaluation with a handcrafted validation data set shows a top-1 accuracy of 72.9\%, surpassing the best baseline model by 31\%, an expert-based evaluation identified limitations, but also capabilities, of the current approach. Based on these findings we formulate demand for future research.

      @book{lawo_veganaizer_2020,
      title = {Veganaizer: {AI}-assisted {Ingredient} {Substitution}},
      shorttitle = {Veganaizer},
      abstract = {Plant-based diets, once considered to be something of a fad, have now taken on an entirely new significance as the ecological consequences of diet choice have become more apparent; it is now acknowledged that dietary choices have significant consequences for sustainability. However, plant-based cooking and the veganization of recipes are things newcomers to these cuisines struggle with. Attempting to support sustainable food choices and the learning of plant-based cooking, we propose a novel end-to-end approach for AI-assisted recipe veganization called Veganaizer. To support people in finding matching plant-based substitutes for the ingredients of their favorite recipes, Veganaizer generates ranked lists of substitutes learned from their ingredient embeddings. The system is currently developed as part of an Android App. Veganaizer exploits the state-of-the-art word embedding algorithm fastText, trained on vegan and omnivorous recipes scraped from two popular German websites. In this paper, we describe the architecture of the system, conduct performance comparisons with a Word2vec-based approach to transform regional cuisine styles as well as a Singular Value Decomposition based approach, and discuss challenges of the Veganaizer model with two complementary qualitative case studies. Although the evaluation with a handcrafted validation data set shows a top-1 accuracy of 72.9\%, surpassing the best baseline model by 31\%, an expert-based evaluation identified limitations, but also capabilities, of the current approach. Based on these findings we formulate demand for future research.},
      author = {Lawo, Dennis and Böhm, Lukas and Stevens, Gunnar},
      month = sep,
      year = {2020},
      doi = {10.13140/RG.2.2.18736.17922},
      }


    • Ludwig, T., Hoffmann, S., Jasche, F. & Ruhrmann, M. (2020)VacuumCleanAR: augmented reality-based self-explanatory physical artifacts

      Proceedings of the Conference on Mensch und Computer. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 291–302 doi:10.1145/3404983.3405526
      [BibTeX] [Abstract] [Download PDF]

      Consumer purchase decisions are not only determined by the quality or price of a product. Customers also want an innovative product that they can identify with in something more than just a functional way. Much of this appeal is often bound up with the innovative character of a product. However, the global market and the huge variety of products available make it challenging for companies to help customers understand the particular innovations in their products, especially in terms of technical „hidden“ innovations. Augmented reality (AR) offers interactive experiences in real-world environments through digitalized information. In this paper, we present a design case study about an AR-based approach to reveal the hidden innovations to potential users in an engaging and „emotional“ way by using the example of a vacuum cleaner. Based on an empirical study, we designed and implemented the fully functional HoloLens application VacuumCleanAR, which allows users to discover the hidden innovations of a vacuum cleaner in a less functional and more consumer-centric way. This reveals the scope for augmenting other physical artifacts in a similar fashion.

      @inproceedings{ludwig_vacuumcleanar_2020,
      address = {New York, NY, USA},
      series = {{MuC} '20},
      title = {{VacuumCleanAR}: augmented reality-based self-explanatory physical artifacts},
      isbn = {978-1-4503-7540-5},
      shorttitle = {{VacuumCleanAR}},
      url = {https://doi.org/10.1145/3404983.3405526},
      doi = {10.1145/3404983.3405526},
      abstract = {Consumer purchase decisions are not only determined by the quality or price of a product. Customers also want an innovative product that they can identify with in something more than just a functional way. Much of this appeal is often bound up with the innovative character of a product. However, the global market and the huge variety of products available make it challenging for companies to help customers understand the particular innovations in their products, especially in terms of technical "hidden" innovations. Augmented reality (AR) offers interactive experiences in real-world environments through digitalized information. In this paper, we present a design case study about an AR-based approach to reveal the hidden innovations to potential users in an engaging and "emotional" way by using the example of a vacuum cleaner. Based on an empirical study, we designed and implemented the fully functional HoloLens application VacuumCleanAR, which allows users to discover the hidden innovations of a vacuum cleaner in a less functional and more consumer-centric way. This reveals the scope for augmenting other physical artifacts in a similar fashion.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the {Conference} on {Mensch} und {Computer}},
      publisher = {Association for Computing Machinery},
      author = {Ludwig, Thomas and Hoffmann, Sven and Jasche, Florian and Ruhrmann, Marius},
      month = sep,
      year = {2020},
      keywords = {design case study, augmented reality, hololens, marketing},
      pages = {291--302},
      }


    • Gashi, S., Kaspar, H., Müller, C., Pelzelmayer, K., Schürch, A. & van Holten, K. (2020)Partizipative Forschung im Lockdown

      IN Feminist research practice in geography, Pages: 43–48
      [BibTeX] [Download PDF]

      @article{gashi_partizipative_2020,
      series = {Feministische {Geo}-{RundMail}},
      title = {Partizipative {Forschung} im {Lockdown}},
      url = {https://boris.unibe.ch/147962/1/FeministGeoRundMail_Ausgabe83.pdf},
      number = {83},
      journal = {Feminist research practice in geography},
      author = {Gashi, Shkumbin and Kaspar, Heidi and Müller, Claudia and Pelzelmayer, Katharina and Schürch, Anita and van Holten, Karin},
      month = sep,
      year = {2020},
      keywords = {italg},
      pages = {43--48},
      }


    • Jakobi, T., Stevens, G., von Grafenstein, M., Pins, D. & Boden, A. (2020)User-friendly formulation of data processing purposes of voice assistants: a user perspective on the principle of purpose limitation

      Proceedings of the Conference on Mensch und Computer. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 361–372 doi:10.1145/3404983.3405588
      [BibTeX] [Abstract] [Download PDF]

      In 2019 it was revealed that several providers of voice assistants had systematically evaluated voice recordings of their users. Since the data protection notices stated that data would also be used to improve the service, this use was legal. For the users, however, this evaluation represented a clear break with their expectations of privacy. The purpose limitation principle of the GDPR with its component of purpose specification requires flexibility for the processor as well as transparency for the consumer. Against the background of this conflict of interest, the question arises for HCI as to how processing purposes of voice assistants should be designed to meet both requirements. To collect a user perspective, this study first analyzes the data protection information of the dominant voice assistants. Based on this, we present results of focus groups that deal with the perceived processing of data of voice assistants from the user perspective. The study shows that existing purpose statements offer hardly any transparency for consumers regarding the consequences of data processing and do not have any restrictive effect with regard to legal data use. Our results on risks perceived by users allow us to draw conclusions about the user-friendly design of processing purposes in terms of a design resource.

      @inproceedings{jakobi_user-friendly_2020,
      address = {New York, NY, USA},
      series = {{MuC} '20},
      title = {User-friendly formulation of data processing purposes of voice assistants: a user perspective on the principle of purpose limitation},
      isbn = {978-1-4503-7540-5},
      shorttitle = {User-friendly formulation of data processing purposes of voice assistants},
      url = {https://doi.org/10.1145/3404983.3405588},
      doi = {10.1145/3404983.3405588},
      abstract = {In 2019 it was revealed that several providers of voice assistants had systematically evaluated voice recordings of their users. Since the data protection notices stated that data would also be used to improve the service, this use was legal. For the users, however, this evaluation represented a clear break with their expectations of privacy. The purpose limitation principle of the GDPR with its component of purpose specification requires flexibility for the processor as well as transparency for the consumer. Against the background of this conflict of interest, the question arises for HCI as to how processing purposes of voice assistants should be designed to meet both requirements. To collect a user perspective, this study first analyzes the data protection information of the dominant voice assistants. Based on this, we present results of focus groups that deal with the perceived processing of data of voice assistants from the user perspective. The study shows that existing purpose statements offer hardly any transparency for consumers regarding the consequences of data processing and do not have any restrictive effect with regard to legal data use. Our results on risks perceived by users allow us to draw conclusions about the user-friendly design of processing purposes in terms of a design resource.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the {Conference} on {Mensch} und {Computer}},
      publisher = {Association for Computing Machinery},
      author = {Jakobi, Timo and Stevens, Gunnar and von Grafenstein, Maximilian and Pins, Dominik and Boden, Alexander},
      month = sep,
      year = {2020},
      keywords = {datenschutz, datenschutzerklärungen, legal design, zweckbindung, zweckspezifizierung},
      pages = {361--372},
      }


    • Jakobi, T., Stevens, G., von Grafenstein, M., Pins, D. & Boden, A. (2020)Die nutzerInnenfreundliche Formulierung von Zwecken der Datenverarbeitung von Sprachassistenten

      [BibTeX] [Abstract] [Download PDF]

      2019 wurde bekannt, dass mehrere Anbieter von Sprachassistenten Sprachaufnahmen ihrer NutzerInnen systematisch ausgewertet haben. Da in den Datenschutzhinweisen angegeben war, dass Daten auch zur Verbesserung des Dienstes genutzt würden, war diese Nutzung legal. Für die NutzerInnen stellte diese Auswertung jedoch einen deutlichen Bruch mit ihren Privatheitsvorstellungen dar. Das Zweckbindungsprinzip der DSGVO mit seiner Komponente der Zweckspezifizierung fordert neben Flexibilität für den Verarbeiter auch Transparenz für den Verbraucher. Vor dem Hintergrund dieses Interessenkonflikts stellt sich für die HCI die Frage, wie Verarbeitungszwecke von Sprachassistenten gestaltet sein sollten, um beide Anforderungen zu erfüllen. Für die Erhebung einer Nutzerperspektive analysiert diese Studie zunächst Zweckangaben in den Datenschutzhinweisen der dominierenden Sprachassistenten. Darauf aufbauend präsentieren wir Ergebnisse von Fokusgruppen, die sich mit der wahrgenommenen Verarbeitung von Daten von Sprachassistenten aus Nutzersicht befassen. Es zeigt sich, dass bestehende Zweckformulierungen für VerbraucherInnen kaum Transparenz über Folgen der Datenverarbeitung bieten und keine einschränkende Wirkung im Hinblick auf legale Datennutzung erzielen. Unsere Ergebnisse über von Nutzern wahrgenommene Risiken erlauben dabei Rückschlüsse auf die anwenderfreundliche Gestaltung von Verarbeitungszwecken im Sinne einer Design-Ressource.

      @article{jakobi_nutzerinnenfreundliche_2020,
      title = {Die {nutzerInnenfreundliche} {Formulierung} von {Zwecken} der {Datenverarbeitung} von {Sprachassistenten}},
      url = {https://pub.h-brs.de/frontdoor/index/index/docId/5161},
      abstract = {2019 wurde bekannt, dass mehrere Anbieter von Sprachassistenten Sprachaufnahmen ihrer NutzerInnen systematisch ausgewertet haben. Da in den Datenschutzhinweisen angegeben war, dass Daten auch zur Verbesserung des Dienstes genutzt würden, war diese Nutzung legal. Für die NutzerInnen stellte diese Auswertung jedoch einen deutlichen Bruch mit ihren Privatheitsvorstellungen dar. Das Zweckbindungsprinzip der DSGVO mit seiner Komponente der Zweckspezifizierung fordert neben Flexibilität für den Verarbeiter auch Transparenz für den Verbraucher. Vor dem Hintergrund dieses Interessenkonflikts stellt sich für die HCI die Frage, wie Verarbeitungszwecke von Sprachassistenten gestaltet sein sollten, um beide Anforderungen zu erfüllen. Für die Erhebung einer Nutzerperspektive analysiert diese Studie zunächst Zweckangaben in den Datenschutzhinweisen der dominierenden Sprachassistenten. Darauf aufbauend präsentieren wir Ergebnisse von Fokusgruppen, die sich mit der wahrgenommenen Verarbeitung von Daten von Sprachassistenten aus Nutzersicht befassen. Es zeigt sich, dass bestehende Zweckformulierungen für VerbraucherInnen kaum Transparenz über Folgen der Datenverarbeitung bieten und keine einschränkende Wirkung im Hinblick auf legale Datennutzung erzielen. Unsere Ergebnisse über von Nutzern wahrgenommene Risiken erlauben dabei Rückschlüsse auf die anwenderfreundliche Gestaltung von Verarbeitungszwecken im Sinne einer Design-Ressource.},
      language = {de},
      urldate = {2021-04-16},
      author = {Jakobi, Timo and Stevens, Gunnar and Grafenstein, Maximilian von and Pins, Dominik and Boden, Alexander},
      month = sep,
      year = {2020},
      }


    • Alizadeh, F., Jakobi, T., Boden, A., Stevens, G. & Boldt, J. (2020)GDPR Reality Check – Claiming and Investigating Personally Identifiable Data from Companies

      2020 IEEE European Symposium on Security and Privacy Workshops (EuroS PW)., Pages: 120–129 doi:10.1109/EuroSPW51379.2020.00025
      [BibTeX] [Abstract]

      Today, more personal data than ever before Is being collected and stored by companies of all types for a wide variety of purposes. The General Data Protection Regulation (GDPR) aims to strengthen the rights of consumers by providing them with tools for controlling data collection and processing. While companies are now subject to legal obligations, precedent cases are still missing. At the same time. It remains unclear how the right to access data can be concretely implemented in practical and technical terms. Our study intends to address this problem by investigating the case ofloyalty card providers-an established branch that collects the purchase data of users in exchange for discounts. For our study, we asked 13 households to request their personal data from their respective loyalty program providers. Based on interviews, we investigate the expectations of these users of the GDPR and the right to access data. Furthermore, we analyze the currently implemented process of claiming and receiving data as well as the sensemaking of said data by the users. Based on our analysis, we make the following contributions: We shed light on what users know about and expect from the GDPR, particularly concerning the right to access, we report user expectations regarding the process to claim access to data and the data archives provided, and finally, we also show why also companies could benefit from actively designing the data takeout to demonstrate their data collection practices.

      @inproceedings{alizadeh_gdpr_2020,
      title = {{GDPR} {Reality} {Check} - {Claiming} and {Investigating} {Personally} {Identifiable} {Data} from {Companies}},
      doi = {10.1109/EuroSPW51379.2020.00025},
      abstract = {Today, more personal data than ever before Is being collected and stored by companies of all types for a wide variety of purposes. The General Data Protection Regulation (GDPR) aims to strengthen the rights of consumers by providing them with tools for controlling data collection and processing. While companies are now subject to legal obligations, precedent cases are still missing. At the same time. It remains unclear how the right to access data can be concretely implemented in practical and technical terms. Our study intends to address this problem by investigating the case ofloyalty card providers-an established branch that collects the purchase data of users in exchange for discounts. For our study, we asked 13 households to request their personal data from their respective loyalty program providers. Based on interviews, we investigate the expectations of these users of the GDPR and the right to access data. Furthermore, we analyze the currently implemented process of claiming and receiving data as well as the sensemaking of said data by the users. Based on our analysis, we make the following contributions: We shed light on what users know about and expect from the GDPR, particularly concerning the right to access, we report user expectations regarding the process to claim access to data and the data archives provided, and finally, we also show why also companies could benefit from actively designing the data takeout to demonstrate their data collection practices.},
      booktitle = {2020 {IEEE} {European} {Symposium} on {Security} and {Privacy} {Workshops} ({EuroS} {PW})},
      author = {Alizadeh, F. and Jakobi, T. and Boden, A. and Stevens, G. and Boldt, J.},
      month = sep,
      year = {2020},
      keywords = {6G mobile communication, Claim personal data, Conferences, Data takeout, Europe, GDPR, Licenses, Privacy, Security, Usable Privacy},
      pages = {120--129},
      }


    • Khosravani, M. R. & Reinicke, T. (2020)On the Use of X-ray Computed Tomography in Assessment of 3D-Printed Components

      IN Journal of Nondestructive Evaluation, Vol. 39, Pages: 75 doi:10.1007/s10921-020-00721-1
      [BibTeX] [Abstract] [Download PDF]

      Technical advantages of additive manufacturing (AM) have drawn great attention over the past few years. This cost-effective manufacturing process proved its potential applications in a wide range of fields. Although AM techniques (known as 3D printing) are able to fabricate geometrically complex components, it is necessary to evaluate internal and external dimensions of the printed parts. In this context, x-ray computed tomography (CT) as a nondestructive evaluation technique has been utilized. Indeed, CT can be used for geometric analysis, defects detection, quantitative comparison, structural quantification and porosity analysis. In the current study, we present a brief review of 3D printing processes and evolution of CT technology. Moreover, applications of CT in assessment of 3D-printed components are explained in detail. Although CT has been used in academic and industrial researches, abilities of this inspection method are not yet fully documented for precision engineering applications. In this work, usage of this technique in study of printed components are categorized in four subdomains and discussed. The documented data proved that CT is an appropriate non-contact technique for technical evaluation of various printed parts. As usage of CT in assessment of printed parts is still evolving, the limitations, challenges and future perspective are outlined.

      @article{khosravani_use_2020,
      title = {On the {Use} of {X}-ray {Computed} {Tomography} in {Assessment} of {3D}-{Printed} {Components}},
      volume = {39},
      issn = {1573-4862},
      url = {https://doi.org/10.1007/s10921-020-00721-1},
      doi = {10.1007/s10921-020-00721-1},
      abstract = {Technical advantages of additive manufacturing (AM) have drawn great attention over the past few years. This cost-effective manufacturing process proved its potential applications in a wide range of fields. Although AM techniques (known as 3D printing) are able to fabricate geometrically complex components, it is necessary to evaluate internal and external dimensions of the printed parts. In this context, x-ray computed tomography (CT) as a nondestructive evaluation technique has been utilized. Indeed, CT can be used for geometric analysis, defects detection, quantitative comparison, structural quantification and porosity analysis. In the current study, we present a brief review of 3D printing processes and evolution of CT technology. Moreover, applications of CT in assessment of 3D-printed components are explained in detail. Although CT has been used in academic and industrial researches, abilities of this inspection method are not yet fully documented for precision engineering applications. In this work, usage of this technique in study of printed components are categorized in four subdomains and discussed. The documented data proved that CT is an appropriate non-contact technique for technical evaluation of various printed parts. As usage of CT in assessment of printed parts is still evolving, the limitations, challenges and future perspective are outlined.},
      language = {en},
      number = {4},
      urldate = {2021-12-09},
      journal = {Journal of Nondestructive Evaluation},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      month = sep,
      year = {2020},
      keywords = {smaps},
      pages = {75},
      }


    • Weber, P. & Ludwig, T. (2020)(Non-)Interacting with conversational agents: perceptions and motivations of using chatbots and voice assistants

      MuC ’20: Proceedings of the Conference on Mensch und Computer. Magdeburg doi:10.1145/3404983.3405513
      [BibTeX] [Download PDF]

      @inproceedings{weber_non-interacting_2020,
      address = {Magdeburg},
      title = {({Non}-){Interacting} with conversational agents: perceptions and motivations of using chatbots and voice assistants},
      url = {https://dl.acm.org/doi/10.1145/3404983.3405513},
      doi = {10.1145/3404983.3405513},
      booktitle = {{MuC} '20: {Proceedings} of the {Conference} on {Mensch} und {Computer}},
      author = {Weber, Philip and Ludwig, Thomas},
      month = sep,
      year = {2020},
      keywords = {rendezfood},
      }


    • Khosravani, M. R. & Reinicke, T. (2020)On the environmental impacts of 3D printing technology

      IN Applied Materials Today, Vol. 20, Pages: 100689 doi:10.1016/j.apmt.2020.100689
      [BibTeX] [Download PDF]

      @article{khosravani_environmental_2020,
      title = {On the environmental impacts of {3D} printing technology},
      volume = {20},
      issn = {23529407},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2352940720301360},
      doi = {10.1016/j.apmt.2020.100689},
      language = {en},
      urldate = {2021-12-09},
      journal = {Applied Materials Today},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      month = sep,
      year = {2020},
      keywords = {smaps},
      pages = {100689},
      }


    • Stute, M., Maass, M., Schons, T., Kaufhold, M., Reuter, C. & Hollick, M. (2020)Empirical insights for designing Information and Communication Technology for International Disaster Response

      IN International Journal of Disaster Risk Reduction, Vol. 47, Pages: 101598 doi:10.1016/j.ijdrr.2020.101598
      [BibTeX] [Abstract] [Download PDF]

      Due to the increase in natural disasters in the past years, Disaster Response Organizations (DROs) are faced with the challenge of coping with more and larger operations. Currently appointed Information and Communications Technology (ICT) used for coordination and communication is sometimes outdated and does not scale, while novel technologies have the potential to greatly improve disaster response efficiency. To allow adoption of these novel technologies, ICT system designers have to take into account the particular needs of DROs and characteristics of International Disaster Response (IDR). This work attempts to bring the humanitarian and ICT communities closer together. In this work, we analyze IDR-related documents and conduct expert interviews. Using open coding, we extract empirical insights and translate the peculiarities of DRO coordination and operation into tangible ICT design requirements. This information is based on interviews with active IDR staff as well as DRO guidelines and reports. Ultimately, the goal of this paper is to serve as a reference for future ICT research endeavors to support and increase the efficiency of IDR operations.

      @article{stute_empirical_2020,
      title = {Empirical insights for designing {Information} and {Communication} {Technology} for {International} {Disaster} {Response}},
      volume = {47},
      issn = {2212-4209},
      url = {https://www.sciencedirect.com/science/article/pii/S2212420919309501},
      doi = {10.1016/j.ijdrr.2020.101598},
      abstract = {Due to the increase in natural disasters in the past years, Disaster Response Organizations (DROs) are faced with the challenge of coping with more and larger operations. Currently appointed Information and Communications Technology (ICT) used for coordination and communication is sometimes outdated and does not scale, while novel technologies have the potential to greatly improve disaster response efficiency. To allow adoption of these novel technologies, ICT system designers have to take into account the particular needs of DROs and characteristics of International Disaster Response (IDR). This work attempts to bring the humanitarian and ICT communities closer together. In this work, we analyze IDR-related documents and conduct expert interviews. Using open coding, we extract empirical insights and translate the peculiarities of DRO coordination and operation into tangible ICT design requirements. This information is based on interviews with active IDR staff as well as DRO guidelines and reports. Ultimately, the goal of this paper is to serve as a reference for future ICT research endeavors to support and increase the efficiency of IDR operations.},
      language = {en},
      urldate = {2021-04-16},
      journal = {International Journal of Disaster Risk Reduction},
      author = {Stute, Milan and Maass, Max and Schons, Tom and Kaufhold, Marc-André and Reuter, Christian and Hollick, Matthias},
      month = aug,
      year = {2020},
      keywords = {Disaster response, Empirical study, Information and communication technology},
      pages = {101598},
      }


    • Rüller, S., Aal, K., Mouratidis, M. & Wulf, V. (2020)Messy Fieldwork: A Natural Necessity or a Result of Western Origins and Perspectives?

