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    Dr. Dipl.-Wirt. Inform. Konstantin Aal

    Mail: konstantin.aal(at)uni-siegen.de

    Raum: US-E 102

    Telefon: +49 (0)271/ 740 – 3383

    Sprechstunde: Nach Vereinbarung

    Vita

    Konstantin Aal studierte Wirtschaftsinformatik an der Universität Siegen und ist seit Ende 2012 als wissenschaftlicher Mitarbeiter am Lehrstuhl für Wirtschaftsinformatik und Neue Medien der Universität siegen tätig. Davor war er mehrere Jahre als Studentische Hilfskraft im Projekt come_IN beschäftigt und schrieb im Rahmen des Projektes seine Diplomarbeit über die soziale Plattform come_NET und Nutzung dieser durch die Kinder. Derzeit liegen seine Schwerpunkte in der Forschung der Sturzprävention bei Senioren (iStoppFalls), sowie der Nutzung von sozialen Medien während des arabischen Frühlings.

    Forschungsprojekte

    Publikationen

    2024


    • Abokhodair, N., Skop, Y., Rüller, S., Aal, K. & Elmimouni, H. (2024)Opaque algorithms, transparent biases: Automated content moderation during the Sheikh Jarrah Crisis

      IN First Monday doi:10.5210/fm.v29i4.13620
      [BibTeX] [Abstract] [Download PDF]

      Social media platforms, while influential tools for human rights activism, free speech, and mobilization, also bear the influence of corporate ownership and commercial interests. This dual character can lead to clashing interests in the operations of these platforms. This study centers on the May 2021 Sheikh Jarrah events in East Jerusalem, a focal point in the Israeli-Palestinian conflict that garnered global attention. During this period, Palestinian activists and their allies observed and encountered a notable increase in automated content moderation actions, like shadow banning and content removal. We surveyed 201 users who faced content moderation and conducted 12 interviews with political influencers to assess the impact of these practices on activism. Our analysis centers on automated content moderation and transparency, investigating how users and activists perceive the content moderation systems employed by social media platforms, and their opacity. Findings reveal perceived censorship by pro-Palestinian activists due to opaque and obfuscated technological mechanisms of content demotion, complicating harm substantiation and lack of redress mechanisms. We view this difficulty as part of algorithmic harms, in the realm of automated content moderation. This dynamic has far-reaching implications for activism’s future and it raises questions about power centralization in digital spaces.

      @article{abokhodair_opaque_2024,
      title = {Opaque algorithms, transparent biases: {Automated} content moderation during the {Sheikh} {Jarrah} {Crisis}},
      copyright = {Copyright (c) 2024 First Monday},
      issn = {1396-0466},
      shorttitle = {Opaque algorithms, transparent biases},
      url = {https://firstmonday.org/ojs/index.php/fm/article/view/13620},
      doi = {10.5210/fm.v29i4.13620},
      abstract = {Social media platforms, while influential tools for human rights activism, free speech, and mobilization, also bear the influence of corporate ownership and commercial interests. This dual character can lead to clashing interests in the operations of these platforms. This study centers on the May 2021 Sheikh Jarrah events in East Jerusalem, a focal point in the Israeli-Palestinian conflict that garnered global attention. During this period, Palestinian activists and their allies observed and encountered a notable increase in automated content moderation actions, like shadow banning and content removal. We surveyed 201 users who faced content moderation and conducted 12 interviews with political influencers to assess the impact of these practices on activism. Our analysis centers on automated content moderation and transparency, investigating how users and activists perceive the content moderation systems employed by social media platforms, and their opacity. Findings reveal perceived censorship by pro-Palestinian activists due to opaque and obfuscated technological mechanisms of content demotion, complicating harm substantiation and lack of redress mechanisms. We view this difficulty as part of algorithmic harms, in the realm of automated content moderation. This dynamic has far-reaching implications for activism’s future and it raises questions about power centralization in digital spaces.},
      language = {en},
      urldate = {2024-04-18},
      journal = {First Monday},
      author = {Abokhodair, Norah and Skop, Yarden and Rüller, Sarah and Aal, Konstantin and Elmimouni, Houda},
      month = apr,
      year = {2024},
      }


    • Elmimouni, H., Skop, Y., Abokhodair, N., Rüller, S., Aal, K., Weibert, A., Al-Dawood, A., Wulf, V. & Tolmie, P. (2024)Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 8, Pages: 6:1–6:21 doi:10.1145/3633071
      [BibTeX] [Abstract] [Download PDF]

      Social media technologies have been empowering to some human rights activists, providing a platform for exercising free speech and mobilization. However, many activists have voiced concerns and shared experiences they understand as considerable censorship on these platforms, under the guise of content governance. In an effort to increase the understanding and transparency of content moderation practices during conflicts, this study investigates the perceived reasons for censorship as understood by activists and the explanations made visible to activists by social media platforms, if any were given. Our case study to examine these platforms-activists relations is the events which occurred in May 2021 in East Jerusalem’s Sheikh Jarrah neighborhood, which was a significant moment in the Israeli-Palestinian conflict and garnered international attention. The over enforcement of content moderation faced by Palestinians and their allies during these events on social media raised concerns about freedom of speech and the role of technology in activism. Our study deepens understanding through findings from a survey of 201 social media users who reported potentially unfair moderation decisions, and from 12 interviews with political influencers to grasp the broader implications of content moderation on activism. The findings of this study indicate a substantial disparity between the official explanations made visible to the activists by the social media platforms, and the reasons as perceived by users. This has significant implications, both socially and for social media platforms – as CSCW and Group work environments –- on activist groups and the potentialities of democratic discourse. This study serves as an important contribution to the debate on the role of social media content moderation in human rights activism, particularly in conflict zones.

      @article{elmimouni_shielding_2024,
      title = {Shielding or {Silencing}?: {An} {Investigation} into {Content} {Moderation} during the {Sheikh} {Jarrah} {Crisis}},
      volume = {8},
      shorttitle = {Shielding or {Silencing}?},
      url = {https://dl.acm.org/doi/10.1145/3633071},
      doi = {10.1145/3633071},
      abstract = {Social media technologies have been empowering to some human rights activists, providing a platform for exercising free speech and mobilization. However, many activists have voiced concerns and shared experiences they understand as considerable censorship on these platforms, under the guise of content governance. In an effort to increase the understanding and transparency of content moderation practices during conflicts, this study investigates the perceived reasons for censorship as understood by activists and the explanations made visible to activists by social media platforms, if any were given. Our case study to examine these platforms-activists relations is the events which occurred in May 2021 in East Jerusalem's Sheikh Jarrah neighborhood, which was a significant moment in the Israeli-Palestinian conflict and garnered international attention. The over enforcement of content moderation faced by Palestinians and their allies during these events on social media raised concerns about freedom of speech and the role of technology in activism. Our study deepens understanding through findings from a survey of 201 social media users who reported potentially unfair moderation decisions, and from 12 interviews with political influencers to grasp the broader implications of content moderation on activism. The findings of this study indicate a substantial disparity between the official explanations made visible to the activists by the social media platforms, and the reasons as perceived by users. This has significant implications, both socially and for social media platforms -- as CSCW and Group work environments --- on activist groups and the potentialities of democratic discourse. This study serves as an important contribution to the debate on the role of social media content moderation in human rights activism, particularly in conflict zones.},
      number = {GROUP},
      urldate = {2024-02-26},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Elmimouni, Houda and Skop, Yarden and Abokhodair, Norah and Rüller, Sarah and Aal, Konstantin and Weibert, Anne and Al-Dawood, Adel and Wulf, Volker and Tolmie, Peter},
      month = feb,
      year = {2024},
      keywords = {fairness, activism, social media, accountability, algorithm bias, bias, Palestine, Sheikh Jarrah, transparency},
      pages = {6:1--6:21},
      }

    2023


    • Unbehaun, D., Ahmadi, M., Aal, K., Jensen, J., Wulf, V., Ellinger, J., Mall, C. & Coskun, A. (2023)Designing for Health, Engagement and Social-Interaction: A Multimodal and AR-based Sport System to facilitate digital Connectedness over Distances

      doi:10.48340/ihc2023_p007
      [BibTeX] [Abstract]

      This work presents a prototype for a multimodal and augmented-reality (AR) based system designed to facilitate individual and social activities, promote health and well-being and support participation for various people. A practice-based design and research approach was used to explore requirements, to conceptualize, design and develop AR-based activities for a multimodal interaction. We have interviewed members from seven different sports associations and conducted design workshops to understand how to design AR-applications to promote an active lifestyle and at the same time to build a bridge for new sustainable societies and active communities. The prototype and approach presented here will serve to discuss and reflect future research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.

      @inproceedings{unbehaun_designing_2023,
      title = {Designing for {Health}, {Engagement} and {Social}-{Interaction}: {A} {Multimodal} and {AR}-based {Sport} {System} to facilitate digital {Connectedness} over {Distances}},
      shorttitle = {Designing for {Health}, {Engagement} and {Social}-{Interaction}},
      doi = {10.48340/ihc2023_p007},
      abstract = {This work presents a prototype for a multimodal and augmented-reality (AR) based
      system designed to facilitate individual and social activities, promote health and well-being and
      support participation for various people. A practice-based design and research approach was
      used to explore requirements, to conceptualize, design and develop AR-based activities for a
      multimodal interaction. We have interviewed members from seven different sports associations
      and conducted design workshops to understand how to design AR-applications to promote an
      active lifestyle and at the same time to build a bridge for new sustainable societies and active
      communities. The prototype and approach presented here will serve to discuss and reflect future
      research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.},
      author = {Unbehaun, David and Ahmadi, Michael and Aal, Konstantin and Jensen, Jule and Wulf, Volker and Ellinger, Jan and Mall, Christoph and Coskun, Aydin},
      month = sep,
      year = {2023},
      }


    • Weibert, A., Aal, K., Rüller, S., Rohde, M. & Wulf, V. (2023)Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting

      IN Digital Culture & Society, Vol. 9, Pages: 213–222 doi:10.14361/dcs-2023-0111
      [BibTeX] [Abstract] [Download PDF]

      Der Artikel Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting wurde am 1. September 2023 in der Zeitschrift Digital Culture & Society (Band 9, Heft 1) veröffentlicht.

      @article{weibert_crafting_2023,
      title = {Crafting {Home} with {E}-{Textiles}: {Accessing} {Concepts} of the {Home} in a {Socially} and {Culturally} {Diverse} {Setting}},
      volume = {9},
      copyright = {De Gruyter expressly reserves the right to use all content for commercial text and data mining within the meaning of Section 44b of the German Copyright Act.},
      issn = {2364-2122},
      shorttitle = {Crafting {Home} with {E}-{Textiles}},
      url = {https://www.degruyter.com/document/doi/10.14361/dcs-2023-0111/html},
      doi = {10.14361/dcs-2023-0111},
      abstract = {Der Artikel Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting wurde am 1. September 2023 in der Zeitschrift Digital Culture \& Society (Band 9, Heft 1) veröffentlicht.},
      language = {en},
      number = {1},
      urldate = {2023-09-12},
      journal = {Digital Culture \& Society},
      author = {Weibert, Anne and Aal, Konstantin and Rüller, Sarah and Rohde, Markus and Wulf, Volker},
      month = sep,
      year = {2023},
      note = {Publisher: transcript Verlag},
      pages = {213--222},
      }


    • Engelbutzeder, P., Randell, D., Landwehr, M., Aal, K., Stevens, G. & Wulf, V. (2023)From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices

      IN ACM Transactions on Computer-Human Interaction, Vol. 30, Pages: 80:1–80:31 doi:10.1145/3589957
      [BibTeX] [Abstract] [Download PDF]

      Food practices have become an important context for questions around sustainability. Within HCI, sustainable HCI and human-food-interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined, and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for a design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These “glocal” endeavors recognize the complexity of prosumption practices and foster aspirations for “deep change” in food systems.

      @article{engelbutzeder_surplus_2023-1,
      title = {From {Surplus} and {Scarcity} toward {Abundance}: {Understanding} the {Use} of {ICT} in {Food} {Resource} {Sharing} {Practices}},
      volume = {30},
      issn = {1073-0516},
      shorttitle = {From {Surplus} and {Scarcity} toward {Abundance}},
      url = {https://dl.acm.org/doi/10.1145/3589957},
      doi = {10.1145/3589957},
      abstract = {Food practices have become an important context for questions around sustainability. Within HCI, sustainable HCI and human-food-interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined, and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for a design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These “glocal” endeavors recognize the complexity of prosumption practices and foster aspirations for “deep change” in food systems.},
      number = {5},
      urldate = {2024-01-09},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Engelbutzeder, Philip and Randell, Dave and Landwehr, Marvin and Aal, Konstantin and Stevens, Gunnar and Wulf, Volker},
      month = sep,
      year = {2023},
      keywords = {HFI, Sustainability, abundance, grassroots, sharing economy, surplus, sustainable HCI},
      pages = {80:1--80:31},
      }


    • Engelbutzeder, P., Randell, D., Landwehr, M., Aal, K., Stevens, G. & Wulf, V. (2023)From surplus and scarcity towards abundance: Understanding the use of ICT in food resource sharing practices

      IN ACM Transactions on Computer-Human Interaction doi:10.1145/3589957
      [BibTeX] [Abstract] [Download PDF]

      Food practices have become an important context for questions around sustainability. Within HCI, Sustainable HCI and Human-Food-Interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These ‘glocal’ endeavors recognize the complexity of prosumption practices and foster aspirations for ‘deep change’ in food systems.

      @article{engelbutzeder_surplus_2023,
      title = {From surplus and scarcity towards abundance: {Understanding} the use of {ICT} in food resource sharing practices},
      issn = {1073-0516},
      shorttitle = {From surplus and scarcity towards abundance},
      url = {https://dl.acm.org/doi/10.1145/3589957},
      doi = {10.1145/3589957},
      abstract = {Food practices have become an important context for questions around sustainability. Within HCI, Sustainable HCI and Human-Food-Interaction have developed as a response. We argue, nevertheless, that food practices as a social activity remain relatively under-examined and further that sustainable food practices hinge on communal activity. We present the results of action-oriented research with a grassroots movement committed to sustainable food practices at a local, communal level, thereby demonstrating the role of ICT in making food resource sharing a viable practice. We suggest that the current focus on food sharing might usefully be supplemented by attention to food resource sharing, an approach that aligns with a paradigm shift from surplus to abundance. We argue for design that aims to encourage food resource sharing at a local level but that also has wider ramifications. These ‘glocal’ endeavors recognize the complexity of prosumption practices and foster aspirations for ‘deep change’ in food systems.},
      urldate = {2023-04-11},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Engelbutzeder, Philip and Randell, Dave and Landwehr, Marvin and Aal, Konstantin and Stevens, Gunnar and Wulf, Volker},
      month = apr,
      year = {2023},
      note = {Just Accepted},
      keywords = {Abundance, Grassroots, HFI, Sharing Economy, Surplus, Sustainability, Sustainable HCI},
      }


    • Weibert, A., Oertel Ribeiro, N., Krüger, M., Alkhatib, A., Muntean, M., Aal, K. & Randall, D. (2023)Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 70:1–70:29 doi:10.1145/3579503
      [BibTeX] [Abstract] [Download PDF]

      This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one’s own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.

