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    Dr. Jasmin Lehmann

    lehmann

    E-Mail: jasmin.lehmann(at)uni-siegen.de

    Raum: US-E 119

    Sprechstunde: Nach Vereinbarung

    Vita

    Jasmin Lehmann absolvierte den Bachelorstudiengang „Pädagogik: Entwicklung und Inklusion“ an der Universität Siegen und im Anschluss den Masterstudiengang „Bildung und Soziale Arbeit“. Neben dem Studium leitete sie zwei Jahre lang den Sozialen Dienst einer Altenpflegeeinrichtung und besetzte anschließend eine „Kontakt- und Beratungsstelle für Menschen mit psychischer Erkrankung“.

    Im Juli 2021 schloss Jasmin Lehmann ihre Promotion ab. Ihre Dissertation trägt den Titel: „Alles unter Kontrolle? Eine qualitative Untersuchung zum Einsatz überwachender Technologien bei Demenz“. Seit Februar 2022 ist sie als wissenschaftliche Mitarbeiterin für das Institut für Wirtschaftsinformatik und Neue Medien der Universität Siegen tätig. Ihr Forschungsinteresse gilt vorrangig dem Einsatz von Technik im Alter und dabei insbesondere ELSI-Aspekten.

    Publikationen

    2020


    • Unbehaun, D., Taugerbeck, S., Aal, K., Vaziri, D. D., Lehmann, J., Tolmie, P., Wieching, R. & Wulf, V. (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers

      IN Human–Computer Interaction, Pages: 1–34 doi:10.1080/07370024.2020.1746910
      [BibTeX] [Abstract] [Download PDF]

      This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.

      @article{unbehaun_notes_2020,
      title = {Notes of memories: {Fostering} social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers},
      volume = {0},
      issn = {0737-0024},
      shorttitle = {Notes of memories},
      url = {https://doi.org/10.1080/07370024.2020.1746910},
      doi = {10.1080/07370024.2020.1746910},
      abstract = {This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.},
      number = {0},
      urldate = {2021-04-16},
      journal = {Human–Computer Interaction},
      author = {Unbehaun, David and Taugerbeck, Sebastian and Aal, Konstantin and Vaziri, Daryoush Daniel and Lehmann, Jasmin and Tolmie, Peter and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2020},
      note = {Publisher: Taylor \& Francis
      \_eprint: https://doi.org/10.1080/07370024.2020.1746910},
      keywords = {exergame, participatory design, videogame, ICT, activity, care, Dementia, memories, music, reminiscence, social interaction, a-paper},
      pages = {1--34},
      }

    2019


    • Lehmann, J., Carros, F., Unbehaun, D., Wieching, R. & Lüssem, J. (2019)Einsatzfelder der sozialen Robotik in der Pflege

      Digitale Transformation im Krankenhaus., Pages: pp. 88–113
      [BibTeX] [Download PDF]

      @inproceedings{lehmann_einsatzfelder_2019,
      title = {Einsatzfelder der sozialen {Robotik} in der {Pflege}},
      url = {https://www.lehmanns.de/shop/medizin-pharmazie/48102343-9783947566754-digitale-transformation-im-krankenhaus},
      booktitle = {Digitale {Transformation} im {Krankenhaus}},
      author = {Lehmann, Jasmin and Carros, Felix and Unbehaun, David and Wieching, Rainer and Lüssem, Jens},
      editor = {Stoffers, Christian and Krämer, Nicolas and Heitmann, Christian},
      year = {2019},
      pages = {pp. 88--113},
      }

    2018


    • Lehmann, J., Unbehaun, D., Jakobi, T., Wieching, R. & Wulf, V. (2018)Ethische Perspektiven AAL-und Monitoring-basierter Technologien im Pflegekontext

      [BibTeX]

      @article{lehmann_ethische_2018,
      title = {Ethische {Perspektiven} {AAL}-und {Monitoring}-basierter {Technologien} im {Pflegekontext}},
      author = {Lehmann, Jasmin and Unbehaun, David and Jakobi, Timo and Wieching, Rainer and Wulf, Volker},
      year = {2018},
      }


    • Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige

      IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
      [BibTeX]

      @article{unbehaun_qualitative_2018-1,
      title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}},
      journal = {Demenz und Medien (Medien \& Altern Heft 12 )},
      author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker},
      month = jun,
      year = {2018},
      pages = {96},
      }