      Companion Publication of the 2020 ACM Designing Interactive Systems Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 185–190 doi:10.1145/3393914.3395864
      [BibTeX] [Abstract] [Download PDF]

      With this Provocation, we aim at starting a dialogue between researchers who struggle with applying qualitative and ethnographic methods and following approaches in non-Western settings. Going by the book might not be an option when conducting research in politically charged or un-stable regions. Local politics, social pressure and even people’s personal safety are aspects that require consideration. Based on our experience from conducting fieldwork in Morocco, Palestine and Botswana, we reflect upon the difficulties we came across. We argue that, messiness, to some extent comes naturally with immersive fieldwork. On the other hand, in order to find ‚clean‘ ways of conducting ethnographic fieldwork in non-Western contexts, novel forms of (applying) methods are needed. By providing questions regarding three different aspects (applying methods on the Ground, Ethics, and Participation) we encourage researchers to reflect upon their own experiences.

      @inproceedings{ruller_messy_2020,
      address = {New York, NY, USA},
      series = {{DIS}' 20 {Companion}},
      title = {Messy {Fieldwork}: {A} {Natural} {Necessity} or a {Result} of {Western} {Origins} and {Perspectives}?},
      isbn = {978-1-4503-7987-8},
      shorttitle = {Messy {Fieldwork}},
      url = {https://doi.org/10.1145/3393914.3395864},
      doi = {10.1145/3393914.3395864},
      abstract = {With this Provocation, we aim at starting a dialogue between researchers who struggle with applying qualitative and ethnographic methods and following approaches in non-Western settings. Going by the book might not be an option when conducting research in politically charged or un-stable regions. Local politics, social pressure and even people's personal safety are aspects that require consideration. Based on our experience from conducting fieldwork in Morocco, Palestine and Botswana, we reflect upon the difficulties we came across. We argue that, messiness, to some extent comes naturally with immersive fieldwork. On the other hand, in order to find 'clean' ways of conducting ethnographic fieldwork in non-Western contexts, novel forms of (applying) methods are needed. By providing questions regarding three different aspects (applying methods on the Ground, Ethics, and Participation) we encourage researchers to reflect upon their own experiences.},
      urldate = {2021-04-15},
      booktitle = {Companion {Publication} of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Rüller, Sarah and Aal, Konstantin and Mouratidis, Marios and Wulf, Volker},
      month = jul,
      year = {2020},
      keywords = {participation, ethnography, ethics, fieldwork, global south, methods, non-western, western},
      pages = {185--190},
      }


    • Meurer, J., Pakusch, C., Stevens, G., Randall, D. & Wulf, V. (2020)A Wizard of Oz Study on Passengers‘ Experiences of a Robo-Taxi Service in Real-Life Settings

      Proceedings of the 2020 ACM Designing Interactive Systems Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1365–1377 doi:10.1145/3357236.3395465
      [BibTeX] [Abstract] [Download PDF]

      Autonomous driving enables new mobility concepts such as shared-autonomous services. Although significant re-search has been done on passenger-car interaction, work on passenger interaction with robo-taxis is still rare. In this paper, we tackle the question of how passengers experience robo-taxis as a service in real-life settings to inform the interaction design. We conducted a Wizard of Oz study with an electric vehicle where the driver was hidden from the passenger to simulate the service experience of a robo-taxi. 10 participants had the opportunity to use the simulated shared-autonomous service in real-life situations for one week. By the week’s end, 33 rides were completed and recorded on video. Also, we flanked the study conducting interviews before and after with all participants. The findings provided insights into four design themes that could inform the service design of robo-taxis along the different stages including hailing, pick-up, travel, and drop-off.

      @inproceedings{meurer_wizard_2020,
      address = {New York, NY, USA},
      series = {{DIS} '20},
      title = {A {Wizard} of {Oz} {Study} on {Passengers}' {Experiences} of a {Robo}-{Taxi} {Service} in {Real}-{Life} {Settings}},
      isbn = {978-1-4503-6974-9},
      url = {https://doi.org/10.1145/3357236.3395465},
      doi = {10.1145/3357236.3395465},
      abstract = {Autonomous driving enables new mobility concepts such as shared-autonomous services. Although significant re-search has been done on passenger-car interaction, work on passenger interaction with robo-taxis is still rare. In this paper, we tackle the question of how passengers experience robo-taxis as a service in real-life settings to inform the interaction design. We conducted a Wizard of Oz study with an electric vehicle where the driver was hidden from the passenger to simulate the service experience of a robo-taxi. 10 participants had the opportunity to use the simulated shared-autonomous service in real-life situations for one week. By the week's end, 33 rides were completed and recorded on video. Also, we flanked the study conducting interviews before and after with all participants. The findings provided insights into four design themes that could inform the service design of robo-taxis along the different stages including hailing, pick-up, travel, and drop-off.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Meurer, Johanna and Pakusch, Christina and Stevens, Gunnar and Randall, Dave and Wulf, Volker},
      month = jul,
      year = {2020},
      keywords = {passengers, robo-taxi, service design, shared autonomous vehicles, wizard of oz},
      pages = {1365--1377},
      }


    • Vaziri, D., Golchinfar, D., Stevens, G. & Schreiber, D. (2020)Exploring Future Work – Co-Designing a Human-robot Collaboration Environment for Service Domains

      Proceedings of the 2020 ACM Designing Interactive Systems Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 153–164 doi:10.1145/3357236.3395483
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in the application of humanoid robots in service domains like retail or care homes in recent years. Here, most use cases focus on serving customer needs autonomously. Frequently, human intervention becomes necessary to support the robot in exceptional situations. However, direct intervention of service operators is often not possible and requires specialized personnel. In a co-design process with 13 service operators from a pharmacy, we designed a remote working environment for human-robot collaboration that enables first-time experiences and collaboration with robots. Five participants took part in an assessment study and reported on their experiences about the utility, usability and user experience. Results show that participants were able to control and train the robot through the remote control environment. We discuss implications of our results for future work in service domains and emphasize a shift of focus from full robot automatization to human-robot collaboration forms.

      @inproceedings{vaziri_exploring_2020,
      address = {New York, NY, USA},
      series = {{DIS} '20},
      title = {Exploring {Future} {Work} - {Co}-{Designing} a {Human}-robot {Collaboration} {Environment} for {Service} {Domains}},
      isbn = {978-1-4503-6974-9},
      url = {https://doi.org/10.1145/3357236.3395483},
      doi = {10.1145/3357236.3395483},
      abstract = {There has been increasing interest in the application of humanoid robots in service domains like retail or care homes in recent years. Here, most use cases focus on serving customer needs autonomously. Frequently, human intervention becomes necessary to support the robot in exceptional situations. However, direct intervention of service operators is often not possible and requires specialized personnel. In a co-design process with 13 service operators from a pharmacy, we designed a remote working environment for human-robot collaboration that enables first-time experiences and collaboration with robots. Five participants took part in an assessment study and reported on their experiences about the utility, usability and user experience. Results show that participants were able to control and train the robot through the remote control environment. We discuss implications of our results for future work in service domains and emphasize a shift of focus from full robot automatization to human-robot collaboration forms.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Vaziri, Daryoush and Golchinfar, David and Stevens, Gunnar and Schreiber, Dirk},
      month = jul,
      year = {2020},
      keywords = {user studies, artificial intelligence, future work, human-robot collaboration, remote work, robots, teleoperation},
      pages = {153--164},
      }


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {exergame, participatory design, videogame, ICT, activity, care, Dementia, memories, music, reminiscence, social interaction, a-paper},
      pages = {1--34},
      }


    • Esau, M., Lawo, D. & Gunnar, S. (2020)Really Smart Fridges: Investigating Sustainable Household Storage Practices

      [BibTeX] [Abstract] [Download PDF]

      For a long time now, the ’smart fridge‘ is promised to improve everyday life in private households, supporting healthy eating habits and sustainable food practices. However, current technology is still not widespread and limited in its functions. Similarly, researched prototypes are rather persuasive and not aligned with consumers‘ storage practices. We took a practice theoretical lens to investigate current storage practices and actual refrigerators. As follows we present our work in progress and first insights from our contextual inquiry.

      @inproceedings{esau_really_2020,
      title = {Really {Smart} {Fridges}: {Investigating} {Sustainable} {Household} {Storage} {Practices}},
      url = {https://www.verbraucherinformatik.de/wp-content/uploads/2020/06/SmartFridges_ICT4S.pdf},
      abstract = {For a long time now, the 'smart fridge' is promised
      to improve everyday life in private households, supporting
      healthy eating habits and sustainable food practices. However,
      current technology is still not widespread and limited in its functions. Similarly, researched prototypes are rather persuasive and
      not aligned with consumers' storage practices. We took a practice
      theoretical lens to investigate current storage practices and actual
      refrigerators. As follows we present our work in progress and
      first insights from our contextual inquiry.},
      author = {Esau, Margarita and Lawo, Dennis and Gunnar, Stevens},
      month = jun,
      year = {2020},
      }


    • Radtke, J. & Saßmannshausen, S. M. (2020)Auf dem Weg zur responsiven Demokratie? Online-Öffentlichkeitsbeteiligung in der Stadtentwicklung als aktiver Link zwischen Kommunalpolitik und Bevölkerung

      IN Zeitschrift für Politikwissenschaft, Vol. 30, Pages: 329–358 doi:10.1007/s41358-020-00233-4
      [BibTeX] [Abstract] [Download PDF]

      Öffentlichkeitsbeteiligung setzt mehr und mehr auf Online-Formate. Was können neue technische Möglichkeiten im Infrastrukturkontext leisten? Lassen sich so ein stärkerer Einbezug von BürgerInnen sowie eine bessere Vermittlung und Rückkopplung zwischen lokaler Bevölkerung, Politik und Fachplanung erreichen?

      @article{radtke_auf_2020,
      title = {Auf dem {Weg} zur responsiven {Demokratie}? {Online}-Öffentlichkeitsbeteiligung in der {Stadtentwicklung} als aktiver {Link} zwischen {Kommunalpolitik} und {Bevölkerung}},
      volume = {30},
      issn = {2366-2638},
      shorttitle = {Auf dem {Weg} zur responsiven {Demokratie}?},
      url = {https://doi.org/10.1007/s41358-020-00233-4},
      doi = {10.1007/s41358-020-00233-4},
      abstract = {Öffentlichkeitsbeteiligung setzt mehr und mehr auf Online-Formate. Was können neue technische Möglichkeiten im Infrastrukturkontext leisten? Lassen sich so ein stärkerer Einbezug von BürgerInnen sowie eine bessere Vermittlung und Rückkopplung zwischen lokaler Bevölkerung, Politik und Fachplanung erreichen?},
      language = {de},
      number = {2},
      urldate = {2021-04-16},
      journal = {Zeitschrift für Politikwissenschaft},
      author = {Radtke, Jörg and Saßmannshausen, Sheree May},
      month = jun,
      year = {2020},
      keywords = {creativecitizen},
      pages = {329--358},
      }


    • Castelli, N. (2020)Designing Human-Centered Systems for the Internet of Things – Design-Case Study inspired Concept for End-User Data Work for tailorable information visualizations and analysis of IoT and IIoT Data

      Dissertation, Siegen
      [BibTeX] [Abstract] [Download PDF]

      The Internet of Things (IoT) and the Industrial Internet of Things (IIoT) are fast-growing emerging topics of technical, social, and economic significance that not only affect work practices but also daily routines and habits. The IoT and IIoT comprise a network of smart physical things and devices (such as production machines and home appliances). The number of “things” connected via the internet or the intranet is constantly increasing. It is estimated that approximately 20 billion IoT devices will be online by 2020 [179]. Internet of Things and IIoT devices communicate with one another through software technology with the aim of making them more autonomous and cooperative [334]. In addition to technological advances in hardware for the efficient acquisition and communication of context and status data, software solutions in particular offer great potential for influencing many areas of everyday life and work; to this end, humans should be taken into account when designing new digital systems. The central element here is the use of digital data, which are now available in greater quantities and at a better quality than ever before. Currently, the amount of data produced daily is 2.5 quintillion bytes–this will continue to increase in coming years [366]. These data contain much valuable information, which can only be obtained through appropriate data analyses and visualization and correct embedding in their context. The term “data work” has evolved as a superordinate area that combines all aspects of work with data to derive meaningful information, such as data consolidation, data processing, data refinement, data analysis, and data visualization [119]. This thesis focuses on end-user data work in the context of IoT and IIoT systems that supports users using their digital data by providing tailorable information visualizations and data analysis. From a Human Computer Interaction (HCI) perspective, this thesis examines how IoT and IIoT systems have to be designed to enable end-users to make digital data meaningful and usable. In this regard, and combining the areas of IoT system design, end-user development (EUD) and information visualization, the main goals of this thesis are: • To gain a deeper understanding of the use and appropriation of IoT and IIoT technology in different contexts, • To gain insights about the use of digital data for daily routines, habits and work practices; and • To evaluate possibilities for the development of a system design for end-user data work. This work is based on empirical field studies that investigate different settings (domestic and industrial) in the context of IoT and IIoT. Seen through the lens of appropriation [37, 99, 102, 291, 337], relevant practices for deploying and using IoT and IIoT technology, especially the practices of working with digital data to support routines, habits, and processes, are identified and discussed for different application areas. This has resulted in the development of system requirements to support the process of making abstract digital data accountable and meaningful for users in their everyday life and work practices. Grounded in these results, a concept of an end-user data work tool that allows the consolidation of digital data across system boundaries, lets users adjust the system to their context, supports flexible data visualizations, and empowers collaborative data work is presented.

      @phdthesis{castelli_designing_2020,
      address = {Siegen},
      type = {Dissertation},
      title = {Designing {Human}-{Centered} {Systems} for the {Internet} of {Things} - {Design}-{Case} {Study} inspired {Concept} for {End}-{User} {Data} {Work} for tailorable information visualizations and analysis of {IoT} and {IIoT} {Data}},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/09/Dissertation_Nico_Castelli.pdf},
      abstract = {The Internet of Things (IoT) and the Industrial Internet of Things (IIoT) are fast-growing emerging topics of technical, social, and economic significance that not only affect work practices but also daily routines and habits. The IoT and IIoT comprise a network of smart physical things and devices (such as production machines and home appliances). The number of “things” connected via the internet or the intranet is constantly increasing. It is estimated that approximately 20 billion IoT devices will be online by 2020 [179].
      Internet of Things and IIoT devices communicate with one another through software technology with the aim of making them more autonomous and cooperative [334]. In addition to technological advances in hardware for the efficient acquisition and communication of context and status data, software solutions in particular offer great potential for influencing many areas of everyday life and work; to this end, humans should be taken into account when designing new digital systems. The central element here is the use of digital data, which are now available in greater quantities and at a better quality than ever before. Currently, the amount of data produced daily is 2.5 quintillion bytes–this will continue to increase in coming years [366]. These data contain much valuable information, which can only be obtained through appropriate data analyses and visualization and correct embedding in their context.
      The term “data work” has evolved as a superordinate area that combines all aspects of work with data to derive meaningful information, such as data consolidation, data processing, data refinement, data analysis, and data visualization [119]. This thesis focuses on end-user data work in the context of IoT and IIoT systems that supports users using their digital data by providing tailorable information visualizations and data analysis. From a Human Computer Interaction (HCI) perspective, this thesis examines how IoT and IIoT systems have to be designed to enable end-users to make digital data meaningful and usable. In this regard, and combining the areas of IoT system design, end-user development (EUD) and information visualization, the main goals of this thesis are:
      • To gain a deeper understanding of the use and appropriation of IoT and IIoT technology in different contexts,
      • To gain insights about the use of digital data for daily routines, habits and work practices; and
      • To evaluate possibilities for the development of a system design for
      end-user data work.
      This work is based on empirical field studies that investigate different settings (domestic and industrial) in the context of IoT and IIoT. Seen through the lens of appropriation [37, 99, 102, 291, 337], relevant practices for deploying and using IoT and IIoT technology, especially the practices of working with digital data to support routines, habits, and processes, are identified and discussed for different application areas. This has resulted in the development of system requirements to support the process of making abstract digital data accountable and meaningful for users in their everyday life and work practices.
      Grounded in these results, a concept of an end-user data work tool that allows the consolidation of digital data across system boundaries, lets users adjust the system to their context, supports flexible data visualizations, and empowers collaborative data work is presented.},
      language = {English},
      school = {University of Siegen},
      author = {Castelli, Nico},
      month = jun,
      year = {2020},
      keywords = {Thesis, Dissertation},
      }


    • Landwehr, M. & Wulf, V. (2020)Toward Emancipatory Currencies: A Critique of Facebook’s Libra Cryptocurrency and Ideas for Alternatives

      Proceedings of the 7th International Conference on ICT for Sustainability. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 236–246 doi:10.1145/3401335.3401365
      [BibTeX] [Abstract] [Download PDF]

      Money underpins everyone’s daily life. Possible solutions for the global problems fail if there is not enough money. Yet changes to our monetary system are rarely included in the discussion. Against this backdrop, cryptocurrencies create important new precedents regarding how money can be created. Libra is a recent cryptocurrency project launched by one of the dominant social media companies, which has been the subject of intense international discussion. Because the details of Libra are not yet fully specified, we present different scenarios of how a successful Libra currency might play out and some of the problems that might follow. These scenarios include the monetization of the payment infrastructure, (ab)use of sanctioning power, a reduction of the reserve ratio, and an abandonment of reconvertability. These problems suggest a number regulatory strategies in response. Finally, we describe values and design requirements that might help guide future cryptocurrency innovation and provide ways of evaluating their success or failure.

      @inproceedings{landwehr_toward_2020,
      address = {New York, NY, USA},
      series = {{ICT4S2020}},
      title = {Toward {Emancipatory} {Currencies}: {A} {Critique} of {Facebook}'s {Libra} {Cryptocurrency} and {Ideas} for {Alternatives}},
      isbn = {978-1-4503-7595-5},
      shorttitle = {Toward {Emancipatory} {Currencies}},
      url = {https://doi.org/10.1145/3401335.3401365},
      doi = {10.1145/3401335.3401365},
      abstract = {Money underpins everyone's daily life. Possible solutions for the global problems fail if there is not enough money. Yet changes to our monetary system are rarely included in the discussion. Against this backdrop, cryptocurrencies create important new precedents regarding how money can be created. Libra is a recent cryptocurrency project launched by one of the dominant social media companies, which has been the subject of intense international discussion. Because the details of Libra are not yet fully specified, we present different scenarios of how a successful Libra currency might play out and some of the problems that might follow. These scenarios include the monetization of the payment infrastructure, (ab)use of sanctioning power, a reduction of the reserve ratio, and an abandonment of reconvertability. These problems suggest a number regulatory strategies in response. Finally, we describe values and design requirements that might help guide future cryptocurrency innovation and provide ways of evaluating their success or failure.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 7th {International} {Conference} on {ICT} for {Sustainability}},
      publisher = {Association for Computing Machinery},
      author = {Landwehr, Marvin and Wulf, Volker},
      month = jun,
      year = {2020},
      keywords = {cryptocurrencies, economics, Facebook, Libra, monetary diversity},
      pages = {236--246},
      }


    • Jakobi, T., von Grafenstein, M., Legner, C., Labadie, C., Mertens, P., Öksüz, A. & Stevens, G. (2020)The Role of IS in the Conflicting Interests Regarding GDPR

      IN Business & Information Systems Engineering, Vol. 62, Pages: 261–272 doi:10.1007/s12599-020-00633-4
      [BibTeX] [Download PDF]

      @article{jakobi_role_2020,
      title = {The {Role} of {IS} in the {Conflicting} {Interests} {Regarding} {GDPR}},
      volume = {62},
      issn = {2363-7005, 1867-0202},
      url = {http://link.springer.com/10.1007/s12599-020-00633-4},
      doi = {10.1007/s12599-020-00633-4},
      language = {en},
      number = {3},
      urldate = {2021-04-16},
      journal = {Business \& Information Systems Engineering},
      author = {Jakobi, Timo and von Grafenstein, Maximilian and Legner, Christine and Labadie, Clément and Mertens, Peter and Öksüz, Ayten and Stevens, Gunnar},
      month = jun,
      year = {2020},
      pages = {261--272},
      }


    • Gray, B., Ciolfi, L. & de Carvalho, A. F. P. (2020)Made To Work: Mobilising Contemporary Worklives

      , Publisher: Routledge
      [BibTeX] [Abstract]

      Made to Work analyses the conditions of mobile knowledge work (MKW) in contemporary worklives, contrasting and drawing parallels among three highly significant sectors of the Knowledge Economy: academia, information communication technology (ICT) management, and digital creative work. It introduces the concept of ‘corollary work’ to characterise the elusive work underpinning the configuration of workers, informational, technological, relational and infrastructural resources in (re)producing liveable worklives. It ultimately illuminates the myriad strands of corollary work that enable MKW to take place and contributes to emergent debates on how exploitation, at least in the domain of MKW, can be named, resisted and creatively subverted. In so doing, it opens up a conversation about the complex ways in which contemporary worklives are ‘made to work’, and about potential interventions to bring about more just worklife conditions in the future.

      @book{gray_made_2020,
      title = {Made {To} {Work}: {Mobilising} {Contemporary} {Worklives}},
      isbn = {978-0-429-65697-2},
      shorttitle = {Made {To} {Work}},
      abstract = {Made to Work analyses the conditions of mobile knowledge work (MKW) in contemporary worklives, contrasting and drawing parallels among three highly significant sectors of the Knowledge Economy: academia, information communication technology (ICT) management, and digital creative work. It introduces the concept of ‘corollary work’ to characterise the elusive work underpinning the configuration of workers, informational, technological, relational and infrastructural resources in (re)producing liveable worklives. It ultimately illuminates the myriad strands of corollary work that enable MKW to take place and contributes to emergent debates on how exploitation, at least in the domain of MKW, can be named, resisted and creatively subverted. In so doing, it opens up a conversation about the complex ways in which contemporary worklives are ‘made to work’, and about potential interventions to bring about more just worklife conditions in the future.},
      language = {en},
      publisher = {Routledge},
      author = {Gray, Breda and Ciolfi, Luigina and Carvalho, Aparecido Fabiano Pinatti de},
      month = may,
      year = {2020},
      note = {Google-Books-ID: pOrkDwAAQBAJ},
      keywords = {Social Science / General, Social Science / Sociology / General},
      }


    • Saßmannshausen, S. M. & Radtke, J. (2020)Enabling citizen participation in urban planning by using Augmented Reality

      , Honolulu, HI, USA
      [BibTeX] [Download PDF]

      @misc{sasmannshausen_enabling_2020,
      address = {Honolulu, HI, USA},
      title = {Enabling citizen participation in urban planning by using {Augmented} {Reality}},
      url = {https://doi.org/10.1145/3334480.XXXXXXX},
      author = {Saßmannshausen, Sheree May and Radtke, Jörg},
      month = apr,
      year = {2020},
      note = {ACM 978-1-4503-6819-3/20/04.},
      keywords = {citizen participation},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Tolmie, P. D., Wieching, R., Randall, D. & Wulf, V. (2020)Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376648
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.