      @article{weibert_literacy_2023,
      title = {Literacy and the {Process} of {Becoming} {Home}: {Learnings} from an {Interactive} {Storytelling}-{Initiative}},
      volume = {7},
      shorttitle = {Literacy and the {Process} of {Becoming} {Home}},
      url = {https://dl.acm.org/doi/10.1145/3579503},
      doi = {10.1145/3579503},
      abstract = {This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one's own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.},
      number = {CSCW1},
      urldate = {2023-04-24},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Weibert, Anne and Oertel Ribeiro, Nora and Krüger, Max and Alkhatib, Ahmad and Muntean, Marcela and Aal, Konstantin and Randall, Dave},
      month = apr,
      year = {2023},
      keywords = {neighborhood, arrival literacy, community, home, interactive storytelling, migration},
      pages = {70:1--70:29},
      }


    • Rüller, S., Aal, K., Tolmie, P., Randall, D., Rohde, M. & Wulf, V. (2023)Rurality and Tourism in Transition: How Digitalization Transforms the Character and Landscape of the Tourist Economy in Rural Morocco

      [BibTeX] [Abstract] [Download PDF]

      The character of rural Morocco is changing due to increasing tourism and social media usage. This paper outlines the different consequences of ICT usage among people working in the tourism sector as part of the transitional economy in a remote area. In this region, tourism has grown into one major income sources for a few valley inhabitants – mostly men with a school education, digital and language skills, and who are financially stable. As this transitional economy evolves alongside digitalization and ICT usage and therefore a change of the region’s rural character, it leads to challenges and concerns for the local population. This ethnographic study analyzes the interdependence of increasing tourism through digitalization and the notion of rurality as a resource from a sociotechnical perspective.

      @book{ruller_rurality_2023,
      title = {Rurality and {Tourism} in {Transition}: {How} {Digitalization} {Transforms} the {Character} and {Landscape} of the {Tourist} {Economy} in {Rural} {Morocco}},
      isbn = {978-0-9981331-6-4},
      shorttitle = {Rurality and {Tourism} in {Transition}},
      url = {https://hdl.handle.net/10125/103119},
      abstract = {The character of rural Morocco is changing due to increasing tourism and social media usage. This paper outlines the different consequences of ICT usage among people working in the tourism sector as part of the transitional economy in a remote area. In this region, tourism has grown into one major income sources for a few valley inhabitants – mostly men with a school education, digital and language skills, and who are financially stable. As this transitional economy evolves alongside digitalization and ICT usage and therefore a change of the region’s rural character, it leads to challenges and concerns for the local population. This ethnographic study analyzes the interdependence of increasing tourism through digitalization and the notion of rurality as a resource from a sociotechnical perspective.},
      language = {eng},
      urldate = {2023-01-10},
      author = {Rüller, Sarah and Aal, Konstantin and Tolmie, Peter and Randall, David and Rohde, Markus and Wulf, Volker},
      month = jan,
      year = {2023},
      }


    • Aal, K., Rüller, S., Tolmie, P. & Wulf, V. (2023)The orchestration of activist events: Making protests heard (and seen)

      IN Global Media Coverage of the Palestinian-Israeli Conflict: Reporting the Sheikh Jarrah Evictions, Pages: 139
      [BibTeX]

      @article{aal_orchestration_2023,
      title = {The orchestration of activist events: {Making} protests heard (and seen)},
      journal = {Global Media Coverage of the Palestinian-Israeli Conflict: Reporting the Sheikh Jarrah Evictions},
      author = {Aal, Konstantin and Rüller, Sarah and Tolmie, Peter and Wulf, Volker},
      year = {2023},
      note = {Publisher: Bloomsbury Publishing},
      pages = {139},
      }

    2022


    • Scheepmaker, L., Aal, T., Kender, K., Vallis, S., Aal, K., Smith, N., Melenhorst, M., Van Twist, A., Veenstra, M., Schuler, D., Müller, C., Wulf, V., Weibert, A., Weibert, A., Weibert, A. & Weibert, A. (2022)Ethical Future Environments: Engaging refugees in Smart City participation

      Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–5 doi:10.1145/3547522.3547704
      [BibTeX] [Abstract] [Download PDF]

      Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.

      @inproceedings{scheepmaker_ethical_2022,
      address = {New York, NY, USA},
      series = {{NordiCHI} '22},
      title = {Ethical {Future} {Environments}: {Engaging} refugees in {Smart} {City} participation},
      isbn = {978-1-4503-9448-2},
      shorttitle = {Ethical {Future} {Environments}},
      url = {https://doi.org/10.1145/3547522.3547704},
      doi = {10.1145/3547522.3547704},
      abstract = {Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.},
      urldate = {2022-10-04},
      booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Scheepmaker, Laura and Aal, Tanja and Kender, Kay and Vallis, Stacy and Aal, Konstantin and Smith, Nancy and Melenhorst, Mark and Van Twist, Anouk and Veenstra, Mettina and Schuler, Douglas and Müller, Claudia and Wulf, Volker and Weibert, Anne and Weibert, Anne and Weibert, Anne and Weibert, Anne},
      month = oct,
      year = {2022},
      keywords = {italg, Smart Cities, HCI, Participatory design, refugees, marginalized people},
      pages = {1--5},
      }


    • Aal, K., Boulus-Rødje, N. & Rohde, M. (2022)Media, Technologies, Cooperation – Rethinking Publics and Publicness in the MENA Region

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-022-09435-6
      [BibTeX] [Download PDF]

      @article{aal_media_2022,
      title = {Media, {Technologies}, {Cooperation} – {Rethinking} {Publics} and {Publicness} in the {MENA} {Region}},
      issn = {1573-7551},
      url = {https://doi.org/10.1007/s10606-022-09435-6},
      doi = {10.1007/s10606-022-09435-6},
      language = {en},
      urldate = {2022-06-01},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Aal, Konstantin and Boulus-Rødje, Nina and Rohde, Markus},
      month = may,
      year = {2022},
      }


    • Rüller, S., Aal, K., Tolmie, P., Hartmann, A., Rohde, M. & Wulf, V. (2022)Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch

      IN ACM Transactions on Computer-Human Interaction, Vol. 29, Pages: 23:1–23:58 doi:10.1145/3487917
      [BibTeX] [Abstract] [Download PDF]

      This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population’s desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.

      @article{ruller_speculative_2022,
      title = {Speculative {Design} as a {Collaborative} {Practice}: {Ameliorating} the {Consequences} of {Illiteracy} through {Digital} {Touch}},
      volume = {29},
      issn = {1073-0516},
      shorttitle = {Speculative {Design} as a {Collaborative} {Practice}},
      url = {https://doi.org/10.1145/3487917},
      doi = {10.1145/3487917},
      abstract = {This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population's desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.},
      number = {3},
      urldate = {2022-01-18},
      journal = {ACM Transactions on Computer-Human Interaction},
      author = {Rüller, Sarah and Aal, Konstantin and Tolmie, Peter and Hartmann, Andrea and Rohde, Markus and Wulf, Volker},
      month = jan,
      year = {2022},
      keywords = {participatory design, design fiction, haptic technology, Illiteracy, imazighen, scenario-based design, speculative design, touch-sensitive technology},
      pages = {23:1--23:58},
      }


    • Unbehaun, D., Coskun, A., Jensen, J., Aal, K., Rüller, S. & Wulf, V. (2022)Designing Multimodal Augmented- Reality Approaches in Sports: Collaborative and Competitive Scenarios for Individual and Group-based Outdoor Interaction

      doi:10.48340/ecscw2022_p06
      [BibTeX] [Abstract] [Download PDF]

      This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System’s innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.

      @article{unbehaun_designing_2022,
      title = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}: {Collaborative} and {Competitive} {Scenarios} for {Individual} and {Group}-based {Outdoor} {Interaction}},
      issn = {2510-2591},
      shorttitle = {Designing {Multimodal} {Augmented}- {Reality} {Approaches} in {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4391},
      doi = {10.48340/ecscw2022_p06},
      abstract = {This work presents a prototype for a multimodal and augmented (AR) based System designed for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. The System's innovation, flexibility, and multimodality found the basis for multiple use cases, such as professional and leisure, individual and group contexts. The technical infrastructure allows multimodal experiences while tracking and monitoring data such as movement speed, location, and heart rate. Within several game scenarios, players can cooperatively and competitively challenge themselves and other players to improve their physical activity playfully. This work is an inspiration and orientation for future research, development, and design of gamified AR exercising technologies.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Unbehaun, D., Mall, C., Ellinger, J., Coskun, A., Jensen, J., Aal, K., Rüller, S., Moritz, E., Meixner, C., Plangger, U. & Wulf, V. (2022)Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations

      doi:10.48340/ecscw2022_p07
      [BibTeX] [Abstract] [Download PDF]

      This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.

      @article{unbehaun_augmented-reality_2022,
      title = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}: {Early} {Empirical} {Insights} explored from and designed with with {Sport} {Associations}},
      issn = {2510-2591},
      shorttitle = {Augmented-{Reality} {Approaches} in {Computer} {Supported} {Collaborative} {Sports}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4392},
      doi = {10.48340/ecscw2022_p07},
      abstract = {This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.},
      language = {en},
      urldate = {2022-06-27},
      author = {Unbehaun, David and Mall, Christoph and Ellinger, Jan and Coskun, Aydin and Jensen, Jule and Aal, Konstantin and Rüller, Sarah and Moritz, Eckehard and Meixner, Charlotte and Plangger, Urban and Wulf, Volker},
      year = {2022},
      note = {Accepted: 2022-06-22T04:27:27Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }

    2021


    • Wulf, V., Weibert, A., Aal, K., Rüller, S. & Rohde, M. (2021)The Praxeological Research Programme of Socio-Informatics – the Siegen School

      IN Acta Informatica Pragensia, Vol. 10, Pages: 333–348 doi:10.18267/j.aip.171
      [BibTeX] [Abstract] [Download PDF]

      This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.

      @article{wulf_praxeological_2021,
      title = {The {Praxeological} {Research} {Programme} of {Socio}-{Informatics} - the {Siegen} {School}},
      volume = {10},
      issn = {18054951, 18054951},
      url = {http://aip.vse.cz/doi/10.18267/j.aip.171.html},
      doi = {10.18267/j.aip.171},
      abstract = {This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.},
      language = {en},
      number = {3},
      urldate = {2022-01-27},
      journal = {Acta Informatica Pragensia},
      author = {Wulf, Volker and Weibert, Anne and Aal, Konstantin and Rüller, Sarah and Rohde, Markus},
      month = dec,
      year = {2021},
      pages = {333--348},
      }


    • Rüller, S., Aal, K., Holdermann, S., Tolmie, P., Hartmann, A., Rohde, M., Zillinger, M. & Wulf, V. (2021)‘Technology is Everywhere, we have the Opportunity to Learn it in the Valley’: The Appropriation of a Socio-Technical Enabling Infrastructure in the Moroccan High Atlas

      IN Computer Supported Cooperative Work (CSCW) doi:10.1007/s10606-021-09401-8
      [BibTeX] [Abstract] [Download PDF]

      This paper describes the appropriation processes involved in establishing a socio-technical enabling infrastructure in a valley in the High Atlas of Morocco. We focus on the challenges of co-establishing such an intervention in a rural/mountainous region that is already undergoing a process of continuous development and profound transformation. We reflect upon the changes and unforeseen appropriation by our local partners and inhabitants in the valley of a computer club primarily used as an informal learning centre for school children. We followed an ethnographic approach and combined research perspectives from both socio-informatics and anthropology. This paper sheds light on what a successful cooperation and intervention in this kind of challenging environment can look like. It does this by taking seriously competing expectations, fragile infrastructural foundations and the socio-cultural context. Despite the challenges, the intervention managed to lead to the establishment of a socio-technical enabling infrastructure that plays a particularly valuable role in local educational endeavours and that is now moving towards supporting other members of the community. The paper thus provides insights regarding what has to be considered to create a mutually beneficial cooperation with all relevant stakeholders as well as a sustainable intervention.

      @article{ruller_technology_2021,
      title = {‘{Technology} is {Everywhere}, we have the {Opportunity} to {Learn} it in the {Valley}’: {The} {Appropriation} of a {Socio}-{Technical} {Enabling} {Infrastructure} in the {Moroccan} {High} {Atlas}},
      issn = {1573-7551},
      shorttitle = {‘{Technology} is {Everywhere}, we have the {Opportunity} to {Learn} it in the {Valley}’},
      url = {https://doi.org/10.1007/s10606-021-09401-8},
      doi = {10.1007/s10606-021-09401-8},
      abstract = {This paper describes the appropriation processes involved in establishing a socio-technical enabling infrastructure in a valley in the High Atlas of Morocco. We focus on the challenges of co-establishing such an intervention in a rural/mountainous region that is already undergoing a process of continuous development and profound transformation. We reflect upon the changes and unforeseen appropriation by our local partners and inhabitants in the valley of a computer club primarily used as an informal learning centre for school children. We followed an ethnographic approach and combined research perspectives from both socio-informatics and anthropology. This paper sheds light on what a successful cooperation and intervention in this kind of challenging environment can look like. It does this by taking seriously competing expectations, fragile infrastructural foundations and the socio-cultural context. Despite the challenges, the intervention managed to lead to the establishment of a socio-technical enabling infrastructure that plays a particularly valuable role in local educational endeavours and that is now moving towards supporting other members of the community. The paper thus provides insights regarding what has to be considered to create a mutually beneficial cooperation with all relevant stakeholders as well as a sustainable intervention.},
      language = {en},
      urldate = {2021-11-15},
      journal = {Computer Supported Cooperative Work (CSCW)},
      author = {Rüller, Sarah and Aal, Konstantin and Holdermann, Simon and Tolmie, Peter and Hartmann, Andrea and Rohde, Markus and Zillinger, Martin and Wulf, Volker},
      month = nov,
      year = {2021},
      }


    • Grinko, M., Aal, T., Aal, K. & Wulf, V. (2021)Transitions by Methodology in Human-Wildlife Conflict – Reflections on Tech-based Reorganization of Social Practices

      LIMITS ’21: Workshop on Computing within Limits., Pages: 13
      [BibTeX] [Abstract]

      Can cattle farmers live peacefully alongside lions, and what role can technology play in this sensitive setting? Since 2017, we have been investigating this question in the Okavango Delta, Botswana, using a Grounded Design (GD) approach. Based on community involvement we have been building and evaluating a system together with local and foreign experts which warns the locals when a lion comes near their village or their cattle and which has significantly reduced livestock predation by giving time for action. However, as our research shows, technology alone is not the solution for locals’ problems: education, knowledge transfer, economic self-determination, as well as the revival of herding traditions and lost connection to nature need to evolve further to foster a true coexistence between humans and predators in Botswana – and perhaps all over the world. To address these problems and solutions by design and ensure sustainability of its outcome, it is important to take into account the oral culture and collective history of the inhabitants with predators, especially lions. Consideration must also be given to their social environment and individual experiences and goals, as well as their digital infrastructure, accessibility, and digital ecologies. We therefore argue that the successful development of a design solution requires a holistic understanding of design that is built on inclusion, participation, collaboration, understanding, respect, sacredness and the always-recurrent cyclic renovation of life.