      @inproceedings{unbehaun_social_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Social {Technology} {Appropriation} in {Dementia}: {Investigating} the {Role} of {Caregivers} in {Engaging} {People} with {Dementia} with a {Videogame}-based {Training} {System}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Social {Technology} {Appropriation} in {Dementia}},
      url = {https://doi.org/10.1145/3313831.3376648},
      doi = {10.1145/3313831.3376648},
      abstract = {There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Tolmie, Peter David and Wieching, Rainer and Randall, David and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {appropriation, dementia, exergame, caregiver, ICT, care, a-paper},
      pages = {1--15},
      }


    • Pakusch, C., Bossauer, P., Meurer, J. & Stevens, G. (2020)Walking the Tightrope: Designing Autonomous Vehicles for Comfort and for Sustainability

      [BibTeX] [Abstract]

      Given current traffic problems, transport-induced air pollution and climate damaging emissions, researchers are investigating potentials of autonomous vehicles (AVs) to contribute to a more sustainable mobility. Some studies, however, indicate that the introduction of AVs may cause rebound effects that could further harm the environment such unintended modal shifts. Currently focusing on user experience design, there is an urgent need for HCI researchers to consider such negative consequences in order to responsibly design sustainable AVs.

      @book{pakusch_walking_2020,
      title = {Walking the {Tightrope}: {Designing} {Autonomous} {Vehicles} for {Comfort} and for {Sustainability}},
      shorttitle = {Walking the {Tightrope}},
      abstract = {Given current traffic problems, transport-induced air pollution and climate damaging emissions, researchers are investigating potentials of autonomous vehicles (AVs) to contribute to a more sustainable mobility. Some studies, however, indicate that the introduction of AVs may cause rebound effects that could further harm the environment such unintended modal shifts. Currently focusing on user experience design, there is an urgent need for HCI researchers to consider such negative consequences in order to responsibly design sustainable AVs.},
      author = {Pakusch, Christina and Bossauer, Paul and Meurer, Johanna and Stevens, Gunnar},
      month = apr,
      year = {2020},
      }


    • Störzinger, T., Carros, F., Wierling, A., Misselhorn, C. & Wieching, R. (2020)Categorizing Social Robots with Respect to Dimensions Relevant to Ethical, Social and Legal Implications

      IN i-com, Vol. 19, Pages: 47–57 doi:10.1515/icom-2020-0005
      [BibTeX] [Abstract] [Download PDF]

      The aim of this paper is to suggest a framework for categorizing social robots with respect to four dimensions relevant to an ethical, legal and social evaluation. We argue that by categorizing them thusly, we can circumvent problematic evaluations of social robots that are often based on overly broad and abstract considerations. Instead of questioning, for example, whether social robots are ethically good or bad in general, we instead propose that different configurations of (and combinations thereof) the suggested dimensions entail different paradigmatic challenges with respect to ethical, legal and social issues (ELSI). We therefore encourage practitioners to consider these paradigmatic challenges when designing social robots to find creative design solutions.

      @article{storzinger_categorizing_2020,
      title = {Categorizing {Social} {Robots} with {Respect} to {Dimensions} {Relevant} to {Ethical}, {Social} and {Legal} {Implications}},
      volume = {19},
      issn = {2196-6826},
      url = {https://www.degruyter.com/document/doi/10.1515/icom-2020-0005/html},
      doi = {10.1515/icom-2020-0005},
      abstract = {The aim of this paper is to suggest a framework for categorizing social robots with respect to four dimensions relevant to an ethical, legal and social evaluation. We argue that by categorizing them thusly, we can circumvent problematic evaluations of social robots that are often based on overly broad and abstract considerations. Instead of questioning, for example, whether social robots are ethically good or bad in general, we instead propose that different configurations of (and combinations thereof) the suggested dimensions entail different paradigmatic challenges with respect to ethical, legal and social issues (ELSI). We therefore encourage practitioners to consider these paradigmatic challenges when designing social robots to find creative design solutions.},
      language = {en},
      number = {1},
      urldate = {2021-04-16},
      journal = {i-com},
      author = {Störzinger, Tobias and Carros, Felix and Wierling, Anne and Misselhorn, Catrin and Wieching, Rainer},
      month = apr,
      year = {2020},
      note = {Publisher: De Gruyter Oldenbourg
      Section: i-com},
      pages = {47--57},
      }


    • Carros, F., Meurer, J., Löffler, D., Unbehaun, D., Matthies, S., Koch, I., Wieching, R., Randall, D., Hassenzahl, M. & Wulf, V. (2020)Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–12 doi:10.1145/3313831.3376402
      [BibTeX] [Abstract] [Download PDF]

      Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.

      @inproceedings{carros_exploring_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}: {Results} from a {Ten}-{Week} {Case} {Study} in a {Care} {Home}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Exploring {Human}-{Robot} {Interaction} with the {Elderly}},
      url = {https://doi.org/10.1145/3313831.3376402},
      doi = {10.1145/3313831.3376402},
      abstract = {Ageing societies and the associated pressure on the care systems are major drivers for new developments in socially assistive robotics. To understand better the real-world potential of robot-based assistance, we undertook a 10-week case study in a care home involving groups of residents, caregivers and managers as stakeholders. We identified both, enablers and barriers to the potential implementation of robot systems. The study employed the robot platform Pepper, which was deployed with a view to understanding better multi-domain interventions with a robot supporting physical activation, cognitive training and social facilitation. We employed the robot in a group setting in a care facility over the course of 10 weeks and 20 sessions, observing how stakeholders, including residents and caregivers, appropriated, adapted to, and perceived the robot. We also conducted interviews with 11 residents and caregivers. Our results indicate that the residents were positively engaged in the training sessions that were moderated by the robot. The study revealed that such humanoid robots can work in a care home but that there is a moderating person needed, that is in control of the robot.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Carros, Felix and Meurer, Johanna and Löffler, Diana and Unbehaun, David and Matthies, Sarah and Koch, Inga and Wieching, Rainer and Randall, Dave and Hassenzahl, Marc and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {ethics, user studies, elderly care, social robots, a-paper},
      pages = {1--12},
      }


    • Borning, A., Friedman, B., Kaye, J., Lampe, C. & Wulf, V. (2020)SurveillanceCapitalism@CHI: Civil Conversation around a Difficult Topic

      Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–6 doi:10.1145/3334480.3381068
      [BibTeX] [Abstract] [Download PDF]

      A large portion of the software side of the global information technology infrastructure, including web search, email, social media, and much more, is in many cases provided free to the end users. At the same time, the corporations that provide these services are often enormously profitable. The business model that enables this involves customized advertising and sometimes behavior manipulation, powered by intensive gathering and cross-correlation of detailed personal information. These companies provide some great products and services at no upfront cost to the end users. But the model has a dark side as well, with negative impacts for privacy, autonomy, human dignity, and democracy. The purpose of this panel is to provide a civil forum for the CHI community as a whole to discuss this business model, including its advantages and disadvantages, and its impacts on CHI and HCI and society more generally, with an eye toward responsible innovation.

      @inproceedings{borning_surveillancecapitalismchi_2020,
      address = {New York, NY, USA},
      series = {{CHI} {EA} '20},
      title = {{SurveillanceCapitalism}@{CHI}: {Civil} {Conversation} around a {Difficult} {Topic}},
      isbn = {978-1-4503-6819-3},
      shorttitle = {{SurveillanceCapitalism}@{CHI}},
      url = {https://doi.org/10.1145/3334480.3381068},
      doi = {10.1145/3334480.3381068},
      abstract = {A large portion of the software side of the global information technology infrastructure, including web search, email, social media, and much more, is in many cases provided free to the end users. At the same time, the corporations that provide these services are often enormously profitable. The business model that enables this involves customized advertising and sometimes behavior manipulation, powered by intensive gathering and cross-correlation of detailed personal information. These companies provide some great products and services at no upfront cost to the end users. But the model has a dark side as well, with negative impacts for privacy, autonomy, human dignity, and democracy. The purpose of this panel is to provide a civil forum for the CHI community as a whole to discuss this business model, including its advantages and disadvantages, and its impacts on CHI and HCI and society more generally, with an eye toward responsible innovation.},
      urldate = {2021-04-15},
      booktitle = {Extended {Abstracts} of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Borning, Alan and Friedman, Batya and Kaye, Jofish and Lampe, Cliff and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {advertising, digital infrastructure, it business models, responsible innovation, surveillance capitalism, a-paper},
      pages = {1--6},
      }


    • Bossauer, P., Neifer, T., Stevens, G. & Pakusch, C. (2020)Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–13 doi:10.1145/3313831.3376555
      [BibTeX] [Abstract] [Download PDF]

      Trust is the lubricant of the sharing economy. This is true especially in peer-to-peer carsharing, in which one leaves a highly valuable good to a stranger in the hope of getting it back unscathed. Nowadays, ratings of other users are major mechanisms for establishing trust. To foster uptake of peer-to-peer carsharing, connected car technology opens new possibilities to support trust-building, e.g., by adding driving behavior statistics to users‘ profiles. However, collecting such data intrudes into rentees‘ privacy. To explore the tension between the need for trust and privacy demands, we conducted three focus group and eight individual interviews. Our results show that connected car technologies can increase trust for car owners and rentees not only before but also during and after rentals. The design of such systems must allow a differentiation between information in terms of type, the context, and the negotiability of information disclosure.

      @inproceedings{bossauer_trust_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Trust versus {Privacy}: {Using} {Connected} {Car} {Data} in {Peer}-to-{Peer} {Carsharing}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Trust versus {Privacy}},
      url = {https://doi.org/10.1145/3313831.3376555},
      doi = {10.1145/3313831.3376555},
      abstract = {Trust is the lubricant of the sharing economy. This is true especially in peer-to-peer carsharing, in which one leaves a highly valuable good to a stranger in the hope of getting it back unscathed. Nowadays, ratings of other users are major mechanisms for establishing trust. To foster uptake of peer-to-peer carsharing, connected car technology opens new possibilities to support trust-building, e.g., by adding driving behavior statistics to users' profiles. However, collecting such data intrudes into rentees' privacy. To explore the tension between the need for trust and privacy demands, we conducted three focus group and eight individual interviews. Our results show that connected car technologies can increase trust for car owners and rentees not only before but also during and after rentals. The design of such systems must allow a differentiation between information in terms of type, the context, and the negotiability of information disclosure.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Bossauer, Paul and Neifer, Thomas and Stevens, Gunnar and Pakusch, Christina},
      month = apr,
      year = {2020},
      keywords = {privacy, connected car, peer-to-peer carsharing, trust, a-paper},
      pages = {1--13},
      }


    • Khosravani, M. R. & Reinicke, T. (2020)3D-printed sensors: Current progress and future challenges

      IN Sensors and Actuators A: Physical, Vol. 305, Pages: 111916 doi:10.1016/j.sna.2020.111916
      [BibTeX] [Download PDF]

      @article{khosravani_3d-printed_2020,
      title = {{3D}-printed sensors: {Current} progress and future challenges},
      volume = {305},
      issn = {09244247},
      shorttitle = {{3D}-printed sensors},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S0924424720300868},
      doi = {10.1016/j.sna.2020.111916},
      language = {en},
      urldate = {2021-12-09},
      journal = {Sensors and Actuators A: Physical},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      month = apr,
      year = {2020},
      keywords = {smaps},
      pages = {111916},
      }


    • Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376716
      [BibTeX] [Abstract] [Download PDF]

      The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women’s experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.

      @inproceedings{ahmadi_feminist_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}: {The} {Case} of a {Video} {Game} {Company}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}},
      url = {https://doi.org/10.1145/3313831.3376716},
      doi = {10.1145/3313831.3376716},
      abstract = {The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women's experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola},
      month = apr,
      year = {2020},
      keywords = {methodology, living lab, ethnography, gender, feminist HCI, feminist research, participatory action research, a-paper},
      pages = {1--15},
      }


    • Alizadeh, F. (2020)“Exploration of Cyber Victimology through Victims’ Narrations to Design for Digital Resilience”

      , Siegen
      [BibTeX] [Download PDF]

      @phdthesis{alizadeh_exploration_2020,
      address = {Siegen},
      title = {“{Exploration} of {Cyber} {Victimology} through {Victims}’ {Narrations} to {Design} for {Digital} {Resilience}”},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2020/11/Masterarbeit-Alizadeh.pdf},
      school = {University of Siegen},
      author = {Alizadeh, Fatemeh},
      month = feb,
      year = {2020},
      keywords = {thesis},
      }


    • Castelli, N., Taugerbeck, S., Stein, M., Jakobi, T., Stevens, G. & Wulf, V. (2020)Eco-InfoVis at Work: Role-based Eco-Visualizations for the Industrial Context

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 02:1–02:27 doi:10.1145/3375182
      [BibTeX] [Abstract] [Download PDF]

      Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.

      @article{castelli_eco-infovis_2020,
      title = {Eco-{InfoVis} at {Work}: {Role}-based {Eco}-{Visualizations} for the {Industrial} {Context}},
      volume = {4},
      shorttitle = {Eco-{InfoVis} at {Work}},
      url = {https://doi.org/10.1145/3375182},
      doi = {10.1145/3375182},
      abstract = {Currently, there is a broad range of studies dealing with the design and visualization of energy consumption data for the domestic and increasingly for the office context. However, studies addressing the industrial context are quite rare, and due to the diversity of machines, processes, tasks, personal motivations, teams and the specific organizational culture of companies, it is not sufficient to provide only consumption data. For an adequate consideration of these factors, detailed design guidelines and system concepts are currently missing. However, this study shows the potential that a common understanding of consumption data can emerge through suitable visualization to support everyday work and possibilities of data sharing. Therefore, we show exemplarily how a design can be derived from empirically collected requirements and how a system concept can look like that enrich current eco-feedback design research for the industrial context.},
      number = {GROUP},
      urldate = {2021-04-15},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Castelli, Nico and Taugerbeck, Sebastian and Stein, Martin and Jakobi, Timo and Stevens, Gunnar and Wulf, Volker},
      month = jan,
      year = {2020},
      keywords = {eco-feedback, data visualization, iiot, iot, sid, a-paper},
      pages = {02:1--02:27},
      }


    • Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)„We want to push the industry via communication“… Designing Communication Measures to Foster Gender Diversity in a Video Game Company

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 16:1–16:26 doi:10.1145/3375196
      [BibTeX] [Abstract] [Download PDF]

      Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.

      @article{ahmadi_we_2020,
      title = {"{We} want to push the industry via communication"... {Designing} {Communication} {Measures} to {Foster} {Gender} {Diversity} in a {Video} {Game} {Company}},
      volume = {4},
      url = {https://doi.org/10.1145/3375196},
      doi = {10.1145/3375196},
      abstract = {Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.},
      number = {GROUP},
      urldate = {2021-04-15},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola},
      month = jan,
      year = {2020},
      keywords = {qualitative research, living lab, employer branding, external communication, gender, video game industry, talent acquisition},
      pages = {16:1--16:26},
      }


    • Cerna, K., Weilenmann, A., Ivarsson, J., Rysedt, H., Sigridur Islind, A., Lundin, J. & Steineck, G. (2020)Nurses’ work practices in design: managing the complexity of pain

      IN Journal of Workplace Learning, Vol. 32, Pages: 135–146 doi:10.1108/JWL-05-2019-0062
      [BibTeX] [Abstract] [Download PDF]

      Purpose The purpose of this study is to understand the activities in nurses’ work practices in relation to the design process of a self-monitoring application. Design/methodology/approach A design ethnographic approach was applied in this study. Findings To solve the problem of translating highly qualitative phenomena, such as pain, into the particular abstract features of a self-monitoring application, design participants had to balance these two aspects by managing complexity. In turn, the nurses’ work practices have changed because it now involves a new activity based on a different logic than the nurses’ traditional work practices. Originality/value This study describes a new activity included in nurses’ work practices when the nurses became part of a design process. This study introduces a novel way on how to gain a deeper understanding of existing professional practice through a detailed study of activities taking place in a design process. This study explores the possible implications for nurses’ professional practices when they participate in a self-monitoring application design process.

      @article{cerna_nurses_2020,
      title = {Nurses’ work practices in design: managing the complexity of pain},
      volume = {32},
      issn = {1366-5626},
      shorttitle = {Nurses’ work practices in design},
      url = {https://doi.org/10.1108/JWL-05-2019-0062},
      doi = {10.1108/JWL-05-2019-0062},
      abstract = {Purpose The purpose of this study is to understand the activities in nurses’ work practices in relation to the design process of a self-monitoring application. Design/methodology/approach A design ethnographic approach was applied in this study. Findings To solve the problem of translating highly qualitative phenomena, such as pain, into the particular abstract features of a self-monitoring application, design participants had to balance these two aspects by managing complexity. In turn, the nurses’ work practices have changed because it now involves a new activity based on a different logic than the nurses’ traditional work practices. Originality/value This study describes a new activity included in nurses’ work practices when the nurses became part of a design process. This study introduces a novel way on how to gain a deeper understanding of existing professional practice through a detailed study of activities taking place in a design process. This study explores the possible implications for nurses’ professional practices when they participate in a self-monitoring application design process.},
      number = {2},
      urldate = {2021-04-15},
      journal = {Journal of Workplace Learning},
      author = {Cerna, Katerina and Weilenmann, Alexandra and Ivarsson, Jonas and Rysedt, Hans and Sigridur Islind, Anna and Lundin, Johan and Steineck, Gunnar},
      month = jan,
      year = {2020},
      note = {Publisher: Emerald Publishing Limited},
      keywords = {Learning, italg, Design ethnography, Information Technology, Managing complexity, Nurses, Pain, Professional practice, Self-monitoring application, Technological change, Workplace learning},
      pages = {135--146},
      }


    • Ontika, N. N., Kabir, M., Islam, A., Ahmed, E. & Huda, M. (2020)A Computational Approach to Author Identification from Bengali Song Lyrics

      doi:10.1007/978-981-13-7564-4_31
      [BibTeX]

      @incollection{ontika_computational_2020,
      title = {A {Computational} {Approach} to {Author} {Identification} from {Bengali} {Song} {Lyrics}},
      isbn = {978-981-13-7563-7},
      author = {Ontika, Nazmun Nisat and Kabir, Md and Islam, Ashraful and Ahmed, Eshtiak and Huda, Mohammad},
      month = jan,
      year = {2020},
      doi = {10.1007/978-981-13-7564-4_31},
      pages = {359--369},
      }


    • Lawo, D., Esau, M., Engelbutzeder, P. & Stevens, G. (2020)Going Vegan: The Role(s) of ICT in Vegan Practice Transformation

      IN Sustainability, Vol. 12, Pages: 5184 doi:10.3390/su12125184
      [BibTeX] [Abstract] [Download PDF]

      With the debate on climate change, topics of diet change and the reduction of animal products have become increasingly important in both public and academic discourses. However, sustainable ICT studies have so far focused on individual aspects, in particular investigating the criticized persuasive design approach. We argue for a broader perspective on the role(s) of ICT, one that helps in identifying opportunities to support consumer practice transformation, beyond motivational aspects. Based on retrospective interviews with 16 vegans, we argue to understand practice transformation as co-evolution of practices and ICT artefacts, as this perspective helps to understand how tensions arising from complex entanglements of practices, socio-material contexts, and communities can be resolved. Rather than a motivational process, we observe various roles of ICT artefacts co-evolving with practices: Ranging from initial irritation, to access to information about vegan practices, to the learning of vegan food literacy, to the negotiation of a vegan identity, and vegan norms at the intersection of the ‘odd’ and the ‘norm’.

      @article{lawo_going_2020,
      title = {Going {Vegan}: {The} {Role}(s) of {ICT} in {Vegan} {Practice} {Transformation}},
      volume = {12},
      copyright = {http://creativecommons.org/licenses/by/3.0/},
      shorttitle = {Going {Vegan}},
      url = {https://www.mdpi.com/2071-1050/12/12/5184},
      doi = {10.3390/su12125184},
      abstract = {With the debate on climate change, topics of diet change and the reduction of animal products have become increasingly important in both public and academic discourses. However, sustainable ICT studies have so far focused on individual aspects, in particular investigating the criticized persuasive design approach. We argue for a broader perspective on the role(s) of ICT, one that helps in identifying opportunities to support consumer practice transformation, beyond motivational aspects. Based on retrospective interviews with 16 vegans, we argue to understand practice transformation as co-evolution of practices and ICT artefacts, as this perspective helps to understand how tensions arising from complex entanglements of practices, socio-material contexts, and communities can be resolved. Rather than a motivational process, we observe various roles of ICT artefacts co-evolving with practices: Ranging from initial irritation, to access to information about vegan practices, to the learning of vegan food literacy, to the negotiation of a vegan identity, and vegan norms at the intersection of the \‘odd\’ and the \‘norm\’.},
      language = {en},
      number = {12},
      urldate = {2021-04-16},
      journal = {Sustainability},
      author = {Lawo, Dennis and Esau, Margarita and Engelbutzeder, Philip and Stevens, Gunnar},
      month = jan,
      year = {2020},
      note = {Number: 12
      Publisher: Multidisciplinary Digital Publishing Institute},
      keywords = {sustainability, design, ICT, co-evolution, consumer informatics, practice theory, vegan},
      pages = {5184},
      }


    • Pinatti de Carvalho, A. F., Bittenbinder, S., Müller, C., David, N., Hansen, B. & Wulf, V. (2020)Fostering Accessibility at the Workplace through Community-based Participatory Research

      IN European Society for Socially Embedded Technologies (EUSSET), Vol. 4, no. 2, Pages: 13 doi:10.18420/ecscw2020_ws07
      [BibTeX] [Abstract] [Download PDF]

      This workshop sets out to provide a forum for discussing the potential of community-based participatory research (CBPR) to foster accessibility at the workplace. It aims at opening a space to engage people with and without disability in a discussion about how this approach can contribute to bring employees, employers, developers and researchers together for the elaboration of a sensitisation concept to make people aware of the relevance of developing and adopting highly accessible digital solutions for the workplace. In particular, it focuses on the potential of the approach to engage people with disability in research, development and, most importantly, in the job market. Ultimately, the workshop seeks to advance the discussion of how this type of research can contribute towards the inclusion of people with disability in society and to highlight the benefits of that. The workshop is based on the European CSCW tradition of using in-depth qualitative methodologies for workplace studies and practice-based computing. It addresses issues of cooperation and collaboration between research actors, in the pursuit of a deep understanding of work contexts and the design of socio-technical systems that respond to their emerging needs.

      @article{pinatti_de_carvalho_fostering_2020,
      series = {Reports of the {European} {Society} for {Socially} {Embedded} {Technologies}},
      title = {Fostering {Accessibility} at the {Workplace} through {Community}-based {Participatory} {Research}},
      volume = {4, no. 2},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/4065},
      doi = {10.18420/ecscw2020_ws07},
      abstract = {This workshop sets out to provide a forum for discussing the potential of community-based participatory research (CBPR) to foster accessibility at the workplace. It aims at opening a space to engage people with and without disability in a discussion about how this approach can contribute to bring employees, employers, developers and researchers together for the elaboration of a sensitisation concept to make people aware of the relevance of developing and adopting highly accessible digital solutions for the workplace. In particular, it focuses on the potential of the approach to engage people with disability in research, development and, most importantly, in the job market. Ultimately, the workshop seeks to advance the discussion of how this type of research can contribute towards the inclusion of people with disability in society and to highlight the benefits of that. The workshop is based on the European CSCW tradition of using in-depth qualitative methodologies for workplace studies and practice-based computing. It addresses issues of cooperation and collaboration between research actors, in the pursuit of a deep understanding of work contexts and the design of socio-technical systems that respond to their emerging needs.},
      language = {en},
      urldate = {2021-04-16},
      journal = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Pinatti de Carvalho, Aparecido Fabiano and Bittenbinder, Sven and Müller, Claudia and David, Nadia and Hansen, Bente and Wulf, Volker},
      year = {2020},
      note = {Accepted: 2020-06-15T07:28:13Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      pages = {13},
      }


    • Schmitz, C., Sekulla, A. & Pape, S. (2020)Asset-Centric Analysis and Visualisation of Attack Trees“

      Proceedings of the 7th International Workshop on Graphical Models for Security (GraMSec 2020. Boston, Massachusetts, USA
      [BibTeX]

      @inproceedings{schmitz_asset-centric_2020,
      address = {Boston, Massachusetts, USA},
      title = {Asset-{Centric} {Analysis} and {Visualisation} of {Attack} {Trees}"},
      language = {en},
      booktitle = {Proceedings of the 7th {International} {Workshop} on {Graphical} {Models} for {Security} ({GraMSec} 2020},
      author = {Schmitz, Christopher and Sekulla, André and Pape, Sebastian},
      year = {2020},
      keywords = {sidate},
      }


    • Winter, D. & Stevens, G. (2020)Maßnahmen zur Steigerung der organisationalen UX-Kompetenz

      doi:10.18420/muc2020-ws03-002
      [BibTeX] [Abstract] [Download PDF]

      Usability und User Experience (UX) haben als Design-Aspekte in der Produktentwicklung zunehmend an Bedeutung gewonnen. Daher ist es sinnvoll, die organisationale Kompetenz zur Ent-wicklung von Produkten mit einer positiven UX zu stärken. Ver-änderungen in Organisationen sind jedoch mit großem Aufwand verbunden. Deshalb müssen Organisationen entscheiden, welche Aktivitäten zur Veränderung der eigenen Kompetenz durchge-führt werden sollen und welche nicht. Die bisherige Forschung hat sich weitgehend auf die Anwendbarkeit bestimmter Metho-den im Projekt- und Produktkontext konzentriert. Um geeignete Aktivitäten zur Verbesserung der organisationalen UX-Kompetenz zu identifizieren, wurden 17 UX-Professionals be-fragt. Diese UX-Professionals haben mindestens zehn Jahre Er-fahrung durch die Arbeit in mehreren Unternehmen und durch die Übernahme einer Führungsrolle im Bereich UX gesammelt. Aus diesen Interviews wurden 13 mögliche Maßnahmen zur Steigerung der UX-Kompetenz von Organisationen abgeleitet. Dazu gehören beispielsweise die Erhöhung der Kompetenz ein-zelner Mitarbeiter, das Teilen von UX-Erfolgsgeschichten oder das Ermöglichen von User Research.

      @article{winter_masnahmen_2020,
      title = {Maßnahmen zur {Steigerung} der organisationalen {UX}-{Kompetenz}},
      url = {http://dl.gi.de/handle/20.500.12116/34208},
      doi = {10.18420/muc2020-ws03-002},
      abstract = {Usability und User Experience (UX) haben als Design-Aspekte in der Produktentwicklung zunehmend an Bedeutung gewonnen. Daher ist es sinnvoll, die organisationale Kompetenz zur Ent-wicklung von Produkten mit einer positiven UX zu stärken. Ver-änderungen in Organisationen sind jedoch mit großem Aufwand verbunden. Deshalb müssen Organisationen entscheiden, welche Aktivitäten zur Veränderung der eigenen Kompetenz durchge-führt werden sollen und welche nicht. Die bisherige Forschung hat sich weitgehend auf die Anwendbarkeit bestimmter Metho-den im Projekt- und Produktkontext konzentriert. Um geeignete Aktivitäten zur Verbesserung der organisationalen UX-Kompetenz zu identifizieren, wurden 17 UX-Professionals be-fragt. Diese UX-Professionals haben mindestens zehn Jahre Er-fahrung durch die Arbeit in mehreren Unternehmen und durch die Übernahme einer Führungsrolle im Bereich UX gesammelt. Aus diesen Interviews wurden 13 mögliche Maßnahmen zur Steigerung der UX-Kompetenz von Organisationen abgeleitet. Dazu gehören beispielsweise die Erhöhung der Kompetenz ein-zelner Mitarbeiter, das Teilen von UX-Erfolgsgeschichten oder das Ermöglichen von User Research.},
      language = {de},
      urldate = {2021-04-16},
      author = {Winter, Dominique and Stevens, Gunnar},
      year = {2020},
      note = {Accepted: 2020-09-09T15:02:15Z
      Publisher: Gesellschaft für Informatik e.V.},
      }


    • Dittmar, N. & Kirschsieper, D. (2020)Theorie der digitalen Gesellschaft: Rezension von: Armin Nassehi, Muster. Theorie der digitalen Gesellschaft, CH Beck, München 2019, 352 Seiten, gebunden, A 26, 70; ISBN 978-3-406-74024-4.

      IN Wirtschaft und Gesellschaft, Vol. 46, Pages: 460–464
      [BibTeX]

      @article{dittmar_theorie_2020,
      title = {Theorie der digitalen {Gesellschaft}: {Rezension} von: {Armin} {Nassehi}, {Muster}. {Theorie} der digitalen {Gesellschaft}, {CH} {Beck}, {München} 2019, 352 {Seiten}, gebunden, {A} 26, 70; {ISBN} 978-3-406-74024-4.},
      volume = {46},
      number = {3},
      journal = {Wirtschaft und Gesellschaft},
      author = {Dittmar, Nele and Kirschsieper, Dennis},
      year = {2020},
      pages = {460--464},
      }


    • Pape, S., Schmitz, C., Kipker, D. & Sekulla, A. (2020)On the Use of Information Security Management Systems by German Energy Providers“

      Fourteenth Annual IFIP WG 11.10 International Conference on Critical Infrastructure Protection (ICCIP 2020. Arlington, Virginia, USA
      [BibTeX]

      @inproceedings{pape_use_2020,
      address = {Arlington, Virginia, USA},
      title = {On the {Use} of {Information} {Security} {Management} {Systems} by {German} {Energy} {Providers}"},
      language = {en},
      booktitle = {Fourteenth {Annual} {IFIP} {WG} 11.10 {International} {Conference} on {Critical} {Infrastructure} {Protection} ({ICCIP} 2020},
      author = {Pape, Sebastian and Schmitz, Christopher and Kipker, Dennis-Kenji and Sekulla, André},
      year = {2020},
      keywords = {sidate},
      }


    • Shawar, S. (2020)Action Research in Virtual Reality: Glimpses from Palestine Application (Virtual Time-Machine Tour)

      Thesis, Siegen
      [BibTeX] [Abstract] [Download PDF]

      Since 1948, the Palestinian refugees are not allowed to go back to Palestine. The existence of the Israeli state prevented the Palestinian refugees to get back to their homes. Their houses and villages were depopulated and demolished. Traveling to Palestine could be intimidating for some people due to the perception that the western media have shown about the country. Palestinian refugees need to have access to see Palestine. Anybody who wants to visit the country, but has political situation concerns, must experience or see what to expect of a visit to Palestine. Action research was the concept of developing Glimpses from Palestine Virtual Reality application. The application development was based on the insights that were collected from interviews. The rebuilding of one of the demolished villages in Virtual Reality has given the application a historical and political aspect. The results show a strong connection between the second and third generations of Palestinians and Palestine. The transition of stories from grandparents to grandchildren in the diaspora and their effect on maintaining a strong relationship with the country. Also, the results showed the effect that Glimpses from Palestine has on people to preserve the value of their country and villages. This research explores the Virtual Reality as a new approach for documenting and displaying the historical events and facts of a country as Palestine, that the history and the demography of the country were changed due to political conflict.

      @phdthesis{shawar_action_2020,
      address = {Siegen},
      type = {Thesis},
      title = {Action {Research} in {Virtual} {Reality}: {Glimpses} from {Palestine} {Application} ({Virtual} {Time}-{Machine} {Tour})},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2021/09/Master_Thesis_geschwaerzt.pdf},
      abstract = {Since 1948, the Palestinian refugees are not allowed to go back to Palestine. The existence of the Israeli state prevented the Palestinian refugees to get back to their homes. Their houses and villages were depopulated and demolished. Traveling to Palestine could be intimidating for some people due to the perception that the western media have shown about the country. Palestinian refugees need to have access to see Palestine. Anybody who wants to visit the country, but has political situation concerns, must experience or see what to expect of a visit to Palestine. Action research was the concept of developing Glimpses from Palestine Virtual Reality application. The application development was based on the insights that were collected from interviews. The rebuilding of one of the demolished villages in Virtual Reality has given the application a historical and political aspect. The results show a strong connection between the second and third generations of Palestinians and Palestine. The transition of stories from grandparents to grandchildren in the diaspora and their effect on maintaining a strong relationship with the country.
      Also, the results showed the effect that Glimpses from Palestine has on people to preserve the value of their country and villages. This research explores the Virtual Reality as a new approach for documenting and displaying the historical events and facts of a country as Palestine, that the history and the demography of the country were changed due to political conflict.},
      language = {English},
      school = {University of Siegen},
      author = {Shawar, Samer},
      year = {2020},
      keywords = {Thesis},
      }


    • Rueller, S., Aal, K., Mouratidis, M., Randall, D., Wulf, V., Boulus-Rødje, N. & Semaan, B. (2020)(Coping with) Messiness in Ethnography – Methods, Ethics and Participation in ethnographic Field Work in the non-Western World

      CHI EA ’21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, United States, Publisher: Association for Computing Machinery, Pages: 1–5 doi:10.1145/3411763.3441328
      [BibTeX] [Abstract] [Download PDF]

      There are several frameworks and approaches, addressing how to conduct ethnographic and qualitative field work in various settings. However, going by the book might not be an option when conducting research in politically charged, unstable or simply non-western regions. Politics, social pressure and even someone’s personal safety might be necessary to consider. Another important area to consider are research ethics. Privacy policies might do their work with regard to existing laws which differ from each country and should ensure no harm for all involved parties, but how can this be guaranteed and does it also cover all aspects of ethics? Including stakeholders as a basis for user-centered work and design is common. But what does participation mean in such contexts? The questions are: What is important to consider when conducting ethnographic field work in such settings? How can we foster different degrees of genuine participation? How can we ensure, that the work we do is ethically correct without endangering the research outcome? In this workshop, we invite researchers and practitioners to rethink existing methods and approaches and start working on guidelines, that better serves the needs of such specific and to some extent critical circumstances.

      @inproceedings{rueller_coping_2020,
      address = {New York, NY, United States},
      title = {({Coping} with) {Messiness} in {Ethnography} – {Methods}, {Ethics} and {Participation} in ethnographic {Field} {Work} in the non-{Western} {World}},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411763.3441328},
      doi = {10.1145/3411763.3441328},
      abstract = {There are several frameworks and approaches, addressing how to conduct ethnographic and qualitative field work in various settings. However, going by the book might not be an option when conducting research in politically charged, unstable or simply non-western regions. Politics, social pressure and even someone’s personal safety might be necessary to consider. Another important area to consider are research ethics. Privacy policies might do their work with regard to existing laws which differ from each country and should ensure no harm for all involved parties, but how can this be guaranteed and does
      it also cover all aspects of ethics? Including stakeholders as a basis for user-centered work and design is common. But what does participation mean in such contexts? The questions are: What is important to consider when conducting ethnographic field work in such settings? How can we foster different degrees of genuine participation? How can we ensure, that the work we do is ethically correct without endangering the research outcome? In this workshop, we invite researchers and practitioners to rethink existing methods and approaches and start working on guidelines, that better serves the needs of such specific and to some extent critical circumstances.},
      language = {en},
      urldate = {2021-04-19},
      booktitle = {{CHI} {EA} '21: {Extended} {Abstracts} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Rueller, Sarah and Aal, Konstantin and Mouratidis, Marios and Randall, Dave and Wulf, Volker and Boulus-Rødje, Nina and Semaan, Bryan},
      year = {2020},
      note = {Accepted: 2020-06-15T07:28:12Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      pages = {1--5},
      }


    • Kurz, D., Grzegorzek, M., Müller, C. & Struzek, D. (2020)Selbstbestimmt im Alter mit neuer Technik Voneinander lernen im Forschungsprojekt Cognitive Village Vernetztes Dorf

      IN Forschungskolleg Siegen (Hrsg.), Vol. 1, Pages: 15
      [BibTeX] [Download PDF]

      @article{kurz_selbstbestimmt_2020,
      title = {Selbstbestimmt im {Alter} mit neuer {Technik} {Voneinander} lernen im {Forschungsprojekt} {Cognitive} {Village} {Vernetztes} {Dorf}},
      volume = {1},
      issn = {ISBN: 978-3-9818314-4-3},
      url = {http://www.fokos.de/wissenplus},
      language = {deutsch},
      journal = {Forschungskolleg Siegen (Hrsg.)},
      author = {Kurz, Dana and Grzegorzek, Marcin and Müller, Claudia and Struzek, David},
      year = {2020},
      keywords = {italg},
      pages = {15},
      }


    • Khosravani, M. R. & Reinicke, T. (2020)Effects of raster layup and printing speed on strength of 3D-printed structural components

      IN Procedia Structural Integrity, Vol. 28, Pages: 720–725 doi:10.1016/j.prostr.2020.10.083
      [BibTeX] [Download PDF]

      @article{khosravani_effects_2020,
      title = {Effects of raster layup and printing speed on strength of {3D}-printed structural components},
      volume = {28},
      issn = {24523216},
      url = {https://linkinghub.elsevier.com/retrieve/pii/S2452321620305850},
      doi = {10.1016/j.prostr.2020.10.083},
      language = {en},
      urldate = {2021-12-09},
      journal = {Procedia Structural Integrity},
      author = {Khosravani, Mohammad Reza and Reinicke, Tamara},
      year = {2020},
      keywords = {smaps},
      pages = {720--725},
      }


    • Cerna, K. & Müller, C. (2020)From Design Space to Learning Place: Conceptualization for Meta Design Space for and with Older Adults

      IN International Reports on Socio-Informatics (ed. Volkmar Pipek & Markus Rohde), Vol. 17, Pages: 38–47
      [BibTeX] [Download PDF]

      @article{cerna_design_2020,
      title = {From {Design} {Space} to {Learning} {Place}: {Conceptualization} for {Meta} {Design} {Space} for and with {Older} {Adults}},
      volume = {17},
      url = {https://www.iisi.de/wp-content/uploads/2021/05/IRSIV17I2.pdf},
      number = {2},
      journal = {International Reports on Socio-Informatics (ed. Volkmar Pipek \& Markus Rohde)},
      author = {Cerna, Katerina and Müller, Claudia},
      year = {2020},
      keywords = {italg},
      pages = {38--47},
      }


    • Cerna, K. & Müller, C. (2020)Learning for Life: A Workshop Report

      IN International Reports on Socio-Informatics (ed. Volkmar Pipek & Markus Rohde), Vol. 17, Pages: 5–9
      [BibTeX] [Download PDF]

      @article{cerna_learning_2020-2,
      title = {Learning for {Life}: {A} {Workshop} {Report}},
      volume = {17},
      url = {https://www.iisi.de/wp-content/uploads/2021/05/IRSIV17I2.pdf},
      number = {2},
      journal = {International Reports on Socio-Informatics (ed. Volkmar Pipek \& Markus Rohde)},
      author = {Cerna, Katerina and Müller, Claudia},
      year = {2020},
      keywords = {italg},
      pages = {5--9},
      }


    • Kaspar, H. & Müller, C. (2020)Socio-technical systems as “machines for learning”

      IN International Reports on Socio-Informatics (ed. Volkmar Pipek & Markus Rohde), Vol. 17, Pages: 10–19
      [BibTeX] [Download PDF]

      @article{kaspar_socio-technical_2020,
      title = {Socio-technical systems as “machines for learning”},
      volume = {17},
      url = {https://www.iisi.de/wp-content/uploads/2021/05/IRSIV17I2.pdf},
      number = {2},
      journal = {International Reports on Socio-Informatics (ed. Volkmar Pipek \& Markus Rohde)},
      author = {Kaspar, Heidi and Müller, Claudia},
      year = {2020},
      keywords = {italg},
      pages = {10--19},
      }


    • Pakusch, C. (2020)Technology assessment of autonomous driving–are shared autonomous vehicles ecologically and socially sustainable?

      [BibTeX]

      @article{pakusch_technology_2020-1,
      title = {Technology assessment of autonomous driving–are shared autonomous vehicles ecologically and socially sustainable?},
      author = {Pakusch, Christina},
      year = {2020},
      }


    • Hohmann, V., Paluch, R., Krueger, M., Meis, M. & Grimm, G. (2020)The Virtual Reality Lab: Realization and Application of Virtual Sound Environments.

      IN Ear and hearing, Vol. 41 Suppl 1, Pages: 31S–38S doi:10.1097/AUD.0000000000000945
      [BibTeX] [Abstract]

      To assess perception with and performance of modern and future hearing devices with advanced adaptive signal processing capabilities, novel evaluation methods are required that go beyond already established methods. These novel methods will simulate to a certain extent the complexity and variability of acoustic conditions and acoustic communication styles in real life. This article discusses the current state and the perspectives of virtual reality technology use in the lab for designing complex audiovisual communication environments for hearing assessment and hearing device design and evaluation. In an effort to increase the ecological validity of lab experiments, that is, to increase the degree to which lab data reflect real-life hearing-related function, and to support the development of improved hearing-related procedures and interventions, this virtual reality lab marks a transition from conventional (audio-only) lab experiments to the field. The first part of the article introduces and discusses the notion of the communication loop as a theoretical basis for understanding the factors that are relevant for acoustic communication in real life. From this, requirements are derived that allow an assessment of the extent to which a virtual reality lab reflects these factors, and which may be used as a proxy for ecological validity. The most important factor of real-life communication identified is a closed communication loop among the actively behaving participants. The second part of the article gives an overview of the current developments towards a virtual reality lab at Oldenburg University that aims at interactive and reproducible testing of subjects with and without hearing devices in challenging communication conditions. The extent to which the virtual reality lab in its current state meets the requirements defined in the first part is discussed, along with its limitations and potential further developments. Finally, data are presented from a qualitative study that compared subject behavior and performance in two audiovisual environments presented in the virtual reality lab-a street and a cafeteria-with the corresponding field environments. The results show similarities and differences in subject behavior and performance between the lab and the field, indicating that the virtual reality lab in its current state marks a step towards more ecological validity in lab-based hearing and hearing device research, but requires further development towards higher levels of ecological validity.

      @article{hohmann_virtual_2020,
      title = {The {Virtual} {Reality} {Lab}: {Realization} and {Application} of {Virtual} {Sound} {Environments}.},
      volume = {41 Suppl 1},
      issn = {1538-4667 (Electronic)},
      doi = {10.1097/AUD.0000000000000945},
      abstract = {To assess perception with and performance of modern and future hearing devices with advanced adaptive signal processing capabilities, novel evaluation methods are required that go beyond already established methods. These novel methods will simulate to a certain extent the complexity and variability of acoustic conditions and acoustic communication styles in real life. This article discusses the current state and the perspectives of virtual reality technology use in the lab for designing complex audiovisual communication environments for hearing assessment and hearing device design and evaluation. In an effort to increase the ecological validity of lab experiments, that is, to increase the degree to which lab data reflect real-life hearing-related function, and to support the development of improved hearing-related procedures and interventions, this virtual reality lab marks a transition from conventional (audio-only) lab experiments to the field. The first part of the article introduces and discusses the notion of the communication loop as a theoretical basis for understanding the factors that are relevant for acoustic communication in real life. From this, requirements are derived that allow an assessment of the extent to which a virtual reality lab reflects these factors, and which may be used as a proxy for ecological validity. The most important factor of real-life communication identified is a closed communication loop among the actively behaving participants. The second part of the article gives an overview of the current developments towards a virtual reality lab at Oldenburg University that aims at interactive and reproducible testing of subjects with and without hearing devices in challenging communication conditions. The extent to which the virtual reality lab in its current state meets the requirements defined in the first part is discussed, along with its limitations and potential further developments. Finally, data are presented from a qualitative study that compared subject behavior and performance in two audiovisual environments presented in the virtual reality lab-a street and a cafeteria-with the corresponding field environments. The results show similarities and differences in subject behavior and performance between the lab and the field, indicating that the virtual reality lab in its current state marks a step towards more ecological validity in lab-based hearing and hearing device research, but requires further development towards higher levels of ecological validity.},
      language = {eng},
      number = {Suppl 1},
      journal = {Ear and hearing},
      author = {Hohmann, Volker and Paluch, Richard and Krueger, Melanie and Meis, Markus and Grimm, Giso},
      year = {2020},
      pmid = {33105257},
      keywords = {italg},
      pages = {31S--38S},
      }


    • Weibert, A., Aal, K., Krüger, M., Ahmadi, M., Stevens, G. & Wulf, V. (2020)COMPUTATIONAL MAKING WITH, Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs

      IN Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
      [BibTeX]

      @incollection{weibert_computational_2020,
      title = {{COMPUTATIONAL} {MAKING} {WITH}, {Designing} {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}},
      isbn = {978-0-262-53984-5},
      language = {en},
      booktitle = {Designing {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}},
      publisher = {MIT Press},
      author = {Weibert, Anne and Aal, Konstantin and Krüger, Maximilian and Ahmadi, Michael and Stevens, Gunnar and Wulf, Volker},
      year = {2020},
      note = {Google-Books-ID: ehUAEAAAQBAJ},
      pages = {185--191},
      }


    • Cerna, K., Dickel, M., Müller, C., Kärnä, E., Gallistl, V., Kolland, F., Reuter, V., Naegele, G., Bevilacqua, R., Kaspar, H. & Otto, U. (2020)Learning for life: Designing for sustainability of tech-learning networks of older adults

      IN European Society for Socially Embedded Technologies (EUSSET), Vol. vol. 4, no. 2, Pages: 12 doi:10.18420/ecscw2020_ws04
      [BibTeX] [Abstract] [Download PDF]

      In today’s complex society we need to learn on a daily basis during our whole life, especially when it comes to new digital tools on which our lives are increasingly more dependent. However, the way digital tools are designed is not well adjusted to learning how to use these tools in the later part of life. As a result, many older adults struggle with the integration of digital tools into their daily lives. Recently, older adults started to be involved in design through sustainable participatory approaches. However, this group is very heterogeneous and characterised by varied needs that have to be addressed with a fitting approach that is currently missing in E/CSCW and participatory design. In this workshop we therefore want to bring together researchers from different disciplines to develop new approaches that will help us to design for sustainable tech-learning networks of older adults. ECSCW and related participatory design approaches have a long history of collaboration with different disciplines. Our workshop hence addresses the issues of how we can better understand supporting learning for life of tech-communities of older adults from an interdisciplinary perspective in the context of sustainable participatory design. The workshop participants will therefore have an opportunity to learn about the challenges and opportunities related to learning for life of tech-communities of older adults in the context of sustainable participatory design as well as to reflect over their own disciplinary position in relation to this topic.