      @inproceedings{grinko_transitions_2021,
      title = {Transitions by {Methodology} in {Human}-{Wildlife} {Conflict} - {Reflections} on {Tech}-based {Reorganization} of {Social} {Practices}},
      abstract = {Can cattle farmers live peacefully alongside lions, and what role can technology play in this sensitive setting? Since 2017, we have been investigating this question in the Okavango Delta, Botswana, using a Grounded Design (GD) approach. Based on community involvement we have been building and evaluating a system together with local and foreign experts which warns the locals when a lion comes near their village or their cattle and which has significantly reduced livestock predation by giving time for action. However, as our research shows, technology alone is not the solution for locals’ problems: education, knowledge transfer, economic self-determination, as well as the revival of herding traditions and lost connection to nature need to evolve further to foster a true coexistence between humans and predators in Botswana - and perhaps all over the world. To address these problems and solutions by design and ensure sustainability of its outcome, it is important to take into account the oral culture and collective history of the inhabitants with predators, especially lions. Consideration must also be given to their social environment and individual experiences and goals, as well as their digital infrastructure, accessibility, and digital ecologies. We therefore argue that the successful development of a design solution requires a holistic understanding of design that is built on inclusion, participation, collaboration, understanding, respect, sacredness and the always-recurrent cyclic renovation of life.},
      language = {en},
      booktitle = {{LIMITS} ’21: {Workshop} on {Computing} within {Limits}},
      author = {Grinko, Margarita and Aal, Tanja and Aal, Konstantin and Wulf, Volker},
      month = jun,
      year = {2021},
      pages = {13},
      }


    • Aal, T., Müller, C., Aal, K., Wulf, V., Tachtler, F., Scheepmaker, L., Fitzpatrick, G., Smith, N. & Schuler, D. (2021)Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable

      C&T ’21: Proceedings of the 10th International Conference on Communities & Technologies – Wicked Problems in the Age of Tech. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 340–345 doi:10.1145/3461564.3468165
      [BibTeX] [Abstract] [Download PDF]

      Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today’s socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.

      @inproceedings{aal_ethical_2021,
      address = {New York, NY, USA},
      series = {C\&{T} '21},
      title = {Ethical {Future} {Environments}: {Smart} {Thinking} about {Smart} {Cities} means engaging with its {Most} {Vulnerable}},
      isbn = {978-1-4503-9056-9},
      shorttitle = {Ethical {Future} {Environments}},
      url = {https://doi.org/10.1145/3461564.3468165},
      doi = {10.1145/3461564.3468165},
      abstract = {Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today's socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.},
      urldate = {2021-07-05},
      booktitle = {C\&{T} '21: {Proceedings} of the 10th {International} {Conference} on {Communities} \& {Technologies} - {Wicked} {Problems} in the {Age} of {Tech}},
      publisher = {Association for Computing Machinery},
      author = {Aal, Tanja and Müller, Claudia and Aal, Konstantin and Wulf, Volker and Tachtler, Franziska and Scheepmaker, Laura and Fitzpatrick, Geraldine and Smith, Nancy and Schuler, Douglas},
      month = jun,
      year = {2021},
      keywords = {italg, Animal-Computer Interaction, Caring Community, Citizen Science, Marginalization, Smart Cities, Urban Informatics, Vulnerability},
      pages = {340--345},
      }


    • Aal, T., Grinko, M. & Aal, K. (2021)Human-Wildlife Conflict Mitigation on the Ground

      [BibTeX]

      @article{aal_human-wildlife_2021,
      title = {Human-{Wildlife} {Conflict} {Mitigation} on the {Ground}},
      author = {Aal, Tanja and Grinko, Margarita and Aal, Konstantin},
      year = {2021},
      keywords = {italg},
      }


    • Weibert, A., Aal, K. & Aal, T. (2021)Und alle können das dann lesen…: von der partizipativen Entwicklung eines Spiels über die Rolle(n) von Technik in unserem Alltag

      Mensch und Computer 2021 – Workshopband. Ingolstadt, Germany, Publisher: Gesellschaft für Informatik e.V. doi:10.18420/muc2021-mci-ws06-247
      [BibTeX] [Abstract] [Download PDF]

      Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.

      @inproceedings{weibert_und_2021,
      address = {Ingolstadt, Germany},
      title = {Und alle können das dann lesen...: von der partizipativen {Entwicklung} eines {Spiels} über die {Rolle}(n) von {Technik} in unserem {Alltag}},
      shorttitle = {Und alle können das dann lesen...},
      url = {http://dl.gi.de/handle/20.500.12116/37425},
      doi = {10.18420/muc2021-mci-ws06-247},
      abstract = {Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come\_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.},
      language = {de},
      urldate = {2021-10-04},
      booktitle = {Mensch und {Computer} 2021 - {Workshopband}},
      publisher = {Gesellschaft für Informatik e.V.},
      author = {Weibert, Anne and Aal, Konstantin and Aal, Tanja},
      year = {2021},
      note = {Accepted: 2021-09-23T10:52:33Z
      Publisher: Gesellschaft für Informatik e.V.},
      }


    • Tachtler, F., Aal, K., Aal, T., Diethei, D., Niess, J., Khwaja, M., Talhouk, R., Vilaza, G. N., Lazem, S., Singh, A., Barry, M., Wulf, V. & Fitzpatrick, G. (2021)Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda

      Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–7 doi:10.1145/3411763.3441333
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.

      @inproceedings{tachtler_artificially_2021,
      address = {New York, NY, USA},
      series = {{CHI} {EA} '21},
      title = {Artificially {Intelligent} {Technology} for the {Margins}: {A} {Multidisciplinary} {Design} {Agenda}},
      isbn = {978-1-4503-8095-9},
      shorttitle = {Artificially {Intelligent} {Technology} for the {Margins}},
      url = {https://doi.org/10.1145/3411763.3441333},
      doi = {10.1145/3411763.3441333},
      abstract = {There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.},
      urldate = {2021-06-10},
      booktitle = {Extended {Abstracts} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Tachtler, Franziska and Aal, Konstantin and Aal, Tanja and Diethei, Daniel and Niess, Jasmin and Khwaja, Mohammed and Talhouk, Reem and Vilaza, Giovanna Nunes and Lazem, Shaimaa and Singh, Aneesha and Barry, Marguerite and Wulf, Volker and Fitzpatrick, Geraldine},
      month = may,
      year = {2021},
      keywords = {AI, Data, Ethics, Global South, HCI4D, ICT4D, Marginalized people, ML, Privacy, Security},
      pages = {1--7},
      }


    • Unbehaun, D., Aal, K., Richert, V. & Wulf, V. (2021)CareFox: An Interactive Learning Application for Care-Students

      doi:10.18420/IHC2021_003
      [BibTeX] [Abstract] [Download PDF]

      Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.

      @article{unbehaun_david_carefox_2021,
      title = {{CareFox}: {An} {Interactive} {Learning} {Application} for {Care}-{Students}},
      issn = {2510-2591},
      shorttitle = {{CareFox}},
      url = {https://dl.eusset.eu/handle/20.500.12015/4188},
      doi = {10.18420/IHC2021_003},
      abstract = {Demographic transformation and medical-technical progress are generating new demands for standards and quality in professional caregiving. The job profile and especially the nature of care apprenticeships is changing significantly and use of digital media is becoming an increasingly ubiquitous and important aspect of the work. In this paper, we present a design case study that focuses on the development and evaluation of a multimedia learning application for and with care students. Adopting a user-centered design approach, we collected design requirements for the application in workshops and interviews with 23 care-students. The results show that it is important to create a structured approach to providing information and that social aspects such as chat allow for higher motivation and collaboration in learning. The findings also suggest that, by using game mechanisms such as a quizzes and difficulty levels, care-students can be further motivated to become more engaged with learning content.},
      language = {en},
      urldate = {2021-09-27},
      author = {Unbehaun, David and Aal, Konstantin and Richert, Viktoria and Wulf, Volker},
      year = {2021},
      note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      }


    • Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2021)Soziale Medien in politischen Konfliktsituationen mit Fokus auf den arabischen Frühling

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_29
      [BibTeX] [Abstract] [Download PDF]

      Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.

      @incollection{aal_soziale_2021,
      address = {Wiesbaden},
      title = {Soziale {Medien} in politischen {Konfliktsituationen} mit {Fokus} auf den arabischen {Frühling}},
      isbn = {978-3-658-32795-8},
      url = {https://doi.org/10.1007/978-3-658-32795-8_29},
      abstract = {Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.},
      language = {de},
      urldate = {2021-05-25},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}},
      publisher = {Springer Fachmedien},
      author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2021},
      doi = {10.1007/978-3-658-32795-8_29},
      pages = {631--652},
      }

    2020


    • Rüller, S., Aal, K., Mouratidis, M. & Wulf, V. (2020)Messy Fieldwork: A Natural Necessity or a Result of Western Origins and Perspectives?

      Companion Publication of the 2020 ACM Designing Interactive Systems Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 185–190 doi:10.1145/3393914.3395864
      [BibTeX] [Abstract] [Download PDF]

      With this Provocation, we aim at starting a dialogue between researchers who struggle with applying qualitative and ethnographic methods and following approaches in non-Western settings. Going by the book might not be an option when conducting research in politically charged or un-stable regions. Local politics, social pressure and even people’s personal safety are aspects that require consideration. Based on our experience from conducting fieldwork in Morocco, Palestine and Botswana, we reflect upon the difficulties we came across. We argue that, messiness, to some extent comes naturally with immersive fieldwork. On the other hand, in order to find ‚clean‘ ways of conducting ethnographic fieldwork in non-Western contexts, novel forms of (applying) methods are needed. By providing questions regarding three different aspects (applying methods on the Ground, Ethics, and Participation) we encourage researchers to reflect upon their own experiences.

      @inproceedings{ruller_messy_2020,
      address = {New York, NY, USA},
      series = {{DIS}' 20 {Companion}},
      title = {Messy {Fieldwork}: {A} {Natural} {Necessity} or a {Result} of {Western} {Origins} and {Perspectives}?},
      isbn = {978-1-4503-7987-8},
      shorttitle = {Messy {Fieldwork}},
      url = {https://doi.org/10.1145/3393914.3395864},
      doi = {10.1145/3393914.3395864},
      abstract = {With this Provocation, we aim at starting a dialogue between researchers who struggle with applying qualitative and ethnographic methods and following approaches in non-Western settings. Going by the book might not be an option when conducting research in politically charged or un-stable regions. Local politics, social pressure and even people's personal safety are aspects that require consideration. Based on our experience from conducting fieldwork in Morocco, Palestine and Botswana, we reflect upon the difficulties we came across. We argue that, messiness, to some extent comes naturally with immersive fieldwork. On the other hand, in order to find 'clean' ways of conducting ethnographic fieldwork in non-Western contexts, novel forms of (applying) methods are needed. By providing questions regarding three different aspects (applying methods on the Ground, Ethics, and Participation) we encourage researchers to reflect upon their own experiences.},
      urldate = {2021-04-15},
      booktitle = {Companion {Publication} of the 2020 {ACM} {Designing} {Interactive} {Systems} {Conference}},
      publisher = {Association for Computing Machinery},
      author = {Rüller, Sarah and Aal, Konstantin and Mouratidis, Marios and Wulf, Volker},
      month = jul,
      year = {2020},
      keywords = {ethnography, ethics, fieldwork, global south, methods, non-western, participation, western},
      pages = {185--190},
      }


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {a-paper, participatory design, ICT, exergame, videogame, care, activity, Dementia, memories, music, reminiscence, social interaction},
      pages = {1--34},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Tolmie, P. D., Wieching, R., Randall, D. & Wulf, V. (2020)Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System

      Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376648
      [BibTeX] [Abstract] [Download PDF]

      There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.

      @inproceedings{unbehaun_social_2020,
      address = {New York, NY, USA},
      series = {{CHI} '20},
      title = {Social {Technology} {Appropriation} in {Dementia}: {Investigating} the {Role} of {Caregivers} in {Engaging} {People} with {Dementia} with a {Videogame}-based {Training} {System}},
      isbn = {978-1-4503-6708-0},
      shorttitle = {Social {Technology} {Appropriation} in {Dementia}},
      url = {https://doi.org/10.1145/3313831.3376648},
      doi = {10.1145/3313831.3376648},
      abstract = {There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.},
      urldate = {2021-04-15},
      booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Tolmie, Peter David and Wieching, Rainer and Randall, David and Wulf, Volker},
      month = apr,
      year = {2020},
      keywords = {appropriation, a-paper, ICT, dementia, exergame, caregiver, care},
      pages = {1--15},
      }


    • Aal, T. & Aal, K. (2020)Psychosocial ICT – Therapeutic Methods becoming Self-Help Tools

      22nd International Conference on Human-Computer Interaction with Mobile Devices and Services. Oldenburg Germany, Publisher: ACM, Pages: 1–4 doi:10.1145/3406324.3424594
      [BibTeX] [Download PDF]

      @inproceedings{aal_psychosocial_2020,
      address = {Oldenburg Germany},
      title = {Psychosocial {ICT} – {Therapeutic} {Methods} becoming {Self}-{Help} {Tools}},
      isbn = {978-1-4503-8052-2},
      url = {https://dl.acm.org/doi/10.1145/3406324.3424594},
      doi = {10.1145/3406324.3424594},
      language = {en},
      urldate = {2023-10-03},
      booktitle = {22nd {International} {Conference} on {Human}-{Computer} {Interaction} with {Mobile} {Devices} and {Services}},
      publisher = {ACM},
      author = {Aal, Tanja and Aal, Konstantin},
      month = oct,
      year = {2020},
      keywords = {italg},
      pages = {1--4},
      }


    • Aal, T., Aal, K., Diraoui, H., Tolmie, P. & Wulf, V. (2020)Psychosocial ICT: The Potential, Challenges and Benefits of Self-help Tools for Refugees with Negative Mental Stress

      doi:10.18420/ecscw2020_ep11
      [BibTeX] [Abstract] [Download PDF]

      Information and Communication Technology (ICT) has penetrated almost all areas of life today and has the potential to create positive change. This paper addresses the opportunities offered by ICT for improving the resilience and psychosocial well-being of refugees who have experienced mentally stressful events when forced to leave their home country and seek shelter in a different host country. We want to distinguish between perceived stress and clinically-defined trauma, for which therapeutic interventions require direct personal contact with psychological experts. However, we also want to focus on the digital possibilities that currently exist to support establishing this kind of personal connection. Many refugees need to seek psychological help, but social, economic and cultural barriers hold them back. Our qualitative study with refugees, psychologists and volunteers provides insights into how refugees deal with their mental issues and the challenges they face in everyday life. We aim to show that ICT can play a major role in terms of addressing awareness and self-empowerment as an entry point for this vulnerable group. We also discuss the potential challenges and benefits of ICT for refugees seeking to recover their mental stability.

      @article{aal_psychosocial_2020-1,
      title = {Psychosocial {ICT}: {The} {Potential}, {Challenges} and {Benefits} of {Self}-help {Tools} for {Refugees} with {Negative} {Mental} {Stress}},
      issn = {2510-2591},
      shorttitle = {Psychosocial {ICT}},
      url = {https://dl.eusset.eu/handle/20.500.12015/3404},
      doi = {10.18420/ecscw2020_ep11},
      abstract = {Information and Communication Technology (ICT) has penetrated almost all areas of life today and has the potential to create positive change. This paper addresses the opportunities offered by ICT for improving the resilience and psychosocial well-being of refugees who have experienced mentally stressful events when forced to leave their home country and seek shelter in a different host country. We want to distinguish between perceived stress and clinically-defined trauma, for which therapeutic interventions require direct personal contact with psychological experts. However, we also want to focus on the digital possibilities that currently exist to support establishing this kind of personal connection. Many refugees need to seek psychological help, but social, economic and cultural barriers hold them back. Our qualitative study with refugees, psychologists and volunteers provides insights into how refugees deal with their mental issues and the challenges they face in everyday life. We aim to show that ICT can play a major role in terms of addressing awareness and self-empowerment as an entry point for this vulnerable group. We also discuss the potential challenges and benefits of ICT for refugees seeking to recover their mental stability.},
      language = {en},
      urldate = {2021-04-15},
      author = {Aal, Tanja and Aal, Konstantin and Diraoui, Hoda and Tolmie, Peter and Wulf, Volker},
      year = {2020},
      note = {Accepted: 2020-06-05T23:52:33Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      keywords = {italg},
      }


    • Weibert, A., Aal, K., Krüger, M., Ahmadi, M., Stevens, G. & Wulf, V. (2020)COMPUTATIONAL MAKING WITH, Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs

      IN Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
      [BibTeX]

      @incollection{weibert_computational_2020,
      title = {{COMPUTATIONAL} {MAKING} {WITH}, {Designing} {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}},
      isbn = {978-0-262-53984-5},
      language = {en},
      booktitle = {Designing {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}},
      publisher = {MIT Press},
      author = {Weibert, Anne and Aal, Konstantin and Krüger, Maximilian and Ahmadi, Michael and Stevens, Gunnar and Wulf, Volker},
      year = {2020},
      note = {Google-Books-ID: ehUAEAAAQBAJ},
      pages = {185--191},
      }


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R. & Wulf, V. (2020)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers

      IN Brankaert, R. & Kenning, G. (Eds.), HCI and Design in the Context of Dementia Cham doi:10.1007/978-3-030-32835-1_18
      [BibTeX] [Abstract] [Download PDF]

      As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.