      @article{cerna_learning_2020,
      series = {Reports of the {European} {Society} for {Socially} {Embedded} {Technologies}},
      title = {Learning for life: {Designing} for sustainability of tech-learning networks of older adults},
      volume = {vol. 4, no. 2},
      issn = {2510-2591},
      shorttitle = {Learning for life},
      url = {https://dl.eusset.eu/handle/20.500.12015/4062},
      doi = {10.18420/ecscw2020_ws04},
      abstract = {In today’s complex society we need to learn on a daily basis during our whole life, especially when it comes to new digital tools on which our lives are increasingly more dependent. However, the way digital tools are designed is not well adjusted to learning how to use these tools in the later part of life. As a result, many older adults struggle with the integration of digital tools into their daily lives. Recently, older adults started to be involved in design through sustainable participatory approaches. However, this group is very heterogeneous and characterised by varied needs that have to be addressed with a fitting approach that is currently missing in E/CSCW and participatory design.
      In this workshop we therefore want to bring together researchers from different disciplines to develop new approaches that will help us to design for sustainable tech-learning networks of older adults. ECSCW and related participatory design approaches have a long history of collaboration with different disciplines. Our workshop hence addresses the issues of how we can better understand supporting learning for life of tech-communities of older adults from an interdisciplinary perspective in the context of sustainable participatory design. The workshop participants will therefore have an opportunity to learn about the challenges and opportunities related to learning for life of tech-communities of older adults in the context of sustainable participatory design as well as to reflect over their own disciplinary position in relation to this topic.},
      language = {en},
      urldate = {2021-04-15},
      journal = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Cerna, Katerina and Dickel, Martin and Müller, Claudia and Kärnä, Eija and Gallistl, Vera and Kolland, Franz and Reuter, Verena and Naegele, Gerhard and Bevilacqua, Roberta and Kaspar, Heidi and Otto, Ulrich},
      year = {2020},
      note = {Accepted: 2020-06-15T07:28:12Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      pages = {12},
      }


    • Pakusch, C., Bossauer, P. & Stevens, G. (2020)The Unintended Social Consequences of Driverless Mobility Services – How will Taxi Drivers and their Customers Be Affected?

      , Bristol, UK doi:10.1145/3401335.3401346
      [BibTeX] [Download PDF]

      @book{pakusch_unintended_2020,
      address = {Bristol, UK},
      title = {The {Unintended} {Social} {Consequences} of {Driverless} {Mobility} {Services} – {How} will {Taxi} {Drivers} and their {Customers} {Be} {Affected}?},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2020/06/Social-Consequences_Preprint.pdf},
      author = {Pakusch, Christina and Bossauer, Paul and Stevens, Gunnar},
      year = {2020},
      doi = {10.1145/3401335.3401346},
      }


    • Habscheid, S., Hrncal, C., Carros, F. & Lüssem, J. (2020)Professionelle Emotionalität und humanoide Robotik in der institutionellen Kommunikation

      IN Gruber, H., Spitzmüller, J. & de Cillia, R. (Eds.), Institutionelle und organisationale Kommunikation Theorie, Methodologie, Empirie und Kritik (Kommunikation im Fokus – Arbeiten zur Angewandten Linguistik) Wien
      [BibTeX] [Download PDF]

      @incollection{habscheid_professionelle_2020,
      address = {Wien},
      edition = {Band 9},
      title = {Professionelle {Emotionalität} und humanoide {Robotik} in der institutionellen {Kommunikation}},
      isbn = {978-3-8471-1125-2},
      url = {https://www.wineme.uni-siegen.de/wp-content/uploads/2020/03/9783847011255.1.169.pdf},
      booktitle = {Institutionelle und organisationale {Kommunikation} {Theorie}, {Methodologie}, {Empirie} und {Kritik} ({Kommunikation} im {Fokus} – {Arbeiten} zur {Angewandten} {Linguistik})},
      publisher = {Vienna University Press bei V\&R unipress},
      author = {Habscheid, Stephan and Hrncal, Christine and Carros, Felix and Lüssem, Jens},
      editor = {Gruber, Helmut and Spitzmüller, Jürgen and de Cillia, Rudolf},
      year = {2020},
      pages = {169--188},
      }


    • Pakusch, C. (2020)Technology assessment of autonomous driving – are shared autonomous vehicles ecologically and socially sustainable?

      doi:10.25819/ubsi/8475
      [BibTeX] [Abstract] [Download PDF]

      Since its advent, the sustainability effects of the modern sharing economy have been the subject of controversial debate. While its potential was initially discussed in terms of post-ownership development with a view to decentralizing value creation and increasing social capital and environmental relief through better utilization of material goods, critics have become increasingly loud in recent years. Many people hoped that carsharing could lead to development away from ownership towards flexible use and thus more resource-efficient mobility. However, carsharing remains niche, and while many people like the idea in general, they appear to consider carsharing to not be advantageous as a means of transport in terms of cost, flexibility, and comfort. A key innovation that could elevate carsharing from its niche existence in the future is autonomous driving. This technology could help shared mobility gain a new boost by allowing it to overcome the weaknesses of the present carsharing business model. Flexibility and comfort could be greatly enhanced with shared autonomous vehicles (SAVs), which could simultaneously offer benefits in terms of low cost, and better use of time without the burden of vehicle ownership. However, it is not the technology itself that is sustainable; rather, sustainability depends on the way in which this technology is used. Hence, it is necessary to make a prospective assessment of the direct and indirect (un)sustainable effects before or during the development of a technology in order to incorporate these findings into the design and decision-making process. Transport research has been intensively analyzing the possible economic, social, and ecological consequences of autonomous driving for several years. However, research lacks knowledge about the consequences to be expected from shared autonomous vehicles. Moreover, previous findings are mostly based on the knowledge of experts, while potential users are rarely included in the research. To address this gap, this thesis contributes to answering the questions of what the ecological and social impacts of the expected concept of SAVs will be. In my thesis, I study in particular the ecological consequences of SAVs in terms of the potential modal shifts they can induce as well as their social consequences in terms of potential job losses in the taxi industry. Regarding this, I apply a user-oriented, mixed-method technology assessment approach that complements existing, expert-oriented technology assessment studies on autonomous driving that have so far been dominated by scenario analyses and simulations. To answer the two questions, I triangulated the method of scenario analysis and qualitative and quantitative user studies. The empirical studies provide evidence that the automation of mobility services such as carsharing may to a small extent foster a shift from the private vehicle towards mobility on demand. However, findings also indicate that rebound effects are to be expected: Significantly more users are expected to move away from the more sustainable public transportation, leading to an overcompensation of the positive modal shift effects by the negative modal shift effects. The results show that a large proportion of the taxi trips carried out can be re-placed by SAVs, making the profession of taxi driver somewhat obsolete. However, interviews with taxi drivers themselves revealed that the services provided by the drivers go beyond mere transport, so that even in the age of SAVs, the need for human assistance will continue – though to a smaller extent. Given these findings, I see action potential at different levels: users, mobility service providers, and policymakers. Regarding environmental and social impacts resulting from the use of SAVs, there is a strong conflict of objectives among users, potential SAV operators, and sustainable environmental and social policies. In order to strengthen the positive effects and counteract the negative effects, such as unintended modal shifts, policies may soon have to regulate the design of SAVs and their introduction. A key starting point for transport policy is to promote the use of more environmentally friendly means of transport, in particular by making public transportation attractive and, if necessary, by making the use of individual motorized mobility less attractive. The taxi industry must face the challenges of automation by opening up to these developments and focusing on service orientation – to strengthen the drivers’ main unique selling point compared to automated technology. Assessing the impacts of the not-yet-existing generally involves great uncertainty. With the results of my work, however, I would like to argue that a user-oriented technology assessment can usefully complement the findings of classic methods of technology assessment and can iteratively inform the development process regarding technology and regulation.

      @article{pakusch_technology_2020,
      title = {Technology assessment of autonomous driving – are shared autonomous vehicles ecologically and socially sustainable?},
      copyright = {Attribution-NonCommercial-NoDerivatives 4.0 International},
      url = {https://dspace.ub.uni-siegen.de/handle/ubsi/1846},
      doi = {10.25819/ubsi/8475},
      abstract = {Since its advent, the sustainability effects of the modern sharing economy have been the subject of controversial debate. While its potential was initially discussed in terms of post-ownership development with a view to decentralizing value creation and increasing social capital and environmental relief through better utilization of material goods, critics have become increasingly loud in recent years. Many people hoped that carsharing could lead to development away from ownership towards flexible use and thus more resource-efficient mobility. However, carsharing remains niche, and while many people like the idea in general, they appear to consider carsharing to not be advantageous as a means of transport in terms of cost, flexibility, and comfort. A key innovation that could elevate carsharing from its niche existence in the future is autonomous driving. This technology could help shared mobility gain a new boost by allowing it to overcome the weaknesses of the present carsharing business model. Flexibility and comfort could be greatly enhanced with shared autonomous vehicles (SAVs), which could simultaneously offer benefits in terms of low cost, and better use of time without the burden of vehicle ownership. However, it is not the technology itself that is sustainable; rather, sustainability depends on the way in which this technology is used. Hence, it is necessary to make a prospective assessment of the direct and indirect (un)sustainable effects before or during the development of a technology in order to incorporate these findings into the design and decision-making process. Transport research has been intensively analyzing the possible economic, social, and ecological consequences of autonomous driving for several years. However, research lacks knowledge about the consequences to be expected from shared autonomous vehicles. Moreover, previous findings are mostly based on the knowledge of experts, while potential users are rarely included in the research. To address this gap, this thesis contributes to answering the questions of what the ecological and social impacts of the expected concept of SAVs will be. In my thesis, I study in particular the ecological consequences of SAVs in terms of the potential modal shifts they can induce as well as their social consequences in terms of potential job losses in the taxi industry. Regarding this, I apply a user-oriented, mixed-method technology assessment approach that complements existing, expert-oriented technology assessment studies on autonomous driving that have so far been dominated by scenario analyses and simulations. To answer the two questions, I triangulated the method of scenario analysis and qualitative and quantitative user studies. The empirical studies provide evidence that the automation of mobility services such as carsharing may to a small extent foster a shift from the private vehicle towards mobility on demand. However, findings also indicate that rebound effects are to be expected: Significantly more users are expected to move away from the more sustainable public transportation, leading to an overcompensation of the positive modal shift effects by the negative modal shift effects. The results show that a large proportion of the taxi trips carried out can be re-placed by SAVs, making the profession of taxi driver somewhat obsolete. However, interviews with taxi drivers themselves revealed that the services provided by the drivers go beyond mere transport, so that even in the age of SAVs, the need for human assistance will continue – though to a smaller extent. Given these findings, I see action potential at different levels: users, mobility service providers, and policymakers. Regarding environmental and social impacts resulting from the use of SAVs, there is a strong conflict of objectives among users, potential SAV operators, and sustainable environmental and social policies. In order to strengthen the positive effects and counteract the negative effects, such as unintended modal shifts, policies may soon have to regulate the design of SAVs and their introduction. A key starting point for transport policy is to promote the use of more environmentally friendly means of transport, in particular by making public transportation attractive and, if necessary, by making the use of individual motorized mobility less attractive. The taxi industry must face the challenges of automation by opening up to these developments and focusing on service orientation – to strengthen the drivers’ main unique selling point compared to automated technology. Assessing the impacts of the not-yet-existing generally involves great uncertainty. With the results of my work, however, I would like to argue that a user-oriented technology assessment can usefully complement the findings of classic methods of technology assessment and can iteratively inform the development process regarding technology and regulation.},
      language = {en},
      urldate = {2021-04-15},
      author = {Pakusch, Christina},
      year = {2020},
      keywords = {thesis},
      }


    • Syed, H. A., Schorch, M., Hassan, S. S., Skudelny, S., Grinko, M. & Pipek, V. (2020)From technology adoption to organizational resilience: A current research perspective

      IN Radtke, Jörg (Hrsg.) ; Klesel, Michael (Hrsg.) ; Niehaves, Björn (Hrsg.): New perspectives on digitalization: Local issues and global impact. Siegen: Universitätsbibliothek Siegen, 2020. – DOI http://dx.doi.org/10.25819/ubsi/1894, S. 84 – 92 doi:10.25819/ubsi/2778
      [BibTeX] [Abstract] [Download PDF]

      Digitalization is an ever-increasing phenomenon and is being focused in all prominent research communities around the world. When it comes to businesses, the concept of digitalization can have its far-reaching impacts due to the diverseness of business and distinctiveness of their capabilities. Small and medium enterprises (SMEs) are of dire importance in this research arena, due to their immense share in global economy and organizational characteristics. The concept of digitalization needs special attention for these business specimens. Technology adoption models need to be built which can transcend the utility of digitalization and digital technologies in SMEs. We propose a hypothetical technology adoption model for increasing the digital maturity in small and medium business organizations and further proposing that matured digitalization will lead to centralized business continuity infrastructure which can boost the organizational resilience.

      @article{syed_technology_2020,
      title = {From technology adoption to organizational resilience: {A} current research perspective},
      copyright = {Attribution-NonCommercial-NoDerivatives 4.0 International},
      shorttitle = {From technology adoption to organizational resilience},
      url = {https://dspace.ub.uni-siegen.de/handle/ubsi/1633},
      doi = {10.25819/ubsi/2778},
      abstract = {Digitalization is an ever-increasing phenomenon and is being focused in all prominent research communities around the world. When it comes to businesses, the concept of digitalization can have its far-reaching impacts due to the diverseness of business and distinctiveness of their capabilities. Small and medium enterprises (SMEs) are of dire importance in this research arena, due to their immense share in global economy and organizational characteristics. The concept of digitalization needs special attention for these business specimens. Technology adoption models need to be built which can transcend the utility of digitalization and digital technologies in SMEs. We propose a hypothetical technology adoption model for increasing the digital maturity in small and medium business organizations and further proposing that matured digitalization will lead to centralized business continuity infrastructure which can boost the organizational resilience.},
      language = {en},
      urldate = {2021-04-15},
      journal = {Radtke, Jörg (Hrsg.) ; Klesel, Michael (Hrsg.) ; Niehaves, Björn (Hrsg.): New perspectives on digitalization: Local issues and global impact. Siegen: Universitätsbibliothek Siegen, 2020. - DOI http://dx.doi.org/10.25819/ubsi/1894, S. 84 - 92},
      author = {Syed, Hussain Abid and Schorch, Marén and Hassan, Sohaib S. and Skudelny, Sascha and Grinko, Margarita and Pipek, Volkmar},
      year = {2020},
      }


    • Ahmadi, M., Herling, C., Wulf, V. & Marsden, N. (2020)Living Labs als feministische Forschungsinfrastrukturen: Lessons Learned eines dreijährigen Gender-Projekts

      Mensch und Computer 2020-Workshopband., Pages: 3
      [BibTeX] [Abstract]

      In diesem Positionspapier berichten wir von unseren Erfahrungen eines feministischen Living-Lab-Projekts.

      @inproceedings{ahmadi_living_2020,
      title = {Living {Labs} als feministische {Forschungsinfrastrukturen}: {Lessons} {Learned} eines dreijährigen {Gender}-{Projekts}},
      abstract = {In diesem Positionspapier berichten wir von unseren Erfahrungen eines feministischen Living-Lab-Projekts.},
      language = {de},
      booktitle = {Mensch und {Computer} 2020-{Workshopband}},
      author = {Ahmadi, Michael and Herling, Claudia and Wulf, Volker and Marsden, Nicola},
      year = {2020},
      pages = {3},
      }


    • Alizadeh, F., Esau, M., Stevens, G. & Cassens, L. (2020)eXplainable AI: Take one Step Back, Move two Steps forward

      doi:10.18420/muc2020-ws111-369
      [BibTeX] [Abstract] [Download PDF]

      In 1991 the researchers at the center for the Learning Sciences of Carnegie Mellon University were confronted with the confusing question of “where is AI” from the users, who were interacting with AI but did not realize it. Three decades of research and we are still facing the same issue with the AItechnology users. In the lack of users’ awareness and mutual understanding of AI-enabled systems between designers and users, informal theories of the users about how a system works (“Folk theories”) become inevitable but can lead to misconceptions and ineffective interactions. To shape appropriate mental models of AI-based systems, explainable AI has been suggested by AI practitioners. However, a profound understanding of the current users’ perception of AI is still missing. In this study, we introduce the term “Perceived AI” as “AI defined from the perspective of its users”. We then present our preliminary results from deep-interviews with 50 AItechnology users, which provide a framework for our future research approach towards a better understanding of PAI and users’ folk theories.

      @article{alizadeh_explainable_2020,
      title = {{eXplainable} {AI}: {Take} one {Step} {Back}, {Move} two {Steps} forward},
      shorttitle = {{eXplainable} {AI}},
      url = {http://dl.gi.de/handle/20.500.12116/33513},
      doi = {10.18420/muc2020-ws111-369},
      abstract = {In 1991 the researchers at the center for the Learning Sciences of Carnegie Mellon University were confronted with the confusing question of “where is AI” from the users, who were interacting with AI but did not realize it. Three decades of research and we are still facing the same issue with the AItechnology users. In the lack of users’ awareness and mutual understanding of AI-enabled systems between designers and users, informal theories of the users about how a system works (“Folk theories”) become inevitable but can lead to misconceptions and ineffective interactions. To shape appropriate mental models of AI-based systems, explainable AI has been suggested by AI practitioners. However, a profound understanding of the current users’ perception of AI is still missing. In this study, we introduce the term “Perceived AI” as “AI defined from the perspective of its users”. We then present our preliminary results from deep-interviews with 50 AItechnology users, which provide a framework for our future research approach towards a better understanding of PAI and users’ folk theories.},
      language = {en},
      urldate = {2021-04-15},
      author = {Alizadeh, Fatemeh and Esau, Margarita and Stevens, Gunnar and Cassens, Lena},
      year = {2020},
      note = {Accepted: 2020-08-18T15:19:49Z
      Publisher: Gesellschaft für Informatik e.V.},
      }


    • Bossauer, P., Schreiber, D., Neifer, T., Pakusch, C. & Stevens, G. (2020)Dezentralisierung der Sharing Economy – Potentiale Blockchain-basierter Sharing-Plattformen

      Wirtschaftsinformatik. doi:10.30844/wi_2020_b3-bossauer
      [BibTeX] [Abstract]

      Bei genauer Betrachtung heutiger Sharing Plattformen wie AirBnB, Uber, Drivy oder Fairleihen fallt auf, dass diese eines gemein haben. Als Plattformokonomien basieren sie auf mindestens zwei Nutzergruppen, Anbietern und Nachfragern fur Guter oder Dienstleistungen. Ein Problem solcher zweioder mehrseitigen Markte ist jedoch haufig, dass der Wertezuwachs, der durch die Nutzer generiert wird, nicht gleichmasig unter der Plattform und den aktiven Nutzern verteilt wird, sondern meist ausschlieslich als Gewinn an die Plattformen geht. Mit der Blockchain-Technologie konnte dieses Problem gelost werden, indem der Informations- und Wertetransfer sicher und dezentral organisiert wird und viele Funktionen traditioneller Intermediare dadurch obsolet werden. Diese Arbeit bietet einen Uberblick uber Anwendungsfelder und das Grundkonzept der Sharing Economy. Wir zeigen auf, wie sich Geschaftsmodelle und Infrastrukturen in einer Blockchain abbilden lassen, welche Potentiale eine Blockchain-basierte Infrastruktur bietet, wann diese in der Sharing Economy sinnvoll sein kann und welche Probleme dadurch gelost werden konnen.

      @inproceedings{bossauer_dezentralisierung_2020,
      title = {Dezentralisierung der {Sharing} {Economy} - {Potentiale} {Blockchain}-basierter {Sharing}-{Plattformen}},
      doi = {10.30844/wi_2020_b3-bossauer},
      abstract = {Bei genauer Betrachtung heutiger Sharing Plattformen wie AirBnB, Uber, Drivy oder Fairleihen fallt auf, dass diese eines gemein haben. Als Plattformokonomien basieren sie auf mindestens zwei Nutzergruppen, Anbietern und Nachfragern fur Guter oder Dienstleistungen. Ein Problem solcher zweioder mehrseitigen Markte ist jedoch haufig, dass der Wertezuwachs, der durch die Nutzer generiert wird, nicht gleichmasig unter der Plattform und den aktiven Nutzern verteilt wird, sondern meist ausschlieslich als Gewinn an die Plattformen geht. Mit der Blockchain-Technologie konnte dieses Problem gelost werden, indem der Informations- und Wertetransfer sicher und dezentral organisiert wird und viele Funktionen traditioneller Intermediare dadurch obsolet werden. Diese Arbeit bietet einen Uberblick uber Anwendungsfelder und das Grundkonzept der Sharing Economy. Wir zeigen auf, wie sich Geschaftsmodelle und Infrastrukturen in einer Blockchain abbilden lassen, welche Potentiale eine Blockchain-basierte Infrastruktur bietet, wann diese in der Sharing Economy sinnvoll sein kann und welche Probleme dadurch gelost werden konnen.},
      booktitle = {Wirtschaftsinformatik},
      author = {Bossauer, Paul and Schreiber, D. and Neifer, Thomas and Pakusch, Christina and Stevens, Gunnar},
      year = {2020},
      }


    • Ertl, T., Aal, K., Diraoui, H., Tolmie, P. & Wulf, V. (2020)Psychosocial ICT: The Potential, Challenges and Benefits of Self-help Tools for Refugees with Negative Mental Stress

      doi:10.18420/ecscw2020_ep11
      [BibTeX] [Abstract] [Download PDF]

      Information and Communication Technology (ICT) has penetrated almost all areas of life today and has the potential to create positive change. This paper addresses the opportunities offered by ICT for improving the resilience and psychosocial well-being of refugees who have experienced mentally stressful events when forced to leave their home country and seek shelter in a different host country. We want to distinguish between perceived stress and clinically-defined trauma, for which therapeutic interventions require direct personal contact with psychological experts. However, we also want to focus on the digital possibilities that currently exist to support establishing this kind of personal connection. Many refugees need to seek psychological help, but social, economic and cultural barriers hold them back. Our qualitative study with refugees, psychologists and volunteers provides insights into how refugees deal with their mental issues and the challenges they face in everyday life. We aim to show that ICT can play a major role in terms of addressing awareness and self-empowerment as an entry point for this vulnerable group. We also discuss the potential challenges and benefits of ICT for refugees seeking to recover their mental stability.

      @article{ertl_psychosocial_2020,
      title = {Psychosocial {ICT}: {The} {Potential}, {Challenges} and {Benefits} of {Self}-help {Tools} for {Refugees} with {Negative} {Mental} {Stress}},
      issn = {2510-2591},
      shorttitle = {Psychosocial {ICT}},
      url = {https://dl.eusset.eu/handle/20.500.12015/3404},
      doi = {10.18420/ecscw2020_ep11},
      abstract = {Information and Communication Technology (ICT) has penetrated almost all areas of life today and has the potential to create positive change. This paper addresses the opportunities offered by ICT for improving the resilience and psychosocial well-being of refugees who have experienced mentally stressful events when forced to leave their home country and seek shelter in a different host country. We want to distinguish between perceived stress and clinically-defined trauma, for which therapeutic interventions require direct personal contact with psychological experts. However, we also want to focus on the digital possibilities that currently exist to support establishing this kind of personal connection. Many refugees need to seek psychological help, but social, economic and cultural barriers hold them back. Our qualitative study with refugees, psychologists and volunteers provides insights into how refugees deal with their mental issues and the challenges they face in everyday life. We aim to show that ICT can play a major role in terms of addressing awareness and self-empowerment as an entry point for this vulnerable group. We also discuss the potential challenges and benefits of ICT for refugees seeking to recover their mental stability.},
      language = {en},
      urldate = {2021-04-15},
      author = {Ertl, Tanja and Aal, Konstantin and Diraoui, Hoda and Tolmie, Peter and Wulf, Volker},
      year = {2020},
      note = {Accepted: 2020-06-05T23:52:33Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Engelbutzeder, P., Cerna, K., Randall, D., Lawo, D., Müller, C., Stevens, G. & Wulf, V. (2020)Investigating the use of digital artifacts in a community project of sustainable food practices: ‚My chili blossoms‘

      Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–4 doi:10.1145/3419249.3420089
      [BibTeX] [Abstract] [Download PDF]

      Research on food practices has become more common among scholars of HCI in recent years. Human-Food-Interaction (HFI) looks into the interplay of humans, food and technology. HFI, even so, has paid relatively little attention to the more collective elements of food practice, including social bonding [1]. The modest project we describe below aimed to say something about the use of digital artifacts to support community engagement for sustainable food practices. We participated, as action researchers (see [2]) in a grassroots movement that instigated a project around learning about food growing, using digital means to bring interested people together during times of physical distancing: In the project Vegetables seek a home, people from various backgrounds ‘adopted’ a chili-plant, they are invited to share what they like in a Telegram-Group, and to get learning-modules via a mailing-list. Through an analysis of the communal effort to actualize the project (video-calls, Telegram, wechange.de) and the content of the Telegram-Group for the chili-plant adopting parents and experts, we suggest some design implications for grassroots communities and sustainable food practice. In future research we intend an iterative design to support the community and its project, utilizing Holmgren’s 12 principles of permaculture design.

      @inproceedings{engelbutzeder_investigating_2020,
      address = {New York, NY, USA},
      series = {{NordiCHI} '20},
      title = {Investigating the use of digital artifacts in a community project of sustainable food practices: '{My} chili blossoms'},
      isbn = {978-1-4503-7579-5},
      shorttitle = {Investigating the use of digital artifacts in a community project of sustainable food practices},
      url = {https://doi.org/10.1145/3419249.3420089},
      doi = {10.1145/3419249.3420089},
      abstract = {Research on food practices has become more common among scholars of HCI in recent years. Human-Food-Interaction (HFI) looks into the interplay of humans, food and technology. HFI, even so, has paid relatively little attention to the more collective elements of food practice, including social bonding [1]. The modest project we describe below aimed to say something about the use of digital artifacts to support community engagement for sustainable food practices. We participated, as action researchers (see [2]) in a grassroots movement that instigated a project around learning about food growing, using digital means to bring interested people together during times of physical distancing: In the project Vegetables seek a home, people from various backgrounds ‘adopted’ a chili-plant, they are invited to share what they like in a Telegram-Group, and to get learning-modules via a mailing-list. Through an analysis of the communal effort to actualize the project (video-calls, Telegram, wechange.de) and the content of the Telegram-Group for the chili-plant adopting parents and experts, we suggest some design implications for grassroots communities and sustainable food practice. In future research we intend an iterative design to support the community and its project, utilizing Holmgren's 12 principles of permaculture design.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},
      publisher = {Association for Computing Machinery},
      author = {Engelbutzeder, Philip and Cerna, Katerina and Randall, Dave and Lawo, Dennis and M\üller, Claudia and Stevens, Gunnar and Wulf, Volker},
      month = oct,
      year = {2020},
      keywords = {Community, Learning, Sustainability, italg, Food, Grassroots, HFI, Sustainable HCI},
      pages = {1--4},
      }


    • Cerna, K., Dickel, M., Müller, C., Kärnä, E., Gallistl, V., Kolland, F. & Reu, V. (2020)Learning for life: Designing for sustainability of tech-learning networks of older adults

      Proceedings of 18th European Conference on Computer-Supported Cooperative Work., Publisher: European Society for Socially Embedded Technologies (EUSSET), Pages: 6
      [BibTeX] [Abstract]

      In this position paper, we take a concept – or parts of it – and run away with it (Mol 2002) to explore its potential to better understand the non/appropriation of technologies by people in later life. We introduce the concept of the city as a machine for learning developed by Colin McFarlane (2011) in the field of urban studies. We identify elements we consider inspiring for the study of socio-technical systems, translate them to smaller entities of human-technology interactions and test their usability to analyze how older people in later life integrate digital technologies in their everyday lives. We do so from two distinct vantage points, i.e. empirical contexts: A participatory design project of a neighborhood platform and related privacy issues from the perspective of older tenants, and the introduction of a new automated emergency call system in seniors’ apartments in a serviced senior living facility. We conclude with the suggestion to understand the concept “machine for learning” as a normative notion and a claim to accept the challenge it implies.

      @inproceedings{cerna_learning_2020-1,
      title = {Learning for life: {Designing} for sustainability of tech-learning networks of older adults},
      abstract = {In this position paper, we take a concept – or parts of it – and run away with it (Mol 2002) to explore its potential to better understand the non/appropriation of technologies by people in later life. We introduce the concept of the city as a machine for learning developed by Colin McFarlane (2011) in the field of urban studies. We identify elements we consider inspiring for the study of socio-technical systems, translate them to smaller entities of human-technology interactions and test their usability to analyze how older people in later life integrate digital technologies in their everyday lives. We do so from two distinct vantage points, i.e. empirical contexts: A participatory design project of a neighborhood platform and related privacy issues from the perspective of older tenants, and the introduction of a new automated emergency call system in seniors’ apartments in a serviced senior living facility. We conclude with the suggestion to understand the concept “machine for learning” as a normative notion and a claim to accept the challenge it implies.},
      language = {en},
      booktitle = {Proceedings of 18th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Cerna, Katerina and Dickel, Martin and Müller, Claudia and Kärnä, Eija and Gallistl, Vera and Kolland, Franz and Reu, Verena},
      year = {2020},
      keywords = {italg},
      pages = {6},
      }


    • Syed, H. A., Schorch, M. & Pipek, V. (2020)Disaster Learning Aid: A Chatbot Centric Approach for Improved Organizational Disaster Resilience

      IN Learning from Experience, Pages: 10
      [BibTeX] [Abstract]

      The increasingly frequent occurrence of organizational crises exemplifies the need to strengthen organizational resilience. An example of business organizations is small and medium enterprises (SMEs) which contribute largely to the economic growth. But often, their limited resources (manpower, time, financial capital), organizational structure, focus on operational routines and less priority towards disaster resilience make them more vulnerable to crisis than bigger companies. The proposed solution addresses this dilemma by establishing a collaborative medium within the organization to improve disaster resilience by raising awareness and self-learning in employees without overburdening their constrained routines and resources. Our work in progress demonstrates a conceptual model of a learning aid (collaboration channel and a chatbot) that supports the pedagogical methodologies and employs them for enhancing learnability and awareness and elaborates the usability of interactive learning instilling disaster resilience in employees and hence in an organization.

      @article{syed_disaster_2020,
      title = {Disaster {Learning} {Aid}: {A} {Chatbot} {Centric} {Approach} for {Improved} {Organizational} {Disaster} {Resilience}},
      abstract = {The increasingly frequent occurrence of organizational crises exemplifies the need to strengthen organizational resilience. An example of business organizations is small and medium enterprises (SMEs) which contribute largely to the economic growth. But often, their limited resources (manpower, time, financial capital), organizational structure, focus on operational routines and less priority towards disaster resilience make them more vulnerable to crisis than bigger companies. The proposed solution addresses this dilemma by establishing a collaborative medium within the organization to improve disaster resilience by raising awareness and self-learning in employees without overburdening their constrained routines and resources. Our work in progress demonstrates a conceptual model of a learning aid (collaboration channel and a chatbot) that supports the pedagogical methodologies and employs them for enhancing learnability and awareness and elaborates the usability of interactive learning instilling disaster resilience in employees and hence in an organization.},
      language = {en},
      journal = {Learning from Experience},
      author = {Syed, Hussain Abid and Schorch, Marén and Pipek, Volkmar},
      year = {2020},
      pages = {10},
      }


    • Hahn, A., Pakusch, C. & Stevens, G. (2020)Die Zukunft der Bushaltestelle vor dem Hintergrund von Mobility-as-a-Service – Eine qualitative Betrachtung des öffentlichen Personennahverkehrs in Deutschland

      IN HMD Praxis der Wirtschaftsinformatik, Pages: 18
      [BibTeX] [Abstract]

      In the recent past, the Federal Republic of Germany has experienced an increase in diesel driving bans in large cities. At the same time, large cities are becoming increasingly popular as the centre of life. Transport companies need to offer the population sustainable mobility solutions that enable maximum flexibility. Modern Mobility-as-a-Service-concepts and innovations in mobility are questioning the classic, plan-oriented, local public transport system and thus also the existence of bus stops. Qualitative expert interviews show that bus stops in city centres will change: One reason being the increasing digital networking of mobility providers and the resulting modern Mobility-as-a-Service-concepts. The results indicate that the bus stop in the inner cities will remain in the future and will be supplemented by on-demand traffic. A radical change, such as the nationwide adoption of autonomous buses, could lead to a complete renewal of the bus stop in the long term.

      @article{hahn_zukunft_2020,
      title = {Die {Zukunft} der {Bushaltestelle} vor dem {Hintergrund} von {Mobility}-as-a-{Service} – {Eine} qualitative {Betrachtung} des öffentlichen {Personennahverkehrs} in {Deutschland}},
      abstract = {In the recent past, the Federal Republic of Germany has experienced an increase in diesel driving bans in large cities. At the same time, large cities are becoming increasingly popular as the centre of life. Transport companies need to offer the population sustainable mobility solutions that enable maximum flexibility. Modern Mobility-as-a-Service-concepts and innovations in mobility are questioning the classic, plan-oriented, local public transport system and thus also the existence of bus stops. Qualitative expert interviews show that bus stops in city centres will change: One reason being the increasing digital networking of mobility providers and the resulting modern Mobility-as-a-Service-concepts. The results indicate that the bus stop in the inner cities will remain in the future and will be supplemented by on-demand traffic. A radical change, such as the nationwide adoption of autonomous buses, could lead to a complete renewal of the bus stop in the long term.},
      language = {de},
      journal = {HMD Praxis der Wirtschaftsinformatik},
      author = {Hahn, Andreas and Pakusch, Christina and Stevens, Gunnar},
      year = {2020},
      pages = {18},
      }


    • Lawo, D., Engelbutzeder, P., Esau, M. & Stevens, G. (2020)Networks of Practices: Exploring Design Opportunities for Interconnected Practices

      doi:10.18420/ecscw2020_ep03
      [BibTeX] [Abstract] [Download PDF]

      For over a decade, researchers from the practice-centered computing community are taking social practices as a unit of design. While the first generation focused on a social practice in isolation, more recent work argues for the (inter-)connections of mutually influencing practices as the primary unit of design. We discuss these current approaches to motivate the notion of a network of practices. Utilizing the case of food practices, we construct and analyze a network populated by the answers of 60 participants. Based on this network we suggest how to identify central elements and clusters as well as points for intervention within the overall network, but also within and in-between clusters of practices. Based on this, our work critically discusses how an understanding of practices as a network could improve practice-based research and design.

      @article{lawo_networks_2020,
      title = {Networks of {Practices}: {Exploring} {Design} {Opportunities} for {Interconnected} {Practices}},
      issn = {2510-2591},
      shorttitle = {Networks of {Practices}},
      url = {https://dl.eusset.eu/handle/20.500.12015/3408},
      doi = {10.18420/ecscw2020_ep03},
      abstract = {For over a decade, researchers from the practice-centered computing community are taking social practices as a unit of design. While the first generation focused on a social practice in isolation, more recent work argues for the (inter-)connections of mutually influencing practices as the primary unit of design. We discuss these current approaches to motivate the notion of a network of practices. Utilizing the case of food practices, we construct and analyze a network populated by the answers of 60 participants. Based on this network we suggest how to identify central elements and clusters as well as points for intervention within the overall network, but also within and in-between clusters of practices. Based on this, our work critically discusses how an understanding of practices as a network could improve practice-based research and design.},
      language = {en},
      urldate = {2021-04-16},
      author = {Lawo, Dennis and Engelbutzeder, Philip and Esau, Margarita and Stevens, Gunnar},
      year = {2020},
      note = {Accepted: 2020-06-05T23:52:34Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Li, Q., Tolmie, P., Weibert, A., Schorch, M., Müller, C. & Wulf, V. (2020)E-Portfolio: value tensions encountered in documenting design case studies

      IN Ethics and Information Technology, Pages: 5
      [BibTeX] [Abstract]

      We present here the “e-Portfolio” concept, which aims to provide access to documented design case studies of design researchers’ practices. Our e-Portfolio has its origins in Grounded Design. We examine here how the e-Portfolio concept grew out of Grounded Design, the way it instantiates values, and how it contributes to our understanding of the ways in which shifting values in practice can have an impact beyond the individual.

      @article{li_e-portfolio_2020,
      title = {E-{Portfolio}: value tensions encountered in documenting design case studies},
      abstract = {We present here the “e-Portfolio” concept, which aims to provide access to documented design case studies of design researchers’ practices. Our e-Portfolio has its origins in Grounded Design. We examine here how the e-Portfolio concept grew out of Grounded Design, the way it instantiates values, and how it contributes to our understanding of the ways in which shifting values in practice can have an impact beyond the individual.},
      language = {en},
      journal = {Ethics and Information Technology},
      author = {Li, Qinyu and Tolmie, Peter and Weibert, Anne and Schorch, Marén and Müller, Claudia and Wulf, Volker},
      year = {2020},
      keywords = {italg},
      pages = {5},
      }


    • Meurer, J., Su, N. M., de Souza, C., O’Neil, J. & Weibert, A. (2020)Proceedings of 18th European Conference on Computer-Supported Cooperative Work – Posters and Workshops

      , Siegen, Germany, Publisher: European Society for Socially Embedded Technologies (EUSSET)
      [BibTeX] [Download PDF]

      @book{meurer_proceedings_2020,
      address = {Siegen, Germany},
      series = {Reports of the {European} {Society} for {Socially} {Embedded} {Technologies}},
      title = {Proceedings of 18th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work} - {Posters} and {Workshops}},
      isbn = {2510-2591},
      shorttitle = {Remote {Collaboration} using {Mixed} {Reality}},
      url = {https://dl.eusset.eu/handle/20.500.12015/3705},
      language = {en},
      number = {18},
      urldate = {2021-04-16},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Meurer, Johanna and Su, Norman Makoto and de Souza, Cleidson and O’Neil, Jacki and Weibert, Anne},
      year = {2020},
      }


    • Jasche, F. & Ludwig, T. (2020)PrintARface: Supporting the Exploration of Cyber-Physical Systems through Augmented Reality

      Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. New York, NY, USA, Publisher: Association for Computing Machinery doi:10.1145/3419249.3420162
      [BibTeX] [Abstract] [Download PDF]

      The increasing functionalities and close integration of hardware and software of modern cyber-physical systems present users with distinct challenges in applying and, especially, appropriating those systems within their practices. Existing approaches to design for appropriation and the development of sociable technologies that might support users seeking to understand how to make such technologies work in a specific practice, often lack appropriate user interfaces to explain the internal and environment-related behavior of a technology. By taking the example of 3D printing, we examine how augmented reality can be used as a novel human–machine interface to ease the way for hardware-related appropriation support. Within this paper we designed, implemented and evaluated a prototype called PrintARface, that extends a physical 3D printer by incorporating virtual components. Reflections upon the evaluation of our prototype are used to provide insights that foster the development of hardware-related appropriation support by encompassing augmented reality-based human–machine interfaces.

      @inproceedings{jasche_printarface_2020,
      address = {New York, NY, USA},
      series = {{NordiCHI} '20},
      title = {{PrintARface}: {Supporting} the {Exploration} of {Cyber}-{Physical} {Systems} through {Augmented} {Reality}},
      isbn = {978-1-4503-7579-5},
      url = {https://doi.org/10.1145/3419249.3420162},
      doi = {10.1145/3419249.3420162},
      abstract = {The increasing functionalities and close integration of hardware and software of modern cyber-physical systems present users with distinct challenges in applying and, especially, appropriating those systems within their practices. Existing approaches to design for appropriation and the development of sociable technologies that might support users seeking to understand how to make such technologies work in a specific practice, often lack appropriate user interfaces to explain the internal and environment-related behavior of a technology. By taking the example of 3D printing, we examine how augmented reality can be used as a novel human–machine interface to ease the way for hardware-related appropriation support. Within this paper we designed, implemented and evaluated a prototype called PrintARface, that extends a physical 3D printer by incorporating virtual components. Reflections upon the evaluation of our prototype are used to provide insights that foster the development of hardware-related appropriation support by encompassing augmented reality-based human–machine interfaces.},
      booktitle = {Proceedings of the 11th {Nordic} {Conference} on {Human}-{Computer} {Interaction}: {Shaping} {Experiences}, {Shaping} {Society}},
      publisher = {Association for Computing Machinery},
      author = {Jasche, Florian and Ludwig, Thomas},
      year = {2020},
      keywords = {appropriation, sociable technologies, augmented reality, 3D printing, Human–machine interface, fablab},
      }


    • Paluch, R. (2020)Technical and Affective Practices. An Investigation of Service Robots in Nursing Environments

      doi:10.18420/ecscw2020_dc08
      [BibTeX] [Abstract] [Download PDF]

      This overview explains the first steps of a participatory design project. The aim is to evaluate a service robot for nursing with a qualitative approach and to explore technical and affective practices. The data will be analyzed with practice theory related to the grounded design paradigm. Expert interviews with five care workers and five IT specialists in the field of robotics will be conducted during 2020. Afterwards a series of participatory workshops with participants in need will be carried out focusing on the practices related to robots in caring settings.

      @article{paluch_technical_2020,
      title = {Technical and {Affective} {Practices}. {An} {Investigation} of {Service} {Robots} in {Nursing} {Environments}},
      issn = {2510-2591},
      url = {https://dl.eusset.eu/handle/20.500.12015/4052},
      doi = {10.18420/ecscw2020_dc08},
      abstract = {This overview explains the first steps of a participatory design project. The aim is to evaluate a service robot for nursing with a qualitative approach and to explore technical and affective practices. The data will be analyzed with practice theory related to the grounded design paradigm. Expert interviews with five care workers and five IT specialists in the field of robotics will be conducted during 2020. Afterwards a series of participatory workshops with participants in need will be carried out focusing on the practices related to robots in caring settings.},
      language = {en},
      urldate = {2021-04-16},
      author = {Paluch, Richard},
      year = {2020},
      note = {Accepted: 2020-06-09T15:13:50Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Pins, D., Boden, A., Essing, B. & Stevens, G. (2020)„Miss Understandable“ – Eine Studie zur Aneignung von Sprachassistenten und dem Umgang mit Fehlinteraktionen

      doi:10.1145/3404983.3405511
      [BibTeX] [Abstract] [Download PDF]

      Diese Studie untersucht die Aneignung und Nutzung von Sprachassistenten wie Google Assistant oder Amazon Alexa in Privathaushalten. Unsere Forschung basiert auf zehn Tiefeninterviews mit Nutzern von Sprachassistenten sowie der Evaluation bestimmter Interaktionen in der Interaktions-historie. Unsere Ergebnisse illustrieren, zu welchen Anlässen Sprachassistenten im heimischen Umfeld genutzt werden, welche Strategien sich die Nutzer in der Interaktion mit Sprachassistenten angeeignet haben, wie die Interaktion abläuft und welche Schwierigkeiten sich bei der Einrichtung und Nutzung des Sprachassistenten ergeben haben. Ein besonderer Fokus der Studie liegt auf Fehlinteraktionen, also Situationen, in denen die Interaktion scheitert oder zu scheitern droht. Unsere Studie zeigt, dass das Nutzungspotenzial der Assistenten häufig nicht ausgeschöpft wird, da die Interaktion in komplexeren Anwendungsfällen häufig misslingt. Die Nutzer verwenden daher den Sprachassistenten eher in einfachen Anwendungsfällen und neue Apps und Anwendungsfälle werden gar nicht erst ausprobiert. Eine Analyse der Aneignungsstrategien, beispielsweise durch eine selbst erstellte Liste mit Befehlen, liefert Erkenntnisse für die Gestaltung von Unterstützungswerkzeugen sowie die Weiterentwicklung und Optimierung von sprachbasierten Mensch-Maschine-Interfaces.