      @incollection{unbehaun_insights_2020,
      address = {Cham},
      series = {Human–{Computer} {Interaction} {Series}},
      title = {Insights from an {Exergame}-{Based} {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-3-030-32835-1},
      url = {https://doi.org/10.1007/978-3-030-32835-1_18},
      abstract = {As a result of aging societies, the prevalence of dementia, and accordingly the need for care is increasing. The use of information and communication (ICT)-based technologies may facilitate and promote a self-sustaining lifestyle for people with dementia and their caregivers. In this article, the authors provide results from a design study of an ICT-based system to support activity and mobility for people with dementia and their care-network. The authors investigated practices, attitudes and the social contexts of 26 people with dementia and their caregivers and designed an ICT-based prototype system that was evaluated afterwards in a four-month evaluation study. Here, the goal was to assess usability, user experience and acceptance and to analyze the effects of system usage on physical, cognitive and socio-emotional conditions of people with dementia and their caregivers. Our results indicate that the system supports people with dementia and their related caregivers partly during their social and daily activities and improves their quality of life. Furthermore, results suggest that motivation, collaboration and cooperation among the parties involved were increased by using the system. Integration and social embeddedness of ICT-based systems into the daily lives of people is the key for long-term and sustainable use. However, the involvement of caregivers and stakeholders seems to be an additional facilitating factor for daily life integration and may promote long-term use.},
      language = {en},
      urldate = {2021-04-16},
      booktitle = {{HCI} and {Design} in the {Context} of {Dementia}},
      publisher = {Springer International Publishing},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Wulf, Volker},
      editor = {Brankaert, Rens and Kenning, Gail},
      year = {2020},
      doi = {10.1007/978-3-030-32835-1_18},
      pages = {289--301},
      }


    • Rueller, S., Aal, K., Mouratidis, M., Randall, D., Wulf, V., Boulus-Rødje, N. & Semaan, B. (2020)(Coping with) Messiness in Ethnography – Methods, Ethics and Participation in ethnographic Field Work in the non-Western World

      CHI EA ’21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, United States, Publisher: Association for Computing Machinery, Pages: 1–5 doi:10.1145/3411763.3441328
      [BibTeX] [Abstract] [Download PDF]

      There are several frameworks and approaches, addressing how to conduct ethnographic and qualitative field work in various settings. However, going by the book might not be an option when conducting research in politically charged, unstable or simply non-western regions. Politics, social pressure and even someone’s personal safety might be necessary to consider. Another important area to consider are research ethics. Privacy policies might do their work with regard to existing laws which differ from each country and should ensure no harm for all involved parties, but how can this be guaranteed and does it also cover all aspects of ethics? Including stakeholders as a basis for user-centered work and design is common. But what does participation mean in such contexts? The questions are: What is important to consider when conducting ethnographic field work in such settings? How can we foster different degrees of genuine participation? How can we ensure, that the work we do is ethically correct without endangering the research outcome? In this workshop, we invite researchers and practitioners to rethink existing methods and approaches and start working on guidelines, that better serves the needs of such specific and to some extent critical circumstances.

      @inproceedings{rueller_coping_2020,
      address = {New York, NY, United States},
      title = {({Coping} with) {Messiness} in {Ethnography} – {Methods}, {Ethics} and {Participation} in ethnographic {Field} {Work} in the non-{Western} {World}},
      url = {https://dl.acm.org/doi/pdf/10.1145/3411763.3441328},
      doi = {10.1145/3411763.3441328},
      abstract = {There are several frameworks and approaches, addressing how to conduct ethnographic and qualitative field work in various settings. However, going by the book might not be an option when conducting research in politically charged, unstable or simply non-western regions. Politics, social pressure and even someone’s personal safety might be necessary to consider. Another important area to consider are research ethics. Privacy policies might do their work with regard to existing laws which differ from each country and should ensure no harm for all involved parties, but how can this be guaranteed and does
      it also cover all aspects of ethics? Including stakeholders as a basis for user-centered work and design is common. But what does participation mean in such contexts? The questions are: What is important to consider when conducting ethnographic field work in such settings? How can we foster different degrees of genuine participation? How can we ensure, that the work we do is ethically correct without endangering the research outcome? In this workshop, we invite researchers and practitioners to rethink existing methods and approaches and start working on guidelines, that better serves the needs of such specific and to some extent critical circumstances.},
      language = {en},
      urldate = {2021-04-19},
      booktitle = {{CHI} {EA} '21: {Extended} {Abstracts} of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {Association for Computing Machinery},
      author = {Rueller, Sarah and Aal, Konstantin and Mouratidis, Marios and Randall, Dave and Wulf, Volker and Boulus-Rødje, Nina and Semaan, Bryan},
      year = {2020},
      note = {Accepted: 2020-06-15T07:28:12Z
      Publisher: European Society for Socially Embedded Technologies (EUSSET)},
      pages = {1--5},
      }

    2019


    • Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
      [BibTeX] [Abstract] [Download PDF]

      Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.

      @article{taugerbeck_digital_2019,
      title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}},
      volume = {3},
      url = {https://doi.org/10.1145/3361114},
      doi = {10.1145/3361114},
      abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods},
      pages = {233:1--233:26},
      }


    • Weibert, A., Krüger, M., Aal, K., Salehee, S. S., Khatib, R., Randall, D. & Wulf, V. (2019)Finding Language Classes: Designing a Digital Language Wizard with Refugees and Migrants

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 116:1–116:23 doi:10.1145/3359218
      [BibTeX] [Abstract] [Download PDF]

      For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.

      @article{weibert_finding_2019,
      title = {Finding {Language} {Classes}: {Designing} a {Digital} {Language} {Wizard} with {Refugees} and {Migrants}},
      volume = {3},
      shorttitle = {Finding {Language} {Classes}},
      url = {https://doi.org/10.1145/3359218},
      doi = {10.1145/3359218},
      abstract = {For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.},
      number = {CSCW},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Weibert, Anne and Krüger, Max and Aal, Konstantin and Salehee, Setareh Sadat and Khatib, Renad and Randall, Dave and Wulf, Volker},
      month = nov,
      year = {2019},
      keywords = {language learning, migrants, participatory design, refugees},
      pages = {116:1--116:23},
      }


    • Rüller, S., Aal, K. & Holdermann, S. (2019)Reflections on a Design Case Study – (Educational) ICT Intervention with Imazighen in Morocco

      Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 172–177 doi:10.1145/3328320.3328406
      [BibTeX] [Abstract] [Download PDF]

      This case study describes the establishment of an educational ICT-intervention, a Computer Club, in the High Atlas, Morocco. We will first give an overview of the general approach and the first intervention. Then, we go into depth of the following trip, 15 months after the opening of the Computer Club. We describe the concerns to address and activities planned in advance based on the knowledge we acquired during the first intervention as well as on the insights we gained during this trip and discuss how much has changed. Reflections of these experiences discuss the importance of involving local partners, mitigating the power dynamics to build a trustful relationship and the impact of the intervention on the valley. We conclude with the most recent developments which involved a visit of the local partners to Germany to create a common understanding of the club approach.

      @inproceedings{ruller_reflections_2019,
      address = {New York, NY, USA},
      series = {C\&{T} '19},
      title = {Reflections on a {Design} {Case} {Study} - ({Educational}) {ICT} {Intervention} with {Imazighen} in {Morocco}},
      isbn = {978-1-4503-7162-9},
      url = {https://doi.org/10.1145/3328320.3328406},
      doi = {10.1145/3328320.3328406},
      abstract = {This case study describes the establishment of an educational ICT-intervention, a Computer Club, in the High Atlas, Morocco. We will first give an overview of the general approach and the first intervention. Then, we go into depth of the following trip, 15 months after the opening of the Computer Club. We describe the concerns to address and activities planned in advance based on the knowledge we acquired during the first intervention as well as on the insights we gained during this trip and discuss how much has changed. Reflections of these experiences discuss the importance of involving local partners, mitigating the power dynamics to build a trustful relationship and the impact of the intervention on the valley. We conclude with the most recent developments which involved a visit of the local partners to Germany to create a common understanding of the club approach.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}},
      publisher = {Association for Computing Machinery},
      author = {Rüller, Sarah and Aal, Konstantin and Holdermann, Simon},
      month = jun,
      year = {2019},
      keywords = {HCI4D, ICT4D, HCI, Computer Club, ICT Intervention, Imazighen, Morocco},
      pages = {172--177},
      }


    • Aal, K., Schorch, M., Elkilani, E. B. H. & Wulf, V. (2019)Facebook and the Mass Media in Tunisia

      IN Media in Action, Pages: 135–168
      [BibTeX] [Download PDF]

      @article{aal_facebook_2019,
      title = {Facebook and the {Mass} {Media} in {Tunisia}},
      copyright = {Copyright (c)},
      url = {https://www001.zimt.uni-siegen.de/ojs/index.php/mia/article/view/36},
      language = {en},
      number = {1},
      urldate = {2021-04-16},
      journal = {Media in Action},
      author = {Aal, Konstantin and Schorch, Marén and Elkilani, Esma Ben Hadj and Wulf, Volker},
      month = may,
      year = {2019},
      note = {Number: 1},
      pages = {135--168},
      }


    • Aal, T., Taugerbeck, S., Esau, M., Aal, K., Tolmie, P. & Wulf, V. (2019)The Social Mile – How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison

      IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 248:1–248:31 doi:10.1145/3370270
      [BibTeX] [Abstract] [Download PDF]

      There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.

      @article{aal_social_2019,
      title = {The {Social} {Mile} - {How} ({Psychosocial}) {ICT} can {Help} to {Promote} {Resocialization} and to {Overcome} {Prison}},
      volume = {3},
      url = {https://doi.org/10.1145/3370270},
      doi = {10.1145/3370270},
      abstract = {There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.},
      number = {GROUP},
      urldate = {2021-04-16},
      journal = {Proceedings of the ACM on Human-Computer Interaction},
      author = {Aal, Tanja and Taugerbeck, Sebastian and Esau, Margarita and Aal, Konstantin and Tolmie, Peter and Wulf, Volker},
      month = dec,
      year = {2019},
      keywords = {italg, ai-infused, cscw, digital participation, prison, prisoners, psychosocial ict, qualitative research, smart mirror, social participation, voice-based technology},
      pages = {248:1--248:31},
      }


    • Reuter, C., Aal, K., Aldehoff, L., Altmann, J., Bernhardt, U., Buchmann, J., Denker, K., Herrmann, D., Hollick, M., Katzenbeisser, S., Kaufhold, M., Nordmann, A., Reinhold, T., Riebe, T., Ripper, A., Ruhmann, I., Saalbach, K., Schörnig, N., Sunyaev, A. & Wulf, V. (2019)The Future of IT in Peace and Security

      IN Reuter, C. (Ed.), Information Technology for Peace and Security: IT Applications and Infrastructures in Conflicts, Crises, War, and Peace Wiesbaden doi:10.1007/978-3-658-25652-4_19
      [BibTeX] [Abstract] [Download PDF]

      Not only today, but also in the future information technology and the advances in the field of computer science will have a high relevance for peace and security. Naturally, a textbook like this can only cover a selective part of research and a certain point in time. Nonetheless, it can be attempted to identify trends, challenges and venture an outlook into the future. That is exactly what we want to achieve in this chapter: To predict future developments and try to classify them correctly. These considerations were made both by the editor and the authors involved alike. Therefore, an outlook based on fundamentals, cyber conflicts and war, cyber peace, cyber arms control, infrastructures as well as social interaction is given.

      @incollection{reuter_future_2019,
      address = {Wiesbaden},
      title = {The {Future} of {IT} in {Peace} and {Security}},
      isbn = {978-3-658-25652-4},
      url = {https://doi.org/10.1007/978-3-658-25652-4_19},
      abstract = {Not only today, but also in the future information technology and the advances in the field of computer science will have a high relevance for peace and security. Naturally, a textbook like this can only cover a selective part of research and a certain point in time. Nonetheless, it can be attempted to identify trends, challenges and venture an outlook into the future. That is exactly what we want to achieve in this chapter: To predict future developments and try to classify them correctly. These considerations were made both by the editor and the authors involved alike. Therefore, an outlook based on fundamentals, cyber conflicts and war, cyber peace, cyber arms control, infrastructures as well as social interaction is given.},
      booktitle = {Information {Technology} for {Peace} and {Security}: {IT} {Applications} and {Infrastructures} in {Conflicts}, {Crises}, {War}, and {Peace}},
      publisher = {Springer Fachmedien Wiesbaden},
      author = {Reuter, Christian and Aal, Konstantin and Aldehoff, Larissa and Altmann, Jürgen and Bernhardt, Ute and Buchmann, Johannes and Denker, Kai and Herrmann, Dominik and Hollick, Matthias and Katzenbeisser, Stefan and Kaufhold, Marc-André and Nordmann, Alfred and Reinhold, Thomas and Riebe, Thea and Ripper, Annette and Ruhmann, Ingo and Saalbach, Klaus-Peter and Schörnig, Niklas and Sunyaev, Ali and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2019},
      doi = {10.1007/978-3-658-25652-4_19},
      keywords = {book\_section},
      pages = {405--413},
      }


    • Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, K., Gäckle, K., Wulf, V. & Marsden, N. (2019)Designing for Openness in Making: Lessons Learned from a Digital Project Week

      Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: ACM, Pages: 160–171 doi:10.1145/3328320.3328376
      [BibTeX] [Download PDF]

      @inproceedings{ahmadi_designing_2019,
      address = {New York, NY, USA},
      series = {C\&\#38;{T} '19},
      title = {Designing for {Openness} in {Making}: {Lessons} {Learned} from a {Digital} {Project} {Week}},
      isbn = {978-1-4503-7162-9},
      url = {http://doi.acm.org/10.1145/3328320.3328376},
      doi = {10.1145/3328320.3328376},
      booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}},
      publisher = {ACM},
      author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Konstantin and Gäckle, Kristian and Wulf, Volker and Marsden, Nicola},
      year = {2019},
      keywords = {FabLab, Community, Diversity, DIY, Gender, Hacking, Maker Culture, Makerspace, Making, Openness},
      pages = {160--171},
      }


    • Unbehaun, D., Aal, K., Carros, F., Wieching, R. & Wulf, V. (2019)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper

      Proceedings of the 17th European Conference on Computer-Supported Cooperative Work-Demos and Posters., Publisher: European Society for Socially Embedded Technologies (EUSSET)
      [BibTeX]

      @inproceedings{unbehaun_creative_2019,
      title = {Creative and {Cognitive} {Activities} in {Social} {Assistive} {Robots} and {Older} {Adults}: {Results} from an {Exploratory} {Field} {Study} with {Pepper}},
      booktitle = {Proceedings of the 17th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work}-{Demos} and {Posters}},
      publisher = {European Society for Socially Embedded Technologies (EUSSET)},
      author = {Unbehaun, David and Aal, Konstantin and Carros, Felix and Wieching, Rainer and Wulf, Volker},
      year = {2019},
      }


    • Vaziri, D. D., Unbehaun, D., Aal, K., Shklovski, I., Wieching, R., Schreiber, D. & Wulf, V. (2019)Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing

      IN Journal of Enabling Technologies, Vol. 13, Pages: 40–50
      [BibTeX]

      @article{vaziri_negotiating_2019,
      title = {Negotiating contradictions: engaging disparate stakeholder demands in designing for active and healthy ageing},
      volume = {13},
      number = {1},
      journal = {Journal of Enabling Technologies},
      author = {Vaziri, Daryoush Daniel and Unbehaun, David and Aal, Konstantin and Shklovski, Irina and Wieching, Rainer and Schreiber, Dirk and Wulf, Volker},
      year = {2019},
      pages = {40--50},
      annote = {Publisher: Emerald Publishing Limited},
      }


    • Aal, K., Krüger, M., Rohde, M., Tadic, B. & Wulf, V. (2019)Social Media and ICT Usage in Conflicts Areas

      IN Reuter, C. (Ed.), Information Technology for Peace and Security: IT Applications and Infrastructures in Conflicts, Crises, War, and Peace Wiesbaden doi:10.1007/978-3-658-25652-4_18
      [BibTeX] [Abstract] [Download PDF]

      Social media as well as information and communication technology (ICT) play a major role in different conflicts all over the world. They have been crucial tools in the beginning of the so-called `Arab Spring‘ in Tunisia, the ongoing war in Syria, the struggle of Palestinian activists but also the Ukraine-Russia conflict. In this work, we provide the readers with an overview of current state of affairs regarding the use of ICTs in general and social media in particular in conflicts. Afterwards, we discuss how and what kind of tools and methods different actors use in their struggle. We especially focus on how actors appropriate the available tools to suit the specific conditions they find themselves in, such as risks of online surveillance, danger of prosecution of themselves or close others and varying levels of connectivity. We finally discuss the importance of an embedded perspective on the use of ICTs in conflict to understand these practices of appropriation.