      @article{pins_miss_2020,
      title = {„{Miss} {Understandable}“ - {Eine} {Studie} zur {Aneignung} von {Sprachassistenten} und dem {Umgang} mit {Fehlinteraktionen}},
      url = {http://dl.gi.de/handle/20.500.12116/34282},
      doi = {10.1145/3404983.3405511},
      abstract = {Diese Studie untersucht die Aneignung und Nutzung von Sprachassistenten wie Google Assistant oder Amazon Alexa in Privathaushalten. Unsere Forschung basiert auf zehn Tiefeninterviews mit Nutzern von Sprachassistenten sowie der Evaluation bestimmter Interaktionen in der Interaktions-historie. Unsere Ergebnisse illustrieren, zu welchen Anlässen Sprachassistenten im heimischen Umfeld genutzt werden, welche Strategien sich die Nutzer in der Interaktion mit Sprachassistenten angeeignet haben, wie die Interaktion abläuft und welche Schwierigkeiten sich bei der Einrichtung und Nutzung des Sprachassistenten ergeben haben. Ein besonderer Fokus der Studie liegt auf Fehlinteraktionen, also Situationen, in denen die Interaktion scheitert oder zu scheitern droht. Unsere Studie zeigt, dass das Nutzungspotenzial der Assistenten häufig nicht ausgeschöpft wird, da die Interaktion in komplexeren Anwendungsfällen häufig misslingt. Die Nutzer verwenden daher den Sprachassistenten eher in einfachen Anwendungsfällen und neue Apps und Anwendungsfälle werden gar nicht erst ausprobiert. Eine Analyse der Aneignungsstrategien, beispielsweise durch eine selbst erstellte Liste mit Befehlen, liefert Erkenntnisse für die Gestaltung von Unterstützungswerkzeugen sowie die Weiterentwicklung und Optimierung von sprachbasierten Mensch-Maschine-Interfaces.},
      language = {de},
      urldate = {2021-04-16},
      author = {Pins, Dominik and Boden, Alexander and Essing, Britta and Stevens, Gunnar},
      year = {2020},
      note = {Accepted: 2020-09-16T07:52:33Z
      Publisher: ACM},
      }


    • Schorch, M., Seifert, F., Syed, H. A., Kotthaus, C. & Pipek, V. (2020)Doing CSCW research in small and medium enterprises: experiences, options and challenges

      doi:10.18420/ecscw2020_ws02
      [BibTeX] [Abstract] [Download PDF]

      This ECSCW workshop draws attention to research and development projects (R&D) that deal with cooperative and collaborative practices in small and medium enterprises (SMEs). European companies are for the most part SMEs: nine out of every ten companies can be defined as an SME (Eurostat 2015). They cover a huge variety of branches and fields, including diverse examples such as manufacturing, construction or IT start-ups, and meanwhile, there is again a growing sphere of CSCW projects that recognize the importance of this field. The empirical methods applied in such SME centered projects include qualitative methods with participant observation, interviewing or conducting co-design workshops, but also quantitative methods like the use of questionnaires or eye-tracking systems. In the workshop, we open up for sharing and reflecting experiences of doing research in SMEs and for discussing the characteristics and challenges of this (old and new) field in CSCW.

      @article{schorch_doing_2020,
      title = {Doing {CSCW} research in small and medium enterprises: experiences, options and challenges},
      issn = {2510-2591},
      shorttitle = {Doing {CSCW} research in small and medium enterprises},
      url = {https://dl.eusset.eu/handle/20.500.12015/4060},
      doi = {10.18420/ecscw2020_ws02},
      abstract = {This ECSCW workshop draws attention to research and development projects (R\&D) that deal with cooperative and collaborative practices in small and medium enterprises (SMEs). European companies are for the most part SMEs: nine out of every ten companies can be defined as an SME (Eurostat 2015). They cover a huge variety of branches and fields, including diverse examples such as manufacturing, construction or IT start-ups, and meanwhile, there is again a growing sphere of CSCW projects that recognize the importance of this field. The empirical methods applied in such SME centered projects include qualitative methods with participant observation, interviewing or conducting co-design workshops, but also quantitative methods like the use of questionnaires or eye-tracking systems. In the workshop, we open up for sharing and reflecting experiences of doing research in SMEs and for discussing the characteristics and challenges of this (old and new) field in CSCW.},
      language = {en},
      urldate = {2021-04-16},
      author = {Schorch, Marén and Seifert, Fabienne and Syed, Hussain Abid and Kotthaus, Christoph and Pipek, Volkmar},
      year = {2020},
      note = {Accepted: 2020-06-15T07:28:12Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Stevens, G. & Bossauer, P. (2020)Who do you trust: Peers or Technology? A conjoint analysis about computational reputation mechanisms

      doi:10.18420/ecscw2020_ep01
      [BibTeX] [Abstract] [Download PDF]

      Peer-to-peer sharing platforms are taking over an increasingly important role in the platform economy due to their sustainable business model. By sharing private goods and services, the challenge arises to build trust between peers online mostly without any kind of physical presence. Peer rating has been proven as an important mechanism. In this paper, we explore the concept called Trust Score, a computational rating mechanism adopted from car telematics, which can play a similar role in carsharing. For this purpose, we conducted a conjoint analysis where 77 car owners chose between fictitious user profiles. Our results show that in our experiment the telemetric-based score slightly outperforms the peer rating in the decision process, while the participants perceived the peer rating more helpful in retrospect. Further, we discuss potential benefits with regard to existing shortcomings of user rating, but also various concerns that should be considered in concepts like telemetric-based reputation mechanism that supplements existing trust factors such as user ratings.

      @article{stevens_who_2020,
      title = {Who do you trust: {Peers} or {Technology}? {A} conjoint analysis about computational reputation mechanisms},
      issn = {2510-2591},
      shorttitle = {Who do you trust},
      url = {https://dl.eusset.eu/handle/20.500.12015/3402},
      doi = {10.18420/ecscw2020_ep01},
      abstract = {Peer-to-peer sharing platforms are taking over an increasingly important role in the platform economy due to their sustainable business model. By sharing private goods and services, the challenge arises to build trust between peers online mostly without any kind of physical presence. Peer rating has been proven as an important mechanism. In this paper, we explore the concept called Trust Score, a computational rating mechanism adopted from car telematics, which can play a similar role in carsharing. For this purpose, we conducted a conjoint analysis where 77 car owners chose between fictitious user profiles. Our results show that in our experiment the telemetric-based score slightly outperforms the peer rating in the decision process, while the participants perceived the peer rating more helpful in retrospect. Further, we discuss potential benefits with regard to existing shortcomings of user rating, but also various concerns that should be considered in concepts like telemetric-based reputation mechanism that supplements existing trust factors such as user ratings.},
      language = {en},
      urldate = {2021-04-16},
      author = {Stevens, Gunnar and Bossauer, Paul},
      year = {2020},
      note = {Accepted: 2020-06-05T23:52:33Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R. & Wulf, V. (2020)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers

      IN Brankaert, R. & Kenning, G. (Eds.), HCI and Design in the Context of Dementia Cham doi:10.1007/978-3-030-32835-1_18
      [BibTeX] [Abstract] [Download PDF]

      As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.

      @incollection{unbehaun_insights_2020,
      address = {Cham},
      series = {Human–{Computer} {Interaction} {Series}},
      title = {Insights from an {Exergame}-{Based} {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-3-030-32835-1},
      url = {https://doi.org/10.1007/978-3-030-32835-1_18},
      abstract = {As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.},
      language = {en},
      urldate = {2021-04-16},
      booktitle = {{HCI} and {Design} in the {Context} of {Dementia}},
      publisher = {Springer International Publishing},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Wulf, Volker},
      editor = {Brankaert, Rens and Kenning, Gail},
      year = {2020},
      doi = {10.1007/978-3-030-32835-1_18},
      pages = {289--301},
      }


    • Schorch, M., Seifert, F., Syed, H. A., Kotthaus, C. & Pipek, V. (2020)Doing CSCW research in small and medium enterprises: experiences, options and challenges

      doi:10.18420/ecscw2020_ws02
      [BibTeX] [Abstract] [Download PDF]

      This ECSCW workshop draws attention to research and development projects (R&D) that deal with cooperative and collaborative practices in small and medium enterprises (SMEs). European companies are for the most part SMEs: nine out of every ten companies can be defined as an SME (Eurostat 2015). They cover a huge variety of branches and fields, including diverse examples such as manufacturing, construction or IT start-ups, and meanwhile, there is again a growing sphere of CSCW projects that recognize the importance of this field. The empirical methods applied in such SME centered projects include qualitative methods with participant observation, interviewing or conducting co-design workshops, but also quantitative methods like the use of questionnaires or eye-tracking systems. In the workshop, we open up for sharing and reflecting experiences of doing research in SMEs and for discussing the characteristics and challenges of this (old and new) field in CSCW.

      @article{schorch_doing_2020-1,
      title = {Doing {CSCW} research in small and medium enterprises: experiences, options and challenges},
      issn = {2510-2591},
      shorttitle = {Doing {CSCW} research in small and medium enterprises},
      url = {https://dl.eusset.eu/handle/20.500.12015/4060},
      doi = {10.18420/ecscw2020_ws02},
      abstract = {This ECSCW workshop draws attention to research and development projects (R\&D) that deal with cooperative and collaborative practices in small and medium enterprises (SMEs). European companies are for the most part SMEs: nine out of every ten companies can be defined as an SME (Eurostat 2015). They cover a huge variety of branches and fields, including diverse examples such as manufacturing, construction or IT start-ups, and meanwhile, there is again a growing sphere of CSCW projects that recognize the importance of this field. The empirical methods applied in such SME centered projects include qualitative methods with participant observation, interviewing or conducting co-design workshops, but also quantitative methods like the use of questionnaires or eye-tracking systems. In the workshop, we open up for sharing and reflecting experiences of doing research in SMEs and for discussing the characteristics and challenges of this (old and new) field in CSCW.},
      language = {en},
      urldate = {2021-12-17},
      author = {Schorch, Marén and Seifert, Fabienne and Syed, Hussain Abid and Kotthaus, Christoph and Pipek, Volkmar},
      year = {2020},
      }

    2019


    • Ertl, T., Taugerbeck, S., Esau, M., Aal, K., Tolmie, P. & Wulf, V. (2019)The Social Mile – How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 248:1–248:31 doi:10.1145/3370270
      [BibTeX] [Abstract] [Download PDF]

      There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.

      @article{ertl_social_2019,
      title = {The {Social} {Mile} - {How} ({Psychosocial}) {ICT} can {Help} to {Promote} {Resocialization} and to {Overcome} {Prison}},
      volume = {3},
      url = {https://doi.org/10.1145/3370270},
      doi = {10.1145/3370270},
      abstract = {There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Ertl, Tanja and Taugerbeck, Sebastian and Esau, Margarita and Aal, Konstantin and Tolmie, Peter and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {cscw, qualitative research, italg, ai-infused, digital participation, prison, prisoners, psychosocial ict, smart mirror, social participation, voice-based technology},
      pages = {248:1--248:31},
      }


    • Struzek, D., Dickel, M., Randall, D. & Müller, C. (2019)How live streaming church services promotes social participation in rural areas

      IN Interactions, Vol. 27, Pages: 64–69 doi:10.1145/3373263
      [BibTeX] [Download PDF]

      @article{struzek_how_2019,
      title = {How live streaming church services promotes social participation in rural areas},
      volume = {27},
      issn = {1072-5520},
      url = {https://doi.org/10.1145/3373263},
      doi = {10.1145/3373263},
      number = {1},
      urldate = {2021-04-16},
      journal = {Interactions},
      author = {Struzek, David and Dickel, Martin and Randall, Dave and Müller, Claudia},
      month = dec,
      year = {2019},
      keywords = {italg},
      pages = {64--69},
      }


    • Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
      [BibTeX] [Abstract] [Download PDF]

      Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.

      @article{taugerbeck_digital_2019,
      title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}},
      volume = {3},
      url = {https://doi.org/10.1145/3361114},
      doi = {10.1145/3361114},
      abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods},
      pages = {233:1--233:26},
      }


    • Clarke, M. F., Gonzales, J., Harper, R., Randall, D., Ludwig, T. & Ikeya, N. (2019)Better Supporting Workers in ML Workplaces

      Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 443–448 doi:10.1145/3311957.3359429
      [BibTeX] [Abstract] [Download PDF]

      This workshop is aimed at bringing together a multidisciplinary group to discuss Machine Learning and its application in the workplace as a practical, everyday work matter. It’s our hope this is a step toward helping us design better technology and user experiences to support the accomplishment of that work, while paying attention to workplace context. Despite advancement and investment in Machine Learning (ML) business applications, understanding workers in these work contexts have received little attention. As this category experiences dramatic growth, it’s important to better understand the role that workers play, both individually and collaboratively, in a workplace where the output of prediction and machine learning is becoming pervasive. There is a closing window of opportunity to investigate this topic as it proceeds toward ubiquity. CSCW and HCI offer concepts, tools and methodologies to better understand and build for this future.

      @inproceedings{clarke_better_2019,
      address = {New York, NY, USA},
      series = {{CSCW} '19},
      title = {Better {Supporting} {Workers} in {ML} {Workplaces}},
      isbn = {978-1-4503-6692-2},
      url = {https://doi.org/10.1145/3311957.3359429},
      doi = {10.1145/3311957.3359429},
      abstract = {This workshop is aimed at bringing together a multidisciplinary group to discuss Machine Learning and its application in the workplace as a practical, everyday work matter. It's our hope this is a step toward helping us design better technology and user experiences to support the accomplishment of that work, while paying attention to workplace context. Despite advancement and investment in Machine Learning (ML) business applications, understanding workers in these work contexts have received little attention. As this category experiences dramatic growth, it's important to better understand the role that workers play, both individually and collaboratively, in a workplace where the output of prediction and machine learning is becoming pervasive. There is a closing window of opportunity to investigate this topic as it proceeds toward ubiquity. CSCW and HCI offer concepts, tools and methodologies to better understand and build for this future.},
      urldate = {2021-04-16},
      booktitle = {Conference {Companion} {Publication} of the 2019 on {Computer} {Supported} {Cooperative} {Work} and {Social} {Computing}},
      publisher = {Association for Computing Machinery},
      author = {Clarke, Michael F. and Gonzales, Joseph and Harper, Richard and Randall, David and Ludwig, Thomas and Ikeya, Nozomi},
      month = nov,
      year = {2019},
      keywords = {cscw, hci, machine learning},
      pages = {443--448},
      }


    • Weibert, A., Krüger, M., Aal, K., Salehee, S. S., Khatib, R., Randall, D. & Wulf, V. (2019)Finding Language Classes: Designing a Digital Language Wizard with Refugees and Migrants

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 116:1–116:23 doi:10.1145/3359218
      [BibTeX] [Abstract] [Download PDF]

      For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.

      @article{weibert_finding_2019,
      title = {Finding {Language} {Classes}: {Designing} a {Digital} {Language} {Wizard} with {Refugees} and {Migrants}},
      volume = {3},
      shorttitle = {Finding {Language} {Classes}},
      url = {https://doi.org/10.1145/3359218},
      doi = {10.1145/3359218},
      abstract = {For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.},
      number = {CSCW},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Weibert, Anne and Krüger, Max and Aal, Konstantin and Salehee, Setareh Sadat and Khatib, Renad and Randall, Dave and Wulf, Volker},
      month = nov,
      year = {2019},
      keywords = {participatory design, language learning, migrants, refugees},
      pages = {116:1--116:23},
      }


    • Lawo, D., Engelbutzeder, P., Esau, M. & Stevens, G. (2019)Towards a Network of Practices: Identifying Central Elements to Inform Design

      Proceedings of the Halfway to the Future Symposium 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–4 doi:10.1145/3363384.3363470
      [BibTeX] [Abstract] [Download PDF]

      For over a decade researchers from the HCI community are taking social practices as a unit of design. While the first generation focused on social practice in isolation, more recent work argues for the interrelatedness of mutually influencing practices as the primary unit of analysis. We discuss these current approaches to motivate the notion of a network of practices. We argue that network theory presents a promising method to create more detailed and sophisticated models of social practices, that raise awareness about central elements and their connecting characteristics. Further on, our work identifies open questions that should be addressed in future work, to increase the benefits of the method.

      @inproceedings{lawo_towards_2019,
      address = {New York, NY, USA},
      series = {{HTTF} 2019},
      title = {Towards a {Network} of {Practices}: {Identifying} {Central} {Elements} to {Inform} {Design}},
      isbn = {978-1-4503-7203-9},
      shorttitle = {Towards a {Network} of {Practices}},
      url = {https://doi.org/10.1145/3363384.3363470},
      doi = {10.1145/3363384.3363470},
      abstract = {For over a decade researchers from the HCI community are taking social practices as a unit of design. While the first generation focused on social practice in isolation, more recent work argues for the interrelatedness of mutually influencing practices as the primary unit of analysis. We discuss these current approaches to motivate the notion of a network of practices. We argue that network theory presents a promising method to create more detailed and sophisticated models of social practices, that raise awareness about central elements and their connecting characteristics. Further on, our work identifies open questions that should be addressed in future work, to increase the benefits of the method.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of the {Halfway} to the {Future} {Symposium} 2019},
      publisher = {Association for Computing Machinery},
      author = {Lawo, Dennis and Engelbutzeder, Philip and Esau, Margarita and Stevens, Gunnar},
      month = nov,
      year = {2019},
      keywords = {Consumption, Food Lifecycle, Network of Practices, Practice Theory, Third Wave of HCI},
      pages = {1--4},
      }


    • Fröhlich, J. K. & Paluch, R. (2019)Wandel aus Sorge

      IN Komplexe Dynamiken globaler und lokaler Entwicklungen. Verhandlungen des 39. Kongresses der Deutschen Gesellschaft für Soziologie in Göttingen 2018., Vol. 39
      [BibTeX] [Abstract] [Download PDF]

      Der Begriff sozialer Wandel gilt als ein Grundbegriff der Soziologie. Dieser Bezug auf den sozialen Wandel wird seitdem immer wieder perpetuiert: Der Wissenschaftszweig Soziologie hat seinen Ursprung in dem Erleben eines sozialen Wandels und widmet sich fortwährend der Frage, was eigentlich die Moderne auszeichnet, wie es zu diesem Wandel hin zur Moderne gekommen ist, und wie dieser Wandel erforscht werden kann. In diesem Beitrag schlagen wir eine Perspektive vor, die sozialen Wandel auch bei der Verwendung qualitativer Methoden in den Fokus nehmen kann. Dafür lenken wir den Blick auf die erlebbare Veränderung von Erwartungsstrukturen in sozialen Bewegungen. Wir vertreten dabei einen akteurszentrierten Ansatz, um den sozialen Wandel zu untersuchen. Aus einer phänomenologisch-qualitativen Perspektive stellen wir die Frage, wie Zeitlichkeit auf eine Weise erfahren wird, dass sozialer Wandel zum einen als solcher erlebt wird und zum anderen als erstrebenswert bzw. bekämpfenswert erscheint. In diesem Beitrag verdeutlichen wir unsere Perspektive an empirischem Material aus dem Kontext der neuen rechten Bewegung.

      @article{frohlich_wandel_2019,
      title = {Wandel aus {Sorge}},
      volume = {39},
      copyright = {Copyright (c) 2019 Komplexe Dynamiken globaler und lokaler Entwicklungen - 39. Kongress der Deutschen Gesellschaft für Soziologie},
      issn = {2367-4504},
      url = {https://publikationen.soziologie.de/index.php/kongressband_2018/article/view/1053},
      abstract = {Der Begriff sozialer Wandel gilt als ein Grundbegriff der Soziologie. Dieser Bezug auf den sozialen Wandel wird seitdem immer wieder perpetuiert: Der Wissenschaftszweig Soziologie hat seinen Ursprung in dem Erleben eines sozialen Wandels und widmet sich fortwährend der Frage, was eigentlich die Moderne auszeichnet, wie es zu diesem Wandel hin zur Moderne gekommen ist, und wie dieser Wandel erforscht werden kann. In diesem Beitrag schlagen wir eine Perspektive vor, die sozialen Wandel auch bei der Verwendung qualitativer Methoden in den Fokus nehmen kann. Dafür lenken wir den Blick auf die erlebbare Veränderung von Erwartungsstrukturen in sozialen Bewegungen. Wir vertreten dabei einen akteurszentrierten Ansatz, um den sozialen Wandel zu untersuchen. Aus einer phänomenologisch-qualitativen Perspektive stellen wir die Frage, wie Zeitlichkeit auf eine Weise erfahren wird, dass sozialer Wandel zum einen als solcher erlebt wird und zum anderen als erstrebenswert bzw. bekämpfenswert erscheint. In diesem Beitrag verdeutlichen wir unsere Perspektive an empirischem Material aus dem Kontext der neuen rechten Bewegung.},
      language = {de},
      urldate = {2021-04-16},
      journal = {Komplexe Dynamiken globaler und lokaler Entwicklungen. Verhandlungen des 39. Kongresses der Deutschen Gesellschaft für Soziologie in Göttingen 2018.},
      author = {Fröhlich, Johanna Karoline and Paluch, Richard},
      month = oct,
      year = {2019},
      keywords = {Ethnographie, Neue Rechte Bewegung, Phänomenologie, Qualitative Sozialforschung, Soziale Bewegung, sozialer Wandel, Sozialtheorie},
      }


    • Jasche, F. & Ludwig, T. (2019)Appropriating 3D Printers in Augmented Reality

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: ACM, Pages: 901–903 doi:10.1145/3340764.3345377
      [BibTeX] [Abstract] [Download PDF]

      Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.

      @inproceedings{jasche_appropriating_2019-1,
      address = {New York, NY, USA},
      title = {Appropriating {3D} {Printers} in {Augmented} {Reality}},
      isbn = {978-1-4503-7198-8},
      url = {http://dl.acm.org/citation.cfm?doid=3340764.3345377 https://dl.acm.org/doi/10.1145/3340764.3345377},
      doi = {10.1145/3340764.3345377},
      abstract = {Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {ACM},
      author = {Jasche, Florian and Ludwig, Thomas},
      month = sep,
      year = {2019},
      keywords = {Appropriation, Human-Computer-Interaction, Sociable Technologies, 3D Printer, Augmented Reality, fablab},
      pages = {901--903},
      }


    • Lawo, D., Litz, K., Gromov, C., Schwärzer, H. & Stevens, G. (2019)Going Vegan: The Use of digital Media in vegan Diet Transition

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 503–507 doi:10.1145/3340764.3344447
      [BibTeX] [Abstract] [Download PDF]

      Previous attempts of the HCI community to reduce food waste or the carbon footprint, primarily relied on persuasive design. However, these approaches are criticized for not paying enough attention to everyday consumption practices and hence for not being successful in the long term. Therefore, we argue for a broader perspective on studying the role(s) of digital media supporting people in their transition towards more sustainable food consumption. To understand such roles, we conducted semi-structured interviews with 9 vegans. Our findings highlight an intensive use of (digital) media, especially in the early phase of changing consumption practices. Instead of gamification or persuasive design, media triggers initial irritation, provides information to develop a vegan-specific consumption knowledge and connects like-minded people.