      @incollection{aal_social_2019-1,
      address = {Wiesbaden},
      title = {Social {Media} and {ICT} {Usage} in {Conflicts} {Areas}},
      isbn = {978-3-658-25652-4},
      url = {https://doi.org/10.1007/978-3-658-25652-4_18},
      abstract = {Social media as well as information and communication technology (ICT) play a major role in different conflicts all over the world. They have been crucial tools in the beginning of the so-called `Arab Spring' in Tunisia, the ongoing war in Syria, the struggle of Palestinian activists but also the Ukraine-Russia conflict. In this work, we provide the readers with an overview of current state of affairs regarding the use of ICTs in general and social media in particular in conflicts. Afterwards, we discuss how and what kind of tools and methods different actors use in their struggle. We especially focus on how actors appropriate the available tools to suit the specific conditions they find themselves in, such as risks of online surveillance, danger of prosecution of themselves or close others and varying levels of connectivity. We finally discuss the importance of an embedded perspective on the use of ICTs in conflict to understand these practices of appropriation.},
      booktitle = {Information {Technology} for {Peace} and {Security}: {IT} {Applications} and {Infrastructures} in {Conflicts}, {Crises}, {War}, and {Peace}},
      publisher = {Springer Fachmedien Wiesbaden},
      author = {Aal, Konstantin and Krüger, Maximilian and Rohde, Markus and Tadic, Borislav and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2019},
      doi = {10.1007/978-3-658-25652-4_18},
      pages = {383--401},
      }


    • Unbehaun, D., Aal, K., Wieching, R., Wulf, V., Vaziri, D. D., Jahnke, S. & Wulf, B. (2019)Development of an ICT-based Training System for People with Dementia

      Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. New York, NY, USA, Publisher: ACM, Pages: 65–68 doi:10.1145/3301019.3325153
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_development_2019,
      address = {New York, NY, USA},
      series = {{DIS} '19 {Companion}},
      title = {Development of an {ICT}-based {Training} {System} for {People} with {Dementia}},
      isbn = {978-1-4503-6270-2},
      url = {http://doi.acm.org/10.1145/3301019.3325153},
      doi = {10.1145/3301019.3325153},
      booktitle = {Companion {Publication} of the 2019 on {Designing} {Interactive} {Systems} {Conference} 2019 {Companion}},
      publisher = {ACM},
      author = {Unbehaun, David and Aal, Konstantin and Wieching, Rainer and Wulf, Volker and Vaziri, Daryoush Daniel and Jahnke, Stefan and Wulf, Bruno},
      year = {2019},
      keywords = {design, hci, dementia, exergame, ict, kinect, videogame},
      pages = {65--68},
      }


    • Weise, F. J., Hauptmeier, H., Stratford, K. J., Hayward, M. W., Aal, K., Heuer, M., Tomeletso, M., Wulf, V., Somers, M. J. & Stein, A. B. (2019)Lions at the Gates: Trans-disciplinary Design of an Early Warning System to Improve Human-Lion Coexistence

      IN Frontiers in Ecology and Evolution, Vol. 6 doi:10.3389/fevo.2018.00242
      [BibTeX] [Abstract] [Download PDF]

      Across Africa, lions (Panthera leo) are heavily persecuted in anthropogenic landscapes. Trans-disciplinary research and virtual boundaries (geofences) programmed into GPS-tracking transmitters offer new opportunities to improve coexistence. During a 24-month pilot study (2016-2018), we alerted communities about approaching lions, issuing 1,017 alerts to four villages and 19 cattle posts. Alerts reflected geofence breaches of nine lions (2,941 monitoring days) moving between Botswana’s Okavango Delta and adjacent agro-pastoral communities. Daily alert system costs per lion were US\$18.54, or \$5,460.24 per GPS deployment (n = 13). Alert-responsive livestock owners mainly responded by night-kraaling of cattle (68.9\%), significantly reducing their losses (by \$124.61 annually), whereas losses of control group and non-responsive livestock owners remained high (\$317.93 annually). Community satisfaction with alerts (91.8\%) was higher than for compensation of losses (24.3\%). Study lions spent 26.3\% of time monitored in geofenced community areas, but accounted for 31.0\% of conflict. Manual alert distribution proved challenging, static geofences did not appropriately reflect human safety or the environment’s strong seasonality that influenced cattle predation risk, and tracking units with on-board alert functions often failed or under-recorded geofence breaches by 27.9\%. These insufficiencies prompted the design of a versatile and autonomous lion alert platform with automated, dynamic geofencing. We co-designed this prototype platform with community input, thereby incorporating user feedback. We outline a flexible approach that recognizes conflict complexity and user community heterogeneity. Here, we describe the evolution of an innovative Information and Communication Technologies-based alert system that enables instant data processing and community participation through interactive interfaces on different devices. We highlight the importance of a trans-disciplinary co-design and development process focussing on community engagement while synthesising expertise from ethnography, ecology, and socio-informatics. We discuss the bio-geographic, social, and technological variables that influence alert system efficacy and outline opportunities for wider application in promoting coexistence and conservation.

      @article{weise_lions_2019,
      title = {Lions at the {Gates}: {Trans}-disciplinary {Design} of an {Early} {Warning} {System} to {Improve} {Human}-{Lion} {Coexistence}},
      volume = {6},
      issn = {2296-701X},
      shorttitle = {Lions at the {Gates}},
      url = {https://www.frontiersin.org/articles/10.3389/fevo.2018.00242/full},
      doi = {10.3389/fevo.2018.00242},
      abstract = {Across Africa, lions (Panthera leo) are heavily persecuted in anthropogenic landscapes. Trans-disciplinary research and virtual boundaries (geofences) programmed into GPS-tracking transmitters offer new opportunities to improve coexistence. During a 24-month pilot study (2016-2018), we alerted communities about approaching lions, issuing 1,017 alerts to four villages and 19 cattle posts. Alerts reflected geofence breaches of nine lions (2,941 monitoring days) moving between Botswana’s Okavango Delta and adjacent agro-pastoral communities. Daily alert system costs per lion were US\$18.54, or \$5,460.24 per GPS deployment (n = 13). Alert-responsive livestock owners mainly responded by night-kraaling of cattle (68.9\%), significantly reducing their losses (by \$124.61 annually), whereas losses of control group and non-responsive livestock owners remained high (\$317.93 annually). Community satisfaction with alerts (91.8\%) was higher than for compensation of losses (24.3\%). Study lions spent 26.3\% of time monitored in geofenced community areas, but accounted for 31.0\% of conflict. Manual alert distribution proved challenging, static geofences did not appropriately reflect human safety or the environment’s strong seasonality that influenced cattle predation risk, and tracking units with on-board alert functions often failed or under-recorded geofence breaches by 27.9\%. These insufficiencies prompted the design of a versatile and autonomous lion alert platform with automated, dynamic geofencing. We co-designed this prototype platform with community input, thereby incorporating user feedback. We outline a flexible approach that recognizes conflict complexity and user community heterogeneity. Here, we describe the evolution of an innovative Information and Communication Technologies-based alert system that enables instant data processing and community participation through interactive interfaces on different devices. We highlight the importance of a trans-disciplinary co-design and development process focussing on community engagement while synthesising expertise from ethnography, ecology, and socio-informatics. We discuss the bio-geographic, social, and technological variables that influence alert system efficacy and outline opportunities for wider application in promoting coexistence and conservation.},
      language = {English},
      urldate = {2021-04-16},
      journal = {Frontiers in Ecology and Evolution},
      author = {Weise, Florian J. and Hauptmeier, Helmut and Stratford, Ken J. and Hayward, Matthew W. and Aal, Konstantin and Heuer, Marcus and Tomeletso, Mathata and Wulf, Volker and Somers, Michael J. and Stein, Andrew B.},
      year = {2019},
      note = {Publisher: Frontiers},
      keywords = {thesis, Alert System, coexistence, Conflict mitigation, early warning, Geofencing, grounded design, Lion (Panthera leo), Socio-informatics},
      }

    2018


    • Unbehaun, D., Aal, K., Vaziri, D. D., Wieching, R., Tolmie, P. & Wulf, V. (2018)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study

      IN Proc. ACM Hum.-Comput. Interact., Vol. 2, Pages: 175:1–175:23 doi:10.1145/3274444
      [BibTeX] [Download PDF]

      @article{unbehaun_facilitating_2018,
      title = {Facilitating {Collaboration} and {Social} {Experiences} with {Videogames} in {Dementia}: {Results} and {Implications} from a {Participatory} {Design} {Study}},
      volume = {2},
      issn = {2573-0142},
      url = {http://doi.acm.org/10.1145/3274444},
      doi = {10.1145/3274444},
      number = {CSCW},
      journal = {Proc. ACM Hum.-Comput. Interact.},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush Daniel and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      month = nov,
      year = {2018},
      keywords = {qualitative research, A-Paper, participatory design, dementia, exergame, ict, videogame},
      pages = {175:1--175:23},
      annote = {Place: New York, NY, USA Publisher: ACM},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_qualitative_2018,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      pages = {68},
      }


    • Unbehaun, D., Vaziri, D., Aal, K. & Wieching, R. (2018)MobiAssist – empirische Ergebnisse eines interdisziplinären Forschungsprojekts zur Mobilisierung von Menschen mit Demenz und der Angehörige

      IN Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie, Vol. 51, Pages: 68 doi:10.1007/s00391-018-1435-3
      [BibTeX] [Download PDF]

      @article{unbehaun_mobiassist_2018-1,
      title = {{MobiAssist} – empirische {Ergebnisse} eines interdisziplinären {Forschungsprojekts} zur {Mobilisierung} von {Menschen} mit {Demenz} und der {Angehörige}},
      volume = {51},
      issn = {0948-6704},
      url = {http://link.springer.com/10.1007/s00391-018-1435-3},
      doi = {10.1007/s00391-018-1435-3},
      number = {S1},
      journal = {Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG, 6.-8. September 2018, Vielfalt des Alterns: biomedizinsche und psychosoziale Herausforderungen, Zeitschrift für Gerontologie und Geriatrie},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Wieching, Rainer},
      month = sep,
      year = {2018},
      keywords = {mobiassist},
      pages = {68},
      }


    • Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
      [BibTeX]

      @article{unbehaun_qualitative_2018-1,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      journal = {Demenz und Medien (Medien \& Altern Heft 12 )},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2018},
      pages = {96},
      }


    • Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and IT contexts

      Proceedings of the 4th Conference on Gender & IT. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 239–249 doi:10.1145/3196839.3196878
      [BibTeX] [Abstract] [Download PDF]

      Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab’s methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.

      @inproceedings{ahmadi_challenges_2018,
      address = {New York, NY, USA},
      series = {{GenderIT} '18},
      title = {Challenges and lessons learned by applying living labs in gender and {IT} contexts},
      isbn = {978-1-4503-5346-5},
      url = {https://doi.org/10.1145/3196839.3196878},
      doi = {10.1145/3196839.3196878},
      abstract = {Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab's methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.},
      urldate = {2021-04-16},
      booktitle = {Proceedings of the 4th {Conference} on {Gender} \& {IT}},
      publisher = {Association for Computing Machinery},
      author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker},
      month = may,
      year = {2018},
      keywords = {qualitative research, gender and IT, living lab, methodology, participatory action research, women in computing},
      pages = {239--249},
      }


    • Reuter, C., Aal, K., Beham, F., Boden, A., Brauner, F., Ludwig, T., Lukosch, S., Fiedrich, F., Fuchs-Kittowski, F., Geisler, S., Gennen, K., Herrmann, D., Kaufhold, M., Klafft, M., Lipprandt, M., Lo Iacono, L., Pipek, V., Pottebaum, J., Mentler, T., Nestler, S., Stieglitz, S., Sturm, C., Rusch, G., Sackmann, S., Volkamer, M. & Wulf, V. (2018)Die Zukunft sicherheitskritischer Mensch-Computer-Interaktion

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden, Germany doi:10.1007/978-3-658-19523-6_30
      [BibTeX] [Abstract] [Download PDF]

      Sicherheitskritische Mensch-Computer-Interaktion ist nicht nur derzeit, sondern auch zukünftig ein äußerst relevantes Thema. Hierbei kann ein Lehr- und Fachbuch, wie dieses, immer nur einen punktuellen Stand abdecken. Dennoch kann der Versuch unternommen werden, aktuelle Trends zu identifizieren und einen Ausblick in die Zukunft zu wagen. Genau das möchte dieses Kapitel erreichen: Es sollen zukünftige Entwicklungen vorausgesagt und versucht werden, diese korrekt einzuordnen. Das ist an dieser Stelle nicht nur durch den Herausgeber, sondern durch Abfrage bei zahlreichen am Lehrbuch beteiligten Autoren geschehen. Neben einem Ausblick auf Grundlagen und Methoden werden dementsprechend auch sicherheitskritische interaktive Systeme und sicherheitskritische kooperative Systeme abgedeckt.

      @incollection{reuter_zukunft_2018,
      address = {Wiesbaden, Germany},
      title = {Die {Zukunft} sicherheitskritischer {Mensch}-{Computer}-{Interaktion}},
      isbn = {978-3-658-19523-6},
      url = {https://link.springer.com/chapter/10.1007/978-3-658-19523-6_30},
      abstract = {Sicherheitskritische Mensch-Computer-Interaktion ist nicht nur derzeit, sondern auch zukünftig ein äußerst relevantes Thema. Hierbei kann ein Lehr- und Fachbuch, wie dieses, immer nur einen punktuellen Stand abdecken. Dennoch kann der Versuch unternommen werden, aktuelle Trends zu identifizieren und einen Ausblick in die Zukunft zu wagen. Genau das möchte dieses Kapitel erreichen: Es sollen zukünftige Entwicklungen vorausgesagt und versucht werden, diese korrekt einzuordnen. Das ist an dieser Stelle nicht nur durch den Herausgeber, sondern durch Abfrage bei zahlreichen am Lehrbuch beteiligten Autoren geschehen. Neben einem Ausblick auf Grundlagen und Methoden werden dementsprechend auch sicherheitskritische interaktive Systeme und sicherheitskritische kooperative Systeme abgedeckt.},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}},
      publisher = {Springer Vieweg},
      author = {Reuter, Christian and Aal, Konstantin and Beham, Frank and Boden, Alexander and Brauner, Florian and Ludwig, Thomas and Lukosch, Stephan and Fiedrich, Frank and Fuchs-Kittowski, Frank and Geisler, Stefan and Gennen, Klaus and Herrmann, Dominik and Kaufhold, Marc-André and Klafft, Michael and Lipprandt, Myriam and Lo Iacono, Luigi and Pipek, Volkmar and Pottebaum, Jens and Mentler, Tilo and Nestler, Simon and Stieglitz, Stefan and Sturm, Christian and Rusch, Gebhard and Sackmann, Stefan and Volkamer, Melanie and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2018},
      doi = {10.1007/978-3-658-19523-6_30},
      keywords = {CSCW, HCI, book\_section, EmerGent, KontiKat, SMO},
      pages = {621--630},
      }


    • Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and \IT\ contexts

      Proceedings of the 4th Conference on Gender & \IT\ – \GenderIT\ \\${\textbackslash}textbackslashbackslash\$textquotesingle\18., Publisher: \ACM\ Press doi:10.1145/3196839.3196878
      [BibTeX] [Download PDF]

      @inproceedings{ahmadi_challenges_2018-1,
      title = {Challenges and lessons learned by applying living labs in gender and \{{IT}\} contexts},
      url = {https://doi.org/10.1145/3196839.3196878},
      doi = {10.1145/3196839.3196878},
      booktitle = {Proceedings of the 4th {Conference} on {Gender} \& \{{IT}\} - \{{GenderIT}\} \{\${\textbackslash}textbackslashbackslash\$textquotesingle\}18},
      publisher = {\{ACM\} Press},
      author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker},
      year = {2018},
      keywords = {PRAXLABS},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)Video-game Based Exergames for People with Dementia and Their Caregivers

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 401–405 doi:10.1145/3148330.3154506
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_video-game_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {Video-game {Based} {Exergames} for {People} with {Dementia} and {Their} {Caregivers}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154506},
      doi = {10.1145/3148330.3154506},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict},
      pages = {401--405},
      }


    • Aal, K., Weibert, A., Schubert, K., Sprenger, M. & Von Rekowski, T. (2018)come_NET: Connecting Computer Clubs with a Community Platform

      IN Wulf, V., Pipek, V., Randall, D., Rohde, M., Schmidt, K. & Stevens, G. (Eds.), Socio-Informatics – A Practice-based Perspective on the Design and Use of IT Artefacts
      [BibTeX] [Download PDF]

      @incollection{aal_come_net_2018,
      title = {come\_NET: {Connecting} {Computer} {Clubs} with a {Community} {Platform}},
      isbn = {978-0-19-873324-9},
      url = {http://www.wineme.uni-siegen.de/wp-content/uploads/2018/04/Chapter-12-Weibert-comeNET.pdf},
      booktitle = {Socio-{Informatics} - {A} {Practice}-based {Perspective} on the {Design} and {Use} of {IT} {Artefacts}},
      publisher = {Oxford University Press},
      author = {Aal, Konstantin and Weibert, Anne and Schubert, Kai and Sprenger, Mary-Ann and Von Rekowski, Thomas},
      editor = {Wulf, Volker and Pipek, Volkmar and Randall, David and Rohde, Markus and Schmidt, Kjeld and Stevens, Gunnar},
      year = {2018},
      keywords = {PRAXLABS, yallah},
      pages = {391--420},
      }


    • Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2018)Soziale Medien in politischen Konfliktsituationen

      IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion doi:10.1007/978-3-658-19523-6_29
      [BibTeX] [Download PDF]

      @incollection{aal_soziale_2018,
      title = {Soziale {Medien} in politischen {Konfliktsituationen}},
      url = {https://doi.org/10.1007/978-3-658-19523-6_29},
      booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}},
      publisher = {Springer Fachmedien Wiesbaden},
      author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker},
      editor = {Reuter, Christian},
      year = {2018},
      doi = {10.1007/978-3-658-19523-6_29},
      pages = {597--618},
      }


    • Unbehaun, D., Vaziri, D. D., Aal, K., Wieching, R., Tolmie, P. & Wulf, V. (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers

      Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., Publisher: ACM, Pages: 62
      [BibTeX]

      @inproceedings{unbehaun_exploring_2018,
      title = {Exploring the {Potential} of {Exergames} to affect the {Social} and {Daily} {Life} of {People} with {Dementia} and their {Caregivers}},
      booktitle = {Proceedings of the 2018 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush Daniel and Aal, Konstantin and Wieching, Rainer and Tolmie, Peter and Wulf, Volker},
      year = {2018},
      keywords = {A-Paper},
      pages = {62},
      }


    • Aal, K., Rüller, S., Holdermann, S., Tolmie, P., Rohde, M., Zillinger, M. & Wulf, V. (2018)Challenges of an Educational ICT Intervention: The Establishment of a MediaSpace in the High Atlas

      IN ECSCW 2003 Dordrecht doi:10.1007/978-94-010-0068-0_1
      [BibTeX] [Abstract] [Download PDF]

      This paper describes the challenges which were faced by establishing a MediaSpace in the High Atlas in Morocco. The focus lies on the adaption of the wellestablished computer club approach within a steadily developing and profoundly transforming rural/mountainous region. This paper presents different aspects during the establishment process and contrasts these experiences with two other studies in different contexts, on the one hand inhabitants of refugee camps in Palestine and on the other hand, socially marginalized migrants in Germany. Findings show the importance of understanding the local context, involving local partners and integrating the needs and requirements of the local population to establish a sustainable intervention.

      @incollection{aal_challenges_2018,
      address = {Dordrecht},
      title = {Challenges of an {Educational} {ICT} {Intervention}: {The} {Establishment} of a {MediaSpace} in the {High} {Atlas}},
      isbn = {978-94-010-3994-9 978-94-010-0068-0},
      shorttitle = {Pruning the {Answer} {Garden}},
      url = {http://link.springer.com/10.1007/978-94-010-0068-0_1},
      abstract = {This paper describes the challenges which were faced by establishing a MediaSpace in the High Atlas in Morocco. The focus lies on the adaption of the wellestablished computer club approach within a steadily developing and profoundly transforming rural/mountainous region. This paper presents different aspects during the establishment process and contrasts these experiences with two other studies in different contexts, on the one hand inhabitants of refugee camps in Palestine and on the other hand, socially marginalized migrants in Germany. Findings show the importance of understanding the local context, involving local partners and integrating the needs and requirements of the local population to establish a sustainable intervention.},
      language = {en},
      urldate = {2021-04-16},
      booktitle = {{ECSCW} 2003},
      publisher = {Springer Netherlands},
      author = {Aal, Konstantin and Rüller, Sarah and Holdermann, Simon and Tolmie, Peter and Rohde, Markus and Zillinger, Martin and Wulf, Volker},
      year = {2018},
      doi = {10.1007/978-94-010-0068-0_1},
      pages = {1--20},
      }


    • Unbehaun, D., Vaziri, D., Aal, K., Li, Q., Wieching, R. & Wulf, V. (2018)MobiAssist – ICT-based Training System for People with Dementia and Their Caregivers: Results from a Field Study

      Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: ACM, Pages: 122–126 doi:10.1145/3148330.3154513
      [BibTeX] [Download PDF]

      @inproceedings{unbehaun_mobiassist_2018,
      address = {New York, NY, USA},
      series = {{GROUP} '18},
      title = {{MobiAssist} - {ICT}-based {Training} {System} for {People} with {Dementia} and {Their} {Caregivers}: {Results} from a {Field} {Study}},
      isbn = {978-1-4503-5562-9},
      url = {http://doi.acm.org/10.1145/3148330.3154513},
      doi = {10.1145/3148330.3154513},
      booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}},
      publisher = {ACM},
      author = {Unbehaun, David and Vaziri, Daryoush and Aal, Konstantin and Li, Qinyu and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      keywords = {participatory design, dementia, exergame, ict, mobiassist},
      pages = {122--126},
      }

    2017


    • Weibert, A., Aal, K., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland Ältere Migrant/-innen und Medien

      IN Medien & Altern Heft 11, Pages: 94
      [BibTeX]

      @article{weibert_geteilt_2017,
      title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland} Ältere {Migrant}/-innen und {Medien}},
      journal = {Medien \& Altern Heft 11},
      author = {Weibert, Anne and Aal, Konstantin and Unbehaun, David and Wulf, Volker},
      month = nov,
      year = {2017},
      pages = {94},
      }


    • Aal, K., Weibert, A., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland

      [BibTeX] [Abstract]

      Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland

      @incollection{aal_geteilt_2017,
      title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland}},
      shorttitle = {Geteilt vernetzt},
      abstract = {Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten
      Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche
      Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge
      unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien
      (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung
      moderner Technologien und der Verbreitung sozialer Medien sind die konkreten
      Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel
      begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen
      des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in
      Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene
      als ausgleichende Faktoren wirken können.
      Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland},
      author = {Aal, Konstantin and Weibert, Anne and Unbehaun, David and Wulf, Volker},
      month = nov,
      year = {2017},
      pages = {75--91},
      }


    • Stickel, O., Aal, K., Schorch, M., Pipek, V., Hornung, D., Boden, A. & Wulf, V. (2017)Computerclubs und Flüchtlingslager – Ein Diskussionsbeitrag zur Forschungs- und Bildungsarbeit aus praxistheoretischer Perspektive

      Tagungsband Do it! Yourself? Fragen zu (Forschungs-)Praktiken des Selbermachens. Wien doi:https://doi.org/10.14361/9783839433508
      [BibTeX] [Download PDF]

      @inproceedings{stickel_computerclubs_2017,
      address = {Wien},
      title = {Computerclubs und {Flüchtlingslager} - {Ein} {Diskussionsbeitrag} zur {Forschungs}- und {Bildungsarbeit} aus praxistheoretischer {Perspektive}},
      url = {https://www.degruyter.com/view/books/9783839433508/9783839433508-008/9783839433508-008.xml},
      doi = {https://doi.org/10.14361/9783839433508},
      booktitle = {Tagungsband {Do} it! {Yourself}? {Fragen} zu ({Forschungs}-){Praktiken} des {Selbermachens}},
      author = {Stickel, Oliver and Aal, Konstantin and Schorch, Marén and Pipek, Volkmar and Hornung, Dominik and Boden, Alexander and Wulf, Volker},
      year = {2017},
      keywords = {CSCW, FabLab},
      }


    • Stickel, O., Aal, K., Fuchsberger, V., Tscheligi, M., Rüller, S., Wenzelmann, V., Pipek, V. & Wulf, V. (2017)3D printing/digital fabrication for education and the common good Workshop for C&T2017

      Workshop at the 8th international conference on Communities and Technologies. Troyes
      [BibTeX]

      @inproceedings{stickel_3d_2017,
      address = {Troyes},
      title = {{3D} printing/digital fabrication for education and the common good {Workshop} for {C}\&{T2017}},
      booktitle = {Workshop at the 8th international conference on {Communities} and {Technologies}},
      author = {Stickel, Oliver and Aal, Konstantin and Fuchsberger, Verena and Tscheligi, Manfred and Rüller, Sarah and Wenzelmann, Victoria and Pipek, Volkmar and Wulf, Volker},
      year = {2017},
      keywords = {CSCW, FabLab, yallah},
      }


    • Weibert, A., Mouratidis, M., Khateb, R., Rüller, S., Hosak, M., Potka, S., Aal, K. & Wulf, V. (2017)Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine

      Proceedings of the 2017 Conference on Interaction Design and Children. New York, NY, USA, Publisher: ACM, Pages: 286–291 doi:10.1145/3078072.3079732
      [BibTeX] [Download PDF]

      @inproceedings{weibert_creating_2017,
      address = {New York, NY, USA},
      series = {{IDC} '17},
      title = {Creating {Environmental} {Awareness} with {Upcycling} {Making} {Activities}: {A} {Study} of {Children} in {Germany} and {Palestine}},
      isbn = {978-1-4503-4921-5},
      url = {http://doi.acm.org/10.1145/3078072.3079732},
      doi = {10.1145/3078072.3079732},
      booktitle = {Proceedings of the 2017 {Conference} on {Interaction} {Design} and {Children}},
      publisher = {ACM},
      author = {Weibert, Anne and Mouratidis, Marios and Khateb, Renad and Rüller, Sarah and Hosak, Miriam and Potka, Shpresa and Aal, Konstantin and Wulf, Volker},
      year = {2017},
      keywords = {yallah, children, computer club, learning, environment, intercultural, making, upcycling},
      pages = {286--291},
      }


    • Vaziri, D., Aal, K., Gschwind, Y. J., Delbaere, K., Weibert, A., Annegarn, J., de Rosario, H., Wieching, R., Randall, D. & Wulf, V. (2017)Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults

      IN International Journal of Human-Computer Studies, Vol. 106, Pages: 10–25 doi:10.1016/j.ijhcs.2017.05.004
      [BibTeX]

      @article{vaziri_analysis_2017,
      title = {Analysis of effects and usage indicators for a {ICT}-based fall prevention system in community dwelling older adults},
      volume = {106},
      doi = {10.1016/j.ijhcs.2017.05.004},
      number = {February},
      journal = {International Journal of Human-Computer Studies},
      author = {Vaziri, Daryoush and Aal, Konstantin and Gschwind, Yves J and Delbaere, Kim and Weibert, Anne and Annegarn, Janneke and de Rosario, Helios and Wieching, Rainer and Randall, David and Wulf, Volker},
      year = {2017},
      keywords = {Older adults, Exergames, Fall prevention, ICT Design, Wearables},
      pages = {10--25},
      annote = {Publisher: Elsevier Ltd},
      }


    • Talhouk, R., Vlachokyriakos, V., Aal, K., Weibert, A., Ahmed, S., Fisher, K. E. & Wulf, V. (2017)Refugees & HCI Workshop: The Role of HCI in Responding to the Refugee Crisis: Workshop. BT – Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26 – 30, 2017

      Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26 – 30, 2017., Pages: 312–314 doi:10.1145/3083671.3083719
      [BibTeX] [Download PDF]

      @inproceedings{talhouk_refugees_2017,
      title = {Refugees \& {HCI} {Workshop}: {The} {Role} of {HCI} in {Responding} to the {Refugee} {Crisis}: {Workshop}. {BT} - {Proceedings} of the 8th {International} {Conference} on {Communities} and {Technologies}, {Troyes}, {France}, {June} 26 - 30, 2017},
      url = {http://doi.acm.org/10.1145/3083671.3083719},
      doi = {10.1145/3083671.3083719},
      booktitle = {Proceedings of the 8th {International} {Conference} on {Communities} and {Technologies}, {Troyes}, {France}, {June} 26 - 30, 2017},
      author = {Talhouk, Reem and Vlachokyriakos, Vasillis and Aal, Konstantin and Weibert, Anne and Ahmed, S and Fisher, Karen E and Wulf, Volker},
      year = {2017},
      pages = {312--314},
      }