      @inproceedings{lawo_going_2019,
      address = {New York, NY, USA},
      series = {{MuC}'19},
      title = {Going {Vegan}: {The} {Use} of digital {Media} in vegan {Diet} {Transition}},
      isbn = {978-1-4503-7198-8},
      shorttitle = {Going {Vegan}},
      url = {https://doi.org/10.1145/3340764.3344447},
      doi = {10.1145/3340764.3344447},
      abstract = {Previous attempts of the HCI community to reduce food waste or the carbon footprint, primarily relied on persuasive design. However, these approaches are criticized for not paying enough attention to everyday consumption practices and hence for not being successful in the long term. Therefore, we argue for a broader perspective on studying the role(s) of digital media supporting people in their transition towards more sustainable food consumption. To understand such roles, we conducted semi-structured interviews with 9 vegans. Our findings highlight an intensive use of (digital) media, especially in the early phase of changing consumption practices. Instead of gamification or persuasive design, media triggers initial irritation, provides information to develop a vegan-specific consumption knowledge and connects like-minded people.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {Association for Computing Machinery},
      author = {Lawo, Dennis and Litz, Katharina and Gromov, Christina and Schwärzer, Hannah and Stevens, Gunnar},
      month = sep,
      year = {2019},
      keywords = {Human Food Interaction, Sustainable Interaction Design, Vegan},
      pages = {503--507},
      }


    • Hansson, K., Ludwig, T. & Aitamurto, T. (2019)Capitalizing Relationships: Modes of Participation in Crowdsourcing

      IN Computer Supported Cooperative Work (CSCW), Vol. 28, Pages: 977–1000 doi:10.1007/s10606-018-9341-1
      [BibTeX] [Abstract] [Download PDF]

      While crowds online are increasingly used for data gathering and problem solving, the relationships and structures within these processes remain largely unexamined. For understanding the usage of crowdsourcing and to design appropriate technologies and processes, it is important to understand how different tools support relationships in these contexts. Based on an extensive literature review of existing crowdsourcing tools and practices, we contribute with the development of a typology of alienation in crowdsourcing by using Marx’s theory of alienation. The theory serves as a lens to compare and contrast a number of currently available tools for crowdsourcing, focusing on how relationships between participants are supported and capitalized within the tool. We show how different types of crowdsourcing practices can be described in terms of alienation where the producer, the producers, the consumers, and products are connected in different modes of participation. This systematical application of Marx theory of alienation provides a way to compare the technical support for social relationships in a number of platforms used for crowdsourcing.

      @article{hansson_capitalizing_2019,
      title = {Capitalizing {Relationships}: {Modes} of {Participation} in {Crowdsourcing}},
      volume = {28},
      issn = {1573-7551},
      shorttitle = {Capitalizing {Relationships}},
      url = {https://doi.org/10.1007/s10606-018-9341-1},
      doi = {10.1007/s10606-018-9341-1},
      abstract = {While crowds online are increasingly used for data gathering and problem solving, the relationships and structures within these processes remain largely unexamined. For understanding the usage of crowdsourcing and to design appropriate technologies and processes, it is important to understand how different tools support relationships in these contexts. Based on an extensive literature review of existing crowdsourcing tools and practices, we contribute with the development of a typology of alienation in crowdsourcing by using Marx’s theory of alienation. The theory serves as a lens to compare and contrast a number of currently available tools for crowdsourcing, focusing on how relationships between participants are supported and capitalized within the tool. We show how different types of crowdsourcing practices can be described in terms of alienation where the producer, the producers, the consumers, and products are connected in different modes of participation. This systematical application of Marx theory of alienation provides a way to compare the technical support for social relationships in a number of platforms used for crowdsourcing.},
      language = {en},
      number = {5},
      urldate = {2021-04-16},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Hansson, Karin and Ludwig, Thomas and Aitamurto, Tanja},
      month = sep,
      year = {2019},
      pages = {977--1000},
      }


    • Jasche, F. & Ludwig, T. (2019)Appropriating 3D Printers in Augmented Reality

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 901–903 doi:10.1145/3340764.3345377
      [BibTeX] [Abstract] [Download PDF]

      Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.

      @inproceedings{jasche_appropriating_2019,
      address = {New York, NY, USA},
      series = {{MuC}'19},
      title = {Appropriating {3D} {Printers} in {Augmented} {Reality}},
      isbn = {978-1-4503-7198-8},
      url = {https://doi.org/10.1145/3340764.3345377},
      doi = {10.1145/3340764.3345377},
      abstract = {Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {Association for Computing Machinery},
      author = {Jasche, Florian and Ludwig, Thomas},
      month = sep,
      year = {2019},
      keywords = {Appropriation, Human-Computer-Interaction, Sociable Technologies, 3D Printer, Augmented Reality},
      pages = {901--903},
      }


    • Grinko, M., Kaufhold, M. & Reuter, C. (2019)Adoption, Use and Diffusion of Crisis Apps in Germany: A Representative Survey

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 263–274 doi:10.1145/3340764.3340782
      [BibTeX] [Abstract] [Download PDF]

      The research field of crisis informatics examines the potentials and limitations of information and communication technology in crises, disasters, and emergencies. Although ICT plays an increasingly large role in crisis response and management, in-depth studies on crisis apps and similar technology in the context of an emergency have been missing. Based on responses by 1024 participants in Germany, we examine the diffusion, usage, perception and adoption of mobile crisis apps as well as required functions and improvements. We conclude that crisis apps are still a little-known form of disaster ICT, but have potential for enhancing communication, keeping users up to date and providing a more effective crisis management as supplement to other media channels dependent on different underlying infrastructures. However, they should be adaptable to user characteristics, consider privacy, allow communication and offer valuable information to raise awareness of potential disasters without creating an overload. Also, the familiarity with and trust in crisis apps should be addressed to maximize their beneficial impact on crisis communication and management. We discuss further implications as well as directions for future research with larger target groups and specific usage scenarios.

      @inproceedings{grinko_adoption_2019,
      address = {New York, NY, USA},
      series = {{MuC}'19},
      title = {Adoption, {Use} and {Diffusion} of {Crisis} {Apps} in {Germany}: {A} {Representative} {Survey}},
      isbn = {978-1-4503-7198-8},
      shorttitle = {Adoption, {Use} and {Diffusion} of {Crisis} {Apps} in {Germany}},
      url = {https://doi.org/10.1145/3340764.3340782},
      doi = {10.1145/3340764.3340782},
      abstract = {The research field of crisis informatics examines the potentials and limitations of information and communication technology in crises, disasters, and emergencies. Although ICT plays an increasingly large role in crisis response and management, in-depth studies on crisis apps and similar technology in the context of an emergency have been missing. Based on responses by 1024 participants in Germany, we examine the diffusion, usage, perception and adoption of mobile crisis apps as well as required functions and improvements. We conclude that crisis apps are still a little-known form of disaster ICT, but have potential for enhancing communication, keeping users up to date and providing a more effective crisis management as supplement to other media channels dependent on different underlying infrastructures. However, they should be adaptable to user characteristics, consider privacy, allow communication and offer valuable information to raise awareness of potential disasters without creating an overload. Also, the familiarity with and trust in crisis apps should be addressed to maximize their beneficial impact on crisis communication and management. We discuss further implications as well as directions for future research with larger target groups and specific usage scenarios.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {Association for Computing Machinery},
      author = {Grinko, Margarita and Kaufhold, Marc-André and Reuter, Christian},
      month = sep,
      year = {2019},
      keywords = {Germany, Crisis apps, crisis informatics, disaster communication, representative survey},
      pages = {263--274},
      }


    • Golchinfar, D., Vaziri, D. D., Schreiber, D. & Stevens, G. (2019)Assisting Service Robots on their Journey to Become Autonomous Agents: From Apprentice to Master by Participatory Observation

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 889–891 doi:10.1145/3340764.3345374
      [BibTeX] [Abstract] [Download PDF]

      Natural and reliable application of service robots (SR) in service domains, for instance health service or elderly care, is currently not possible and full autonomy and automatization of SR is still in far distance. Hence, methodologies are needed that promote human-robot collaboration and allow the robot to learn from its human mentor to become more autonomous and reliable. This demo illustrates an environment for such human-robot collaboration that provides an infrastructure for SR manipulation and teaching. The basic idea is that the robot becomes an apprentice that learns new skills by observing a trained human mentor that performs relevant tasks in the service domain by operating the robot. By observation and collaboration, the SR gradually becomes more autonomous and capable to carry out relevant healthcare tasks.

      @inproceedings{golchinfar_assisting_2019,
      address = {New York, NY, USA},
      series = {{MuC}'19},
      title = {Assisting {Service} {Robots} on their {Journey} to {Become} {Autonomous} {Agents}: {From} {Apprentice} to {Master} by {Participatory} {Observation}},
      isbn = {978-1-4503-7198-8},
      shorttitle = {Assisting {Service} {Robots} on their {Journey} to {Become} {Autonomous} {Agents}},
      url = {https://doi.org/10.1145/3340764.3345374},
      doi = {10.1145/3340764.3345374},
      abstract = {Natural and reliable application of service robots (SR) in service domains, for instance health service or elderly care, is currently not possible and full autonomy and automatization of SR is still in far distance. Hence, methodologies are needed that promote human-robot collaboration and allow the robot to learn from its human mentor to become more autonomous and reliable. This demo illustrates an environment for such human-robot collaboration that provides an infrastructure for SR manipulation and teaching. The basic idea is that the robot becomes an apprentice that learns new skills by observing a trained human mentor that performs relevant tasks in the service domain by operating the robot. By observation and collaboration, the SR gradually becomes more autonomous and capable to carry out relevant healthcare tasks.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {Association for Computing Machinery},
      author = {Golchinfar, David and Vaziri, Daryoush Daniel and Schreiber, Dirk and Stevens, Gunnar},
      month = sep,
      year = {2019},
      keywords = {design, machine learning, autonomous systems, evolutionary development, healthcare, Service robot},
      pages = {889--891},
      }


    • Alizadeh, F., Jakobi, T., Boldt, J. & Stevens, G. (2019)GDPR-Reality Check on the Right to Access Data: Claiming and Investigating Personally Identifiable Data from Companies

      Proceedings of Mensch und Computer 2019. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 811–814 doi:10.1145/3340764.3344913
      [BibTeX] [Abstract] [Download PDF]

      Loyalty programs are early examples of companies commercially collecting and processing personal data. Today, more than ever before, personal information is being used by companies of all types for a wide variety of purposes. To limit this, the General Data Protection Regulation (GDPR) aims to provide consumers with tools to control data collection and processing. What this right concretely means, which types of tools companies have to provide to their customers and in which way, is currently uncertain because precedents from case law are missing. Contributing to closing this gap, we turn to the example of loyalty cards to supplement current implementations of the right to claim data with a user perspective. In our hands-on approach, we had 13 households request their personal data from their respective loyalty program. We investigate expectations of GDPR in general and the right to access in particular, observe the process of claiming and receiving, and discuss the provided data takeouts. One year after the GDPR has come into force, our findings highlight the consumer’s expectations and knowledge of the GDPR and in particular the right to access to inform design of more usable privacy enhancing technologies.

      @inproceedings{alizadeh_gdpr-reality_2019,
      address = {New York, NY, USA},
      series = {{MuC}'19},
      title = {{GDPR}-{Reality} {Check} on the {Right} to {Access} {Data}: {Claiming} and {Investigating} {Personally} {Identifiable} {Data} from {Companies}},
      isbn = {978-1-4503-7198-8},
      shorttitle = {{GDPR}-{Reality} {Check} on the {Right} to {Access} {Data}},
      url = {https://doi.org/10.1145/3340764.3344913},
      doi = {10.1145/3340764.3344913},
      abstract = {Loyalty programs are early examples of companies commercially collecting and processing personal data. Today, more than ever before, personal information is being used by companies of all types for a wide variety of purposes. To limit this, the General Data Protection Regulation (GDPR) aims to provide consumers with tools to control data collection and processing. What this right concretely means, which types of tools companies have to provide to their customers and in which way, is currently uncertain because precedents from case law are missing. Contributing to closing this gap, we turn to the example of loyalty cards to supplement current implementations of the right to claim data with a user perspective. In our hands-on approach, we had 13 households request their personal data from their respective loyalty program. We investigate expectations of GDPR in general and the right to access in particular, observe the process of claiming and receiving, and discuss the provided data takeouts. One year after the GDPR has come into force, our findings highlight the consumer's expectations and knowledge of the GDPR and in particular the right to access to inform design of more usable privacy enhancing technologies.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of {Mensch} und {Computer} 2019},
      publisher = {Association for Computing Machinery},
      author = {Alizadeh, Fatemeh and Jakobi, Timo and Boldt, Jens and Stevens, Gunnar},
      month = sep,
      year = {2019},
      keywords = {Claim personal data, Data takeout, GDPR, Usable Privacy},
      pages = {811--814},
      }


    • Simonsen, J., Karasti, H. & Hertzum, M. (2019)Infrastructuring and Participatory Design: Exploring Infrastructural Inversion as Analytic, Empirical and Generative

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-019-09365-w
      [BibTeX] [Abstract] [Download PDF]

      The participatory design of CSCW systems increasingly embraces activities of reconfiguring the use of existing interconnected systems in addition to developing and implementing new. In this article, we refer to such activities of changing and improving collaboration through the means of existing information infrastructures as infrastructuring. We investigate a relational perspective on infrastructuring and provide an overview and a detailed account of a local infrastructuring process by tracing the concrete relations that emerged. The elusive quality of information infrastructures as being invisible is analyzed through the notion of infrastructural inversion. Infrastructural inversion is the gestalt switch of shifting attention from the activities invisibly supported by an infrastructure to the activities that enable the infrastructure to function and meet desired needs for collaborative support. Initially, infrastructural inversion was conceived as a conceptual-analytic notion, but recent research has also positioned it as an empirical-ethnographic and generative-designerly resource. In this study, we rely on all of these stances and contribute to the generative-designerly position. We explain the notion of infrastructural inversion and describe how it is distinct from the CSCW concept of articulation work. The context of the analysis includes a participatory design project that sought to reduce patients‘ fasting time prior to surgical operations by improving the interdepartmental coordination at a hospital. The project revealed the webs of relations and interdependencies in which fasting time is inscribed at the local level as well as regionally, nationally, and beyond. We pursue the relations, trace their connectedness across multiple scopes, and show how the process alternated between empirical and analytic activities of exploring relations and design-oriented activities of reaching closure. Our analysis shows that the notion of infrastructural inversion can enrich participatory design: Infrastructural inversion embraces the exploratory activities of tracing relations, while the design agenda drove the need for reaching closure. We conclude by discussing lessons learned for infrastructuring and for participatory design that engages with infrastructuring.

      @article{simonsen_infrastructuring_2019,
      title = {Infrastructuring and {Participatory} {Design}: {Exploring} {Infrastructural} {Inversion} as {Analytic}, {Empirical} and {Generative}},
      issn = {1573-7551},
      url = {https://doi.org/10.1007/s10606-019-09365-w},
      doi = {10.1007/s10606-019-09365-w},
      abstract = {The participatory design of CSCW systems increasingly embraces activities of reconfiguring the use of existing interconnected systems in addition to developing and implementing new. In this article, we refer to such activities of changing and improving collaboration through the means of existing information infrastructures as infrastructuring. We investigate a relational perspective on infrastructuring and provide an overview and a detailed account of a local infrastructuring process by tracing the concrete relations that emerged. The elusive quality of information infrastructures as being invisible is analyzed through the notion of infrastructural inversion. Infrastructural inversion is the gestalt switch of shifting attention from the activities invisibly supported by an infrastructure to the activities that enable the infrastructure to function and meet desired needs for collaborative support. Initially, infrastructural inversion was conceived as a conceptual-analytic notion, but recent research has also positioned it as an empirical-ethnographic and generative-designerly resource. In this study, we rely on all of these stances and contribute to the generative-designerly position. We explain the notion of infrastructural inversion and describe how it is distinct from the CSCW concept of articulation work. The context of the analysis includes a participatory design project that sought to reduce patients' fasting time prior to surgical operations by improving the interdepartmental coordination at a hospital. The project revealed the webs of relations and interdependencies in which fasting time is inscribed at the local level as well as regionally, nationally, and beyond. We pursue the relations, trace their connectedness across multiple scopes, and show how the process alternated between empirical and analytic activities of exploring relations and design-oriented activities of reaching closure. Our analysis shows that the notion of infrastructural inversion can enrich participatory design: Infrastructural inversion embraces the exploratory activities of tracing relations, while the design agenda drove the need for reaching closure. We conclude by discussing lessons learned for infrastructuring and for participatory design that engages with infrastructuring.},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Simonsen, Jesper and Karasti, Helena and Hertzum, Morten},
      month = jul,
      year = {2019},
      }


    • Ludwig, T., Döll, M. & Kotthaus, C. (2019)„The Printer is Telling Me about Itself“

      Proceedings of the 2019 on Designing Interactive Systems Conference. New York, NY, USA, Publisher: ACM, Pages: 331–344 doi:10.1145/3322276.3322342
      [BibTeX] [Download PDF]

      @inproceedings{ludwig_printer_2019-1,
      address = {New York, NY, USA},
      title = {"{The} {Printer} is {Telling} {Me} about {Itself}"},
      isbn = {978-1-4503-5850-7},
      url = {http://dl.acm.org/citation.cfm?doid=3322276.3322342 https://dl.acm.org/doi/10.1145/3322276.3322342},
      doi = {10.1145/3322276.3322342},
      booktitle = {Proceedings of the 2019 on {Designing} {Interactive} {Systems} {Conference}},
      publisher = {ACM},
      author = {Ludwig, Thomas and Döll, Michael and Kotthaus, Christoph},
      month = jun,
      year = {2019},
      keywords = {fablab},
      pages = {331--344},
      }


    • Rüller, S., Aal, K. & Holdermann, S. (2019)Reflections on a Design Case Study – (Educational) ICT Intervention with Imazighen in Morocco

      Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 172–177 doi:10.1145/3328320.3328406
      [BibTeX] [Abstract] [Download PDF]

      This case study describes the establishment of an educational ICT-intervention, a Computer Club, in the High Atlas, Morocco. We will first give an overview of the general approach and the first intervention. Then, we go into depth of the following trip, 15 months after the opening of the Computer Club. We describe the concerns to address and activities planned in advance based on the knowledge we acquired during the first intervention as well as on the insights we gained during this trip and discuss how much has changed. Reflections of these experiences discuss the importance of involving local partners, mitigating the power dynamics to build a trustful relationship and the impact of the intervention on the valley. We conclude with the most recent developments which involved a visit of the local partners to Germany to create a common understanding of the club approach.

      @inproceedings{ruller_reflections_2019,
      address = {New York, NY, USA},
      series = {C\&{T} '19},
      title = {Reflections on a {Design} {Case} {Study} - ({Educational}) {ICT} {Intervention} with {Imazighen} in {Morocco}},
      isbn = {978-1-4503-7162-9},
      url = {https://doi.org/10.1145/3328320.3328406},
      doi = {10.1145/3328320.3328406},
      abstract = {This case study describes the establishment of an educational ICT-intervention, a Computer Club, in the High Atlas, Morocco. We will first give an overview of the general approach and the first intervention. Then, we go into depth of the following trip, 15 months after the opening of the Computer Club. We describe the concerns to address and activities planned in advance based on the knowledge we acquired during the first intervention as well as on the insights we gained during this trip and discuss how much has changed. Reflections of these experiences discuss the importance of involving local partners, mitigating the power dynamics to build a trustful relationship and the impact of the intervention on the valley. We conclude with the most recent developments which involved a visit of the local partners to Germany to create a common understanding of the club approach.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}},
      publisher = {Association for Computing Machinery},
      author = {Rüller, Sarah and Aal, Konstantin and Holdermann, Simon},
      month = jun,
      year = {2019},
      keywords = {HCI, Computer Club, HCI4D, ICT Intervention, ICT4D, Imazighen, Morocco},
      pages = {172--177},
      }


    • Hoffmann, S., de Carvalho, A. F. P., Abele, D., Schweitzer, M., Tolmie, P. & Wulf, V. (2019)Cyber-Physical Systems for Knowledge and Expertise Sharing in Manufacturing Contexts: Towards a Model Enabling Design

      IN Computer Supported Cooperative Work (CSCW), Vol. 28, Pages: 469–509 doi:10.1007/s10606-019-09355-y
      [BibTeX] [Abstract] [Download PDF]

      Cyber-physical systems (CPS) are currently attracting a great deal of attention as a part of the discourse surrounding the fourth industrial revolution. Thus far, the chief focus has been upon complex architectures for supply chain-wide data exchange between intelligent machines. Here, however, we take a very different tack by examining the support CPS may offer for the exchange and acquisition of knowledge-intensive human practices in the context of manual set-up processes on modern production machines. The paper offers contributions to both CSCW and the ongoing development of CPS in three ways. Firstly, it presents a detailed empirical study of knowledge and expertise sharing practices in a production environment. Secondly, the results of this study are used as the basis of an over-arching model that was developed with the express purpose of facilitating design. Finally, CPS-based technical possibilities are matched to the practice-relevant knowledge and expertise sharing requirements captured within the model.

      @article{hoffmann_cyber-physical_2019,
      title = {Cyber-{Physical} {Systems} for {Knowledge} and {Expertise} {Sharing} in {Manufacturing} {Contexts}: {Towards} a {Model} {Enabling} {Design}},
      volume = {28},
      issn = {1573-7551},
      shorttitle = {Cyber-{Physical} {Systems} for {Knowledge} and {Expertise} {Sharing} in {Manufacturing} {Contexts}},
      url = {https://doi.org/10.1007/s10606-019-09355-y},
      doi = {10.1007/s10606-019-09355-y},
      abstract = {Cyber-physical systems (CPS) are currently attracting a great deal of attention as a part of the discourse surrounding the fourth industrial revolution. Thus far, the chief focus has been upon complex architectures for supply chain-wide data exchange between intelligent machines. Here, however, we take a very different tack by examining the support CPS may offer for the exchange and acquisition of knowledge-intensive human practices in the context of manual set-up processes on modern production machines. The paper offers contributions to both CSCW and the ongoing development of CPS in three ways. Firstly, it presents a detailed empirical study of knowledge and expertise sharing practices in a production environment. Secondly, the results of this study are used as the basis of an over-arching model that was developed with the express purpose of facilitating design. Finally, CPS-based technical possibilities are matched to the practice-relevant knowledge and expertise sharing requirements captured within the model.},
      language = {en},
      number = {3},
      urldate = {2021-04-16},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Hoffmann, Sven and de Carvalho, Aparecido Fabiano Pinatti and Abele, Darwin and Schweitzer, Marcus and Tolmie, Peter and Wulf, Volker},
      month = jun,
      year = {2019},
      pages = {469--509},
      }


    • Mosconi, G., Li, Q., Randall, D., Karasti, H., Tolmie, P., Barutzky, J., Korn, M. & Pipek, V. (2019)Three Gaps in Opening Science

      IN <