    • Weibert, A., Aal, K., Ribeiro, N. O. & Wulf, V. (2017)„This is My Story…“: Storytelling with Tangible Artifacts among Migrant Women in Germany

      Companion Publication of the 2017 \ACM\ Conference Companion Publication on Designing Interactive Systems, \DIS\ ’17, Edinburgh, United Kingdom, June 10-14, 2017., Publisher: ACM, Pages: 144–149 doi:10.1145/3064857.3079135
      [BibTeX] [Download PDF]

      @inproceedings{weibert_this_2017,
      title = {"{This} is {My} {Story}...": {Storytelling} with {Tangible} {Artifacts} among {Migrant} {Women} in {Germany}},
      isbn = {978-1-4503-4991-8},
      url = {http://doi.acm.org/10.1145/3064857.3079135},
      doi = {10.1145/3064857.3079135},
      booktitle = {Companion {Publication} of the 2017 \{{ACM}\} {Conference} {Companion} {Publication} on {Designing} {Interactive} {Systems}, \{{DIS}\} '17, {Edinburgh}, {United} {Kingdom}, {June} 10-14, 2017},
      publisher = {ACM},
      author = {Weibert, Anne and Aal, Konstantin and Ribeiro, Nora Oertel and Wulf, Volker},
      editor = {Mival, Oli and Smyth, Michael and Dalsgaard, Peter},
      year = {2017},
      pages = {144--149},
      }

    2016


    • Ogonowski, C., Aal, K., Vaziri, D., Rekowski, T. V., Randall, D., Schreiber, D., Wieching, R. & Wulf, V. (2016)ICT-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study

      IN ACM Trans. Comput.-Hum. Interact., Vol. 23, Pages: 29:1–29:33 doi:10.1145/2967102
      [BibTeX] [Download PDF]

      @article{ogonowski_ict-based_2016,
      title = {{ICT}-{Based} {Fall} {Prevention} {System} for {Older} {Adults}: {Qualitative} {Results} from a {Long}-{Term} {Field} {Study}},
      volume = {23},
      issn = {1073-0516},
      url = {http://doi.acm.org/10.1145/2967102},
      doi = {10.1145/2967102},
      number = {5},
      journal = {ACM Trans. Comput.-Hum. Interact.},
      author = {Ogonowski, Corinna and Aal, Konstantin and Vaziri, Daryoush and Rekowski, Thomas Von and Randall, Dave and Schreiber, Dirk and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      keywords = {qualitative research, Living Lab, Exergame, fall prevention, fall risk, long-term study, older adults},
      pages = {29:1--29:33},
      annote = {Place: New York, NY, USA Publisher: ACM},
      }


    • Vaziri, D., Aal, K., Ogonowski, C., Thomas von Rekowski, M. K., Marston, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R. & Wulf, V. (2016)Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,

      IN European Review of Aging and Physical Activity, Vol. 13, Pages: 1–9
      [BibTeX]

      @article{vaziri_exploring_2016,
      title = {Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,},
      volume = {13},
      number = {6},
      journal = {European Review of Aging and Physical Activity},
      author = {Vaziri, Daryoush and Aal, Konstantin and Ogonowski, Corinna and Thomas von Rekowski, Michael Kroll and Marston, Hannah and Poveda, Rakel and Gschwind, Yves and Delbaere, Kim and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      pages = {1--9},
      }


    • Aal, K., Mouratidis, M., Weibert, A. & Wulf, V. (2016)Challenges of CI Initiatives in a Political Unstable Situation -Case Study of a Computer Club in a Refugee Camp

      doi:10.1145/2957276.2996281
      [BibTeX] [Abstract]

      This poster describes the research around computer clubs in Palestinian refugee camps and the various lessons learned during the establishment of this intervention such the importance of the physical infrastructure (e.g. clean room, working hardware), soft technologies (e.g. knowledge transfer through workshops), social infrastructure (e.g. reliable partners in the refugee camp, partner from the university) and social capital (e.g. shared vision and values of all stakeholders). These important insights can be transferred on other interventions in similar unstable environments.

      @article{aal_challenges_2016,
      title = {Challenges of {CI} {Initiatives} in a {Political} {Unstable} {Situation} -{Case} {Study} of a {Computer} {Club} in a {Refugee} {Camp}},
      doi = {10.1145/2957276.2996281},
      abstract = {This poster describes the research around computer clubs in Palestinian refugee camps and the various lessons learned during the establishment of this intervention such the importance of the physical infrastructure (e.g. clean room, working hardware), soft technologies (e.g. knowledge transfer through workshops), social infrastructure (e.g. reliable partners in the refugee camp, partner from the university) and social capital (e.g. shared vision and values of all stakeholders). These important insights can be transferred on other interventions in similar unstable environments.},
      author = {Aal, Konstantin and Mouratidis, Marios and Weibert, Anne and Wulf, Volker},
      year = {2016},
      keywords = {Come\_In, yallah, Community informatics, Computer club, Refugee camp, West Bank},
      }


    • Weibert, A., Aal, K., Marshall, A. & Wulf, V. (2016)Facilitating STEAM Learning among Children with Paper Circuit Activities

      FabLearn Europe. Preston
      [BibTeX] [Download PDF]

      @inproceedings{weibert_facilitating_2016,
      address = {Preston},
      title = {Facilitating {STEAM} {Learning} among {Children} with {Paper} {Circuit} {Activities}},
      url = {http://fablearn.eu/wp-content/uploads/Fablearn2016_IlluminatingSteamKnowledge_160513.pdf},
      booktitle = {{FabLearn} {Europe}},
      author = {Weibert, Anne and Aal, Konstantin and Marshall, Andrea and Wulf, Volker},
      year = {2016},
      keywords = {Come\_In},
      }


    • Vaziri, D., Aal, K., Ogonowski, C., von Rekowski, T., Kroll, M., Marston, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R. & Wulf, V. (2016)Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,

      IN European Review of Aging and Physical Activity, Vol. 13, Pages: 1–9
      [BibTeX]

      @article{vaziri_exploring_2016-1,
      title = {Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab,},
      volume = {13},
      number = {6},
      journal = {European Review of Aging and Physical Activity},
      author = {Vaziri, Daryoush and Aal, Konstantin and Ogonowski, Corinna and von Rekowski, Thomas and Kroll, Michael and Marston, Hannah and Poveda, Rakel and Gschwind, Yves and Delbaere, Kim and Wieching, Rainer and Wulf, Volker},
      year = {2016},
      keywords = {PRAXLABS, iStoppFalls},
      pages = {1--9},
      }


    • Rohde, M., Aal, K., Misaki, K., Randall, D., Weibert, A. & Wulf, V. (2016)Out of Syria: Mobile Media in Use at the Time of Civil War

      IN International Journal of Human Computer Interaction, Vol. 32, Pages: 515–531 doi:10.1080/10447318.2016.1177300
      [BibTeX] [Abstract] [Download PDF]

      Social media usage during the recent uprisings in Arabian countries has gained increasing attention in CHI research. This study adds to these insights by providing some findings on the use of ICT, specifically mobile media, by opposition forces and political activists during the Syrian civil war. The presented study is based on 17 interviews with Syrian FSA fighters, oppositional activists and refugees. A first analysis showed evidence for some very specific use patterns during wartime (compared to media usage of political activists under less anomic conditions). The study also describes a fragmented telecom infrastructure in today’s Syria: government-controlled regions offer fairly intact infrastructures while rebel-controlled regions are cut-off from telephone and internet. Moreover, the central and very critical role of mobile video for documenting, mobilization, and propaganda is discussed.

      @article{rohde_out_2016,
      title = {Out of {Syria}: {Mobile} {Media} in {Use} at the {Time} of {Civil} {War}},
      volume = {32},
      issn = {15327590},
      url = {http://dx.doi.org/10.1080/10447318.2016.1177300 http://wineme.uni-siegen.de/paper/2016/out_of_syria_mobile_media_in_use_at_the_time_of_civil_war_(1).pdf},
      doi = {10.1080/10447318.2016.1177300},
      abstract = {Social media usage during the recent uprisings in Arabian countries has gained increasing attention in CHI research. This study adds to these insights by providing some findings on the use of ICT, specifically mobile media, by opposition forces and political activists during the Syrian civil war. The presented study is based on 17 interviews with Syrian FSA fighters, oppositional activists and refugees. A first analysis showed evidence for some very specific use patterns during wartime (compared to media usage of political activists under less anomic conditions). The study also describes a fragmented telecom infrastructure in today's Syria: government-controlled regions offer fairly intact infrastructures while rebel-controlled regions are cut-off from telephone and internet. Moreover, the central and very critical role of mobile video for documenting, mobilization, and propaganda is discussed.},
      number = {7},
      journal = {International Journal of Human Computer Interaction},
      author = {Rohde, Markus and Aal, Konstantin and Misaki, Kaoru and Randall, Dave and Weibert, Anne and Wulf, Volker},
      year = {2016},
      keywords = {Come\_In},
      pages = {515--531},
      }

    2015


    • Gschwind, Y. J., Eichberg, S., Ejupi, A., de Rosario, H., Kroll, M., Marston, H. R., Drobics, M., Annegarn, J., Wieching, R., Lord, S. R., Aal, K., Vaziri, D., Woodbury, A., Fink, D. & Delbaere, K. (2015)ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial

      IN European Review of Aging and Physical Activity, Vol. 12, Pages: 10 doi:10.1186/s11556-015-0155-6
      [BibTeX] [Abstract] [Download PDF]

      Falls and fall-related injuries are a serious public health issue. Exercise programs can effectively reduce fall risk in older people. The iStoppFalls project developed an Information and Communication Technology-based system to deliver an unsupervised exercise program in older people’s homes. The primary aims of the iStoppFalls randomized controlled trial were to assess the feasibility (exercise adherence, acceptability and safety) of the intervention program and its effectiveness on common fall risk factors.

      @article{gschwind_ict-based_2015,
      title = {{ICT}-based system to predict and prevent falls ({iStoppFalls}): results from an international multicenter randomized controlled trial},
      volume = {12},
      issn = {1861-6909},
      url = {https://doi.org/10.1186/s11556-015-0155-6},
      doi = {10.1186/s11556-015-0155-6},
      abstract = {Falls and fall-related injuries are a serious public health issue. Exercise programs can effectively reduce fall risk in older people. The iStoppFalls project developed an Information and Communication Technology-based system to deliver an unsupervised exercise program in older people's homes. The primary aims of the iStoppFalls randomized controlled trial were to assess the feasibility (exercise adherence, acceptability and safety) of the intervention program and its effectiveness on common fall risk factors.},
      number = {1},
      journal = {European Review of Aging and Physical Activity},
      author = {Gschwind, Yves J and Eichberg, Sabine and Ejupi, Andreas and de Rosario, Helios and Kroll, Michael and Marston, Hannah R and Drobics, Mario and Annegarn, Janneke and Wieching, Rainer and Lord, Stephen R and Aal, Konstantin and Vaziri, Daryoush and Woodbury, Ashley and Fink, Dennis and Delbaere, Kim},
      month = nov,
      year = {2015},
      pages = {10},
      }


    • Yerousis, G., Aal, K., von Rekowski, T., Randall, D., Rohde, M. & Wulf, V. (2015)Computer-Enabled Project Spaces: Connecting with Palestinian Refugees across Camp Boundaries

      Proceedings of the ACM Conference on Human Factors in Computing Systems – CHI ’15. New York, New York, USA, Publisher: ACM Press, Pages: 3749–3758 doi:10.1145/2702123.2702283
      [BibTeX] [Abstract] [Download PDF]

      Come_IN computer clubs are an established approach to support inter-cultural and inter-generational learning in German neighborhoods. We explore the adaptation of the come_IN concept to the Palestinian context as a means to bridge the social and economic divide that has plagued West Bank society for a period of more than six decades. Social exclusion, political conflicts and prolonged military occupation have kept the refugee camps in a perpetual state of marginalization. In this paper we report on our work in Al Amari – a Palestinian refugee camp adjacent to the city of Ramallah. We examine how the computer club enables the emergence of social ties among residents of the camp and university students acting as tutors. Even though the ties are small-scale and informal, they have the potential to generate new and wider opportunities for exchange that may eventually support more social integration between the camp’s marginalized population and the wider Palestinian population.

      @inproceedings{yerousis_computer-enabled_2015,
      address = {New York, New York, USA},
      title = {Computer-{Enabled} {Project} {Spaces}: {Connecting} with {Palestinian} {Refugees} across {Camp} {Boundaries}},
      volume = {1},
      isbn = {978-1-4503-3145-6},
      url = {http://dl.acm.org/citation.cfm?id=2702123.2702283 http://dx.doi.org/10.1145/2702123.2702283},
      doi = {10.1145/2702123.2702283},
      abstract = {Come\_IN computer clubs are an established approach to support inter-cultural and inter-generational learning in German neighborhoods. We explore the adaptation of the come\_IN concept to the Palestinian context as a means to bridge the social and economic divide that has plagued West Bank society for a period of more than six decades. Social exclusion, political conflicts and prolonged military occupation have kept the refugee camps in a perpetual state of marginalization. In this paper we report on our work in Al Amari – a Palestinian refugee camp adjacent to the city of Ramallah. We examine how the computer club enables the emergence of social ties among residents of the camp and university students acting as tutors. Even though the ties are small-scale and informal, they have the potential to generate new and wider opportunities for exchange that may eventually support more social integration between the camp's marginalized population and the wider Palestinian population.},
      booktitle = {Proceedings of the {ACM} {Conference} on {Human} {Factors} in {Computing} {Systems} - {CHI} '15},
      publisher = {ACM Press},
      author = {Yerousis, George and Aal, Konstantin and von Rekowski, Thomas and Randall, David and Rohde, Markus and Wulf, Volker},
      month = apr,
      year = {2015},
      keywords = {A-Paper, PRAXLABS, yallah, computer club, communities, empowerment, integration, learning},
      pages = {3749--3758},
      }


    • Stickel, O., Hornung, D., Aal, K., Rohde, M. & Wulf, V. (2015)3D Printing with Marginalized Children – An Exploration in a Palestinian Refugee Camp

      ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015, Oslo, Norway., Publisher: Springer, Pages: 83–102 doi:10.1007/978-3-319-20499-4_5
      [BibTeX] [Download PDF]

      @inproceedings{stickel_3d_2015,
      title = {{3D} {Printing} with {Marginalized} {Children} - {An} {Exploration} in a {Palestinian} {Refugee} {Camp}},
      url = {http://dx.doi.org/10.1007/978-3-319-20499-4_5},
      doi = {10.1007/978-3-319-20499-4_5},
      booktitle = {{ECSCW} 2015: {Proceedings} of the 14th {European} {Conference} on {Computer} {Supported} {Cooperative} {Work}, 19-23 {September} 2015, {Oslo}, {Norway}},
      publisher = {Springer},
      author = {Stickel, Oliver and Hornung, Dominik and Aal, Konstantin and Rohde, Markus and Wulf, Volker},
      editor = {Boulus-Rødje, Nina and Ellingsen, Gunnar and Bratteteig, Tone and Aanestad, Margunn and Bjørn, Pernille},
      year = {2015},
      keywords = {CSCW, Come\_In, FabLab, yallah},
      pages = {83--102},
      }


    • Rode, J. A., Weibert, A., Marshall, A., Aal, K., von Rekowski, T., El Mimouni, H. & Booker, J. (2015)From Computational Thinking to Computational Making

      Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA, Publisher: ACM, Pages: 239–250 doi:10.1145/2750858.2804261
      [BibTeX] [Download PDF]

      @inproceedings{rode_computational_2015,
      address = {New York, NY, USA},
      series = {{UbiComp} '15},
      title = {From {Computational} {Thinking} to {Computational} {Making}},
      isbn = {978-1-4503-3574-4},
      url = {http://doi.acm.org/10.1145/2750858.2804261},
      doi = {10.1145/2750858.2804261},
      booktitle = {Proceedings of the 2015 {ACM} {International} {Joint} {Conference} on {Pervasive} and {Ubiquitous} {Computing}},
      publisher = {ACM},
      author = {Rode, Jennifer A and Weibert, Anne and Marshall, Andrea and Aal, Konstantin and von Rekowski, Thomas and El Mimouni, Houda and Booker, Jennifer},
      year = {2015},
      keywords = {Come\_In, computational making, computational thinking, maker culture},
      pages = {239--250},
      }


    • Aal, K., von Rekowski, T., Yerousis, G., Wulf, V. & Weibert, A. (2015)Bridging (Gender-Related) Barriers: A Comparative Study of Intercultural Computer Clubs

      Proceedings of the Third Conference on GenderIT. New York, NY, USA, Publisher: ACM, Pages: 17–23 doi:10.1145/2807565.2807708
      [BibTeX] [Download PDF]

      @inproceedings{aal_bridging_2015,
      address = {New York, NY, USA},
      series = {{GenderIT} '15},
      title = {Bridging ({Gender}-{Related}) {Barriers}: {A} {Comparative} {Study} of {Intercultural} {Computer} {Clubs}},
      isbn = {978-1-4503-3596-6},
      url = {http://doi.acm.org/10.1145/2807565.2807708},
      doi = {10.1145/2807565.2807708},
      booktitle = {Proceedings of the {Third} {Conference} on {GenderIT}},
      publisher = {ACM},
      author = {Aal, Konstantin and von Rekowski, Thomas and Yerousis, George and Wulf, Volker and Weibert, Anne},
      year = {2015},
      keywords = {Learning, Come\_In, yallah, Collaboration, Gender, Barriers, Children, Computer Clubs, Refugee Camp},
      pages = {17--23},
      }


    • Weibert, A., Aal, K., von Rekowski, T. & Wulf, V. (2015)„Hey, can we make that, please?“: Upon Craft as a Means for Cross-cultural Community-Building

      IN The Journal of Community Informatics, Vol. 11
      [BibTeX] [Download PDF]

      @article{weibert_hey_2015,
      title = {"{Hey}, can we make that, please?": {Upon} {Craft} as a {Means} for {Cross}-cultural {Community}-{Building}},
      volume = {11},
      url = {http://ci-journal.net/index.php/ciej/article/view/1188/1150},
      number = {2},
      journal = {The Journal of Community Informatics},
      author = {Weibert, Anne and Aal, Konstantin and von Rekowski, Thomas and Wulf, Volker},
      year = {2015},
      keywords = {Come\_In},
      }

    2014


    • Weibert, A., Marshall, A., Aal, K., Schubert, K. & Rode, J. (2014)Sewing Interest in E-Textiles: Analyzing Making from a Gendered Perspective

      Proceedings of the 2014 conference on Designing interactive systems – DIS ’14. New York, New York, USA, Publisher: ACM Press, Pages: 15–24 doi:10.1145/2598510.2600886
      [BibTeX] [Download PDF]

      @inproceedings{weibert_sewing_2014,
      address = {New York, New York, USA},
      title = {Sewing {Interest} in {E}-{Textiles}: {Analyzing} {Making} from a {Gendered} {Perspective}},
      isbn = {978-1-4503-2902-6},
      url = {http://dl.acm.org/citation.cfm?id=2598510.2600886},
      doi = {10.1145/2598510.2600886},
      booktitle = {Proceedings of the 2014 conference on {Designing} interactive systems - {DIS} '14},
      publisher = {ACM Press},
      author = {Weibert, Anne and Marshall, Andrea and Aal, Konstantin and Schubert, Kai and Rode, Jennifer},
      month = jun,
      year = {2014},
      keywords = {Come\_In, PRAXLABS, children, maker culture, computer clubs, gender},
      pages = {15--24},
      }


    • Gschwind, Y. J., Eichberg, S., Marston, H., Ejupi, A., de Rosario, H., Kroll, M., Drobics, M., Annegarn, J., Wieching, R., Lord, S. R., Aal, K. & Delbaere, K. (2014)ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial.

      IN BMC geriatrics, Vol. 14, Pages: 91 doi:10.1186/1471-2318-14-91
      [BibTeX] [Abstract] [Download PDF]

      BACKGROUND: Falls are very common, especially in adults aged 65 years and older. Within the current international European Commission’s Seventh Framework Program (FP7) project ‚iStoppFalls‘ an Information and Communication Technology (ICT) based system has been developed to regularly assess a person’s risk of falling in their own home and to deliver an individual and tailored home-based exercise and education program for fall prevention. The primary aims of iStoppFalls are to assess the feasibility and acceptability of the intervention program, and its effectiveness to improve balance, muscle strength and quality of life in older people. METHODS/DESIGN: This international, multicenter study is designed as a single-blinded, two-group randomized controlled trial. A total of 160 community-dwelling older people aged 65 years and older will be recruited in Germany (n = 60), Spain (n = 40), and Australia (n = 60) between November 2013 and May 2014. Participants in the intervention group will conduct a 16-week exercise program using the iStoppFalls system through their television set at home. Participants are encouraged to exercise for a total duration of 180 minutes per week. The training program consists of a variety of balance and strength exercises in the form of video games using exergame technology. Educational material about a healthy lifestyle will be provided to each participant. Final reassessments will be conducted after 16 weeks. The assessments include physical and cognitive tests as well as questionnaires assessing health, fear of falling, quality of life and psychosocial determinants. Falls will be followed up for six months by monthly falls calendars. DISCUSSION: We hypothesize that the regular use of this newly developed ICT-based system for fall prevention at home is feasible for older people. By using the iStoppFalls sensor-based exercise program, older people are expected to improve in balance and strength outcomes. In addition, the exercise training may have a positive impact on quality of life by reducing the risk of falls. Taken together with expected cognitive improvements, the individual approach of the iStoppFalls program may provide an effective model for fall prevention in older people who prefer to exercise at home. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry Trial ID: ACTRN12614000096651.International Standard Randomised Controlled Trial Number: ISRCTN15932647.

      @article{gschwind_ict-based_2014,
      title = {{ICT}-based system to predict and prevent falls ({iStoppFalls}): study protocol for an international multicenter randomized controlled trial.},
      volume = {14},
      issn = {1471-2318},
      url = {http://bmcgeriatr.biomedcentral.com/articles/10.1186/1471-2318-14-91 http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=4145835%7B&%7Dtool=pmcentrez%7B&%7Drendertype=abstract},
      doi = {10.1186/1471-2318-14-91},
      abstract = {BACKGROUND: Falls are very common, especially in adults aged 65 years and older. Within the current international European Commission's Seventh Framework Program (FP7) project 'iStoppFalls' an Information and Communication Technology (ICT) based system has been developed to regularly assess a person's risk of falling in their own home and to deliver an individual and tailored home-based exercise and education program for fall prevention. The primary aims of iStoppFalls are to assess the feasibility and acceptability of the intervention program, and its effectiveness to improve balance, muscle strength and quality of life in older people. METHODS/DESIGN: This international, multicenter study is designed as a single-blinded, two-group randomized controlled trial. A total of 160 community-dwelling older people aged 65 years and older will be recruited in Germany (n = 60), Spain (n = 40), and Australia (n = 60) between November 2013 and May 2014. Participants in the intervention group will conduct a 16-week exercise program using the iStoppFalls system through their television set at home. Participants are encouraged to exercise for a total duration of 180 minutes per week. The training program consists of a variety of balance and strength exercises in the form of video games using exergame technology. Educational material about a healthy lifestyle will be provided to each participant. Final reassessments will be conducted after 16 weeks. The assessments include physical and cognitive tests as well as questionnaires assessing health, fear of falling, quality of life and psychosocial determinants. Falls will be followed up for six months by monthly falls calendars. DISCUSSION: We hypothesize that the regular use of this newly developed ICT-based system for fall prevention at home is feasible for older people. By using the iStoppFalls sensor-based exercise program, older people are expected to improve in balance and strength outcomes. In addition, the exercise training may have a positive impact on quality of life by reducing the risk of falls. Taken together with expected cognitive improvements, the individual approach of the iStoppFalls program may provide an effective model for fall prevention in older people who prefer to exercise at home. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry Trial ID: ACTRN12614000096651.International Standard Randomised Controlled Trial Number: ISRCTN15932647.},
      number = {1},
      journal = {BMC geriatrics},
      author = {Gschwind, Yves J and Eichberg, Sabine and Marston, Hannah and Ejupi, Andreas and de Rosario, Helios and Kroll, Michael and Drobics, Mario and Annegarn, Janneke and Wieching, Rainer and Lord, Stephen R and Aal, Konstantin and Delbaere, Kim},
      month = jan,
      year = {2014},
      pmid = {25141850},
      keywords = {PRAXLABS, iStopFalls},
      pages = {91},
      annote = {ISBN: 978-1-4673-7300-5},
      }


    • Aal, K., Yerousis, G., Schubert, K., Hornung, D., Stickel, O. & Wulf, V. (2014)Come_in@Palestine: Adapting a German Computer Club Concept to a Palestinian Refugee Camp

      Proceedings of the 5th ACM International Conference on Collaboration Across Boundaries: Culture, Distance & Technology. New York, NY, USA, Publisher: ACM, Pages: 111–120 doi:10.1145/2631488.2631498
      [BibTeX] [Download PDF]

      @inproceedings{aal_come_inpalestine_2014,
      address = {New York, NY, USA},
      series = {{CABS} '14},
      title = {Come\_in@{Palestine}: {Adapting} a {German} {Computer} {Club} {Concept} to a {Palestinian} {Refugee} {Camp}},
      isbn = {978-1-4503-2557-8},
      url = {http://doi.acm.org/10.1145/2631488.2631498},
      doi = {10.1145/2631488.2631498},
      booktitle = {Proceedings of the 5th {ACM} {International} {Conference} on {Collaboration} {Across} {Boundaries}: {Culture}, {Distance} \& {Technology}},
      publisher = {ACM},
      author = {Aal, Konstantin and Yerousis, George and Schubert, Kai and Hornung, Dominik and Stickel, Oliver and Wulf, Volker},
      year = {2014},
      keywords = {CSCW, Come\_In, PRAXLABS, FabLab, yallah, children, computer club, communities, integration, international collaboration},
      pages = {111--120},
      }


    • Aal, K., Ogonowski, C., Rekowski, T. V., Wieching, R. & Wulf, V. (2014)A Fall Preventive iTV Solution for Older Adults

      Proceedings of TVX’14, Demo Presentation., Pages: 1–2
      [BibTeX]

      @inproceedings{aal_fall_2014,
      title = {A {Fall} {Preventive} {iTV} {Solution} for {Older} {Adults}},
      isbn = {978-1-4503-2838-8},
      booktitle = {Proceedings of {TVX}'14, {Demo} {Presentation}},
      author = {Aal, Konstantin and Ogonowski, Corinna and Rekowski, Thomas Von and Wieching, Rainer and Wulf, Volker},
      year = {2014},
      keywords = {PRAXLABS, iStopFalls, praxlabs},
      pages = {1--2},
      }

    2013


    • Schubert, K., Aal, K., Wulf, V. & Weibert, A. (2013)Come_IN@Palestine: Adapting a German Computer Club Concept to a Palestinian Refugee Camp

      CSCL 2013 Vol.II, ISLS.
      [BibTeX]

      @inproceedings{schubert_come_inpalestine_2013,
      title = {Come\_IN@{Palestine}: {Adapting} a {German} {Computer} {Club} {Concept} to a {Palestinian} {Refugee} {Camp}},
      booktitle = {{CSCL} 2013 {Vol}.{II}, {ISLS}},
      author = {Schubert, Kai and Aal, Konstantin and Wulf, Volker and Weibert, Anne},
      year = {2013},
      keywords = {Come\_In},
      }


    • Weibert, A., Aal, K. & Schubert, K. (2013)When Ideas Learn How to Fly: Children at the Intersection of Formal and Informal Learning Settings

      CSCL 2013 Vol.II, ISLS..
      [BibTeX]

      @inproceedings{weibert_when_2013,
      title = {When {Ideas} {Learn} {How} to {Fly}: {Children} at the {Intersection} of {Formal} and {Informal} {Learning} {Settings}},
      booktitle = {{CSCL} 2013 {Vol}.{II}, {ISLS}.},
      author = {Weibert, Anne and Aal, Konstantin and Schubert, Kai},
      year = {2013},
      keywords = {Come\_In},
      }


    • Wulf, V., Aal, K., Abu Kteish, I., Atam, M., Schubert, K., Rohde, M., Yerousis, G. & Randall, D. (2013)Fighting against the wall: Social media use by political activists in a Palestinian village

      Proceedings of CHI ’13., Publisher: ACM, Pages: 1979–1988 doi:10.1145/2470654.2466262
      [BibTeX] [Abstract] [Download PDF]

      We analyze practices of political activists in a Palestinian village located in the West Bank, who organize weekly demonstrations against Israel’s settlement policy and the separation wall. Over a period of 28 months, we conducted a field study consisting of eight days ‘on the ground‘ observation and interviewing, and extensive monitoring of Internet communication. We describe the activists‘ background and their efforts to organize these demonstrations under conditions of military occupation. Over time, we observe the role both digital and material factors play in the organization of protest.

      @inproceedings{wulf_fighting_2013,
      title = {Fighting against the wall: {Social} media use by political activists in a {Palestinian} village},
      isbn = {978-1-4503-1899-0},
      url = {http://dl.acm.org/citation.cfm?id=2470654.2466262},
      doi = {10.1145/2470654.2466262},
      abstract = {We analyze practices of political activists in a Palestinian village located in the West Bank, who organize weekly demonstrations against Israel's settlement policy and the separation wall. Over a period of 28 months, we conducted a field study consisting of eight days ‘on the ground' observation and interviewing, and extensive monitoring of Internet communication. We describe the activists' background and their efforts to organize these demonstrations under conditions of military occupation. Over time, we observe the role both digital and material factors play in the organization of protest.},
      booktitle = {Proceedings of {CHI} '13},
      publisher = {ACM},
      author = {Wulf, Volker and Aal, Konstantin and Abu Kteish, Ibrahim and Atam, Meryem and Schubert, Kai and Rohde, Markus and Yerousis, George and Randall, David},
      year = {2013},
      keywords = {appropriation, a-paper, Come\_In, PRAXLABS, social media, yallah, field study, political protest},
      pages = {1979--1988},
      }

    2012


    • Aal, K. (2012)Erweiterung der sozialen Plattform come_NET um einen kindgerechten Artefakt Austausch (Diplomarbeit)

      Diplomarbeit
      [BibTeX] [Download PDF]

      @phdthesis{aal_erweiterung_2012,
      type = {Diplomarbeit},
      title = {Erweiterung der sozialen {Plattform} come\_NET um einen kindgerechten {Artefakt} {Austausch} ({Diplomarbeit})},
      url = {http://www.wineme.uni-siegen.de/wp-content/uploads/2016/11/diplomarbeit-konstantin_aal-drag_and_drop-ohne_matrikelnummer.pdf},
      author = {Aal, Konstantin},
      year = {2012},
      keywords = {Come\_In, Thesis, Diplomarbeit},
      }